From 495f9eed41e29b54672a767817c9cb11419dfa4c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 31 七月 2023 16:36:46 +0800
Subject: [PATCH] 9788 【BT9】【后端】成就系统(增加成就积分) hygame2
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerAssist.py | 1087 +++++++++++++++++++++++++++++++++++++++++++++++++-------
1 files changed, 940 insertions(+), 147 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerAssist.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerAssist.py
index 91db9e4..384e068 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerAssist.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerAssist.py
@@ -15,9 +15,13 @@
#"""Version = 2019-12-06 21:00"""
#-------------------------------------------------------------------------------
+import PlayerFriend
import PyDataManager
+import IpyGameDataPY
import NetPackCommon
+import CrossRealmMsg
import PyGameDataStruct
+import PlayerFBHelpBattle
import ChPyNetSendPack
import PlayerControl
import PlayerFamily
@@ -27,6 +31,7 @@
import ChConfig
import uuid
+import time
# 协助类型
(
@@ -35,89 +40,149 @@
AssistType_TeamFB, # 组队副本
) = range(3)
+def RemoveOutofdateAssistThanks():
+ ## 移除过期的未完结感谢数据
+
+ timeoutDate = GameWorld.GetDatetimeByDiffDays(-7)
+ assistThanksMgr = PyDataManager.GetPlayerAssistThanksPyManager()
+ maxDoCount = len(assistThanksMgr.allAssistThanksList)
+ syncPlayerIDList = []
+ removeCountTotal, delNoThanksCount, delUnGetThanksCount = 0, 0, 0
+ doCount = 0
+ while doCount < maxDoCount and assistThanksMgr.allAssistThanksList:
+ doCount += 1
+ thanks = assistThanksMgr.allAssistThanksList[0]
+ thanksDate = GameWorld.ChangeStrToDatetime(thanks.TimeStr)
+ if thanksDate > timeoutDate:
+ break
+
+ removeCountTotal += 1
+ # 移除过期的感谢数据
+ popThanks = assistThanksMgr.allAssistThanksList.pop(0)
+ playerID = popThanks.PlayerID
+ GUID = popThanks.GUID
+ assistPlayerIDList = popThanks.AssistPlayerDict.keys()
+
+ if playerID in assistThanksMgr.playerThanksDict:
+ playerThanksList = assistThanksMgr.playerThanksDict[playerID]
+ for i, thanks in enumerate(playerThanksList):
+ if GUID == thanks.GUID:
+ delNoThanksCount += 1
+ playerThanksList.pop(i)
+ #GameWorld.DebugLog(" 移除未感谢的数据: i=%s,GUID=%s,len=%s" % (i, thanks.GUID, len(playerThanksList)))
+ break
+
+ for assistPlayerID in assistPlayerIDList:
+ if assistPlayerID not in assistThanksMgr.assistPlayerThanksDict:
+ continue
+ assistThanksList = assistThanksMgr.assistPlayerThanksDict[assistPlayerID]
+ for i, thanks in enumerate(assistThanksList):
+ if GUID == thanks.GUID:
+ delUnGetThanksCount += 1
+ assistThanksList.pop(i)
+ #GameWorld.DebugLog(" 移除未接受感谢的数据: i=%s,GUID=%s,assistPlayerID=%s,len=%s" % (i, thanks.GUID, assistPlayerID, len(assistThanksList)))
+ if assistPlayerID not in syncPlayerIDList:
+ syncPlayerIDList.append(assistPlayerID)
+ break
+
+ playerMgr = GameWorld.GetPlayerManager()
+ for playerID in syncPlayerIDList:
+ assistPlayer = playerMgr.FindPlayerByID(playerID)
+ if assistPlayer:
+ SyncCanGetAssistThanksGiftCount(assistPlayer, isForce=True)
+
+ if removeCountTotal:
+ GameWorld.DebugLog("移除过期的未完结感谢数据: doCount=%s,maxDoCount=%s,removeCountTotal=%s,delNoThanksCount=%s,delUnGetThanksCount=%s,remainCount=%s"
+ % (doCount, maxDoCount, removeCountTotal, delNoThanksCount, delUnGetThanksCount, len(assistThanksMgr.allAssistThanksList)))
+ return
-def OnPlayerLogin(curPlayer, isTJ=False):
+def OnPlayerLoginCrossServer(curPlayer):
+ # 跨服登录处理
+
+ playerID = curPlayer.GetPlayerID()
+ tagPlayerID = PlayerControl.GetAssistTagPlayerID(curPlayer)
+ if tagPlayerID and not GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID):
+ serverGroupID = PlayerControl.GetPlayerServerGroupID(curPlayer)
+ sendMsg = {"queryType":"ResetPlayerAssist", "queryData":[playerID, tagPlayerID]}
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossAssist, sendMsg, [serverGroupID])
+
+ return
+
+def OnPlayerLogin(curPlayer):
## 玩家上线
- # @param isTJ: 是否脱机上线
+
+ SyncCanGetAssistThanksGiftCount(curPlayer)
familyID = curPlayer.GetFamilyID()
playerID = curPlayer.GetPlayerID()
- if not familyID:
- return
assistMgr = PyDataManager.GetPlayerAssistPyManager()
- if playerID in assistMgr.playerNoSaveDBAssistDict:
- playerNoSaveList = assistMgr.playerNoSaveDBAssistDict[playerID]
+
+ # 将自己发布的重新激活并通知其他玩家
+ if playerID in assistMgr.playerAssistDict:
+ playerAssistList = assistMgr.playerAssistDict[playerID]
- # 非脱机上线
- if not isTJ:
- GameWorld.DebugLog("玩家上线,恢复协助发布到仙盟列表!", playerID)
- if familyID not in assistMgr.familyAssistDict:
- assistMgr.familyAssistDict[familyID] = []
- recoverList = []
- familyAssistList = assistMgr.familyAssistDict[familyID]
- for assistObj in playerNoSaveList:
+ serverAssistList, familyAssistList = [], []
+ for assistObj in playerAssistList:
+ assistObj.OffLineTime = 0 # 设置为非离线
+ if not assistObj.FamilyID:
+ serverAssistList.append(assistObj)
+ elif familyID and familyID == assistObj.FamilyID:
familyAssistList.append(assistObj)
- recoverList.append(assistObj)
- GameWorld.DebugLog(" 恢复: %s" % assistObj.GUID)
- if recoverList:
- # 通知本盟其他玩家
- PlayerFamily.SendFamilyFakePack(familyID, GetAssistInfoListPack(recoverList), [playerID])
-
- # 脱机上线
- else:
- GameWorld.DebugLog("玩家脱机上线,强制取消发布的非存库协助!", playerID)
- for assistObj in playerNoSaveList:
- OnCancelPlayerRequestAssist(assistObj, "TJGLogin", True)
-
- if not isTJ:
- SyncFamilyAssist(curPlayer)
+ if familyAssistList:
+ PlayerFamily.SendFamilyFakePack(familyID, GetAssistInfoListPack(familyAssistList), [playerID])
+ if serverAssistList:
+ SyncServerAssist(serverAssistList)
+
+ # 全服服务器协助、仙盟协助 通知自己
+ syncAssistList = []
+ for assistObj in assistMgr.allAssistDict.values():
+ if assistObj.OffLineTime:
+ continue
+ if assistObj.FamilyID and assistObj.FamilyID != familyID:
+ continue
