From 4995fea7710a37c08f5a6f2371d2129c8adc706b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 13 七月 2022 19:18:43 +0800
Subject: [PATCH] 5420 【主干】【yn_1.0.1】【bt7】【x7bt5】【qkbt52】【bt6】玩家登录失败导致充值订单不到账
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py | 121 +++++++++++++++++++++++++++++++++++-----
1 files changed, 106 insertions(+), 15 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
index 50ac56d..f876c01 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
@@ -18,12 +18,18 @@
import GameWorld
import ShareDefine
import PlayerControl
+import CrossLuckyCloudBuy
import IPY_GameServer
import CrossRealmPlayer
+import PlayerCompensation
+import CrossActionControl
+import CrossBattlefield
+import CrossBillboard
import GameWorldBoss
import CrossRealmPK
import PlayerQuery
import PlayerTalk
+import PyGameData
import CrossBoss
import ChConfig
import PlayerFB
@@ -31,6 +37,7 @@
import traceback
import cPickle
+import time
def SendMsgToCrossServer(msgType, dataMsg):
## 发送信息到跨服服务器上
@@ -52,7 +59,6 @@
def OnCrossServerReceiveMsg(recvMsg, tick):
## 跨服服务器收到信息处理
try:
- GameWorld.Log("收到OnCrossServerReceiveMsg" )
if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK):
GameWorld.Log("服务器未启动好,不处理子服信息!")
return
@@ -67,6 +73,9 @@
if msgType == ShareDefine.ClientServerMsg_PKMatch:
CrossRealmPK.ClientServerMsg_PKMatch(serverGroupID, msgData, tick)
+ elif msgType == ShareDefine.ClientServerMsg_PKRobotOver:
+ CrossRealmPK.ClientServerMsg_PKRobotOver(serverGroupID, msgData, tick)
+
elif msgType == ShareDefine.ClientServerMsg_PKCancel:
CrossRealmPK.ClientServerMsg_PKCancel(msgData, tick)
@@ -75,7 +84,19 @@
elif msgType == ShareDefine.ClientServerMsg_PKBillboard:
CrossRealmPK.ClientServerMsg_PKBillboard(serverGroupID, msgData)
-
+
+ elif msgType == ShareDefine.ClientServerMsg_LuckyCloudBuy:
+ CrossLuckyCloudBuy.ClientServerMsg_LuckyCloudBuy(serverGroupID, msgData)
+
+ elif msgType == ShareDefine.ClientServerMsg_QueryBillboard:
+ CrossBillboard.ClientServerMsg_QueryBillboard(serverGroupID, msgData)
+
+ elif msgType == ShareDefine.ClientServerMsg_UpdateBillboard:
+ CrossBillboard.ClientServerMsg_UpdateBillboard(serverGroupID, msgData)
+
+ elif msgType == ShareDefine.ClientServerMsg_MailContent:
+ PlayerCompensation.ClientServerMsg_MailContent(serverGroupID, msgData, tick)
+
elif msgType == ShareDefine.ClientServerMsg_ChatCrossWorld:
PlayerTalk.ClientServerMsg_ChatCrossWorld(serverGroupID, msgData, tick)
@@ -100,6 +121,18 @@
elif msgType == ShareDefine.ClientServerMsg_AddBuff:
MapServer_CrossAddBuff(msgData)
+ elif msgType == ShareDefine.ClientServerMsg_BattlefieldBuyOpen:
+ CrossBattlefield.ClientServerMsg_BattlefieldBuyOpen(serverGroupID, msgData)
+
+ elif msgType == ShareDefine.ClientServerMsg_BattlefieldCallJoin:
+ CrossBattlefield.ClientServerMsg_BattlefieldCallJoin(serverGroupID, msgData)
+
+ elif msgType == ShareDefine.ClientServerMsg_BattlefieldCallKick:
+ CrossBattlefield.ClientServerMsg_BattlefieldCallKick(serverGroupID, msgData)
+
+ elif msgType == ShareDefine.ClientServerMsg_BattlefieldCallChange:
+ CrossBattlefield.ClientServerMsg_BattlefieldCallChange(serverGroupID, msgData)
+
# 需要发送到地图服务器处理的
elif msgType in [ShareDefine.ClientServerMsg_Reborn, ShareDefine.ClientServerMsg_CollectNPC]:
MapServer_CrossServerReceiveMsg(msgType, msgData, serverGroupID)
@@ -108,9 +141,7 @@
GameWorld.ErrLog("没有该信息类型逻辑处理!")
