From 4918a5e2dcbef22b3d3b5921292365fd05b250d4 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 06 六月 2024 11:17:56 +0800
Subject: [PATCH] 10130 【后端】福地争夺资源功能(非砍树版本Face改为同步Job)
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py | 571 ++++++++++++++++++++++++++++++++++++++++++++-------------
1 files changed, 440 insertions(+), 131 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
index dd7e024..79bce76 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
@@ -36,19 +36,32 @@
import ChPyNetSendPack
import PlayerDBGSEvent
import PlayerUniversalGameRec
+import PlayerCompensation
import IpyGameDataPY
-import MergePlayer
import PyGameDataStruct
+import CrossRealmPlayer
import PyDataManager
import PlayerControl
+import CrossRealmMsg
import CommFunc
import PyGameData
import PlayerGeTui
+import IPY_GameServer
+import PlayerTeam
+import CrossBoss
+import PlayerFB
+
import time
-
-
+''' boss首杀
+ShareDefine.Def_UniversalGameRecType_BossFirstKill
+value1:bossID
+StrValue2:killedTimeStr
+StrValue3:playerName,playerName,...
'''
+
+
+''' boss击杀信息
ShareDefine.Def_UniversalGameRecType_BossInfo
value1:bossID
value2:killedTime
@@ -99,18 +112,19 @@
if bossID <= 0:
return
- # 设置不存活,击杀玩家名
- killPlayerName = msgList[1]
- hurtValue = msgList[2]
- isAddKillCnt = msgList[3]
- isNotify = msgList[4] if len(msgList) > 4 else True
- mapID = msgList[5] if len(msgList) > 5 else None
+ bossID, killPlayerName, hurtValue, isNotify, mapID, realMapID, copyMapID, killerIDList = msgList
+ mapID = PlayerFB.GetRecordMapID(mapID)
+ if GameWorld.IsCrossServer():
+ CrossBoss.DoCrossBossOnKilled(bossID, killPlayerName, mapID, realMapID, copyMapID, killerIDList)
+ return
+
+ isAddKillCnt = False
isMapNeedShunt = IsMapNeedBossShunt(mapID)
isAlive = __GetIsAlive(bossID)
- GameWorld.DebugLog("击杀世界boss DoGameWorldBossOnKilled...bossID=%s,hurtValue=%s,mapID=%s,tick=%s,isMapNeedShunt=%s,isAlive=%s"
- % (bossID, hurtValue, mapID, tick, isMapNeedShunt, isAlive))
+ GameWorld.Log("击杀世界boss DoGameWorldBossOnKilled...bossID=%s,hurtValue=%s,mapID=%s,tick=%s,isMapNeedShunt=%s,isAlive=%s"
+ % (bossID, hurtValue, mapID, tick, isMapNeedShunt, isAlive))
if isMapNeedShunt and not isAlive:
GameWorld.DebugLog("需要分流的地图boss被击杀,但是当前boss全局状态为死亡状态,不再更新boss击杀信息!")
return
@@ -131,7 +145,13 @@
# 全服广播世界boss变更信息
Sync_BossInfo(None, [bossID])
SendMapServerBossKilledCnt(bossID)
-
+
+ horsePetRobBossIDList = IpyGameDataPY.GetFuncEvalCfg("FairyGrabBossID", 1)
+ if bossID in horsePetRobBossIDList:
+ OnFamilyKillHorsePetRobBoss(killPlayerName)
+
+ # boss首杀
+ OnBossFirstKill(bossID, killerIDList)
return
def __UpdateBossRefreshList(bossID, killedTime=0, refreshTime=0):
@@ -147,29 +167,31 @@
GameWorld.DebugLog(' PyGameData.g_sortBOSSRefreshList=%s'%PyGameData.g_sortBOSSRefreshList)
return
-## 世界boss重生
-# @param msgList 信息列表
-# @param tick 时间戳
-# @return None
-def DoGameWorldBossOnReborn(msgList, tick):
+def OnGameWorldBossStateChange(msgList, tick):
+ ## 世界boss状态变更
if len(msgList) <= 0:
return
-
- bossID = msgList[0]
- isAlive = msgList[1]
- mapID = msgList[2] if len(msgList) > 2 else None
- lineID = msgList[3] if len(msgList) > 3 else None
- GameWorld.DebugLog("世界boss DoGameWorldBossOnReborn...mapID=%s,lineID=%s,bossID=%s,state=%s,tick=%s" % (mapID, lineID, bossID, isAlive, tick))
+
+ bossID, isAlive, mapID, realMapID, copyMapID = msgList
+ mapID = PlayerFB.GetRecordMapID(mapID)
+ if GameWorld.IsCrossServer():
+ CrossBoss.DoCrossBossStateChange(bossID, isAlive, mapID, realMapID, copyMapID)
+ return
+
+ lineID = copyMapID
+ GameWorld.Log("世界boss状态变更: mapID=%s,lineID=%s,bossID=%s,state=%s,tick=%s" % (mapID, lineID, bossID, isAlive, tick))
if bossID <= 0:
return
+ bossShuntMapIDList = IpyGameDataPY.GetFuncEvalCfg("BossShunt")
+ isBossShuntMap = mapID in bossShuntMapIDList
isMapNeedShunt = IsMapNeedBossShunt(mapID)
if not isAlive:
DoRemoveBossShuntPlayerByNPCID(mapID, lineID, bossID)
- if isMapNeedShunt:
- __UpdBossLineState(bossID, lineID, isAlive)
+ if isBossShuntMap:
+ __UpdBossLineState(bossID, lineID, isAlive, isMapNeedShunt)
#__GetBossRecDataByID(bossID) # 检查是否有该boss记录,没有的话创建新纪录
if isAlive != __GetIsAlive(bossID):