+ syncAssistList.append(assistObj)
+ if syncAssistList:
+ NetPackCommon.SendFakePack(curPlayer, GetAssistInfoListPack(syncAssistList))
# 没有协助中的信息
if playerID in assistMgr.playerAssistingDict:
assistObj = assistMgr.playerAssistingDict[playerID]
- if not isTJ:
- tagPlayerID = assistObj.PlayerID
- GameWorld.DebugLog("非脱机上线,继续协助!tagPlayerID=%s" % tagPlayerID, playerID)
-
- PlayerControl.SetAssistTagPlayerID(curPlayer, tagPlayerID)
- assistPack = ChPyNetSendPack.tagGCAssistingInfo()
- assistPack.AssistGUID = assistObj.GUID
- NetPackCommon.SendFakePack(curPlayer, assistPack)
-
- # 脱机上线
- else:
- OnCancelPlayerAssist(curPlayer, playerID, assistObj, "TJGLogin", True)
-
+ tagPlayerID = assistObj.PlayerID
+
+ GameWorld.DebugLog("非脱机上线,继续协助!tagPlayerID=%s" % tagPlayerID, playerID)
+
+ PlayerControl.SetAssistTagPlayerID(curPlayer, tagPlayerID)
+ assistPack = ChPyNetSendPack.tagGCAssistingInfo()
+ assistPack.AssistGUID = assistObj.GUID
+ NetPackCommon.SendFakePack(curPlayer, assistPack)
+
return
def OnLeaveServer(curPlayer):
## 玩家离线
familyID = curPlayer.GetFamilyID()
- if not familyID:
- return
if PlayerControl.GetAssistTagPlayerID(curPlayer):
PlayerControl.SetAssistTagPlayerID(curPlayer, 0)
assistMgr = PyDataManager.GetPlayerAssistPyManager()
- if familyID not in assistMgr.familyAssistDict:
- return
-
playerID = curPlayer.GetPlayerID()
- if playerID not in assistMgr.playerNoSaveDBAssistDict:
+ if playerID not in assistMgr.playerAssistDict:
#GameWorld.DebugLog("玩家没有发布过协助,离线不处理!", playerID)
return
- playerNoSaveList = assistMgr.playerNoSaveDBAssistDict[playerID]
- familyAssistList = assistMgr.familyAssistDict[familyID]
+ playerAssistList = assistMgr.playerAssistDict[playerID]
# 暂时移除离线玩家发布的不存库协助信息,不再让其他盟友继续前往协助,已经在协助的不影响
- for assistObj in playerNoSaveList:
- if assistObj not in familyAssistList:
+ for assistObj in playerAssistList:
+ if assistObj.IsSaveDB:
continue
- familyAssistList.remove(assistObj)
- SyncFamilyClearAssist(familyID, assistObj.GUID)
- GameWorld.DebugLog("玩家下线,暂时从仙盟协助列表移除玩家发布的协助: %s" % assistObj.GUID)
+ assistObj.OffLineTime = int(time.time())
+ if not assistObj.FamilyID:
+ SyncServerClearAssist(assistObj.GUID)
+ elif familyID and familyID == assistObj.FamilyID:
+ SyncFamilyClearAssist(familyID, assistObj.GUID)
+ GameWorld.DebugLog("玩家下线,暂时从协助列表移除玩家发布的协助: %s" % assistObj.GUID)
return
@@ -128,22 +193,45 @@
assistMgr = PyDataManager.GetPlayerAssistPyManager()
# 玩家发布的
- if leavePlayerID in assistMgr.playerNoSaveDBAssistDict:
- playerAssistList = assistMgr.playerNoSaveDBAssistDict[leavePlayerID]
+ if leavePlayerID in assistMgr.playerAssistDict:
+ playerAssistList = assistMgr.playerAssistDict[leavePlayerID]
for assistObj in playerAssistList[::-1]:
- OnCancelPlayerRequestAssist(assistObj, "LeaveFamily", True)
+ if assistObj.FamilyID:
+ OnCancelPlayerRequestAssist(assistObj, "LeaveFamily", True)
# 玩家协助中的
if leavePlayerID in assistMgr.playerAssistingDict:
assistObj = assistMgr.playerAssistingDict[leavePlayerID]
- OnCancelPlayerAssist(leavePlayer, leavePlayerID, assistObj, "LeaveFamily", True)
+ if assistObj.FamilyID:
+ OnCancelPlayerAssist(leavePlayer, leavePlayerID, assistObj, "LeaveFamily", True)
return
-def OnInitAssistData(dbData, isSaveDB):
+def OnPlayerTeamChange(curPlayer):
+ ## 玩家队伍变更
+
+ if curPlayer.GetTeamID():
+ return
+ playerID = curPlayer.GetPlayerID()
+
+ assistMgr = PyDataManager.GetPlayerAssistPyManager()
+ if playerID not in assistMgr.playerAssistDict:
+ return
+ playerAssistList = assistMgr.playerAssistDict[playerID]
+
+ for assistObj in playerAssistList[::-1]:
+ gameMap = GameWorld.GetMap(assistObj.MapID)
+ if gameMap and gameMap.GetMapFBType() == ChConfig.fbtTeam:
+ OnCancelPlayerRequestAssist(assistObj, "LeaveTeam", True)
+
+ return
+
+def OnInitAssistData(dbData, isSaveDB, serverGroupID=0):
## 加载协助数据额外处理
setattr(dbData, "IsSaveDB", isSaveDB) # 是否保存数据库,离线可协助的需要存库,如挖矿类
setattr(dbData, "ObjID", 0) # NPC实例ID
+ setattr(dbData, "ServerGroupID", serverGroupID)
+ setattr(dbData, "OffLineTime", 0) # 发布玩家离线时间戳
assistType = AssistType_Unknown
if dbData.NPCID:
@@ -155,6 +243,39 @@
assistType = AssistType_TeamFB
setattr(dbData, "AssistType", assistType) # 协助类型
setattr(dbData, "AssistPlayerIDList", []) # 协助中的玩家ID列表
+ return
+
+def OnInitAssistThanksData(thanksMgr, dbData):
+ ## 初始化协助感谢数据额外处理
+ setattr(dbData, "AssistPlayerDict", {})
+ if dbData.AssistPlayer and dbData.AssistPlayer.startswith("{") and dbData.AssistPlayer.endswith("}"):
+ dbData.AssistPlayerDict = eval(dbData.AssistPlayer)
+
+ thanksMgr.allAssistThanksList.append(dbData)
+ # 未感谢的
+ if not dbData.ThanksState:
+ playerID = dbData.PlayerID
+ if playerID not in thanksMgr.playerThanksDict:
+ thanksMgr.playerThanksDict[playerID] = []
+ playerThanksList = thanksMgr.playerThanksDict[playerID]
+ playerThanksList.append(dbData)
+
+ for assistPlayerID, assistPlayerInfo in dbData.AssistPlayerDict.items():
+ if "IsGet" in assistPlayerInfo:
+ # 已经接受感谢奖励的不再处理
+ continue
+
+ if assistPlayerID not in thanksMgr.assistPlayerThanksDict:
+ thanksMgr.assistPlayerThanksDict[assistPlayerID] = []
+ assistPlayerThanksList = thanksMgr.assistPlayerThanksDict[assistPlayerID]
+ assistPlayerThanksList.append(dbData)
+
+ return
+
+def OnSaveAssistThanksData(dbData):
+ ## 协助感谢保存数据额外处理
+ dbData.AssistPlayer = str(dbData.AssistPlayerDict)
+ dbData.AssistPlayerLen = len(dbData.AssistPlayer)
return
#// B0 12 开始协助Boss #tagCGStartAssistBoss
@@ -180,25 +301,44 @@
GameWorld.DebugLog("不能协助自己!")
return
- if assistObj.FamilyID != curPlayer.GetFamilyID():
- GameWorld.DebugLog("非同盟玩家不能协助!")
- return
-
+ isCrossBoss = assistObj.MapID in ChConfig.Def_CrossMapIDList
+ if isCrossBoss:
+ pass
+ else:
+ if assistObj.FamilyID != curPlayer.GetFamilyID():
+ GameWorld.DebugLog("非同盟玩家不能协助!")