except:
- GameWorld.ErrLog("OnCrossServerReceiveMsg:%s; except:%s" % (cPickle.loads(recvMsg), traceback.format_exc()))
- if GameWorld.GetGameWorld().GetDebugLevel():
- raise BaseException(str(traceback.format_exc()))
+ GameWorld.RaiseException("跨服服务器接收信息处理报错 \r\n%s" % str(traceback.format_exc()))
return
def ClientServerMsg_ServerInitOK(serverGroupID, tick):
@@ -131,7 +162,11 @@
'''
CrossRealmPlayer.Sync_CrossCommInitDataToClientServer(serverGroupID)
CrossRealmPK.Sync_CrossPKInitDataToClientServer(tick, serverGroupID)
+ CrossBattlefield.Sync_CrossBattlefieldDataToClientServer(serverGroupID)
CrossBoss.Sync_CrossBossInitDataToClientServer(serverGroupID)
+ CrossActionControl.Sync_CrossActInfoToClientServer(serverGroupID)
+ CrossLuckyCloudBuy.Sync_LuckyCloudBuyDataToClientServer(tick, serverGroupID)
+ PlayerCompensation.Sync_CrossMailPlayerIDToClientServer(serverGroupID)
return
def MapServer_CrossServerReceiveMsg(msgType, msgData, serverGroupID):
@@ -174,7 +209,7 @@
return
## ================================================================================================
-def SendMsgToClientServer(msgType, dataMsg, serverGroupIDList=[]):
+def SendMsgToClientServer(msgType, dataMsg, serverGroupIDList=None):
''' 广播信息到子服务器上
@param serverGroupIDList: 发送指定的服务器组ID列表,内部已经针对列表中组ID去重,
所以外部逻辑可直接添加,不用考虑组ID重复问题,没有指定服务器组ID时,默认广播所有子服
@@ -183,8 +218,10 @@
return
if not dataMsg:
return
-
- srcMsg = {"MsgType":msgType, "Data":dataMsg}
+ if serverGroupIDList == None:
+ serverGroupIDList = []
+
+ srcMsg = {"MsgType":msgType, "Data":dataMsg, "CrossServerTime":GameWorld.GetCurrentDataTimeStr()}
sendMsg = cPickle.dumps(srcMsg, 2)
if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK):
GameWorld.ErrLog("跨服服务器未启动好,不允许向子服发送数据! serverGroupIDList=%s, srcMsg=%s" % (serverGroupIDList, srcMsg))
@@ -206,7 +243,6 @@
dataMsg = dataPack.GetData()
try:
- GameWorld.Log("收到OnClientServerReceiveMsg" )
if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK):
GameWorld.Log("服务器未启动好,不处理跨服信息!")
return
@@ -214,8 +250,22 @@
msgDict = cPickle.loads(dataMsg)
msgType = msgDict.get("MsgType", -1)
msgData = msgDict.get("Data", "")
+ crossServerTimeStr = msgDict.get("CrossServerTime", "")
GameWorld.Log("OnClientServerReceiveMsg: %s" % msgDict)
-
+ if crossServerTimeStr:
+ curServerTime = int(time.time())
+ crossServerTime = GameWorld.ChangeTimeStrToNum(crossServerTimeStr)
+ curServerCrossServerTime = GameWorld.ChangeTimeStrToNum(GameWorld.GetCrossServerTimeStr())
+ diffSeconds = curServerCrossServerTime - crossServerTime# 本服计算误差
+
+ _, _, syncMapTime = PyGameData.g_crossServerTimeInfo
+ PyGameData.g_crossServerTimeInfo = [crossServerTime, curServerTime, syncMapTime]
+ if curServerTime - syncMapTime >= 600 or abs(diffSeconds) >= 30 or msgType == ShareDefine.CrossServerMsg_CrossServerTime: # 一定时间同步地图一次 或计算 误差超过30秒 或强制同步时间的
+ GameWorld.DebugLog("同步地图跨服服务器时间时,本服与跨服服务器时间计算误差! diffSeconds=%s" % (diffSeconds))
+ syncMapTime = curServerTime
+ PyGameData.g_crossServerTimeInfo = [crossServerTime, curServerTime, syncMapTime]
+ GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossServerTime, PyGameData.g_crossServerTimeInfo)
+
if msgType == ShareDefine.CrossServerMsg_ExitCrossServer:
CrossRealmPlayer.CrossServerMsg_ExitCrossServer(msgData)
