From 4918a5e2dcbef22b3d3b5921292365fd05b250d4 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 06 六月 2024 11:17:56 +0800
Subject: [PATCH] 10130 【后端】福地争夺资源功能(非砍树版本Face改为同步Job)
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py | 240 ++++++++++++++++++++++++++++++++++++++++++++++++-----------
1 files changed, 194 insertions(+), 46 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
index b519da0..79bce76 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
@@ -47,13 +47,21 @@
import PyGameData
import PlayerGeTui
import IPY_GameServer
+import PlayerTeam
import CrossBoss
+import PlayerFB
import time
-
-
+''' boss首杀
+ShareDefine.Def_UniversalGameRecType_BossFirstKill
+value1:bossID
+StrValue2:killedTimeStr
+StrValue3:playerName,playerName,...
'''
+
+
+''' boss击杀信息
ShareDefine.Def_UniversalGameRecType_BossInfo
value1:bossID
value2:killedTime
@@ -104,12 +112,12 @@
if bossID <= 0:
return
- bossID, killPlayerName, hurtValue, isNotify, realMapID, dataMapID, copyMapID, killerIDList = msgList
+ bossID, killPlayerName, hurtValue, isNotify, mapID, realMapID, copyMapID, killerIDList = msgList
+ mapID = PlayerFB.GetRecordMapID(mapID)
if GameWorld.IsCrossServer():
- CrossBoss.DoCrossBossOnKilled(bossID, killPlayerName, realMapID, dataMapID, copyMapID, killerIDList)
+ CrossBoss.DoCrossBossOnKilled(bossID, killPlayerName, mapID, realMapID, copyMapID, killerIDList)
return
- mapID = dataMapID
isAddKillCnt = False
isMapNeedShunt = IsMapNeedBossShunt(mapID)
@@ -141,6 +149,9 @@
horsePetRobBossIDList = IpyGameDataPY.GetFuncEvalCfg("FairyGrabBossID", 1)
if bossID in horsePetRobBossIDList:
OnFamilyKillHorsePetRobBoss(killPlayerName)
+
+ # boss首杀
+ OnBossFirstKill(bossID, killerIDList)
return
def __UpdateBossRefreshList(bossID, killedTime=0, refreshTime=0):
@@ -160,13 +171,14 @@
## 世界boss状态变更
if len(msgList) <= 0:
return
-
- bossID, isAlive, dataMapID, realMapID, copyMapID = msgList
+
+ bossID, isAlive, mapID, realMapID, copyMapID = msgList
+ mapID = PlayerFB.GetRecordMapID(mapID)
if GameWorld.IsCrossServer():
- CrossBoss.DoCrossBossStateChange(bossID, isAlive, dataMapID, realMapID, copyMapID)
+ CrossBoss.DoCrossBossStateChange(bossID, isAlive, mapID, realMapID, copyMapID)
return
- mapID, lineID = dataMapID, copyMapID
+ lineID = copyMapID
GameWorld.Log("世界boss状态变更: mapID=%s,lineID=%s,bossID=%s,state=%s,tick=%s" % (mapID, lineID, bossID, isAlive, tick))
if bossID <= 0:
@@ -323,7 +335,19 @@
def OnQueryBossInfo(index, clientData, tick):
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
bossIDList = clientData.BossIDList
- Sync_BossInfo(curPlayer, bossIDList)
+ if not bossIDList:
+ Sync_BossInfo(curPlayer)
+ CrossBoss.Sync_CrossBossInfo(curPlayer)
+ return
+ bossID = bossIDList[0]
+ ipyData = IpyGameDataPY.GetIpyGameData('BOSSInfo', bossID)
+ if not ipyData:
+ return
+ mapID = ipyData.GetMapID()
+ if mapID in ChConfig.Def_CrossMapIDList:
+ CrossBoss.Sync_CrossBossInfo(curPlayer, bossIDList)
+ else:
+ Sync_BossInfo(curPlayer, bossIDList)
return
@@ -367,6 +391,9 @@
# % (bossInfoObj.BossID, bossInfoObj.IsAlive, bossInfoObj.KillRecord,
# killedTime, bossInfoObj.RefreshSecond))
+ if not bossInfo.BossInfoList:
+ return
+
bossInfo.BossCnt = len(bossInfo.BossInfoList)
if not curPlayer:
# 全服广播在线玩家
@@ -405,6 +432,9 @@
if mapID in ChConfig.Def_CrossMapIDList:
continue
bossPrizeRec = __GetBossRecDataByID(bossID)
+ refreshTimeStr = ipyData.GetRefreshTime()