+ return
+
+ playerMapID = curPlayer.GetMapID()
mapID = assistObj.MapID
lineID = assistObj.LineID
- gameMap = GameWorld.GetMap(mapID)
- if not gameMap:
+ playerMap = GameWorld.GetMap(playerMapID)
+ if not playerMap:
return
- if gameMap.GetMapFBType() != ChConfig.fbtNull:
- playerMapID = curPlayer.GetMapID()
- playerLineID = PlayerControl.GetFBFuncLineID(curPlayer)
+ if playerMap.GetMapFBType() != ChConfig.fbtNull:
+ if mapID == ChConfig.Def_FBMapID_SealDemon:
+ playerLineID = PlayerControl.GetFBFuncLineID(curPlayer)
+ else:
+ playerLineID = curPlayer.GetFBID()
if playerMapID != mapID or playerLineID != lineID:
#副本中无法协助
PlayerControl.NotifyCode(curPlayer, "AssistFBLimit")
return
+ if isCrossBoss:
+ tagPlayerID = assistObj.PlayerID
+ assistPlayerID = curPlayer.GetPlayerID()
+ assistPlayerName = curPlayer.GetName()
+ isFriend = PlayerFriend.IsFriend(assistPlayerID, tagPlayerID)
+ sendMsg = {"queryType":"StartAssistBoss", "queryData":[assistGUID, assistPlayerID, assistPlayerName, isFriend]}
+ CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_CrossAssist, sendMsg)
+ return
+
# 设定协助必须离开队伍
- if gameMap.GetMapFBType() != ChConfig.fbtTeam:
+ tagMap = GameWorld.GetMap(mapID)
+ if not tagMap:
+ return
+ if tagMap.GetMapFBType() != ChConfig.fbtTeam:
curTeam = curPlayer.GetTeam()
if curTeam:
PlayerTeam.DoPlayerLeaveTeam(curPlayer, curTeam, tick)
@@ -264,7 +404,8 @@
if playerID not in assistObj.AssistPlayerIDList:
assistObj.AssistPlayerIDList.append(playerID)
- GameWorld.DebugLog("开始协助: tagPlayerID=%s,mapID=%s,lineID=%s,npcID=%s,objID=%s" % (tagPlayerID, mapID, lineID, npcID, objID), playerID)
+ GameWorld.DebugLog("开始协助: tagPlayerID=%s,mapID=%s,lineID=%s,npcID=%s,objID=%s"
+ % (tagPlayerID, mapID, lineID, npcID, objID), playerID)
# 设置协助
PlayerControl.SetAssistTagPlayerID(curPlayer, tagPlayerID)
@@ -277,13 +418,99 @@
tagPlayerName = tagPlayer.GetName()
tagTeamID = tagPlayer.GetTeamID()
- assistData = [mapID, "Start", assistGUID, assistPlayerID, assistPlayerName, tagPlayerID, tagPlayerName, tagTeamID, lineID, objID, npcID]
+ isFriend = PlayerFriend.IsFriend(assistPlayerID, tagPlayerID)
+ serverGroupID = GameWorld.GetServerGroupID()
+ assistData = [mapID, "Start", assistGUID, assistPlayerID, assistPlayerName, isFriend, tagPlayerID, tagPlayerName, tagTeamID, lineID, objID, npcID, serverGroupID]
+ GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_AssistBoss, assistData)
+ return
+
+def ClientServerMsg_StartAssistBoss(serverGroupID, queryType, queryData):
+ ## 收到子服消息 - 开始协助boss
+ ## @return: 是否同步删除GUID
+ assistGUID, assistPlayerID, assistPlayerName, isFriend = queryData
+
+ assistMgr = PyDataManager.GetPlayerAssistPyManager()
+ if assistGUID not in assistMgr.allAssistDict:
+ GameWorld.Log("不存在该协助!assistGUID=%s" % assistGUID)
+ reason, isGameServer = "AssistGUIDNotExist", True
+ sendMsg = {"queryType":"CancelPlayerRequestAssist", "queryData":[assistGUID, reason, isGameServer]}
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossAssist, sendMsg, [serverGroupID])
+ return
+ assistObj = assistMgr.allAssistDict[assistGUID]
+ if assistObj.AssistType != AssistType_Boss:
+ return
+ if assistObj.PlayerID == assistPlayerID:
+ GameWorld.DebugLog("不能协助自己!")
+ return
+
+ assistPlayer = GameWorld.GetPlayerManager().FindPlayerByID(assistPlayerID)
+ # 如果是在跨服服务器
+ if assistPlayer:
+ playerMapID = assistPlayer.GetMapID()
+ mapID = assistObj.MapID
+ lineID = assistObj.LineID
+ playerMap = GameWorld.GetMap(playerMapID)
+ if not playerMap:
+ return
+ if playerMap.GetMapFBType() != ChConfig.fbtNull:
+ playerLineID = assistPlayer.GetFBID()
+ if playerMapID != mapID or playerLineID != lineID:
+ #副本中无法协助
+ PlayerControl.NotifyCode(assistPlayer, "AssistFBLimit")
+ return
+
+ tagPlayerID = assistObj.PlayerID
+ mapID = assistObj.MapID
+ lineID = assistObj.LineID
+ npcID = assistObj.NPCID
+ objID = assistObj.ObjID
+
+ tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID)
+ if not tagPlayer:
+ GameWorld.Log("玩家已离线,无法协助!tagPlayerID=%s" % (tagPlayerID))
+ OnCancelPlayerRequestAssist(assistObj, "CrossPlayerOffline", True)
+ return
+
+ if tagPlayer.GetMapID() != mapID:
+ GameWorld.DebugLog("目标玩家已不在请求协助的地图,无法协助!tagPlayerID=%s" % (tagPlayerID))
+ return
+
+ # 设置新协助之前需要先取消正在进行中的协助
+ if assistPlayerID in assistMgr.playerAssistingDict:
+ assistingObj = assistMgr.playerAssistingDict[assistPlayerID]
+ if assistGUID != assistingObj.GUID:
+ OnCancelPlayerAssist(assistPlayer, assistPlayerID, assistingObj, "StartNewAssistBoss", True)
+ assistMgr.playerAssistingDict[assistPlayerID] = assistObj
+
+ if assistPlayerID not in assistObj.AssistPlayerIDList:
+ assistObj.AssistPlayerIDList.append(assistPlayerID)
+
+ GameWorld.DebugLog("开始协助: tagPlayerID=%s,mapID=%s,lineID=%s,npcID=%s,objID=%s"
+ % (tagPlayerID, mapID, lineID, npcID, objID), assistPlayerID)
+
+ # 设置协助
+ if assistPlayer:
+ PlayerControl.SetAssistTagPlayerID(assistPlayer, tagPlayerID)
+
+ # 通知目标玩家
+ # xxx开始协助你
+ PlayerControl.NotifyCode(tagPlayer, "AssistStart", [assistPlayerName])
+
+ tagPlayerName = tagPlayer.GetName()
+ tagTeamID = tagPlayer.GetTeamID()
+ assistData = [mapID, "Start", assistGUID, assistPlayerID, assistPlayerName, isFriend, tagPlayerID, tagPlayerName, tagTeamID, lineID, objID, npcID, serverGroupID]
GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_AssistBoss, assistData)
return
def OnAddAssistBossPlayerOK(queryData):
## 添加协助Boss的玩家成功,通知协助玩家可以前往
- assistGUID, assistPlayerID = queryData
+ assistGUID, assistPlayerID, tagPlayerID, serverGroupID = queryData
+
+ if GameWorld.IsCrossServer():
+ sendMsg = {"queryType":"AddAssistBossPlayerOK", "queryData":[assistGUID, assistPlayerID, tagPlayerID]}
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossAssist, sendMsg, [serverGroupID])
+ return
+
assistPlayer = GameWorld.GetPlayerManager().FindPlayerByID(assistPlayerID)
if not assistPlayer:
return
@@ -293,11 +520,35 @@
NetPackCommon.SendFakePack(assistPlayer, assistPack)
return
-def SetPlayerStartAssistTeamFB(curPlayer, queryData):
- ## 开始协助组队副本 - 玩家进入副本后才真正进入协助状态
+def CrossServerMsg_AddAssistBossPlayerOK(queryType, queryData):
+ ## 收到跨服服务器 - 添加协助boss成功
+ assistGUID, assistPlayerID, tagPlayerID = queryData
- #mapID, lineID, tagPlayerID = queryData
