From 4862c17c741052562d70cac808c37d2872ea26b5 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 21 九月 2018 17:54:03 +0800
Subject: [PATCH] 3771 【后端】新增装备传奇属性规则(根据阶颜色确定属性数值)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_16.py |    3 ---
 1 files changed, 0 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_16.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_16.py
index b486d54..3c5acc9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_16.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_16.py
@@ -21,7 +21,6 @@
 import BaseAttack
 import IPY_GameWorld
 import ItemControler
-import SkillDataBoost
 import GameObj
 import SkillCommon
 
@@ -119,8 +118,6 @@
     summonNPC.SetVisible(True)
     summonNPC.SetCanAttack(False)
     
-    #SkillDataBoost.SetSummonNPCSkillBoost(curPlayer, summonNPC, curSkill)
-
     return True
 
 def DoLogic_NPC_UseSkill_SummonNPC(curNPC, curSkill, summonNPCID, tagRoundPosX, tagRoundPosY, tick):

--
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