From 4995fea7710a37c08f5a6f2371d2129c8adc706b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 13 七月 2022 19:18:43 +0800
Subject: [PATCH] 5420 【主干】【yn_1.0.1】【bt7】【x7bt5】【qkbt52】【bt6】玩家登录失败导致充值订单不到账
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py | 315 +++++++++++++++++++++++++++++++++++++++++++++++-----
1 files changed, 283 insertions(+), 32 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
index 68fc0cc..f876c01 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
@@ -18,14 +18,26 @@
import GameWorld
import ShareDefine
import PlayerControl
+import CrossLuckyCloudBuy
import IPY_GameServer
import CrossRealmPlayer
+import PlayerCompensation
+import CrossActionControl
+import CrossBattlefield
+import CrossBillboard
+import GameWorldBoss
import CrossRealmPK
+import PlayerQuery
+import PlayerTalk
+import PyGameData
+import CrossBoss
import ChConfig
+import PlayerFB
import GMShell
import traceback
-import json
+import cPickle
+import time
def SendMsgToCrossServer(msgType, dataMsg):
## 发送信息到跨服服务器上
@@ -33,23 +45,36 @@
return
if not dataMsg:
return
- sendMsg = str({"MsgType":msgType, "Data":dataMsg, "ServerGroupID":GameWorld.GetServerGroupID()})
- GameWorld.Log("SendMsgToCrossServer => %s" % (sendMsg))
+
+ # 协议要用最高级2,可减少长度
+ srcMsg = {"MsgType":msgType, "Data":dataMsg, "ServerGroupID":GameWorld.GetServerGroupID()}
+ sendMsg = cPickle.dumps(srcMsg, 2)
+ if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK):
+ GameWorld.ErrLog("服务器未启动好,不允许向跨服服务器发送数据! %s" % (srcMsg))
+ return
+ GameWorld.Log("SendMsgToCrossServer => %s" % (srcMsg))
GameWorld.GetGameWorld().SendMergerChildToCenterStringData(sendMsg, len(sendMsg))
return
def OnCrossServerReceiveMsg(recvMsg, tick):
## 跨服服务器收到信息处理
try:
- GameWorld.Log("OnCrossServerReceiveMsg: %s" % recvMsg)
- msgDict = eval(recvMsg)
+ if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK):
+ GameWorld.Log("服务器未启动好,不处理子服信息!")
+ return
+ msgDict = cPickle.loads(recvMsg)
+
+ GameWorld.Log("OnCrossServerReceiveMsg: %s" % msgDict)
msgType = msgDict.get("MsgType", -1)
msgData = msgDict.get("Data", "")
serverGroupID = msgDict.get("ServerGroupID", 0)
-
+
if msgType == ShareDefine.ClientServerMsg_PKMatch:
CrossRealmPK.ClientServerMsg_PKMatch(serverGroupID, msgData, tick)
+
+ elif msgType == ShareDefine.ClientServerMsg_PKRobotOver:
+ CrossRealmPK.ClientServerMsg_PKRobotOver(serverGroupID, msgData, tick)
elif msgType == ShareDefine.ClientServerMsg_PKCancel:
CrossRealmPK.ClientServerMsg_PKCancel(msgData, tick)
@@ -59,37 +84,132 @@
elif msgType == ShareDefine.ClientServerMsg_PKBillboard:
CrossRealmPK.ClientServerMsg_PKBillboard(serverGroupID, msgData)
+
+ elif msgType == ShareDefine.ClientServerMsg_LuckyCloudBuy:
+ CrossLuckyCloudBuy.ClientServerMsg_LuckyCloudBuy(serverGroupID, msgData)
