From 485144792e0323a8467b83ab3e6da22e41f0b4b3 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 06 十一月 2018 14:13:56 +0800
Subject: [PATCH] 4592 【1.2】【开发】潜力技能升级增加流向记录升级成功率
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py | 16 +++++++++++++---
1 files changed, 13 insertions(+), 3 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
index c6753db..374823e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -3919,7 +3919,7 @@
return moneyID
return moneyItemList[-1][1]
- def __NPCSpecialDropItem(self, ownerPlayerList, ipyDrop):
+ def __NPCSpecialDropItem(self, dropPlayer, ownerPlayerList, ipyDrop):
'''特殊掉落 (私有特殊掉落 + 击杀次数特殊掉落), 支持摸怪
@return: None
@return: [[ownerPlayer, itemID, isBind, isDropInItemPack], ...]
@@ -3927,6 +3927,12 @@
curNPC = self.__Instance
npcID = curNPC.GetNPCID()
specDropItemList = []
+
+ playerLV = dropPlayer.GetLV()
+ maxDropLV = ipyDrop.GetMaxDropLV()
+ if maxDropLV and playerLV > maxDropLV:
+ GameWorld.DebugLog("超过最大可掉落等级,不掉落物品,特殊掉落!npcID=%s,playerLV(%s) > maxDropLV(%s)" % (npcID, playerLV, maxDropLV))
+ return specDropItemList
# 私有掉落
fbGradePriItemIDDropDict = IpyGameDataPY.GetFuncEvalCfg("FBGradeEquipDropRate", 3)
@@ -4027,7 +4033,7 @@
mapID = FBCommon.GetRecordMapID(mapID)
isGameBoss = ChConfig.IsGameBoss(curNPC)
if isGameBoss:
- GameWorld.Log("NPC开始掉落: npcID=%s,dropPlayerID=%s" % (npcID, dropPlayer.GetPlayerID()))
+ GameWorld.Log("NPC开始掉落: npcID=%s,dropPlayerID=%s" % (npcID, dropPlayer.GetPlayerID()), dropPlayer.GetPlayerID())
if mapID == ChConfig.Def_FBMapID_MunekadoTrial:
return
ipyDrop = GetNPCDropIpyData(npcID)
@@ -4051,7 +4057,7 @@
dropIDList += [moneyID] * dropMoneyCnt
specItemSign = "SpecItem"
- playerSpecDropList = self.__NPCSpecialDropItem(ownerPlayerList, ipyDrop) # 特殊掉落 [[ownerPlayer, itemID, isBind, isDropInItemPack], ...] 私有特殊掉落 + 击杀次数特殊掉落
+ playerSpecDropList = self.__NPCSpecialDropItem(dropPlayer, ownerPlayerList, ipyDrop) # 特殊掉落 [[ownerPlayer, itemID, isBind, isDropInItemPack], ...] 私有特殊掉落 + 击杀次数特殊掉落
dropIDList += [specItemSign] * len(playerSpecDropList)
if len(dropIDList) > 5:
@@ -4059,6 +4065,10 @@
random.shuffle(playerSpecDropList)
random.shuffle(dropIDList)
+ if not dropIDList and isGameBoss:
+ GameWorld.ErrLog("Boss没有掉落: dropPlayerLV=%s,ipyWorldLV=%s,maxDropLV=%s"
+ % (dropPlayer.GetLV(), ipyDrop.GetMaxWorldLV(), ipyDrop.GetMaxDropLV()), dropPlayer.GetPlayerID())
+
gameMap = GameWorld.GetMap()
dropPosX, dropPosY = curNPC.GetPosX(), curNPC.GetPosY() # 以NPC为中心点开始掉落
index = 0
--
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