+ assistPlayer = GameWorld.GetPlayerManager().FindPlayerByID(assistPlayerID)
+ if not assistPlayer:
+ return
+ assistMgr = PyDataManager.GetPlayerAssistPyManager()
+ if assistGUID not in assistMgr.allAssistDict:
+ GameWorld.DebugLog("不存在该协助!assistGUID=%s" % assistGUID)
+ return
+ assistObj = assistMgr.allAssistDict[assistGUID]
+
+ # 设置协助
+ PlayerControl.SetAssistTagPlayerID(assistPlayer, tagPlayerID)
+
+ if assistPlayerID in assistMgr.playerAssistingDict:
+ assistingObj = assistMgr.playerAssistingDict[assistPlayerID]
+ if assistGUID != assistingObj.GUID:
+ OnCancelPlayerAssist(assistPlayer, assistPlayerID, assistingObj, "StartNewAssistBoss", True)
+ assistMgr.playerAssistingDict[assistPlayerID] = assistObj
+
+ if assistPlayerID not in assistObj.AssistPlayerIDList:
+ assistObj.AssistPlayerIDList.append(assistPlayerID)
+
+ assistPack = ChPyNetSendPack.tagGCAssistingInfo()
+ assistPack.AssistGUID = assistGUID
+ NetPackCommon.SendFakePack(assistPlayer, assistPack)
return
def MapServer_PlayerAssistLogic(curPlayer, msgList, tick):
@@ -322,17 +573,16 @@
# 取消boss协助发布
elif queryType == "OnCancelBossRequestAssist":
- mapID, lineID, npcID, objID, reason, cancelPlayerIDList = queryData
+ mapID, lineID, npcID, objID, reason = queryData
assistMgr = PyDataManager.GetPlayerAssistPyManager()
- for cancelPlayerID in cancelPlayerIDList:
- if cancelPlayerID in assistMgr.playerNoSaveDBAssistDict:
- playerAssistList = assistMgr.playerNoSaveDBAssistDict[cancelPlayerID]
- for assistObj in playerAssistList:
- if assistObj.MapID == mapID and assistObj.LineID == lineID and assistObj.NPCID == npcID and assistObj.ObjID == objID:
- OnCancelPlayerRequestAssist(assistObj, reason, False)
- break
+ if playerID in assistMgr.playerAssistDict:
+ playerAssistList = assistMgr.playerAssistDict[playerID]
+ for assistObj in playerAssistList:
+ if assistObj.MapID == mapID and assistObj.LineID == lineID and assistObj.NPCID == npcID and assistObj.ObjID == objID:
+ OnCancelPlayerRequestAssist(assistObj, reason, False)
+ break
return
-
+
# 取消协助Boss
elif queryType == "OnCancelBossAssist":
mapID, lineID, npcID, objID, reason = queryData
@@ -341,6 +591,16 @@
assistObj = assistMgr.playerAssistingDict[playerID]
if assistObj.MapID == mapID and assistObj.LineID == lineID and assistObj.NPCID == npcID and assistObj.ObjID == objID:
OnCancelPlayerAssist(curPlayer, playerID, assistObj, reason, False)
+ return
+
+ # boss协助结束
+ elif queryType == "OnBossAssistOver":
+ __DoBossAssistOver(queryData)
+ return
+
+ # 副本协助结束
+ elif queryType == "OnFBAssistOver":
+ __DoFBAssistOver(queryData)
return
## -------------------------------------------------------------------------------------------
@@ -352,54 +612,171 @@
# 开始协助组队副本
elif queryType == "OnStartAssistTeamFB":
- SetPlayerStartAssistTeamFB(curPlayer, queryData)
+ mapID, lineID, tagPlayerID = queryData
+ GameWorld.DebugLog(" 开始协助副本: mapID=%s,lineID=%s,tagPlayerID=%s" % (mapID, lineID, tagPlayerID), playerID)
+ # 副本协助暂时只处理设置协助目标ID
+ PlayerControl.SetAssistTagPlayerID(curPlayer, tagPlayerID)
+ return
+
+ # 取消协助组队副本
+ elif queryType == "OnCancelAssistTeamFB":
+ mapID, lineID, reason = queryData
+ GameWorld.DebugLog(" 开始协助副本: mapID=%s,lineID=%s,reason=%s" % (mapID, lineID, reason), playerID)
+ # 副本协助暂时只处理设置协助目标ID
+ PlayerControl.SetAssistTagPlayerID(curPlayer, 0)
return
#QueryPlayerResult_PlayerAssist(curPlayer, queryType, queryData, result)
return
-#def QueryPlayerResult_PlayerAssist(curPlayer, queryType, queryData, result=[]):
-# if not curPlayer:
-# return
-# resultMsg = str([queryType, queryData, result])
-# curPlayer.MapServer_QueryPlayerResult(0, 0, "PlayerAssist", resultMsg, len(resultMsg))
-# GameWorld.DebugLog("协助信息发送 MapServer: playerID=%s,queryType=%s,queryData=%s" % (curPlayer.GetPlayerID(), queryType, queryData))
-# return
+def QueryPlayerResult_PlayerAssist(curPlayer, queryType, queryData, result=[]):
+ if not curPlayer:
+ return
+ resultMsg = str([queryType, queryData, result])
+ curPlayer.MapServer_QueryPlayerResult(0, 0, "PlayerAssist", resultMsg, len(resultMsg))
+ GameWorld.DebugLog("协助信息发送 MapServer: playerID=%s,queryType=%s,queryData=%s" % (curPlayer.GetPlayerID(), queryType, queryData))
+ return
def __DoRequestAssistBoss(curPlayer, queryData):
## 请求协助Boss
+ isCrossServer = GameWorld.IsCrossServer()
familyID = curPlayer.GetFamilyID()
- if not familyID:
+ if not familyID and not isCrossServer:
return
- mapID, lineID, npcID, objID = queryData
+ mapID, lineID, npcID, objID, npcLV, serverGroupID = queryData
playerID = curPlayer.GetPlayerID()
- assistObj = None
- addNewAssist = True
+ reqAssistObj = None
+ addNewAssist = False
assistMgr = PyDataManager.GetPlayerAssistPyManager()
- if playerID in assistMgr.playerNoSaveDBAssistDict:
- playerAssistList = assistMgr.playerNoSaveDBAssistDict[playerID]
+ if playerID in assistMgr.playerAssistDict:
+ playerAssistList = assistMgr.playerAssistDict[playerID]
for assistObj in playerAssistList:
if assistObj.AssistType != AssistType_Boss:
continue
if npcID != assistObj.NPCID or lineID != assistObj.LineID or objID != assistObj.ObjID:
OnCancelPlayerRequestAssist(assistObj, "RequestNewAssistBoss", True)
else:
- addNewAssist = False
+ reqAssistObj = assistObj
break
- if addNewAssist:
- assistObj = __AddNewAssist(assistMgr, curPlayer, mapID, lineID, npcID, objID)
+ if not reqAssistObj:
+ addNewAssist = True
+ reqAssistObj = __AddNewAssist(assistMgr, curPlayer, mapID, lineID, npcID, objID, serverGroupID=serverGroupID)
- if not assistObj:
+ if not reqAssistObj:
return
- # 通知本仙盟玩家
- PlayerFamily.SendFamilyFakePack(familyID, GetAssistInfoListPack([assistObj]))
# 求助信息已发送,请等待盟友支援
PlayerControl.NotifyCode(curPlayer, "AssistRequestOK")
+
+ requestCount = 1
+ if not addNewAssist:
+ requestCount = min(curPlayer.GetDictByKey("AssistBossRequestCount") + 1, 999)
+ curPlayer.SetDict("AssistBossRequestCount", requestCount)
+ notifyNum = (requestCount - 1) % 3
+
+ if isCrossServer:
+ GUID = reqAssistObj.GUID
+ sendMsg = {"queryType":"RequestAssistBoss", "queryData":[mapID, lineID, npcID, objID, npcLV, playerID, notifyNum, GUID]}
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossAssist, sendMsg, [serverGroupID])
+ else:
+ # 通知本仙盟玩家