@@ -178,30 +200,26 @@
Sync_BossInfo(None, [bossID])
# 仙盟归属boss的重置
- if bossID in PyGameData.g_familyOwnerBossInfo:
+ if isAlive and bossID in PyGameData.g_familyOwnerBossInfo:
PyGameData.g_familyOwnerBossInfo.pop(bossID)
return
-
-def __UpdBossLineState(bossID, lineID, isAlive):
+def __UpdBossLineState(bossID, lineID, isAlive, isMapNeedShunt):
if lineID == None:
return
- bossDeadLineList = PyGameData.g_bossShuntDeadLine.get(bossID, [])
- if isAlive and lineID in bossDeadLineList:
- bossDeadLineList.remove(lineID)
- elif not isAlive and lineID not in bossDeadLineList:
- bossDeadLineList.append(lineID)
- else:
+ bossLineStateDict = PyGameData.g_bossShuntLineState.get(bossID, {})
+ if bossLineStateDict.get(lineID) == isAlive:
+ return
+ bossLineStateDict[lineID] = isAlive
+ PyGameData.g_bossShuntLineState[bossID] = bossLineStateDict
+ # 为方便内网清除开服天测试,状态都更新
+
+ if not isMapNeedShunt:
return
- PyGameData.g_bossShuntDeadLine[bossID] = bossDeadLineList
- if not bossDeadLineList:
- PyGameData.g_bossShuntDeadLine.pop(bossID)
-
- if bossID not in PyGameData.g_bossShuntDeadLineChangeBoss:
- PyGameData.g_bossShuntDeadLineChangeBoss.append(bossID)
- #GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntDeadLine, PyGameData.g_bossShuntDeadLine)
- GameWorld.DebugLog(" boss已死亡线路变更: %s" % PyGameData.g_bossShuntDeadLine)
+ if bossID not in PyGameData.g_bossShuntStateChangeBoss:
+ PyGameData.g_bossShuntStateChangeBoss.append(bossID)
+ GameWorld.Log(" 分流Boss线路状态变更: %s" % PyGameData.g_bossShuntLineState)
return
@@ -212,7 +230,7 @@
recTypeListData = __GetBossPrizeRecData()
# 查找是否已有记录
bossRec = None
- for index in range(recTypeListData.Count()):
+ for index in xrange(recTypeListData.Count()):
universalRecData = recTypeListData.At(index)
if universalRecData.GetValue1() == bossID:
bossRec = universalRecData
@@ -305,6 +323,32 @@
#
# return
+#// A9 04 查询boss信息 #tagCGQueryBossInfo
+#
+#
+#struct tagCGQueryBossInfo
+#{
+# tagHead Head;
+# BYTE Count; //数量
+# DWORD BossIDList[Count]; //boosid
+#};
+def OnQueryBossInfo(index, clientData, tick):
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ bossIDList = clientData.BossIDList
+ if not bossIDList:
+ Sync_BossInfo(curPlayer)
+ CrossBoss.Sync_CrossBossInfo(curPlayer)
+ return
+ bossID = bossIDList[0]
+ ipyData = IpyGameDataPY.GetIpyGameData('BOSSInfo', bossID)
+ if not ipyData:
+ return
+ mapID = ipyData.GetMapID()
+ if mapID in ChConfig.Def_CrossMapIDList:
+ CrossBoss.Sync_CrossBossInfo(curPlayer, bossIDList)
+ else:
+ Sync_BossInfo(curPlayer, bossIDList)
+ return
## 同步boss相关信息
@@ -318,12 +362,18 @@
recTypeListData = __GetBossPrizeRecData()
bossInfo.BossInfoList = []
#GameWorld.DebugLog("Sync_BossInfo...count=%s,curTime=%s" % (recTypeListData.Count(), curTime))
- for index in range(recTypeListData.Count()):
+ for index in xrange(recTypeListData.Count()):
universalRecData = recTypeListData.At(index)
bossID = universalRecData.GetValue1()
if not bossID:
continue
if syncBOSSIDList and bossID not in syncBOSSIDList:
+ continue
+ ipyData = IpyGameDataPY.GetIpyGameData('BOSSInfo', bossID)
+ if not ipyData:
+ continue
+ mapID = ipyData.GetMapID()
+ if mapID in ChConfig.Def_CrossMapIDList:
continue
bossInfoObj = ChPyNetSendPack.tagBossInfoObj()
bossInfoObj.BossID = bossID
@@ -333,6 +383,7 @@
killedTime = universalRecData.GetValue2()
refreshTime = __GetBossRefreshTime(bossInfoObj.BossID)
bossInfoObj.RefreshSecond = max(0, refreshTime - (curTime - killedTime))
+ bossInfoObj.RefreshCD = refreshTime
#bossInfoObj.KilledCnt = __GetKilledCnt(universalRecData)
bossInfo.BossInfoList.append(bossInfoObj)
@@ -340,11 +391,14 @@
# % (bossInfoObj.BossID, bossInfoObj.IsAlive, bossInfoObj.KillRecord,
# killedTime, bossInfoObj.RefreshSecond))
+ if not bossInfo.BossInfoList:
+ return
+
bossInfo.BossCnt = len(bossInfo.BossInfoList)
if not curPlayer:
# 全服广播在线玩家
playerManager = GameWorld.GetPlayerManager()
- for i in range(0, playerManager.GetActivePlayerCount()):
+ for i in xrange(playerManager.GetActivePlayerCount()):
curPlayer = playerManager.GetActivePlayerAt(i)
if curPlayer == None or not curPlayer.GetInitOK():
continue