+ if not refreshTimeStr or refreshTimeStr == "0":
+ continue
killedTime = bossPrizeRec.GetValue2()
refreshTime = __GetBossRefreshTime(bossID)
PyGameData.g_sortBOSSRefreshList.append([bossID, killedTime, refreshTime])
@@ -426,7 +456,7 @@
break
#此处只处理复活的
- PlayerGeTui.GeTuiBossReborn(bossID)
+ #PlayerGeTui.GeTuiBossReborn(bossID)
__SetIsAlive(bossID, 1)
syncBOSSIDList.append(bossID)
@@ -441,24 +471,25 @@
#BOSS个推提前倒计时通知处理, 复活由DoCheckWorldBossReborn处理
def ProcessBossGeTui(tick):
- if not GameWorld.SetWorldDictKey(ChConfig.TYPE_WorldBossGeTuiTick, tick):
- #间隔未到
- return
- if GameWorld.IsCrossServer():
- return
- curTime = int(time.time())
- for bossInfo in PyGameData.g_sortBOSSRefreshList:
- bossID, killedTime, refreshTime = bossInfo
- isAlive = __GetIsAlive(bossID)
- if isAlive:
- #GameWorld.DebugLog(" bossID=%s,未被击杀!" % bossID)
- continue
- rebornSecond = max(0, refreshTime - (curTime - killedTime))
- if not rebornSecond:
- #不处理复活BOSS
- continue
-
- PlayerGeTui.GeTuiBoss(bossID, rebornSecond)
+ return
+# if not GameWorld.SetWorldDictKey(ChConfig.TYPE_WorldBossGeTuiTick, tick):
+# #间隔未到
+# return
+# if GameWorld.IsCrossServer():
+# return
+# curTime = int(time.time())
+# for bossInfo in PyGameData.g_sortBOSSRefreshList:
+# bossID, killedTime, refreshTime = bossInfo
+# isAlive = __GetIsAlive(bossID)
+# if isAlive:
+# #GameWorld.DebugLog(" bossID=%s,未被击杀!" % bossID)
+# continue
+# rebornSecond = max(0, refreshTime - (curTime - killedTime))
+# if not rebornSecond:
+# #不处理复活BOSS
+# continue
+#
+# PlayerGeTui.GeTuiBoss(bossID, rebornSecond)
def GetBossIsAliveOrCanReborn(bossID):
@@ -484,9 +515,8 @@
isAlive = __GetIsAlive(bossID)
if not isAlive:
continue
- mapID = ipyData.GetMapID()
- if mapID != ChConfig.Def_FBMapID_SealDemon:
- GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_GameWorldBossReborn % bossID, 1)
+ #if mapID not in ChConfig.WorldBossFBMapIDList:
+ GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_GameWorldBossReborn % bossID, 1)
return
## 玩家登录通知
@@ -537,9 +567,9 @@
def OnKillBossDropGoodItem(msgList, tick):
# playerName, mapID, npcID, itemID, userData
- if len(msgList) != 8:
+ if len(msgList) != 10:
return
- playerID, killerName, mapID, npcID, itemID, userData, weightValue, serverGroupID = msgList
+ playerID, killerName, mapID, lineID, npcID, itemID, userData, weightValue, serverGroupID, playerLV = msgList
GameWorld.DebugLog("击杀Boss掉落好物品: mapID=%s,npcID=%s,killerName=%s,itemID=%s, userData=%s, weightValue=%s, serverGroupID=%s"
% (mapID, npcID, killerName, itemID, userData, weightValue, serverGroupID))
maxRecordCnt = IpyGameDataPY.GetFuncCfg('DropRecordNum')
@@ -550,7 +580,7 @@
# 同步到玩家对应子服
if not serverGroupID:
return
- zoneIpyData = CrossRealmPlayer.GetServerCrossZoneIpyData(mapID, serverGroupID)
+ zoneIpyData = CrossRealmPlayer.GetCrossZoneIpyDataByServerGroupID(mapID, serverGroupID)
if not zoneIpyData:
return
serverGroupIDList = zoneIpyData.GetServerGroupIDList()
@@ -584,10 +614,10 @@
if commonList and commonList[0][0] != -1:
recordList.Delete(commonList[0][0])
- PlayerUniversalGameRec.MapServer_UniversalGameRec(None, recType, [mapID, npcID, itemID, playerID, weightValue],
- [killerName, "", userData])
+ PlayerUniversalGameRec.MapServer_UniversalGameRec(None, recType, [mapID*100+lineID, npcID, itemID, playerID, weightValue],
+ [killerName, '%s|%s'%(serverGroupID, playerLV), userData])
- msgList = [killerName, playerID, mapID, npcID, itemID, userData]
