From 4815a9626bce7740bb867f056f9694c4c2f858c9 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 16 四月 2019 17:29:24 +0800
Subject: [PATCH] 860312 增加锁定模式 - 只对选中目标造成伤害,适用于部分BOSS争夺副本
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py | 85 +++++++++++++++++++++++-------------------
1 files changed, 47 insertions(+), 38 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py
index e0f375e..d16135f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py
@@ -29,7 +29,7 @@
import ItemCommon
import ChConfig
import ChPlayer
-import PlayerSuccess
+import PlayerActLogin
import GameWorldProcess
import PlayerBillboard
import EventReport
@@ -49,7 +49,7 @@
FBDict_BossTotalHP = 'FBDict_BossTotalHP' #BOSS血量
FBDict_LastHurtTick = 'FBDict_LastHurtTick' #上次伤害时间
FBDict_HasGiveAward = 'FBDict_HasGiveAward' # 是否有给奖励
-FBDict_HasAddCnt = 'FBDict_HasAddCnt' # 是否有扣次数
+FBDict_HasPass = 'FBDict_HasPass' # 是否有通关
# 副本通用配置
(
@@ -88,6 +88,7 @@
ttInfo = ChPyNetSendPack.tagMCZhuXianTowerInfo()
ttInfo.Clear()
ttInfo.Floor = __GetZhuXianTowerCurPassLV(curPlayer)
+ ttInfo.LastFloor = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ZhuXianTowerLastFloor)
NetPackCommon.SendFakePack(curPlayer, ttInfo)
return
@@ -98,11 +99,11 @@
## 更新当前已通关关卡
-def SetZhuXianTowerCurPassLV(curPlayer, passlv):
+def SetZhuXianTowerCurPassLV(curPlayer, passlv, costSeconds=0):
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ZhuXianTowerPassLV, passlv)
- #PlayerRune.DoUnlockRuneHole(curPlayer)
-
- #PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Tower, passlv, False)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ZhuXianTowerCostTime, costSeconds)
+ #更新诛仙塔排行榜
+ PlayerBillboard.UpdateZhuXianTowerBillboard(curPlayer)
GameWorld.DebugLog(' 更新诛仙塔已通关数 %s' % passlv)
return
@@ -120,21 +121,26 @@
## 检查可否进行挑战
def __CheckCanChallenge(curPlayer):
#判断次数
- enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % ChConfig.Def_FBMapID_ZhuXianTower)
- if enterCnt >= FBCommon.GetEnterFBMaxCnt(curPlayer, ChConfig.Def_FBMapID_ZhuXianTower):
- GameWorld.Log('进入次数不足!!')
- return 0
-
curFloor = __GetZhuXianTowerCurPassLV(curPlayer)
ipyMgr = IpyGameDataPY.IPY_Data()
maxFloor = ipyMgr.GetZhuXianTowerByIndex(ipyMgr.GetZhuXianTowerCount() - 1).GetID()
- if curFloor >= maxFloor:
+ if curFloor >= maxFloor: #已经最后层时,判断次数
+ enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % ChConfig.Def_FBMapID_ZhuXianTower)
+ if enterCnt >= FBCommon.GetEnterFBMaxCnt(curPlayer, ChConfig.Def_FBMapID_ZhuXianTower):
+ GameWorld.Log('进入次数不足!!')
+ return 0
return maxFloor
return curFloor + 1
##玩家切换地图
def DoPlayerChangeMapLogic(curPlayer):
- FBCommon.UpdateFBEnterTick(curPlayer)
+ gameFB = GameWorld.GetGameFB()
+ fbStep = gameFB.GetFBStep()
+ curStar = gameFB.GetGameFBDictByKey(FBDict_FBStar)
+ hasPass = gameFB.GetGameFBDictByKey(FBDict_HasPass)
+ if fbStep == FB_State_FreeTime: #失败或非S通关需要加cd
+ if curStar != Def_MaxStar or not hasPass:
+ FBCommon.UpdateFBEnterTick(curPlayer)
return
##副本玩家进入点
@@ -197,7 +203,8 @@
if fbStep == FB_State_FreeTime:
#退出时,若s级则补发奖励
curStar = gameFB.GetGameFBDictByKey(FBDict_FBStar)
- if curStar == Def_MaxStar:
+ hasPass = gameFB.GetGameFBDictByKey(FBDict_HasPass)
+ if hasPass and curStar == Def_MaxStar:
__GiveFBPassPrize(curPlayer)
GameWorldProcess.CloseFB(tick)
return
@@ -330,12 +337,18 @@
gameFB.SetGameFBDict(FBDict_HasGiveAward, 0)
gameFB.SetGameFBDict(FBDict_StartTick, 0)
gameFB.SetGameFBDict(FBDict_FBStar, 0)
+ gameFB.SetGameFBDict(FBDict_HasPass, 0)
prepareTick = __GetZhuXianCfg()[Def_PrepareTime] * 1000
FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttAddUpTime, prepareTick)
FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttWaitStart, prepareTick)
FBCommon.SetFBStep(FB_State_FightPrepare, tick)