@@ -249,11 +299,32 @@
elif msgType == ShareDefine.CrossServerMsg_PKSyncBillboard:
CrossRealmPK.CrossServerMsg_PKSyncBillboard(msgData)
+ elif msgType == ShareDefine.CrossServerMsg_LuckyCloudBuyLottery:
+ CrossLuckyCloudBuy.CrossServerMsg_LuckyCloudBuyLottery(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_LuckyCloudBuyNum:
+ CrossLuckyCloudBuy.CrossServerMsg_LuckyCloudBuyNum(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_BattlefieldState:
+ CrossBattlefield.CrossServerMsg_BattlefieldState(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_BattlefieldBuy:
+ CrossBattlefield.CrossServerMsg_BattlefieldBuy(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_BattlefieldOver:
+ CrossBattlefield.CrossServerMsg_BattlefieldOver(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_SyncBillboard:
+ CrossBillboard.CrossServerMsg_SyncBillboard(msgData, tick)
+
elif msgType == ShareDefine.CrossServerMsg_CrossBossInfo:
CrossBoss.CrossServerMsg_CrossBossInfo(msgData)
elif msgType == ShareDefine.CrossServerMsg_CrossBossState:
CrossBoss.CrossServerMsg_CrossBossState(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_CrossActInfo:
+ CrossActionControl.CrossServerMsg_CrossActInfo(msgData)
elif msgType == ShareDefine.CrossServerMsg_PutInItem:
CrossRealmPlayer.CrossServerMsg_PutInItem(msgData)
@@ -270,21 +341,41 @@
elif msgType == ShareDefine.CrossServerMsg_EnterFBRet:
PlayerFB.CrossServerMsg_EnterFBRet(msgData, tick)
+ elif msgType == ShareDefine.CrossServerMsg_SendMail:
+ PlayerCompensation.CrossServerMsg_SendMail(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_MailPlayerIDList:
+ PlayerCompensation.CrossServerMsg_MailPlayerIDList(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_MailContent:
+ PlayerCompensation.CrossServerMsg_MailContent(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_FBPlayerCount:
+ PlayerFB.CrossServerMsg_FBPlayerCount(msgData)
+
# 需要发送到地图服务器处理的
- elif msgType in [ShareDefine.CrossServerMsg_RebornRet, ShareDefine.CrossServerMsg_CollectNPCOK, ShareDefine.CrossServerMsg_FBEnd]:
+ elif msgType in [ShareDefine.CrossServerMsg_RebornRet, ShareDefine.CrossServerMsg_CollectNPCOK, ShareDefine.CrossServerMsg_FBEnd,
+ ShareDefine.CrossServerMsg_NPCAttackCount]:
MapServer_ClientServerReceiveMsg(msgType, msgData)
elif msgType == ShareDefine.CrossServerMsg_CrossServerState:
CrossRealmPlayer.CrossServerMsg_CrossServerState(msgData)
+ elif msgType == ShareDefine.CrossServerMsg_CrossServerTime:
+ playerID = msgData.get("PlayerID")
+ if playerID:
+ tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
+ if tagPlayer:
+ GameWorld.DebugAnswer(tagPlayer, "跨服服务器时间: %s" % GameWorld.GetCrossServerTimeStr())
+
+ elif msgType == ShareDefine.CrossServerMsg_DebugAnswer:
+ GameWorld.CrossServerMsg_DebugAnswer(msgData)
+
else:
GameWorld.ErrLog("没有该信息类型逻辑处理!")
except:
- GameWorld.ErrLog("OnClientServerReceiveMsg:%s; except:%s" % (cPickle.loads(dataMsg), traceback.format_exc()))
- if GameWorld.GetGameWorld().GetDebugLevel():
- raise BaseException(str(traceback.format_exc()))
-
+ GameWorld.RaiseException("子服服务器接收信息处理报错\r\n%s" % str(traceback.format_exc()))
return
def MapServer_ClientServerReceiveMsg(msgType, msgData):
--
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