+ msgList = [killerName, playerID, mapID, npcID, itemID, userData, serverGroupID, playerLV, lineID]
PlayerControl.WorldNotify(0, 'DropRecord' , msgList)
return
@@ -666,7 +696,7 @@
def SetBossRefreshTime(bossid, killedTime):
'''设置boss刷新时间'''
- ipyData = IpyGameDataPY.GetIpyGameData('BOSSInfo', bossid)
+ ipyData = IpyGameDataPY.GetIpyGameDataNotLog('BOSSInfo', bossid)
if not ipyData:
return
onlineCnt = __GetBossOnlineHeroCnt(bossid)[0]
@@ -717,6 +747,7 @@
def GetBossAttentionDict(self):
return self.bossAttentionDict
+ # RecordData改json记录 bossid存为字符串
def UpdateBossAttention(self, playerid, bossid, isAdd):
if playerid in self.bossAttentionDict:
bossAttentionData = self.bossAttentionDict[playerid]
@@ -758,7 +789,7 @@
packData.BossList = []
for bossid, addState in bttentionDict.items():
bossInfo = ChPyNetSendPack.tagGCBossAttention()
- bossInfo.BossID=bossid
+ bossInfo.BossID=int(bossid)
bossInfo.AddState=addState
packData.BossList.append(bossInfo)
@@ -775,7 +806,7 @@
cnt += 1
savaData += attentionData.getBuffer()
- GameWorld.Log("SaveBossAttention cnt :%s" % cnt)
+ GameWorld.Log("SaveBossAttention cnt :%s len=%s" % (cnt, len(savaData)))
return CommFunc.WriteDWORD(cntData, cnt) + savaData
# 从数据库载入数据
@@ -790,10 +821,7 @@
data.clear()
pos += data.readData(datas, pos, dataslen)
playerID = data.PlayerID
- if type(eval(data.RecordData)) != list:
- self.bossAttentionDict[playerID] = data
- else:
- data.clear()
+ self.bossAttentionDict[playerID] = data
return pos
@@ -959,6 +987,11 @@
NetPackCommon.SendFakePack(curPlayer, bossShuntLineInfo)
return
+def BossRebornOnDayEx():
+ ## boss复活过天
+ PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BossRebornCnt, 0)
+ Sync_BossRebornPoint()
+ return
def AddBossRebornPoint(addPoint):
## 增加boss复活点
@@ -974,13 +1007,18 @@
if not totalPoint:
GameWorld.Log(' 增加boss复活点 没有总点数!!!!')
return
+ rebornCnt = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BossRebornCnt)
+ maxRebornCnt = IpyGameDataPY.GetFuncCfg('BossRebornTotalPoint', 3)
+ if maxRebornCnt and rebornCnt >= maxRebornCnt:
+ GameWorld.DebugLog(' boss复活已达到最大次数! maxRebornCnt=%s' % maxRebornCnt)
+ return
+
curPoint = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BossRebornPoint)
updPoint = (curPoint+addPoint)%totalPoint
PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BossRebornPoint, updPoint)
if curPoint+addPoint >= totalPoint:
#重生boss
- rebornCnt = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BossRebornCnt)
PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BossRebornCnt, rebornCnt+1)
killBossCntLimitDict = IpyGameDataPY.GetFuncEvalCfg('KillBossCntLimit', 1, {})
@@ -1006,6 +1044,8 @@
PyGameData.g_sortBOSSRefreshList.sort(key=lambda asd:max(0, asd[2] - (curTime - asd[1])))
GameWorld.Log(' boss复活活动 重生boss bossIDList=%s'%bossIDList)
g_lastBossRebornTime = curTime
+
+ GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_ActionBossRebornSign % ShareDefine.OperationActionName_BossReborn, int(time.time()))
else:
#广播
needNotifyPointPerList = IpyGameDataPY.GetFuncEvalCfg('BossRebornNotify')
@@ -1076,6 +1116,7 @@
totalPoint = SetBossRebornNeedPoint()
packData.TotalPoint = totalPoint
packData.RebornCnt = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BossRebornCnt)
+ packData.TotalRebornCnt = IpyGameDataPY.GetFuncCfg('BossRebornTotalPoint', 3)
playerManager = GameWorld.GetPlayerManager()
if not curPlayer:
for i in xrange(playerManager.GetActivePlayerCount()):
@@ -1240,3 +1281,110 @@
PlayerControl.FamilyNotify(curFamily.GetID(), "FairyGrabBossHelp", [curPlayer.GetName(), npcID])
return
+## -------------------------------------- boss 首杀 ------------------------------------------------
+def __GetBossFirstKillRecDataList():
+ ## 获取boss首杀记录信息列表
+ return GameWorld.GetUniversalRecMgr() .GetTypeList(ShareDefine.Def_UniversalGameRecType_BossFirstKill)
+
+def __GetBossFirstKillRecDataByID(bossID):
+ ## 获取boss首杀记录信息数据
+
+ recTypeListData = __GetBossFirstKillRecDataList()
+ # 查找是否已有记录
+ bossFirstKillRec = None
+ for index in xrange(recTypeListData.Count()):
+ universalRecData = recTypeListData.At(index)
+ if universalRecData.GetValue1() == bossID:
+ bossFirstKillRec = universalRecData
+ break
+
+ if bossFirstKillRec == None:
+ #还未记录,则添加一个记录对象
+ bossFirstKillRec = recTypeListData.AddRec()
+ bossFirstKillRec.SetValue1(bossID)
+
+ return bossFirstKillRec
+
+def OnBossFirstKill(bossID, killerIDList):
+ ## 处理boss首杀逻辑
+
+ maxOSDay = IpyGameDataPY.GetFuncCfg("OSCBossFirstKill", 1)
+ openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
+ if openServerDay > maxOSDay:
+ GameWorld.DebugLog("超过开服天(%s), 不开放首杀活动!" % maxOSDay)
+ return
+
+ if not bossID or not killerIDList:
+ return
+
+ ipyData = IpyGameDataPY.GetIpyGameDataNotLog("BOSSFirstKill", bossID)
+ if not ipyData:
+ return
+
+ fkRecData = __GetBossFirstKillRecDataByID(bossID)
+ if not fkRecData:
+ return
+
+ firstKillTimeStr = fkRecData.GetStrValue2()
+ if firstKillTimeStr:
+ GameWorld.DebugLog("已经首杀过了! bossID=%s, %s" % (bossID, firstKillTimeStr))
+ return
+
+ killPlayerList = []
+ playerMgr = GameWorld.GetPlayerManager()
+ for playerID in killerIDList:
+ player = playerMgr.FindPlayerByID(playerID)
+ if not player:
+ continue
+ teamMemLV = PlayerTeam.__GetPlayerTeamLV(player)
+ killPlayerList.append([teamMemLV, player.GetName()])
+ if not killPlayerList:
+ return
+
+ killPlayerList.sort(reverse=True)
+ fkPlayerNameList = [nameInfo[1] for nameInfo in killPlayerList]
+
+ fkRecData.SetStrValue2(GameWorld.GetCurrentDataTimeStr())
+ fkRecData.SetStrValue3(",".join(fkPlayerNameList))
+
+ # 首杀奖励邮件
+ PlayerCompensation.SendMailByKey("BossFirstKillMail", killerIDList, ipyData.GetServerFirstKillPlayerAward(), [bossID])
+
+ ## 主动广播全服玩家
+ PlayerUniversalGameRec.SendUniversalGameRecSingle(None, fkRecData)
+ return
+
+
+#// A9 01 获取Boss首杀奖励 #tagCGGetBossFirstKillAward
+#
+#struct tagCGGetBossFirstKillAward
+#{
+# tagHead Head;
+# DWORD NPCID;
+# BYTE AwardType; // 0-首杀红包奖励;1-个人首杀奖励
+#};
+def OnGetBossFirstKillAward(index, clientData, tick):
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ bossID = clientData.NPCID
+ awardType = clientData.AwardType
+
+ ipyData = IpyGameDataPY.GetIpyGameDataNotLog("BOSSFirstKill", bossID)
+ if not ipyData:
+ return
+
+ if awardType == 0:
+ fkRecData = __GetBossFirstKillRecDataByID(bossID)
+ if not fkRecData:
+ return
+
+ firstKillTimeStr = fkRecData.GetStrValue2()
+ if not firstKillTimeStr:
+ GameWorld.DebugLog("Boss还未首杀,不能领取boss首杀公共红包奖励! bossID=%s" % (bossID), curPlayer.GetPlayerID())
+ return
+
+ msgInfo = str([bossID, awardType])
+ curPlayer.MapServer_QueryPlayerResult(0, 0, "BossFirstKill", msgInfo, len(msgInfo))
+ return
+
+## ------------------------------------------------------------------------------------------------
+
--
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