+
+ elif msgType == ShareDefine.ClientServerMsg_QueryBillboard:
+ CrossBillboard.ClientServerMsg_QueryBillboard(serverGroupID, msgData)
+
+ elif msgType == ShareDefine.ClientServerMsg_UpdateBillboard:
+ CrossBillboard.ClientServerMsg_UpdateBillboard(serverGroupID, msgData)
+
+ elif msgType == ShareDefine.ClientServerMsg_MailContent:
+ PlayerCompensation.ClientServerMsg_MailContent(serverGroupID, msgData, tick)
+
+ elif msgType == ShareDefine.ClientServerMsg_ChatCrossWorld:
+ PlayerTalk.ClientServerMsg_ChatCrossWorld(serverGroupID, msgData, tick)
elif msgType == ShareDefine.ClientServerMsg_GMCMD:
GMShell.ClientServerMsg_GMCMD(msgData, tick)
elif msgType == ShareDefine.ClientServerMsg_ServerInitOK:
- ClientServerMsg_ServerInitOK(serverGroupID, msgData, tick)
+ ClientServerMsg_ServerInitOK(serverGroupID, tick)
elif msgType == ShareDefine.ClientServerMsg_ViewPlayerCache:
CrossRealmPlayer.ClientServerMsg_ViewPlayerCache(serverGroupID, msgData)
+
+ elif msgType == ShareDefine.ClientServerMsg_QueryNPCInfo:
+ PlayerQuery.ClientServerMsg_QueryNPCInfo(serverGroupID, msgData)
+
+ elif msgType == ShareDefine.ClientServerMsg_EnterFB:
+ PlayerFB.ClientServerMsg_EnterFB(serverGroupID, msgData, tick)
+
+ elif msgType == ShareDefine.ClientServerMsg_SetPlayerAttrValue:
+ MapServer_CrossSetPlayerAttrValue(msgData)
+
+ elif msgType == ShareDefine.ClientServerMsg_AddBuff:
+ MapServer_CrossAddBuff(msgData)
+
+ elif msgType == ShareDefine.ClientServerMsg_BattlefieldBuyOpen:
+ CrossBattlefield.ClientServerMsg_BattlefieldBuyOpen(serverGroupID, msgData)
+
+ elif msgType == ShareDefine.ClientServerMsg_BattlefieldCallJoin:
+ CrossBattlefield.ClientServerMsg_BattlefieldCallJoin(serverGroupID, msgData)
+
+ elif msgType == ShareDefine.ClientServerMsg_BattlefieldCallKick:
+ CrossBattlefield.ClientServerMsg_BattlefieldCallKick(serverGroupID, msgData)
+
+ elif msgType == ShareDefine.ClientServerMsg_BattlefieldCallChange:
+ CrossBattlefield.ClientServerMsg_BattlefieldCallChange(serverGroupID, msgData)
+
+ # 需要发送到地图服务器处理的
+ elif msgType in [ShareDefine.ClientServerMsg_Reborn, ShareDefine.ClientServerMsg_CollectNPC]:
+ MapServer_CrossServerReceiveMsg(msgType, msgData, serverGroupID)
else:
GameWorld.ErrLog("没有该信息类型逻辑处理!")
except:
- GameWorld.ErrLog("OnCrossServerReceiveMsg:%s; except:%s" % (recvMsg, traceback.format_exc()))
- if GameWorld.GetGameWorld().GetDebugLevel():
- raise BaseException(str(traceback.format_exc()))
+ GameWorld.RaiseException("跨服服务器接收信息处理报错 \r\n%s" % str(traceback.format_exc()))
return
-def ClientServerMsg_ServerInitOK(serverGroupID, msgData, tick):
+def ClientServerMsg_ServerInitOK(serverGroupID, tick):
''' 收到子服连接成功通知
当子服启动成功后,可同步一次跨服服务器活动状态及活动数据给子服
'''
- GameWorld.Log("收到跨服子服连接成功通知!")