+ PlayerFamily.SendFamilyFakePack(familyID, GetAssistInfoListPack([reqAssistObj]))
+ # 广播仙盟请求
+ PlayerControl.FamilyNotify(familyID, "AssistBossRequest%s" % notifyNum, [curPlayer.GetName(), mapID, npcLV, npcID])
+
+ return
+
+def CrossServerMsg_RequestAssistBoss(queryType, queryData):
+
+ mapID, lineID, npcID, objID, npcLV, playerID, notifyNum, GUID = queryData
+
+ curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
+ if not curPlayer:
+ return
+
+ reqAssistObj = None
+ addNewAssist = False
+ assistMgr = PyDataManager.GetPlayerAssistPyManager()
+ if playerID in assistMgr.playerAssistDict:
+ playerAssistList = assistMgr.playerAssistDict[playerID]
+ for assistObj in playerAssistList:
+ if assistObj.AssistType != AssistType_Boss:
+ continue
+ if npcID != assistObj.NPCID or lineID != assistObj.LineID or objID != assistObj.ObjID:
+ OnCancelPlayerRequestAssist(assistObj, "RequestNewAssistBoss", True)
+ else:
+ reqAssistObj = assistObj
+ break
+
+ if not reqAssistObj:
+ addNewAssist = True
+ reqAssistObj = __AddNewAssist(assistMgr, curPlayer, mapID, lineID, npcID, objID, assistGUID=GUID)
+
+ GameWorld.Log("收到跨服请求协助boss: %s mapID=%s,lineID=%s,npcID=%s,objID=%s,addNewAssist=%s,GUID=%s"
+ % (queryType, mapID, lineID, npcID, objID, addNewAssist, GUID), playerID)
+ if not reqAssistObj:
+ return
+
+ # 通知本服玩家
+ SyncServerAssist([reqAssistObj])
+
+ # 广播请求
+ PlayerControl.WorldNotify(0, "AssistBossRequest%s" % notifyNum, [curPlayer.GetName(), mapID, npcLV, npcID])
+ return
+
+def CrossServerMsg_CrossAssist(msgData, tick):
+ ## 收到跨服服务器消息 - 协助信息
+
+ queryType = msgData["queryType"]
+ queryData = msgData["queryData"]
+
+ # 请求协助boss
+ if queryType == "RequestAssistBoss":
+ CrossServerMsg_RequestAssistBoss(queryType, queryData)
+ return
+
+ # 添加协助boss成功
+ if queryType == "AddAssistBossPlayerOK":
+ CrossServerMsg_AddAssistBossPlayerOK(queryType, queryData)
+ return
+
+ # 取消协助请求
+ if queryType == "CancelPlayerRequestAssist":
+ CrossServerMsg_CancelPlayerRequestAssist(queryType, queryData)
+ return
+
+ # 取消协助
+ if queryType == "CancelPlayerAssist":
+ CrossServerMsg_CancelPlayerAssist(queryType, queryData)
+ return
+
+ # boss协助结束
+ if queryType == "BossAssistOver":
+ CrossServerMsg_BossAssistOver(queryType, queryData)
+ return
+
+ # 重置玩家协助
+ if queryType == "ResetPlayerAssist":
+ CrossServerMsg_ResetPlayerAssist(queryType, queryData)
+ return
+
+ return
+
+def ClientServerMsg_CrossAssist(serverGroupID, msgData, tick):
+ ## 收到子服服务器消息 - 协助信息
+
+ queryType = msgData["queryType"]
+ queryData = msgData["queryData"]
+
+ # 开始协助boss
+ if queryType == "StartAssistBoss":
+ ClientServerMsg_StartAssistBoss(serverGroupID, queryType, queryData)
+ return
+
return
def __DoRequestAssistTeamFB(curPlayer, queryData):
@@ -408,41 +785,50 @@
familyID = curPlayer.GetFamilyID()
if not familyID:
return
- mapID, lineID = queryData
+ mapID, lineID = queryData
playerID = curPlayer.GetPlayerID()
- assistObj = None
+ reqAssistObj = None
addNewAssist = False
assistMgr = PyDataManager.GetPlayerAssistPyManager()
- if playerID in assistMgr.playerNoSaveDBAssistDict:
- playerAssistList = assistMgr.playerNoSaveDBAssistDict[playerID]
+ if playerID in assistMgr.playerAssistDict:
+ playerAssistList = assistMgr.playerAssistDict[playerID]
for assistObj in playerAssistList:
if assistObj.AssistType != AssistType_TeamFB:
continue
if mapID != assistObj.MapID or lineID != assistObj.LineID:
OnCancelPlayerRequestAssist(assistObj, "RequestNewAssistTeamFB", True)
- addNewAssist = True
- break
- else:
+ else:
+ reqAssistObj = assistObj
+ break
+
+ if not reqAssistObj:
addNewAssist = True
+ reqAssistObj = __AddNewAssist(assistMgr, curPlayer, mapID, lineID)
- if addNewAssist:
- assistObj = __AddNewAssist(assistMgr, curPlayer, mapID, lineID)
-
- if not assistObj:
+ if not reqAssistObj:
return
# 通知本仙盟玩家
- PlayerFamily.SendFamilyFakePack(familyID, GetAssistInfoListPack([assistObj]))
+ PlayerFamily.SendFamilyFakePack(familyID, GetAssistInfoListPack([reqAssistObj]))
# 求助信息已发送,请等待盟友支援
PlayerControl.NotifyCode(curPlayer, "AssistRequestOK")
+ # 广播仙盟请求
+ requestCount = 1
+ if not addNewAssist:
+ requestCount = min(curPlayer.GetDictByKey("AssistFBRequestCount") + 1, 999)
+ curPlayer.SetDict("AssistFBRequestCount", requestCount)
+ notifyNum = (requestCount - 1) % 3
+ PlayerControl.FamilyNotify(familyID, "AssistFBRequest%s" % notifyNum, [curPlayer.GetName(), mapID])
return
-def __AddNewAssist(assistMgr, curPlayer, mapID, lineID, npcID=0, objID=0, exData="", isSaveDB=0):
+def __AddNewAssist(assistMgr, curPlayer, mapID, lineID, npcID=0, objID=0, exData="", isSaveDB=0, assistGUID="", serverGroupID=0):
## 添加新协助请求
- assistGUID = str(uuid.uuid1())
- familyID = curPlayer.GetFamilyID()
+ if not assistGUID:
+ assistGUID = str(uuid.uuid1())
+ crossAssist = mapID in ChConfig.Def_CrossMapIDList
+ familyID = 0 if crossAssist else curPlayer.GetFamilyID()
playerID = curPlayer.GetPlayerID()
assistObj = PyGameDataStruct.tagDBAssist()
assistObj.GUID = assistGUID
@@ -459,22 +845,17 @@
assistObj.ExDataLen = len(exData)
# 以下是非DB字段属性
- OnInitAssistData(assistObj, isSaveDB)
+ OnInitAssistData(assistObj, isSaveDB, serverGroupID)
assistObj.ObjID = objID
#assistMgr = PyDataManager.GetPlayerAssistPyManager()
assistMgr.allAssistDict[assistGUID] = assistObj
- if familyID not in assistMgr.familyAssistDict:
- assistMgr.familyAssistDict[familyID] = []
- familyAssistList = assistMgr.familyAssistDict[familyID]
- familyAssistList.append(assistObj)
- if not isSaveDB:
- if playerID not in assistMgr.playerNoSaveDBAssistDict:
- assistMgr.playerNoSaveDBAssistDict[playerID] = []
- playerAssistList = assistMgr.playerNoSaveDBAssistDict[playerID]
- playerAssistList.append(assistObj)
-
+ if playerID not in assistMgr.playerAssistDict:
+ assistMgr.playerAssistDict[playerID] = []
+ playerAssistList = assistMgr.playerAssistDict[playerID]
+ playerAssistList.append(assistObj)
+
GameWorld.DebugLog(" 增加新协助请求: familyID=%s,mapID=%s,lineID=%s,npcID=%s,objID=%s,exData=%s,assistGUID=%s"
% (familyID, mapID, lineID, npcID, objID, exData, assistGUID), playerID)
return assistObj
@@ -485,6 +866,7 @@
for assistObj in familyAssistList:
assistInfo = ChPyNetSendPack.tagGCAssistInfo()
assistInfo.AssistGUID = assistObj.GUID