@@ -364,6 +418,9 @@
if not GameWorld.SetWorldDictKey(ChConfig.TYPE_WorldBossProcessTick, tick):
#间隔未到
return
+ if GameWorld.IsCrossServer():
+ CrossBoss.DoCheckCrossBossReborn(tick)
+ return
curTime = int(time.time())
DoCheckWorldBossShuntInfo(curTime, tick)
BossRebornWorldNotify(curTime)
@@ -371,7 +428,13 @@
for i in xrange(IpyGameDataPY.IPY_Data().GetBOSSInfoCount()):
ipyData = IpyGameDataPY.IPY_Data().GetBOSSInfoByIndex(i)
bossID = ipyData.GetNPCID()
+ mapID = ipyData.GetMapID()
+ if mapID in ChConfig.Def_CrossMapIDList:
+ continue
bossPrizeRec = __GetBossRecDataByID(bossID)
+ refreshTimeStr = ipyData.GetRefreshTime()
+ if not refreshTimeStr or refreshTimeStr == "0":
+ continue
killedTime = bossPrizeRec.GetValue2()
refreshTime = __GetBossRefreshTime(bossID)
PyGameData.g_sortBOSSRefreshList.append([bossID, killedTime, refreshTime])
@@ -393,7 +456,7 @@
break
#此处只处理复活的
- PlayerGeTui.GeTuiBossReborn(bossID)
+ #PlayerGeTui.GeTuiBossReborn(bossID)
__SetIsAlive(bossID, 1)
syncBOSSIDList.append(bossID)
@@ -408,23 +471,25 @@
#BOSS个推提前倒计时通知处理, 复活由DoCheckWorldBossReborn处理
def ProcessBossGeTui(tick):
- if not GameWorld.SetWorldDictKey(ChConfig.TYPE_WorldBossGeTuiTick, tick):
- #间隔未到
- return
-
- curTime = int(time.time())
- for bossInfo in PyGameData.g_sortBOSSRefreshList:
- bossID, killedTime, refreshTime = bossInfo
- isAlive = __GetIsAlive(bossID)
- if isAlive:
- #GameWorld.DebugLog(" bossID=%s,未被击杀!" % bossID)
- continue
- rebornSecond = max(0, refreshTime - (curTime - killedTime))
- if not rebornSecond:
- #不处理复活BOSS
- continue
-
- PlayerGeTui.GeTuiBoss(bossID, rebornSecond)
+ return
+# if not GameWorld.SetWorldDictKey(ChConfig.TYPE_WorldBossGeTuiTick, tick):
+# #间隔未到
+# return
+# if GameWorld.IsCrossServer():
+# return
+# curTime = int(time.time())
+# for bossInfo in PyGameData.g_sortBOSSRefreshList:
+# bossID, killedTime, refreshTime = bossInfo
+# isAlive = __GetIsAlive(bossID)
+# if isAlive:
+# #GameWorld.DebugLog(" bossID=%s,未被击杀!" % bossID)
+# continue
+# rebornSecond = max(0, refreshTime - (curTime - killedTime))
+# if not rebornSecond:
+# #不处理复活BOSS
+# continue
+#
+# PlayerGeTui.GeTuiBoss(bossID, rebornSecond)
def GetBossIsAliveOrCanReborn(bossID):
@@ -444,18 +509,21 @@
for i in xrange(IpyGameDataPY.IPY_Data().GetBOSSInfoCount()):
ipyData = IpyGameDataPY.IPY_Data().GetBOSSInfoByIndex(i)
bossID = ipyData.GetNPCID()
+ mapID = ipyData.GetMapID()
+ if mapID in ChConfig.Def_CrossMapIDList:
+ continue
isAlive = __GetIsAlive(bossID)
if not isAlive:
continue
- mapID = ipyData.GetMapID()
- if mapID != ChConfig.Def_FBMapID_SealDemon:
- GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_GameWorldBossReborn % bossID, 1)
+ #if mapID not in ChConfig.WorldBossFBMapIDList:
+ GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_GameWorldBossReborn % bossID, 1)
return
## 玩家登录通知
# @param curPlayer
# @return None
def OnPlayerLogin(curPlayer):
+ CrossBoss.OnPlayerLogin(curPlayer)
Sync_BossInfo(curPlayer)
PyDataManager.GetBossAttentionManager().NotifyBossAttentionInfo(curPlayer)
if IsMapNeedBossShunt(0):
@@ -471,30 +539,54 @@
# @param None
# @return None
def OnMapServerInitOK():
+ if GameWorld.IsCrossServer():
+ CrossBoss.OnCrossMapServerInitOK()
+ return
SendMapServerBossKilledCnt()
__SendMapServerAliveBoss()
if IsMapNeedBossShunt(0):
GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntPlayer, PyGameData.g_bossShuntPlayerInfo)
- GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntDeadLine, PyGameData.g_bossShuntDeadLine)
- #通知一个参数
- bossID = IpyGameDataPY.GetFuncCfg('DogzFBRefreshCfg', 2)
- onlineCnt = __GetBossOnlineHeroCnt(bossID)[0]
- GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_BossOnlineHeroCnt % bossID, onlineCnt)
+ GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntLineState, PyGameData.g_bossShuntLineState)
+
+ #仙盟击杀骑宠boss数
+ if PyGameData.g_familyKillHorsePetRobBossCntDict:
+ GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FamilyKillHorsePetRobBossCnt, PyGameData.g_familyKillHorsePetRobBossCntDict)
return
##--------------------------------------------------------------------------------------------------
