From 4815a9626bce7740bb867f056f9694c4c2f858c9 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 16 四月 2019 17:29:24 +0800
Subject: [PATCH] 860312 增加锁定模式 - 只对选中目标造成伤害,适用于部分BOSS争夺副本

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py |   22 ++++++++++++----------
 1 files changed, 12 insertions(+), 10 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py
index 25009e7..d16135f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py
@@ -29,7 +29,7 @@
 import ItemCommon
 import ChConfig
 import ChPlayer
-import PlayerSuccess
+import PlayerActLogin
 import GameWorldProcess
 import PlayerBillboard
 import EventReport
@@ -99,11 +99,11 @@
 
 
 ## 更新当前已通关关卡
-def SetZhuXianTowerCurPassLV(curPlayer, passlv):
+def SetZhuXianTowerCurPassLV(curPlayer, passlv, costSeconds=0):
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ZhuXianTowerPassLV, passlv)
-    #PlayerRune.DoUnlockRuneHole(curPlayer)
-    
-    #PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Tower, passlv, False)
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ZhuXianTowerCostTime, costSeconds)
+    #更新诛仙塔排行榜
+    PlayerBillboard.UpdateZhuXianTowerBillboard(curPlayer)
     GameWorld.DebugLog(' 更新诛仙塔已通关数 %s' % passlv)
     return
 
@@ -137,8 +137,10 @@
     gameFB = GameWorld.GetGameFB()
     fbStep = gameFB.GetFBStep()
     curStar = gameFB.GetGameFBDictByKey(FBDict_FBStar)
-    if curStar != Def_MaxStar and fbStep == FB_State_FreeTime:
-        FBCommon.UpdateFBEnterTick(curPlayer)
+    hasPass = gameFB.GetGameFBDictByKey(FBDict_HasPass)
+    if fbStep == FB_State_FreeTime: #失败或非S通关需要加cd
+        if curStar != Def_MaxStar or not hasPass:
+            FBCommon.UpdateFBEnterTick(curPlayer)
     return
 
 ##副本玩家进入点
@@ -420,9 +422,8 @@
     isFirstS = 0
     if fbLevel != __GetZhuXianTowerCurPassLV(curPlayer) and curStar == Def_MaxStar:
         #更新关卡
-        SetZhuXianTowerCurPassLV(curPlayer, fbLevel)
-        #更新诛仙塔排行榜
-        PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_ZhuXianTower, fbLevel, 10000-costTime/1000)
+        SetZhuXianTowerCurPassLV(curPlayer, fbLevel, costTime/1000)
+        
         isFirstS = 1  #是否首次S通关
     gameFB.SetGameFBDict(FBDict_isFirstS, isFirstS)
     
@@ -491,6 +492,7 @@
 
         
     gameFB.SetGameFBDict(FBDict_HasGiveAward, 1)
+    PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_ZhuXianTower, 1)
     return
 
 

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