From 490aeb49ba64a080efbca0a884c9c6cdd8dcf8a2 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 10 一月 2019 19:50:32 +0800
Subject: [PATCH] 5740 境界(还原)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherSoul.py |   16 +++++++++++-----
 1 files changed, 11 insertions(+), 5 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherSoul.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherSoul.py
index e9eca08..3fe517e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherSoul.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherSoul.py
@@ -68,9 +68,9 @@
             exp = eval(IpyGameDataPY.GetFuncCompileCfg('GatherSoulLevelUp'))
             g_GatherSoulLVExpDict[lv] = exp
             
-        qualityPerDict = IpyGameDataPY.GetFuncEvalCfg('GatherSoulLevelUp', 2, {})
-        if itemColor in qualityPerDict:
-            exp *= float(qualityPerDict[itemColor])
+        qualityPerDict = IpyGameDataPY.GetFuncEvalCfg('GatherSoulLevelUp', 2, {}).get(str(itemData.GetType()), {})
+        if str(itemColor) in qualityPerDict:
+            exp *= float(qualityPerDict[str(itemColor)])
             
         attrTypeCnt = len(ipyData.GetAttrType())
         specialPer = IpyGameDataPY.GetFuncEvalCfg('GatherSoulLevelUp', 3, {}).get(attrTypeCnt, 1)
@@ -78,7 +78,7 @@
         
     soulGrade = ipyData.GetSoulGrade()
     exp *= float(IpyGameDataPY.GetFuncEvalCfg('GatherSoulLevelUp', 5, {}).get(soulGrade, 1))
-    return exp
+    return int(exp)
 
 
 ## 获取聚魂属性数值
@@ -345,6 +345,8 @@
         totalSoulDust += soulDust
         delPlaceDict[place] = [GatherSoulData, soulidList, int(soulDust), soulSplinters, soulCore]
         
+    if not delPlaceDict:
+        return
     if delPlaceDict:
         ItemCommon.DelVPackItem(curPlayer, packIndex, delPlaceDict.keys(), ChConfig.ItemDel_GatherSoul)
     addDataDict = {"delPlaceDict":delPlaceDict, "isAuto":isAuto}
@@ -371,11 +373,14 @@
             for itemID, itemCnt in giveMaterialDict.items():
                 ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [ShareDefine.rptGatherSoul])
     GameWorld.DebugLog("聚魂分解: isAuto=%s,PlaceIndexList=%s, delPlaceDict=%s, giveMaterialDict=%s" % (isAuto, placeList, delPlaceDict, giveMaterialDict))
+    if not isAuto:
+        curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitGatherSoulDecompose, 1)
     return
 
 
-def __GetGatherSoulSplitMaterial(gathersoulID, soulidList=[], soulSplinters=0, soulCore=0):
+def __GetGatherSoulSplitMaterial(gathersoulID):
     ##拆解多属性聚魂 返回单属性聚魂ID,材料
+    soulidList, soulSplinters, soulCore= [], 0, 0
     compoundIpyData = IpyGameDataPY.GetIpyGameDataNotLog('GatherSoulCompound', gathersoulID)
     if compoundIpyData:
         materialList = compoundIpyData.GetNeedItem()
@@ -488,6 +493,7 @@
         RefreshGatherSoulAttr(curPlayer)
         PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
     #返还多余魂尘
+    totalPoint = int(totalPoint)
     if totalPoint > 0:
         PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_SoulDust, totalPoint)
     #给新物品

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