+def CrossServerMsg_DropGoodItem(msgList, tick):
+ ## 收到跨服服务器同步的掉落好物品信息
+ playerID = msgList[0]
+ curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
+ if curPlayer:
+ msgList[1] = curPlayer.GetName() # 本服玩家在线,修改为本服玩家的名字展示
+ OnKillBossDropGoodItem(msgList, tick)
+ return
+
def OnKillBossDropGoodItem(msgList, tick):
# playerName, mapID, npcID, itemID, userData
- if len(msgList) != 7:
+ if len(msgList) != 10:
return
- playerID, killerName, mapID, npcID, itemID, userData, weightValue = msgList
- GameWorld.DebugLog("击杀Boss掉落好物品: mapID=%s,npcID=%s,killerName=%s,itemID=%s, userData=%s, weightValue=%s"
- % (mapID, npcID, killerName, itemID, userData, weightValue))
+ playerID, killerName, mapID, lineID, npcID, itemID, userData, weightValue, serverGroupID, playerLV = msgList
+ GameWorld.DebugLog("击杀Boss掉落好物品: mapID=%s,npcID=%s,killerName=%s,itemID=%s, userData=%s, weightValue=%s, serverGroupID=%s"
+ % (mapID, npcID, killerName, itemID, userData, weightValue, serverGroupID))
maxRecordCnt = IpyGameDataPY.GetFuncCfg('DropRecordNum')
if not maxRecordCnt:
return
+
+ if GameWorld.IsCrossServer():
+ # 同步到玩家对应子服
+ if not serverGroupID:
+ return
+ zoneIpyData = CrossRealmPlayer.GetCrossZoneIpyDataByServerGroupID(mapID, serverGroupID)
+ if not zoneIpyData:
+ return
+ serverGroupIDList = zoneIpyData.GetServerGroupIDList()
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_DropGoodItem, msgList, serverGroupIDList)
+ return
+
recType = ShareDefine.Def_UniversalGameRecType_BossDropGoodItemInfo
universalRecMgr = GameWorld.GetUniversalRecMgr()
recordList = universalRecMgr.GetTypeList(recType)
@@ -522,8 +614,11 @@
if commonList and commonList[0][0] != -1:
recordList.Delete(commonList[0][0])
- PlayerUniversalGameRec.MapServer_UniversalGameRec(None, recType, [mapID, npcID, itemID, playerID, weightValue],
- [killerName, "", userData])
+ PlayerUniversalGameRec.MapServer_UniversalGameRec(None, recType, [mapID*100+lineID, npcID, itemID, playerID, weightValue],
+ [killerName, '%s|%s'%(serverGroupID, playerLV), userData])
+
+ msgList = [killerName, playerID, mapID, npcID, itemID, userData, serverGroupID, playerLV, lineID]
+ PlayerControl.WorldNotify(0, 'DropRecord' , msgList)
return
@@ -535,11 +630,16 @@
if not GameWorld.SetWorldDictKey(ChConfig.TYPE_WorldBossOnlineCntTick, tick):
#间隔未到
return
+ if GameWorld.IsCrossServer():
+ return
GameWorld.DebugLog('世界boss在线人数统计')
bossRebornDict = {}
for i in xrange(IpyGameDataPY.IPY_Data().GetBOSSInfoCount()):
ipyData = IpyGameDataPY.IPY_Data().GetBOSSInfoByIndex(i)
bossID = ipyData.GetNPCID()
+ mapID = ipyData.GetMapID()
+ if mapID in ChConfig.Def_CrossMapIDList:
+ continue
refreshTimeStr = ipyData.GetRefreshTime()
if 'onlineCnt' in refreshTimeStr:
bossRebornDict[bossID] = ipyData.GetLVLimit()
@@ -559,15 +659,6 @@
if lvLimit[0] <= findLV <= lvLimit[1]:
playerCntDict[bossid] = playerCntDict.get(bossid, 0) + 1
GameWorld.DebugLog(' boss等级信息对应本服在线人数 %s' % playerCntDict)
-
- # 此处需要统计累加当前在跨服服务器的玩家
- mergeServerOnlinePlayerDict = MergePlayer.GetMergeServerOnlinePlayerInfo()
- for playerInfo in mergeServerOnlinePlayerDict.values():
- findLV = playerInfo[MergePlayer.Def_MSOLPlayer_LV]
- for bossid, lvLimit in bossRebornDict.items():
- if lvLimit[0] <= findLV <= lvLimit[1]:
- playerCntDict[bossid] = playerCntDict.get(bossid, 0) + 1
- GameWorld.DebugLog(' boss等级信息对应本服及跨服在线人数 %s' % playerCntDict)
for bossid, curOnlineCnt in playerCntDict.items():
SetBossOnlineHeroCnt(bossid, curOnlineCnt)
@@ -594,8 +685,6 @@
newNum = newOnlieCnt * 100 + unUpdataCnt
PlayerDBGSEvent.SetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_GameWorldBossOnlineCnt % bossid, newNum)
- if bossid == IpyGameDataPY.GetFuncCfg('DogzFBRefreshCfg', 2):
- GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_BossOnlineHeroCnt % bossid, newOnlieCnt)
GameWorld.DebugLog("设置计算boss刷新时间用的在线人数 Change:bossid=%s, beforeOnlineCnt = %s, newOnlieCnt = %s, unUpdataCnt=%s" % (bossid, beforeOnlineCnt, newOnlieCnt, unUpdataCnt))
return
@@ -607,14 +696,20 @@
def SetBossRefreshTime(bossid, killedTime):
'''设置boss刷新时间'''
- ipyData = IpyGameDataPY.GetIpyGameData('BOSSInfo', bossid)
