From 48d8e9100a05380c41935a265b393690b09b29a4 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 11 一月 2020 17:38:32 +0800
Subject: [PATCH] 8346 【恺英】【后端】协助系统(封魔坛boss血量少于百分x无法进入开出配置,协助方不受此限制)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_EnterFB.py |   31 +++++++++++++++++++------------
 1 files changed, 19 insertions(+), 12 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_EnterFB.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_EnterFB.py
index b59703e..fb0caad 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_EnterFB.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_EnterFB.py
@@ -60,6 +60,7 @@
     tagMapID = packCMDList[0]  # 目标地图id
     tagMapLineID = packCMDList[1]  # 目标地图线路属性,从0开始
     resultLineID = -1  # 结果lineID
+    hpPer = -1
     notifyMark = 'GeRen_chenxin_500807' #不能进的提示
     if tagMapID in ChConfig.Def_MapID_LineIDToPropertyID:        
         GameWorld.Log("    DoLogic() tagMapID in ChConfig.Def_MapID_LineIDToPropertyID")
@@ -186,17 +187,10 @@
             # 如果不是同一线路属性的,则跳过
             if propertyID == tagMapPropertyID:
                 if tagMapID == ChConfig.Def_FBMapID_SealDemon:
-                    if GameLogic_SealDemon.GetBossRemainHPPer(index, tagMapLineID, tick) < 15:
-                        findGameWord = None
-                        findPlayerManager = None
-                        notifyMark = "DemonJar_Text4"
-                        break
+                    hpPer = GameLogic_SealDemon.GetBossRemainHPPer(index, tagMapLineID, tick)
+                    
                 elif tagMapID == ChConfig.Def_FBMapID_ZhuXianBoss:
-                    if GameLogic_ZhuXianBoss.GetBossRemainHPPer(index, tagMapLineID, tick) < IpyGameDataPY.GetFuncCfg('ZhuXianBossCntCfg', 4):
-                        findGameWord = None
-                        findPlayerManager = None
-                        notifyMark = "DemonJar_Text4"
-                        break
+                    hpPer = GameLogic_ZhuXianBoss.GetBossRemainHPPer(index, tagMapLineID, tick)
                     
                 findGameWord = gameWorld
                 findPlayerManager = playerManager
@@ -221,7 +215,7 @@
         #resultLineID = tagMapLineID
         resultLineID = 0
         
-    return ['%s' % packCMDList, '%d' % resultLineID, notifyMark]
+    return ['%s' % packCMDList, '%d' % resultLineID, notifyMark, hpPer]
 #---------------------------------------------------------------------
 
 
@@ -244,9 +238,10 @@
     tagMapInfo = eval(funResult[0])
     backFBID = int(funResult[1]) # 返回的切图线路id(0~N)
     notifyMark = funResult[2]
+    hpPer = funResult[3]
     mapID = tagMapInfo[0] # 请求的切图id
     funcLineID = tagMapInfo[1]   # 请求的场次线路id(0~6)
-    GameWorld.Log("GY_Query_EnterFB DoResult() mapID=%s,funcLineID=%s,backFBID=%s" % (mapID, funcLineID, backFBID), curPlayer.GetPlayerID())
+    GameWorld.Log("GY_Query_EnterFB DoResult() mapID=%s,funcLineID=%s,backFBID=%s,hpPer=%s" % (mapID, funcLineID, backFBID, hpPer), curPlayer.GetPlayerID())
     
     if backFBID == -1: # 未找到可进入的分线,则返回,提示人数已满
         PlayerControl.NotifyCode(curPlayer, notifyMark)
@@ -256,6 +251,18 @@
         #已在该地图就不让进了
         return
     
+    # 非协助玩家进入需要判断boss剩余血量是否允许进入
+    if hpPer >= 0 and not PlayerControl.GetAssistTagPlayerID(curPlayer):
+        minHPPer = 15
+        if mapID == ChConfig.Def_FBMapID_SealDemon:
+            minHPPer = IpyGameDataPY.GetFuncCfg('SealDemonFirstPos', 2)
+        elif mapID == ChConfig.Def_FBMapID_ZhuXianBoss:
+            minHPPer = IpyGameDataPY.GetFuncCfg('ZhuXianBossCntCfg', 4)
+        if hpPer < minHPPer:
+            GameWorld.DebugLog("boss血量少于可进入的最低血量百分比,无法进入!hpPer=%s,minHPPer=%s" % (hpPer, minHPPer))
+            PlayerControl.NotifyCode(curPlayer, "DemonJar_Text4")
+            return
+        
     # 请求进入FB点
     ipyEnterPosInfo = FBCommon.GetFBLineEnterPosInfo(mapID, funcLineID)
     retPos = FBLogic.OnGetFBEnterPos(curPlayer, mapID, funcLineID, ipyEnterPosInfo, tick)

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