- CrossRealmPlayer.ClientServerMsg_ServerInitOK(serverGroupID)
- CrossRealmPK.ClientServerMsg_ServerInitOK(serverGroupID, tick)
+ GameWorld.Log("收到跨服子服连接成功通知! serverGroupID=%s" % serverGroupID)
+ Sync_CrossServerInitDataToClientServer(tick, serverGroupID)
return
+def Sync_CrossServerInitDataToClientServer(tick, serverGroupID=0):
+ ''' 同步跨服功能数据到子服服务器
+ 本函数调用时机:
+ 1.跨服服务器启动成功,主动广播同步所有子服,此时设置 serverGroupID 为 0
+ 2.子服启动成功,由子服主动发起请求同步最新数据,此时有指定子服 serverGroupID
+ 3.子服重新连接跨服服务器成功,逻辑同2
+ @param serverGroupID: 子服服务器组ID,为0时为全部子服务器组
+ '''
+ CrossRealmPlayer.Sync_CrossCommInitDataToClientServer(serverGroupID)
+ CrossRealmPK.Sync_CrossPKInitDataToClientServer(tick, serverGroupID)
+ CrossBattlefield.Sync_CrossBattlefieldDataToClientServer(serverGroupID)
+ CrossBoss.Sync_CrossBossInitDataToClientServer(serverGroupID)
+ CrossActionControl.Sync_CrossActInfoToClientServer(serverGroupID)
+ CrossLuckyCloudBuy.Sync_LuckyCloudBuyDataToClientServer(tick, serverGroupID)
+ PlayerCompensation.Sync_CrossMailPlayerIDToClientServer(serverGroupID)
+ return
+
+def MapServer_CrossServerReceiveMsg(msgType, msgData, serverGroupID):
+ ## 收到子服信息,需要发送到地图服务器处理
+
+ if not isinstance(msgData, dict):
+ return
+ tagPlayerID = msgData.get("PlayerID")
+ if not tagPlayerID:
+ return
+ tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID)
+ if not tagPlayer:
+ return
+ msgInfo = str([msgType, msgData, serverGroupID])
+ tagPlayer.MapServer_QueryPlayerResult(0, 0, "CrossServerReceiveMsg", msgInfo, len(msgInfo))
+ return
+
+def MapServer_CrossSetPlayerAttrValue(msgData):
+ for playerID, setAttrInfoList in msgData.items():
+ player = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
+ if not player:
+ return
+ msgInfo = str(setAttrInfoList)
+ player.MapServer_QueryPlayerResult(0, 0, "CrossSetPlayerAttrValue", msgInfo, len(msgInfo))
+ return
+
+def MapServer_CrossAddBuff(msgData):
+ ## 收到子服信息,添加buff
+ tagPlayerID = msgData.get("PlayerID")
+ if not tagPlayerID:
+ return
+ tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID)
+ if not tagPlayer:
+ return
+ buffID = msgData.get("buffID")
+ if not buffID:
+ return
+ sendMsg = str(buffID)
+ tagPlayer.MapServer_QueryPlayerResult(0, 0, 'AddBuff', sendMsg, len(sendMsg))
+ return
## ================================================================================================
-def SendMsgToClientServer(msgType, dataMsg, serverGroupIDList=[]):
+def SendMsgToClientServer(msgType, dataMsg, serverGroupIDList=None):
''' 广播信息到子服务器上
@param serverGroupIDList: 发送指定的服务器组ID列表,内部已经针对列表中组ID去重,
所以外部逻辑可直接添加,不用考虑组ID重复问题,没有指定服务器组ID时,默认广播所有子服
@@ -98,34 +218,62 @@
return
if not dataMsg:
return
- sendMsg = str({"MsgType":msgType, "Data":dataMsg})
- GameWorld.Log("SendMsgToClientServer => serverGroupIDList=%s, sendMsg=%s" % (serverGroupIDList, sendMsg))
+ if serverGroupIDList == None:
+ serverGroupIDList = []
+
+ srcMsg = {"MsgType":msgType, "Data":dataMsg, "CrossServerTime":GameWorld.GetCurrentDataTimeStr()}
+ sendMsg = cPickle.dumps(srcMsg, 2)
+ if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK):
+ GameWorld.ErrLog("跨服服务器未启动好,不允许向子服发送数据! serverGroupIDList=%s, srcMsg=%s" % (serverGroupIDList, srcMsg))
+ return
+ GameWorld.Log("SendMsgToClientServer => serverGroupIDList=%s, srcMsg=%s" % (serverGroupIDList, srcMsg))
if not serverGroupIDList:
- GameWorld.GetGameWorld().SendBroadcastMergeClient(sendMsg)
+ GameWorld.GetGameWorld().SendBroadcastMergeClient(sendMsg, len(sendMsg))
else:
serverGroupIDList = list(set(serverGroupIDList)) # 去重
#for serverGroupID in serverGroupIDList:
- # GameWorld.GetGameWorld().SendMergeMsgToClientByGroupID(serverGroupID, sendMsg)
- jsonGroupIDInfo = json.dumps(serverGroupIDList, ensure_ascii=False)
- GameWorld.GetGameWorld().SendMergeMsgToClientByGroupList(jsonGroupIDInfo, sendMsg)
+ # GameWorld.GetGameWorld().SendMergeMsgToClientByGroupID(serverGroupID, sendMsg, len(sendMsg))
+ jsonGroupIDInfo = cPickle.dumps(serverGroupIDList, 2)
+ GameWorld.GetGameWorld().SendMergeMsgToClientByGroupList(jsonGroupIDInfo, len(jsonGroupIDInfo), sendMsg, len(sendMsg))
return
def OnClientServerReceiveMsg(index, tick):
## 子服收到跨服服务器信息
dataPack = IPY_GameServer.IPY_MGBroadcastMergeClient()
dataMsg = dataPack.GetData()
- GameWorld.Log("OnClientServerReceiveMsg: %s" % dataMsg)
try:
- msgDict = eval(dataMsg)
+ if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK):
+ GameWorld.Log("服务器未启动好,不处理跨服信息!")