+ ipyData = IpyGameDataPY.GetIpyGameDataNotLog('BOSSInfo', bossid)
if not ipyData:
return
onlineCnt = __GetBossOnlineHeroCnt(bossid)[0]
+ LVLimit = ipyData.GetLVLimit()
+ openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
+ if openServerDay != 0 and LVLimit and len(LVLimit) == 2:
+ yesterdayCnt = len([1 for lv in PyGameData.g_yesterdayPlayerLVDict.values() if LVLimit[0]<=lv <= LVLimit[1]]) #参数昨日活跃人数
+ else:
+ yesterdayCnt = IpyGameDataPY.GetFuncCfg('FirstDayActivePlayerCnt')
refreshTime = eval(ipyData.GetRefreshTime())
PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BossRefreshTime % bossid, refreshTime)
__UpdateBossRefreshList(bossid, killedTime, refreshTime)
- GameWorld.DebugLog(' 设置boss刷新时间 BossID=%s,onlineCnt=%s,refreshTime=%s' % (bossid, onlineCnt, refreshTime))
+ GameWorld.DebugLog(' 设置boss刷新时间 BossID=%s,onlineCnt=%s,yesterdayCnt=%s,refreshTime=%s' % (bossid, onlineCnt, yesterdayCnt, refreshTime))
return
@@ -652,6 +747,7 @@
def GetBossAttentionDict(self):
return self.bossAttentionDict
+ # RecordData改json记录 bossid存为字符串
def UpdateBossAttention(self, playerid, bossid, isAdd):
if playerid in self.bossAttentionDict:
bossAttentionData = self.bossAttentionDict[playerid]
@@ -693,7 +789,7 @@
packData.BossList = []
for bossid, addState in bttentionDict.items():
bossInfo = ChPyNetSendPack.tagGCBossAttention()
- bossInfo.BossID=bossid
+ bossInfo.BossID=int(bossid)
bossInfo.AddState=addState
packData.BossList.append(bossInfo)
@@ -710,7 +806,7 @@
cnt += 1
savaData += attentionData.getBuffer()
- GameWorld.Log("SaveBossAttention cnt :%s" % cnt)
+ GameWorld.Log("SaveBossAttention cnt :%s len=%s" % (cnt, len(savaData)))
return CommFunc.WriteDWORD(cntData, cnt) + savaData
# 从数据库载入数据
@@ -725,10 +821,7 @@
data.clear()
pos += data.readData(datas, pos, dataslen)
playerID = data.PlayerID
- if type(eval(data.RecordData)) != list:
- self.bossAttentionDict[playerID] = data
- else:
- data.clear()
+ self.bossAttentionDict[playerID] = data
return pos
@@ -799,10 +892,10 @@
def DoCheckWorldBossShuntInfo(curTime, tick):
## 定时检查boss分流信息数据
- if PyGameData.g_bossShuntDeadLineChangeBoss and curTime % 2 == 0:
- GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntDeadLine, PyGameData.g_bossShuntDeadLine)
- Sync_BossShuntLineInfo(None, PyGameData.g_bossShuntDeadLineChangeBoss)
- PyGameData.g_bossShuntDeadLineChangeBoss = []
+ if PyGameData.g_bossShuntStateChangeBoss and curTime % 5 == 0:
+ GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntLineState, PyGameData.g_bossShuntLineState)
+ Sync_BossShuntLineInfo(None, PyGameData.g_bossShuntStateChangeBoss)
+ PyGameData.g_bossShuntStateChangeBoss = []
if curTime % 10 != 0:
return
@@ -857,16 +950,23 @@
def Sync_BossShuntLineInfo(curPlayer=None, syncBOSSIDList=[]):
if not syncBOSSIDList:
- syncBOSSIDList = PyGameData.g_bossShuntDeadLine.keys()
+ syncBOSSIDList = PyGameData.g_bossShuntLineState.keys()
bossShuntLineInfo = ChPyNetSendPack.tagGCBossShuntLineStateInfo()
bossShuntLineInfo.Clear()
bossShuntLineInfo.BossLineStateInfo = []
for bossID in syncBOSSIDList:
+ bossLineStateDict = PyGameData.g_bossShuntLineState.get(bossID, {})
+ lineIDList = []
+ stateList = []
+ for lineID, state in bossLineStateDict.items():
+ lineIDList.append(lineID)
+ stateList.append(state)
bossLineState = ChPyNetSendPack.tagGCBossShuntLineState()
bossLineState.BossID = bossID
- bossLineState.DeadLineList = PyGameData.g_bossShuntDeadLine.get(bossID, [])
- bossLineState.DeadLineCount = len(bossLineState.DeadLineList)
+ bossLineState.LineIDList = lineIDList
+ bossLineState.StateList = stateList
+ bossLineState.LineCount = len(bossLineState.LineIDList)
bossShuntLineInfo.BossLineStateInfo.append(bossLineState)
bossShuntLineInfo.Count = len(bossShuntLineInfo.BossLineStateInfo)
@@ -887,6 +987,11 @@
NetPackCommon.SendFakePack(curPlayer, bossShuntLineInfo)
return
+def BossRebornOnDayEx():
+ ## boss复活过天
+ PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BossRebornCnt, 0)
+ Sync_BossRebornPoint()
+ return
def AddBossRebornPoint(addPoint):
## 增加boss复活点
@@ -902,16 +1007,24 @@
if not totalPoint:
GameWorld.Log(' 增加boss复活点 没有总点数!!!!')