+ assistInfo.PlayerID = assistObj.PlayerID
assistInfo.PlayerName = assistObj.PlayerName
assistInfo.Job = assistObj.Job
assistInfo.LV = assistObj.LV
@@ -521,27 +903,21 @@
lineID = assistObj.LineID
npcID = assistObj.NPCID
objID = assistObj.ObjID
+ serverGroupID = assistObj.ServerGroupID
- GameWorld.DebugLog("取消发布的协助请求: mapID=%s,lineID=%s,npcID=%s,objID=%s,reason=%s,isGameServer=%s, %s"
- % (mapID, lineID, npcID, objID, reason, isGameServer, assistGUID))
+ GameWorld.DebugLog("取消发布的协助请求: mapID=%s,lineID=%s,npcID=%s,objID=%s,reason=%s,isGameServer=%s, %s, serverGroupID=%s"
+ % (mapID, lineID, npcID, objID, reason, isGameServer, assistGUID, serverGroupID))
assistMgr = PyDataManager.GetPlayerAssistPyManager()
if assistGUID not in assistMgr.allAssistDict:
return
assistMgr.allAssistDict.pop(assistGUID)
- if familyID in assistMgr.familyAssistDict:
- familyAssistList = assistMgr.familyAssistDict[familyID]
- if assistObj in familyAssistList:
- familyAssistList.remove(assistObj)
-
- if playerID in assistMgr.playerNoSaveDBAssistDict:
- playerAssistList = assistMgr.playerNoSaveDBAssistDict[playerID]
+ if playerID in assistMgr.playerAssistDict:
+ playerAssistList = assistMgr.playerAssistDict[playerID]
if assistObj in playerAssistList:
playerAssistList.remove(assistObj)
- SyncFamilyClearAssist(familyID, assistGUID)
-
# 取消boss协助
if assistType == AssistType_Boss:
@@ -562,6 +938,48 @@
# 暂不需要处理
pass
+ # 放最后
+ if familyID:
+ SyncFamilyClearAssist(familyID, assistGUID)
+
+ if GameWorld.IsCrossServer() and serverGroupID:
+ sendMsg = {"queryType":"CancelPlayerRequestAssist", "queryData":[assistGUID, reason, isGameServer]}
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossAssist, sendMsg, [serverGroupID])
+
+ return
+
+def CrossServerMsg_CancelPlayerRequestAssist(queryType, queryData):
+ ## 收到跨服服务器 - 取消协助请求
+
+ assistGUID, reason, isGameServer = queryData
+
+ assistMgr = PyDataManager.GetPlayerAssistPyManager()
+ if assistGUID not in assistMgr.allAssistDict:
+ return
+ assistObj = assistMgr.allAssistDict.pop(assistGUID)
+ playerID = assistObj.PlayerID
+ assistType = assistObj.AssistType
+
+ GameWorld.Log("收到跨服取消协助boss请求: %s assistGUID=%s,reason=%s,isGameServer=%s" % (queryType, assistGUID, reason, isGameServer), playerID)
+
+ if playerID in assistMgr.playerAssistDict:
+ playerAssistList = assistMgr.playerAssistDict[playerID]
+ if assistObj in playerAssistList:
+ playerAssistList.remove(assistObj)
+
+ # 取消boss协助
+ if assistType == AssistType_Boss:
+ # 强制取消正在协助中的玩家
+ playerMgr = GameWorld.GetPlayerManager()
+ for assPlayerID in assistObj.AssistPlayerIDList[::-1]:
+ assistObj.AssistPlayerIDList.remove(assPlayerID)
+ if assPlayerID in assistMgr.playerAssistingDict:
+ assistingObj = assistMgr.playerAssistingDict[assPlayerID]
+ if assistingObj.GUID == assistGUID:
+ assPlayer = playerMgr.FindPlayerByID(assPlayerID)
+ OnCancelPlayerAssist(assPlayer, assPlayerID, assistObj, reason, isGameServer, isNotify=False)
+
+ SyncServerClearAssist(assistGUID)
return
def OnCancelPlayerAssist(cancelPlayer, cancelPlayerID, assistObj, reason, isGameServer, isNotify=True):
@@ -585,6 +1003,7 @@
lineID = assistObj.LineID
npcID = assistObj.NPCID
objID = assistObj.ObjID
+ serverGroupID = assistObj.ServerGroupID
GameWorld.DebugLog("取消协助: tagPlayerID=%s,mapID=%s,lineID=%s,npcID=%s,objID=%s,reason=%s,isGameServer=%s, %s"
% (tagPlayerID, mapID, lineID, npcID, objID, reason, isGameServer, assistGUID), cancelPlayerID)
@@ -597,7 +1016,14 @@
assistObj.AssistPlayerIDList.remove(cancelPlayerID)
if cancelPlayer:
+ isTagPlayerReason = reason.startswith("RequestPlayerCancel_")
PlayerControl.SetAssistTagPlayerID(cancelPlayer, 0)
+ overPack = ChPyNetSendPack.tagGCAssistOver()
+ overPack.IsTagPlayerReason = isTagPlayerReason
+ overPack.Reason = reason[len("RequestPlayerCancel_"):] if isTagPlayerReason else reason
+ overPack.ReasonLen = len(overPack.Reason)
+ overPack.AssistGUID = assistGUID
+ NetPackCommon.SendFakePack(cancelPlayer, overPack)
# 取消boss协助
if assistObj.AssistType == AssistType_Boss:
@@ -617,6 +1043,165 @@
elif assistObj.AssistType == AssistType_TeamFB:
pass
+ if GameWorld.IsCrossServer() and serverGroupID:
+ sendMsg = {"queryType":"CancelPlayerAssist", "queryData":[assistGUID, reason, isGameServer, cancelPlayerID]}
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossAssist, sendMsg, [serverGroupID])
+
+ return
+
+def CrossServerMsg_CancelPlayerAssist(queryType, queryData):
+ ## 收到跨服服务器 - 取消玩家协助
+
+ assistGUID, reason, isGameServer, cancelPlayerID = queryData
+
+ assistMgr = PyDataManager.GetPlayerAssistPyManager()
+ if assistGUID not in assistMgr.allAssistDict:
+ return
+
+ GameWorld.Log("收到跨服取消玩家协助: %s assistGUID=%s,reason=%s,isGameServer=%s" % (queryType, assistGUID, reason, isGameServer), cancelPlayerID)
+
+ cancelPlayer = GameWorld.GetPlayerManager().FindPlayerByID(cancelPlayerID)
+ if not cancelPlayer:
+ return
+
+ PlayerControl.SetAssistTagPlayerID(cancelPlayer, 0)
+ return
+
+def CrossServerMsg_ResetPlayerAssist(queryType, queryData):
+ ## 收到跨服服务器 - 重置玩家协助
+ ##
+
+ playerID, tagPlayerID = queryData
+
+ GameWorld.Log("收到跨服重置玩家协助: playerID=%s,tagPlayerID=%s" % (playerID, tagPlayerID), playerID)
+
+ curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
+ if not curPlayer:
+ return
+ PlayerControl.SetAssistTagPlayerID(curPlayer, 0)
+ return
+
+def __DoBossAssistOver(queryData):
+ ## boss协助结束,一般是boss被击杀 或 被系统
+ mapID, lineID, npcID, objID, noAssistPlayerIDList, assistAwardItemID, assistAwardResult = queryData
+ isCrossServer = GameWorld.IsCrossServer()
+ assistMgr = PyDataManager.GetPlayerAssistPyManager()
+ for noAssistPlayerID in noAssistPlayerIDList:
+ if noAssistPlayerID not in assistMgr.playerAssistDict:
+ continue
+ playerAssistList = assistMgr.playerAssistDict[noAssistPlayerID]
+ for assistObj in playerAssistList:
+ if assistObj.MapID == mapID and assistObj.LineID == lineID and assistObj.NPCID == npcID and assistObj.ObjID == objID:
+ OnCancelPlayerRequestAssist(assistObj, "BossAssistOver", False)
+
+ # 跨服服务器同步到子服结算奖励
+ if isCrossServer and noAssistPlayerID in assistAwardResult:
+ assistPlayerDict = assistAwardResult[noAssistPlayerID]
+ serverGroupID = assistObj.ServerGroupID
