From 4835f80fa01e236a25fff5999b307b44440aae7d Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 20 六月 2019 16:53:26 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 专精替换需要改变特效 改成配置法宝ID
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py | 22 +++++++++++++++++++++-
1 files changed, 21 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
index 8b11b82..9ea133a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
@@ -649,7 +649,26 @@
hasEffect = SkillCommon.GetSkillEffectByEffectID(curSkill, ChConfig.Def_Skill_Effect_ChangeSkillTypeID)
if not hasEffect:
return
- self.ChangeSkill[hasEffect.GetEffectValue(0)] = curSkill.GetSkillTypeID()
+ changeSkillID = 0
+
+ #找到对应法宝技能
+ upIpyData = IpyGameDataPY.GetIpyGameData('TreasureUp', hasEffect.GetEffectValue(0), 1)
+ if not upIpyData:
+ return
+ skillIDList = upIpyData.GetUnLockSkill()
+ for skillID in skillIDList:
+ skillData = GameWorld.GetGameData().FindSkillByType(skillID, 1)
+ if not skillData:
+ continue
+ if not SkillCommon.CheckSkillJob(self.gameObj, skillData):
+ continue
+ changeSkillID = skillID
+ break
+
+ if changeSkillID == 0:
+ return
+
+ self.ChangeSkill[changeSkillID] = curSkill.GetSkillTypeID()
self.IsChangeSkill = True
GameWorld.DebugLog("self.ChangeSkill --- %s"%self.ChangeSkill)
@@ -817,6 +836,7 @@
GameWorld.DebugLog("刷被动----")
# 存在替换技能 目前需要刷新镶嵌的被动技能,存在多刷现象
self.RegistPassiveEffSet(gameObj)
+ passiveEff.IsChangeSkill = False
return True
return
--
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