return
+ rebornCnt = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BossRebornCnt)
+ maxRebornCnt = IpyGameDataPY.GetFuncCfg('BossRebornTotalPoint', 3)
+ if maxRebornCnt and rebornCnt >= maxRebornCnt:
+ GameWorld.DebugLog(' boss复活已达到最大次数! maxRebornCnt=%s' % maxRebornCnt)
+ return
+
curPoint = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BossRebornPoint)
updPoint = (curPoint+addPoint)%totalPoint
PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BossRebornPoint, updPoint)
if curPoint+addPoint >= totalPoint:
#重生boss
+ PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BossRebornCnt, rebornCnt+1)
+
killBossCntLimitDict = IpyGameDataPY.GetFuncEvalCfg('KillBossCntLimit', 1, {})
canRebornBossIDList = []
for bidlist, bkey in killBossCntLimitDict.items():
- if bkey not in [0, 1]:
+ if bkey not in [ShareDefine.Def_Boss_Func_World, ShareDefine.Def_Boss_Func_Home]:
continue
canRebornBossIDList += list(bidlist)
@@ -927,8 +1040,12 @@
refreshTime = 0
PyGameData.g_sortBOSSRefreshList[i] = [bossID, killedTime, refreshTime]
bossIDList.append(bossID)
+ curTime = int(time.time())
+ PyGameData.g_sortBOSSRefreshList.sort(key=lambda asd:max(0, asd[2] - (curTime - asd[1])))
GameWorld.Log(' boss复活活动 重生boss bossIDList=%s'%bossIDList)
- g_lastBossRebornTime = int(time.time())
+ g_lastBossRebornTime = curTime
+
+ GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_ActionBossRebornSign % ShareDefine.OperationActionName_BossReborn, int(time.time()))
else:
#广播
needNotifyPointPerList = IpyGameDataPY.GetFuncEvalCfg('BossRebornNotify')
@@ -945,6 +1062,8 @@
def ResetBossRebornPoint():
## 重置boss复活点
PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BossRebornPoint, 0)
+ PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BossRebornCnt, 0)
+
# 活动开启时设置参数 服务器人数
lvLimit = IpyGameDataPY.GetFuncCfg('ServerActivePlayerCnt')
yesterdayPlayerCnt = len([1 for lv in PyGameData.g_yesterdayPlayerLVDict.values() if lv >= lvLimit]) #参数昨日活跃人数
@@ -996,6 +1115,8 @@
if not totalPoint:
totalPoint = SetBossRebornNeedPoint()
packData.TotalPoint = totalPoint
+ packData.RebornCnt = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BossRebornCnt)
+ packData.TotalRebornCnt = IpyGameDataPY.GetFuncCfg('BossRebornTotalPoint', 3)
playerManager = GameWorld.GetPlayerManager()
if not curPlayer:
for i in xrange(playerManager.GetActivePlayerCount()):
@@ -1011,35 +1132,91 @@
NetPackCommon.SendFakePack(curPlayer, packData)
return
-def Sync_DogzNPCRefreshTime(msgList):
- #同步神兽副本NPC刷新时间
- playerID, refreshTimeDict = msgList
- curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID) if playerID else None
- if playerID and not curPlayer:
+## -----------------------------------------------------------------------------------------------
+
+def OnFamilyKillHorsePetRobBoss(killFamilyName):
+ ## 仙盟击杀骑宠boss
+
+ family = GameWorld.GetFamilyManager().FindFamilyByName(killFamilyName)
+ if not family:
+ GameWorld.ErrLog("找不到该仙盟名: killFamilyName=%s" % killFamilyName)
return
- if not refreshTimeDict:
+
+ familyID = family.GetID()
+ PyGameData.g_familyKillHorsePetRobBossCntDict[familyID] = PyGameData.g_familyKillHorsePetRobBossCntDict.get(familyID, 0) + 1
+ GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FamilyKillHorsePetRobBossCnt, PyGameData.g_familyKillHorsePetRobBossCntDict)
+ GameWorld.Log("骑宠争夺仙盟击杀Boss数统计: %s" % PyGameData.g_familyKillHorsePetRobBossCntDict)
+ return
+
+def SyncMapServer_HorsePetRobBossPlayerCount():
+ ## 活动开始前,同步有效活动人数到地图,作为Boss属性成长系数用
+
+ diffWorldLV = int(IpyGameDataPY.GetFuncCfg("FairyGrabBossID", 3))
+ funcLimitLV = PlayerControl.GetFuncLimitLV(ShareDefine.GameFuncID_HorsePetRobBoss)
+ curWorldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
+ minLV = max(funcLimitLV, curWorldLV + diffWorldLV)
+
+ playerCount = 0
+ playerManager = GameWorld.GetPlayerManager()
+ for i in xrange(playerManager.GetActivePlayerCount()):
+ findPlayer = playerManager.GetActivePlayerAt(i)
+ if findPlayer == None or not findPlayer.GetInitOK():
+ continue
+
+ if PlayerControl.GetIsTJG(findPlayer):
+ continue
+
+ if not findPlayer.GetFamilyID():
+ continue
+
+ if findPlayer.GetLV() < minLV:
+ continue
+
+ playerCount += 1
+
+ GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_HorsePetRobBossPlayerCount, playerCount)
+ GameWorld.Log("同步骑宠争夺有效参与人数: playerCount=%s,minLV=%s,funcLimitLV=%s,curWorldLV=%s,diffWorldLV=%s"
+ % (playerCount, minLV, funcLimitLV, curWorldLV, diffWorldLV))
+ return
+
+def OnHorsePetRobBossActionChange(isOpen):
+ ## 骑宠争夺活动状态变更
+
+ # 无论开关都重置, 服务器活动中维护暂时不处理
+ PyGameData.g_familyKillHorsePetRobBossCntDict = {}
+ GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FamilyKillHorsePetRobBossCnt, PyGameData.g_familyKillHorsePetRobBossCntDict)
+
+
+ return
+
+def MapServer_HorsePetRobBossHurtPlayer(msgInfo):
+ ## 骑宠争夺boss伤血玩家同步
+ GameWorld.Log("骑宠争夺boss伤血玩家同步: %s" % str(msgInfo))
+ if not isinstance(msgInfo, list) and len(msgInfo) != 2:
return
- packData = ChPyNetSendPack.tagGCDogzNPCRefreshTime()
- packData.InfoList=[]
- for npcid, rTime in refreshTimeDict.items():
- timeInfo = ChPyNetSendPack.tagDogzTimeInfoObj()
- timeInfo.NPCID = npcid
- timeInfo.RefreshSecond = rTime
- packData.InfoList.append(timeInfo)
- packData.Cnt = len(packData.InfoList)
- if not playerID:
- playerManager = GameWorld.GetPlayerManager()
- for i in xrange(playerManager.GetActivePlayerCount()):
- curPlayer = playerManager.GetActivePlayerAt(i)
- if curPlayer == None or not curPlayer.GetInitOK():
- continue
- if PlayerControl.GetIsTJG(curPlayer):
- continue
- NetPackCommon.SendFakePack(curPlayer, packData)
- else:
- if PlayerControl.GetIsTJG(curPlayer):
+
+ bossID, familyHurtPlayerIDListDict = msgInfo
+ PyGameData.g_horsePetRobBossHurtPlayerIDInfo[bossID] = familyHurtPlayerIDListDict
+ GameWorld.Log("伤血玩家汇总: %s" % PyGameData.g_horsePetRobBossHurtPlayerIDInfo)
+
+ # 判断是否都同步上来了
+ horsePetRobBossIDList = IpyGameDataPY.GetFuncEvalCfg("FairyGrabBossID", 1)
+ for needBossID in horsePetRobBossIDList:
+ if needBossID not in PyGameData.g_horsePetRobBossHurtPlayerIDInfo:
return
- NetPackCommon.SendFakePack(curPlayer, packData)
+
+ # 结算活动参与奖励
+ joinAwardItemList = IpyGameDataPY.GetFuncEvalCfg("FairyGrabBossID", 2)
+ joinPlayerIDList = []
+ for familyHurtPlayerIDDict in PyGameData.g_horsePetRobBossHurtPlayerIDInfo.values():
+ for playerIDList in familyHurtPlayerIDDict.values():
+ for playerID in playerIDList:
+ if playerID not in joinPlayerIDList:
+ joinPlayerIDList.append(playerID)
+
+ GameWorld.Log("结算骑宠争夺参与奖玩家: joinPlayerIDList=%s" % joinPlayerIDList)
+ PlayerCompensation.SendMailByKey("FairyGrabBossJoin", joinPlayerIDList, joinAwardItemList)
+ PyGameData.g_horsePetRobBossHurtPlayerIDInfo = {}
return
def MapServer_FamilyOwnerBossInfo(msgInfo):
@@ -1050,6 +1227,7 @@
return
PyGameData.g_familyOwnerBossInfo.update(msgInfo)
+ #GameWorld.DebugLog(" PyGameData.g_familyOwnerBossInfo=%s" % PyGameData.g_familyOwnerBossInfo)
return
#// AC 04 查询仙盟抢Boss所有Boss当前进度 #tagCGQueryAllFamilyBossHurt
@@ -1079,3 +1257,134 @@
NetPackCommon.SendFakePack(curPlayer, hurtPack)
return
+#// AC 05 召集仙盟成员打boss #tagCGCallupFamilyMemberToBoss
+#
+#struct tagCGCallupFamilyMemberToBoss
+#{
+# tagHead Head;
+# DWORD NPCID;
+#};
+def OnCallupFamilyMemberToBoss(index, clientData, tick):
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ playerID = curPlayer.GetPlayerID()