+ lastFloor = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ZhuXianTowerLastFloor)
+ if fbLevel != lastFloor:
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ZhuXianTowerLastFloor, fbLevel)
+ SyncZhuXianLevelInfo(curPlayer) # 同步信息
+
DoFBHelp(curPlayer, tick)
GameWorld.DebugLog("StartFBLevel, fbLevel=%s,totalHP=%s" % (fbLevel, totalHP), curPlayer.GetPlayerID())
return
@@ -402,22 +415,22 @@
return
# 记录过关
#EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_ZhuXianTower, 0, ChConfig.CME_Log_End, 0, 1)
- unLockEquipPlace = ipyData.GetUnLockEquipPlace()
- if unLockEquipPlace:
- PlayerControl.WorldNotify(0, 'KillGodTowerInfo_1', [curPlayer.GetPlayerName(), fbLevel, unLockEquipPlace])
- ipyMgr = IpyGameDataPY.IPY_Data()
- maxFloor = ipyMgr.GetZhuXianTowerByIndex(ipyMgr.GetZhuXianTowerCount() - 1).GetID()
+
# 过关时间
costTime = tick - GameWorld.GetGameFB().GetFBStepTick()
curStar = gameFB.GetGameFBDictByKey(FBDict_FBStar)
isFirstS = 0
- if fbLevel < maxFloor and curStar == Def_MaxStar:
+ if fbLevel != __GetZhuXianTowerCurPassLV(curPlayer) and curStar == Def_MaxStar:
#更新关卡
- SetZhuXianTowerCurPassLV(curPlayer, fbLevel)
- #更新诛仙塔排行榜
- PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_ZhuXianTower, fbLevel, 10000-costTime/1000)
+ SetZhuXianTowerCurPassLV(curPlayer, fbLevel, costTime/1000)
+
isFirstS = 1 #是否首次S通关
gameFB.SetGameFBDict(FBDict_isFirstS, isFirstS)
+
+ unLockEquipPlace = ipyData.GetUnLockEquipPlace()
+ if isFirstS and unLockEquipPlace:
+ PlayerControl.WorldNotify(0, 'KillGodTowerInfo_1', [curPlayer.GetPlayerName(), fbLevel, unLockEquipPlace])
+
# 给过关奖励
prizeItemList = __GiveFBPassPrize(curPlayer, False)
@@ -466,25 +479,20 @@
if gameFB.GetGameFBDictByKey(FBDict_HasGiveAward):
GameWorld.Log('本层奖励已给,不能重复给!!', curPlayer.GetID())
return
+ hasPass = gameFB.GetGameFBDictByKey(FBDict_HasPass)
+ if not hasPass:
+ return
# 发邮件或放入背包
- needSpace = len(prizeItemList)
- emptySpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
- isSendMail = int(needSpace > emptySpace) # 是否发送邮件
- if isSendMail:
- PlayerControl.SendMailByKey('KillGodTowerReward', [curPlayer.GetPlayerID()], prizeItemList)
- GameWorld.DebugLog("背包空间不够,发送邮件: mailItemList=%s" % str(prizeItemList), curPlayer.GetPlayerID())
- else:
- for itemID, itemCnt, isBind in prizeItemList:
- ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBind, [IPY_GameWorld.rptItem],
- event=["ZhuXianTower", False, {}])
- #本次副本里第一次给奖励时扣次数
- if not gameFB.GetGameFBDictByKey(FBDict_HasAddCnt):
+ ItemControler.GivePlayerItemOrMail(curPlayer, prizeItemList, 'KillGodTowerReward', ["ZhuXianTower", False, {}])
+
+ #首次S级不扣次数,非S级给奖励扣次数,非首次S扣次数
+ if not isFirstPass:
FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_ZhuXianTower, 1)
- gameFB.SetGameFBDict(FBDict_HasAddCnt, 1)
+
gameFB.SetGameFBDict(FBDict_HasGiveAward, 1)
-
+ PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_ZhuXianTower, 1)
return
@@ -502,7 +510,7 @@
remainHP = GetBossRemainHP(tick)
totalHP = __GetBossTotalHP()
hpReduceSpeed = curSpeed * 10000 / totalHP if totalHP else 0
- remainHPPer = min(100, remainHP * 100 / totalHP) if totalHP else 0
+ remainHPPer = min(1000000, remainHP * 1000000 / totalHP) if totalHP else 0
fbLevel = gameFB.GetGameFBDictByKey(FBDict_Level)
fbHelpDict = {FBCommon.Help_wheel:fbLevel, FBCommon.Help_grade:star, 'hpReduceSpeed':hpReduceSpeed, 'remainHPPer':remainHPPer, 'isReduceing':isReduceing}
GameWorld.DebugLog("DoFBHelp: %s" % fbHelpDict, curPlayer.GetPlayerID())
@@ -518,6 +526,7 @@
overDict[FBCommon.Over_isPass] = int(isPass)
GameWorld.DebugLog("__SendZhuXianTowerOverInfo overDict=%s" % (str(overDict)), curPlayer.GetPlayerID())
FBCommon.Notify_FB_Over(curPlayer, overDict)
+ GameWorld.GetGameFB().SetGameFBDict(FBDict_HasPass, int(isPass))
return
--
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