+ return
+
+ msgDict = cPickle.loads(dataMsg)
msgType = msgDict.get("MsgType", -1)
msgData = msgDict.get("Data", "")
-
+ crossServerTimeStr = msgDict.get("CrossServerTime", "")
+ GameWorld.Log("OnClientServerReceiveMsg: %s" % msgDict)
+ if crossServerTimeStr:
+ curServerTime = int(time.time())
+ crossServerTime = GameWorld.ChangeTimeStrToNum(crossServerTimeStr)
+ curServerCrossServerTime = GameWorld.ChangeTimeStrToNum(GameWorld.GetCrossServerTimeStr())
+ diffSeconds = curServerCrossServerTime - crossServerTime# 本服计算误差
+
+ _, _, syncMapTime = PyGameData.g_crossServerTimeInfo
+ PyGameData.g_crossServerTimeInfo = [crossServerTime, curServerTime, syncMapTime]
+ if curServerTime - syncMapTime >= 600 or abs(diffSeconds) >= 30 or msgType == ShareDefine.CrossServerMsg_CrossServerTime: # 一定时间同步地图一次 或计算 误差超过30秒 或强制同步时间的
+ GameWorld.DebugLog("同步地图跨服服务器时间时,本服与跨服服务器时间计算误差! diffSeconds=%s" % (diffSeconds))
+ syncMapTime = curServerTime
+ PyGameData.g_crossServerTimeInfo = [crossServerTime, curServerTime, syncMapTime]
+ GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossServerTime, PyGameData.g_crossServerTimeInfo)
+
if msgType == ShareDefine.CrossServerMsg_ExitCrossServer:
CrossRealmPlayer.CrossServerMsg_ExitCrossServer(msgData)
elif msgType == ShareDefine.CrossServerMsg_Notify:
PlayerControl.CrossServerMsg_Notify(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_ChatCrossWorld:
+ PlayerTalk.CrossServerMsg_ChatCrossWorld(msgData)
elif msgType == ShareDefine.CrossServerMsg_ViewPlayerCacheRet:
CrossRealmPlayer.CrossServerMsg_ViewPlayerCacheRet(msgData, tick)
@@ -151,19 +299,115 @@
elif msgType == ShareDefine.CrossServerMsg_PKSyncBillboard:
CrossRealmPK.CrossServerMsg_PKSyncBillboard(msgData)
+ elif msgType == ShareDefine.CrossServerMsg_LuckyCloudBuyLottery:
+ CrossLuckyCloudBuy.CrossServerMsg_LuckyCloudBuyLottery(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_LuckyCloudBuyNum:
+ CrossLuckyCloudBuy.CrossServerMsg_LuckyCloudBuyNum(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_BattlefieldState:
+ CrossBattlefield.CrossServerMsg_BattlefieldState(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_BattlefieldBuy:
+ CrossBattlefield.CrossServerMsg_BattlefieldBuy(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_BattlefieldOver:
+ CrossBattlefield.CrossServerMsg_BattlefieldOver(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_SyncBillboard:
+ CrossBillboard.CrossServerMsg_SyncBillboard(msgData, tick)
+
+ elif msgType == ShareDefine.CrossServerMsg_CrossBossInfo:
+ CrossBoss.CrossServerMsg_CrossBossInfo(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_CrossBossState:
+ CrossBoss.CrossServerMsg_CrossBossState(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_CrossActInfo:
+ CrossActionControl.CrossServerMsg_CrossActInfo(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_PutInItem:
+ CrossRealmPlayer.CrossServerMsg_PutInItem(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_GiveMoney:
+ CrossRealmPlayer.CrossServerMsg_GiveMoney(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_DropGoodItem:
+ GameWorldBoss.CrossServerMsg_DropGoodItem(msgData, tick)
+
+ elif msgType == ShareDefine.CrossServerMsg_NPCInfoRet:
+ PlayerQuery.CrossServerMsg_NPCInfoRet(msgData, tick)
+