+ npcID = clientData.NPCID
+
+ curFamily = curPlayer.GetFamily()
+ if curFamily == None:
+ return
+ curMember = curFamily.FindMember(playerID)
+ if curMember == None:
+ return
+ if curMember.GetFamilyLV() == IPY_GameServer.fmlMember:
+ GameWorld.DebugLog("普通成员无法召集!", playerID)
+ return
+ PlayerControl.FamilyNotify(curFamily.GetID(), "FairyGrabBossHelp", [curPlayer.GetName(), npcID])
+ return
+
+## -------------------------------------- boss 首杀 ------------------------------------------------
+def __GetBossFirstKillRecDataList():
+ ## 获取boss首杀记录信息列表
+ return GameWorld.GetUniversalRecMgr() .GetTypeList(ShareDefine.Def_UniversalGameRecType_BossFirstKill)
+
+def __GetBossFirstKillRecDataByID(bossID):
+ ## 获取boss首杀记录信息数据
+
+ recTypeListData = __GetBossFirstKillRecDataList()
+ # 查找是否已有记录
+ bossFirstKillRec = None
+ for index in xrange(recTypeListData.Count()):
+ universalRecData = recTypeListData.At(index)
+ if universalRecData.GetValue1() == bossID:
+ bossFirstKillRec = universalRecData
+ break
+
+ if bossFirstKillRec == None:
+ #还未记录,则添加一个记录对象
+ bossFirstKillRec = recTypeListData.AddRec()
+ bossFirstKillRec.SetValue1(bossID)
+
+ return bossFirstKillRec
+
+def OnBossFirstKill(bossID, killerIDList):
+ ## 处理boss首杀逻辑
+
+ maxOSDay = IpyGameDataPY.GetFuncCfg("OSCBossFirstKill", 1)
+ openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
+ if openServerDay > maxOSDay:
+ GameWorld.DebugLog("超过开服天(%s), 不开放首杀活动!" % maxOSDay)
+ return
+
+ if not bossID or not killerIDList:
+ return
+
+ ipyData = IpyGameDataPY.GetIpyGameDataNotLog("BOSSFirstKill", bossID)
+ if not ipyData:
+ return
+
+ fkRecData = __GetBossFirstKillRecDataByID(bossID)
+ if not fkRecData:
+ return
+
+ firstKillTimeStr = fkRecData.GetStrValue2()
+ if firstKillTimeStr:
+ GameWorld.DebugLog("已经首杀过了! bossID=%s, %s" % (bossID, firstKillTimeStr))
+ return
+
+ killPlayerList = []
+ playerMgr = GameWorld.GetPlayerManager()
+ for playerID in killerIDList:
+ player = playerMgr.FindPlayerByID(playerID)
+ if not player:
+ continue
+ teamMemLV = PlayerTeam.__GetPlayerTeamLV(player)
+ killPlayerList.append([teamMemLV, player.GetName()])
+ if not killPlayerList:
+ return
+
+ killPlayerList.sort(reverse=True)
+ fkPlayerNameList = [nameInfo[1] for nameInfo in killPlayerList]
+
+ fkRecData.SetStrValue2(GameWorld.GetCurrentDataTimeStr())
+ fkRecData.SetStrValue3(",".join(fkPlayerNameList))
+
+ # 首杀奖励邮件
+ PlayerCompensation.SendMailByKey("BossFirstKillMail", killerIDList, ipyData.GetServerFirstKillPlayerAward(), [bossID])
+
+ ## 主动广播全服玩家
+ PlayerUniversalGameRec.SendUniversalGameRecSingle(None, fkRecData)
+ return
+
+
+#// A9 01 获取Boss首杀奖励 #tagCGGetBossFirstKillAward
+#
+#struct tagCGGetBossFirstKillAward
+#{
+# tagHead Head;
+# DWORD NPCID;
+# BYTE AwardType; // 0-首杀红包奖励;1-个人首杀奖励
+#};
+def OnGetBossFirstKillAward(index, clientData, tick):
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ bossID = clientData.NPCID
+ awardType = clientData.AwardType
+
+ ipyData = IpyGameDataPY.GetIpyGameDataNotLog("BOSSFirstKill", bossID)
+ if not ipyData:
+ return
+
+ if awardType == 0:
+ fkRecData = __GetBossFirstKillRecDataByID(bossID)
+ if not fkRecData:
+ return
+
+ firstKillTimeStr = fkRecData.GetStrValue2()
+ if not firstKillTimeStr:
+ GameWorld.DebugLog("Boss还未首杀,不能领取boss首杀公共红包奖励! bossID=%s" % (bossID), curPlayer.GetPlayerID())
+ return
+
+ msgInfo = str([bossID, awardType])
+ curPlayer.MapServer_QueryPlayerResult(0, 0, "BossFirstKill", msgInfo, len(msgInfo))
+ return
+
+## ------------------------------------------------------------------------------------------------
+
--
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