+ sendMsg = {"queryType":"BossAssistOver", "queryData":[mapID, lineID, npcID, noAssistPlayerID, assistAwardItemID, assistPlayerDict]}
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossAssist, sendMsg, [serverGroupID])
+ break
+
+ if not assistAwardItemID or not assistAwardResult:
+ return
+
+ if isCrossServer:
+ return
+
+ # 新增感谢数据
+ playerMgr = GameWorld.GetPlayerManager()
+ for playerID, assistPlayerDict in assistAwardResult.items():
+ curPlayer = playerMgr.FindPlayerByID(playerID)
+ if not curPlayer:
+ continue
+ AddNewAssistThanks(curPlayer, assistAwardItemID, mapID, lineID, assistPlayerDict, npcID)
+
+ return
+
+def CrossServerMsg_BossAssistOver(queryType, queryData):
+ ## 收到跨服服务器 - boss协助结束
+
+ mapID, lineID, npcID, noAssistPlayerID, assistAwardItemID, assistPlayerDict = queryData
+
+ GameWorld.Log("收到跨服boss协助结束: mapID=%s,lineID=%s,npcID=%s,assistAwardItemID=%s,assistPlayerDict=%s"
+ % (mapID, lineID, npcID, assistAwardItemID, assistPlayerDict), noAssistPlayerID)
+
+ # 新增感谢数据
+ playerMgr = GameWorld.GetPlayerManager()
+ curPlayer = playerMgr.FindPlayerByID(noAssistPlayerID)
+ if not curPlayer:
+ return
+
+ AddNewAssistThanks(curPlayer, assistAwardItemID, mapID, lineID, assistPlayerDict, npcID)
+
+ # 通知地图玩家给 协助礼盒
+ queryData = [assistAwardItemID]
+ QueryPlayerResult_PlayerAssist(curPlayer, "CrossNoAssistPlayerAward", queryData)
+
+ # 通知地图玩家给 活跃积分
+ for assistPlayerID, assistInfo in assistPlayerDict.items():
+ assistPlayer = playerMgr.FindPlayerByID(assistPlayerID)
+ if not assistPlayer:
+ continue
+ if "AssistMoney" not in assistInfo:
+ continue
+ assistMoney = assistInfo["AssistMoney"]
+ isFriend = assistInfo["IsFriend"]
+
+ queryData = [assistMoney, isFriend]
+ QueryPlayerResult_PlayerAssist(assistPlayer, "CrossAssistPlayerAward", queryData)
+
+ return
+
+def __DoFBAssistOver(queryData):
+ ## 副本协助结束
+ mapID, lineID, noAssistPlayerID, assistAwardItemID, assistPlayerDict = queryData
+ assistMgr = PyDataManager.GetPlayerAssistPyManager()
+ if noAssistPlayerID not in assistMgr.playerAssistDict:
+ return
+ playerAssistList = assistMgr.playerAssistDict[noAssistPlayerID]
+ for assistObj in playerAssistList:
+ if assistObj.MapID == mapID and assistObj.LineID == lineID:
+ OnCancelPlayerRequestAssist(assistObj, "FBAssistOver", False)
+ break
+
+ if not assistAwardItemID or not assistPlayerDict:
+ return
+
+ # 新增感谢数据
+ curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(noAssistPlayerID)
+ if curPlayer:
+ AddNewAssistThanks(curPlayer, assistAwardItemID, mapID, lineID, assistPlayerDict)
+
+ return
+
+def AddNewAssistThanks(curPlayer, itemID, mapID, lineID, assistPlayerDict, npcID=0, exData=""):
+ ## 添加协助感谢数据
+
+ playerID = curPlayer.GetPlayerID()
+ newThanks = PyGameDataStruct.tagDBAssistThanks()
+ newThanks.GUID = str(uuid.uuid1())
+ newThanks.ItemID = itemID
+ newThanks.FamilyID = curPlayer.GetFamilyID()
+ newThanks.PlayerID = playerID
+ newThanks.PlayerName = curPlayer.GetName()
+ newThanks.Job = curPlayer.GetJob()
+ newThanks.LV = curPlayer.GetLV()
+ newThanks.RealmLV = curPlayer.GetOfficialRank()
+ newThanks.MapID = mapID
+ newThanks.LineID = lineID
+ newThanks.NPCID = npcID
+ newThanks.ExData = exData
+ newThanks.ExDataLen = len(exData)
+ newThanks.DailyDateStr = GameWorld.GetDailyDateStr()
+ newThanks.TimeStr = GameWorld.GetCurrentDataTimeStr()
+ newThanks.AssistPlayer = str(assistPlayerDict)
+ newThanks.AssistPlayerLen = len(newThanks.AssistPlayer)
+
+ assistThanksMgr = PyDataManager.GetPlayerAssistThanksPyManager()
+ OnInitAssistThanksData(assistThanksMgr, newThanks)
+
+ GameWorld.DebugLog("增加协助感谢: itemID=%s,mapID=%s,lineID=%s,npcID=%s,exData=%s" % (itemID, mapID, lineID, npcID, exData), playerID)
return
#// B0 14 使用协助感谢礼盒 #tagCGUseAssistThanksGift
@@ -626,34 +1211,208 @@
#{
# tagHead Head;
# DWORD ItemID;
-# char GiftGUID[40]; //预览时GUID不发,确认使用时需发送预览返回的GUID
+# BYTE IsPreview; //是否预览,非预览即确认使用
#};
def OnUseAssistThanksGift(index, clientData, tick):
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
itemID = clientData.ItemID
- giftGUID = clientData.GiftGUID
+ isPreview = clientData.IsPreview
+
+ playerID = curPlayer.GetPlayerID()
+ assistThanksMgr = PyDataManager.GetPlayerAssistThanksPyManager()
+ useThanks = None
+ if playerID not in assistThanksMgr.playerThanksDict:
+ GameWorld.ErrLog("玩家没有可使用的协助感谢礼盒!", playerID)
+ else:
+ playerThanksList = assistThanksMgr.playerThanksDict[playerID]
+ for thanks in playerThanksList:
+ if itemID == thanks.ItemID:
+ useThanks = thanks
+ break
+ if not useThanks:
+ GameWorld.ErrLog("玩家没有该协助感谢礼盒!itemID=%s" % (itemID), playerID)
+ #20210226 优化为找不到协助信息也可以使用,防止地图扣除物品失败导致协助礼盒一直留着而无法使用
+ #return
+
+ GameWorld.DebugLog("玩家使用协助感谢礼盒!itemID=%s,isPreview=%s" % (itemID, isPreview), playerID)
+ # 预览
+ if isPreview:
+ previewPack = ChPyNetSendPack.tagGCUseAssistThanksGiftPreview()
+ if not useThanks:
+ previewPack.ItemID = itemID
+ previewPack.MapID = 31140 # 暂随意给一个可协助的地图ID
+ NetPackCommon.SendFakePack(curPlayer, previewPack)
+ return
+ previewPack.ItemID = useThanks.ItemID
+ previewPack.MapID = useThanks.MapID
+ previewPack.LineID = useThanks.LineID
+ previewPack.NPCID = useThanks.NPCID
+ previewPack.ExData = useThanks.ExData
+ previewPack.ExDataLen = useThanks.ExDataLen
+ previewPack.AssistPlayerList = []
+ for assistPlayerID, assistPlayerInfoDict in useThanks.AssistPlayerDict.items():
+ if "PlayerName" not in assistPlayerInfoDict:
+ continue
+ assistPlayerInfo = ChPyNetSendPack.tagGCAssistPlayerInfo()
+ assistPlayerInfo.PlayerID = assistPlayerID
+ assistPlayerInfo.PlayerName = assistPlayerInfoDict["PlayerName"]
+ assistPlayerInfo.Job = assistPlayerInfoDict["Job"]
+ assistPlayerInfo.LV = assistPlayerInfoDict["LV"]
+ assistPlayerInfo.RealmLV = assistPlayerInfoDict["RealmLV"]
+ previewPack.AssistPlayerList.append(assistPlayerInfo)
+ previewPack.AssistPlayerCount = len(previewPack.AssistPlayerList)
+ NetPackCommon.SendFakePack(curPlayer, previewPack)
+ return
+
+ ipyData = IpyGameDataPY.GetIpyGameData("AssistThanksGift", itemID)
+ if not ipyData:
+ return
+
+ queryData = [itemID]
+ QueryPlayerResult_PlayerAssist(curPlayer, "UseAssistThanksGift", queryData)
+
+ if not useThanks:
+ return
+ useThanks.ThanksState = 1 # 设置为已感谢
+ playerThanksList.remove(useThanks) # 移除已感谢
+
+ # 通知协助玩家可接收的感谢个数
+ playerMgr = GameWorld.GetPlayerManager()
+ for assistPlayerID in useThanks.AssistPlayerDict.keys():
+ assistPlayer = playerMgr.FindPlayerByID(assistPlayerID)
+ if assistPlayer:
+ SyncCanGetAssistThanksGiftCount(assistPlayer)
return
-#// B0 15 领取协助感谢礼物 #tagCGGetAssistThanksGift
+#// B0 15 接收协助感谢礼物 #tagCGGetAssistThanksGift
#
#struct tagCGGetAssistThanksGift
#
#{
# tagHead Head;
-# char GiftGUID[40]; //礼盒GUID
+# BYTE IsPreview; //是否预览,非预览即确认领取,无额外奖励确认时也需要回复领取包代表已读
#};
def OnGetAssistThanksGift(index, clientData, tick):
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
- giftGUID = clientData.GiftGUID
+ isPreview = clientData.IsPreview
+
+ playerID = curPlayer.GetPlayerID()
+ assistThanksMgr = PyDataManager.GetPlayerAssistThanksPyManager()
+ if playerID not in assistThanksMgr.assistPlayerThanksDict:
+ GameWorld.ErrLog("玩家没有可接收感谢的协助感谢礼盒!", playerID)
+ return
+ assistPlayerThanksList = assistThanksMgr.assistPlayerThanksDict[playerID]
+ getThanks = None
+ for thanks in assistPlayerThanksList:
+ if thanks.ThanksState:
+ getThanks = thanks
+ break
+ if not getThanks:
+ GameWorld.ErrLog("找不到玩家可接收感谢的协助感谢礼盒!", playerID)
+ return
+ itemID = getThanks.ItemID
+ ipyData = IpyGameDataPY.GetIpyGameData("AssistThanksGift", itemID)
+ if not ipyData:
+ return
+ if playerID not in getThanks.AssistPlayerDict:
+ return
+ assistPlayerInfoDict = getThanks.AssistPlayerDict[playerID]
+ todayGiftCount = assistPlayerInfoDict.get("TodayGiftCount", 0) # 该礼盒当日已领取额外奖励次数
+ isExtraAward = 1 if todayGiftCount < ipyData.GetAssistAwardCount() else 0
+
+ GameWorld.DebugLog("接收协助感谢礼物: itemID=%s,isPreview=%s,isExtraAward=%s,DailyDateStr=%s"
+ % (itemID, isPreview, isExtraAward, getThanks.DailyDateStr), playerID)
+
+ # 预览
+ if isPreview:
+ previewPack = ChPyNetSendPack.tagGCGetAssistThanksGiftPreview()
+ previewPack.ItemID = getThanks.ItemID
+ previewPack.PlayerID = getThanks.PlayerID
+ previewPack.PlayerName = getThanks.PlayerName
+ previewPack.Job = getThanks.Job
+ previewPack.LV = getThanks.LV
+ previewPack.RealmLV = getThanks.RealmLV
+ previewPack.MapID = getThanks.MapID
+ previewPack.LineID = getThanks.LineID
+ previewPack.NPCID = getThanks.NPCID
+ previewPack.ExData = getThanks.ExData
+ previewPack.ExDataLen = len(getThanks.ExData)
+ previewPack.TimeStr = getThanks.TimeStr
+ previewPack.ExtraAward = isExtraAward
+ NetPackCommon.SendFakePack(curPlayer, previewPack)
+ return
+
+ assistPlayerInfoDict["IsGet"] = 1
+ isAllGet = True
+ for playerDict in getThanks.AssistPlayerDict.values():
+ if "IsGet" not in playerDict:
+ isAllGet = False
+ break
+
+ # 所有人都接收感谢了,删除该协助感谢数据
+ if isAllGet:
+ GameWorld.DebugLog(" 所有人都感谢了,移除该协助感谢!", playerID)
+ if getThanks in assistThanksMgr.allAssistThanksList:
+ assistThanksMgr.allAssistThanksList.remove(getThanks)
+
+ assistPlayerThanksList.remove(getThanks) # 移除
+
+ updateTodayGiftCount = todayGiftCount + 1
+ # 更新当天该礼盒ID已领取次数
+ for thanks in assistPlayerThanksList:
+ if getThanks.DailyDateStr != thanks.DailyDateStr or getThanks.ItemID != thanks.ItemID:
+ continue
+ if playerID not in thanks.AssistPlayerDict:
+ continue
+ assistPlayerInfoDict = thanks.AssistPlayerDict[playerID]
+ assistPlayerInfoDict["TodayGiftCount"] = updateTodayGiftCount
+
+ SyncCanGetAssistThanksGiftCount(curPlayer, True)
+
+ isCurDailyDate = getThanks.DailyDateStr == GameWorld.GetDailyDateStr()
+
+ # 如果是镜像协助的,更新今日接收感谢礼盒次数
+ if isCurDailyDate:
+ if IpyGameDataPY.GetIpyGameDataNotLog("FBHelpBattle", getThanks.MapID, getThanks.LineID):
+ PlayerFBHelpBattle.UpdateGetThanksGiftCountDict(curPlayer, itemID, updateTodayGiftCount)
+
+ # 通知地图
+ queryData = [itemID, isExtraAward, isCurDailyDate, updateTodayGiftCount]
+ QueryPlayerResult_PlayerAssist(curPlayer, "GetAssistThanksGift", queryData)
return
+def SyncCanGetAssistThanksGiftCount(curPlayer, isForce=False):
+ ## 通知可接收协助感谢礼物个数
+
+ playerID = curPlayer.GetPlayerID()
+ assistThanksMgr = PyDataManager.GetPlayerAssistThanksPyManager()
+ if playerID not in assistThanksMgr.assistPlayerThanksDict:
+ return
+ assistPlayerThanksList = assistThanksMgr.assistPlayerThanksDict[playerID]
+ canGetCount = 0
+ for thanks in assistPlayerThanksList:
+ if thanks.ThanksState:
+ canGetCount += 1
+
+ if not canGetCount and not isForce:
+ return
+
+ countPack = ChPyNetSendPack.tagGCCanGetAssistThanksGiftCount()
+ countPack.CanGetCount = canGetCount
+ NetPackCommon.SendFakePack(curPlayer, countPack)
+ return
+
def SyncFamilyAssist(curPlayer):
## 同步当前仙盟所有协助请求信息
familyID = curPlayer.GetFamilyID()
if not familyID:
return
assistMgr = PyDataManager.GetPlayerAssistPyManager()
- familyAssistList = assistMgr.familyAssistDict.get(familyID, [])
+ familyAssistList = []
+ for assistObj in assistMgr.allAssistDict.values():
+ if not assistObj.FamilyID or familyID != assistObj.FamilyID or assistObj.OffLineTime:
+ continue
+ familyAssistList.append(assistObj)
if not familyAssistList:
return
NetPackCommon.SendFakePack(curPlayer, GetAssistInfoListPack(familyAssistList))
@@ -666,3 +1425,37 @@
PlayerFamily.SendFamilyFakePack(familyID, clearPack)
return
+def SyncServerAssist(assistList):
+ # 通知本服玩家协助请求信息
+ funcLimitLV = PlayerControl.GetFuncLimitLV(ShareDefine.GameFuncID_PenglaiBoss)
+ clientPack = GetAssistInfoListPack(assistList)
+ playerManager = GameWorld.GetPlayerManager()
+ for i in xrange(playerManager.GetActivePlayerCount()):
+ player = playerManager.GetActivePlayerAt(i)
+ if player == None:
+ continue
+ if player.GetLV() < funcLimitLV:
+ continue
+ if PlayerControl.GetIsTJG(player):
+ continue
+ NetPackCommon.SendFakePack(player, clientPack)
+ return
+
+def SyncServerClearAssist(assistGUID):
+ # 通知本服玩家清除协助
+ clearPack = ChPyNetSendPack.tagGCClearAssist()
+ clearPack.AssistGUID = assistGUID
+ funcLimitLV = PlayerControl.GetFuncLimitLV(ShareDefine.GameFuncID_PenglaiBoss)
+ playerManager = GameWorld.GetPlayerManager()
+ for i in xrange(playerManager.GetActivePlayerCount()):
+ player = playerManager.GetActivePlayerAt(i)
+ if player == None:
+ continue
+ if player.GetLV() < funcLimitLV:
+ continue
+ if PlayerControl.GetIsTJG(player):
+ continue
+ NetPackCommon.SendFakePack(player, clearPack)
+ return
+
+
--
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