+ elif msgType == ShareDefine.CrossServerMsg_EnterFBRet:
+ PlayerFB.CrossServerMsg_EnterFBRet(msgData, tick)
+
+ elif msgType == ShareDefine.CrossServerMsg_SendMail:
+ PlayerCompensation.CrossServerMsg_SendMail(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_MailPlayerIDList:
+ PlayerCompensation.CrossServerMsg_MailPlayerIDList(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_MailContent:
+ PlayerCompensation.CrossServerMsg_MailContent(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_FBPlayerCount:
+ PlayerFB.CrossServerMsg_FBPlayerCount(msgData)
+
+ # 需要发送到地图服务器处理的
+ elif msgType in [ShareDefine.CrossServerMsg_RebornRet, ShareDefine.CrossServerMsg_CollectNPCOK, ShareDefine.CrossServerMsg_FBEnd,
+ ShareDefine.CrossServerMsg_NPCAttackCount]:
+ MapServer_ClientServerReceiveMsg(msgType, msgData)
+
elif msgType == ShareDefine.CrossServerMsg_CrossServerState:
CrossRealmPlayer.CrossServerMsg_CrossServerState(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_CrossServerTime:
+ playerID = msgData.get("PlayerID")
+ if playerID:
+ tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
+ if tagPlayer:
+ GameWorld.DebugAnswer(tagPlayer, "跨服服务器时间: %s" % GameWorld.GetCrossServerTimeStr())
+
+ elif msgType == ShareDefine.CrossServerMsg_DebugAnswer:
+ GameWorld.CrossServerMsg_DebugAnswer(msgData)
else:
GameWorld.ErrLog("没有该信息类型逻辑处理!")
except:
- GameWorld.ErrLog("OnClientServerReceiveMsg:%s; except:%s" % (dataMsg, traceback.format_exc()))
- if GameWorld.GetGameWorld().GetDebugLevel():
- raise BaseException(str(traceback.format_exc()))
-
+ GameWorld.RaiseException("子服服务器接收信息处理报错\r\n%s" % str(traceback.format_exc()))
return
+def MapServer_ClientServerReceiveMsg(msgType, msgData):
+ ## 收到跨服服务器信息,需要发送到地图服务器处理
+
+ if msgType in [ShareDefine.CrossServerMsg_FBEnd]:
+ curServerGroupID = GameWorld.GetServerGroupID()
+ for tagPlayerID, msgInfo in msgData.items():
+ if not msgInfo:
+ continue
+ serverGroupID = msgInfo[0]
+ if curServerGroupID != serverGroupID:
+ continue
+ tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID)
+ if not tagPlayer:
+ continue
+ msgInfo = str([msgType, msgInfo[1:]])
+ tagPlayer.MapServer_QueryPlayerResult(0, 0, "ClientServerReceiveMsg", msgInfo, len(msgInfo))
+
+ return
+
+ if not isinstance(msgData, dict):
+ return
+ tagPlayerID = msgData.get("PlayerID")
+ if not tagPlayerID:
+ return
+ tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID)
+ if not tagPlayer:
+ return
+ msgInfo = str([msgType, msgData])
+ tagPlayer.MapServer_QueryPlayerResult(0, 0, "ClientServerReceiveMsg", msgInfo, len(msgInfo))
+ return
# 连接跨服服务器状态
# 1 为连接成功; 其他为失败,失败会延迟通知
@@ -171,13 +415,16 @@
## 子服收到跨服服务器信息
dataPack = IPY_GameServer.IPY_LGCrossLoginResult()
result = dataPack.GetResult()
+ connState = 1 if result == 1 else 0
+ GameWorld.GetGameWorld().SetDict(ShareDefine.Def_Notify_WorldKey_CrossServerConnState, connState)
+
if result != 1:
- GameWorld.Log("--OnClientServerReceiveMsg disconn")
+ GameWorld.Log("===与跨服服务器断开连接!")
CrossRealmPlayer.CrossServerMsg_CrossServerState({"isOpen":0})
return
- GameWorld.Log("OnConnCorossServer conn success!!!")
- if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_IsGameWorldInit):
+ GameWorld.Log("===与跨服服务器连接成功!")
+ if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK):
GameWorld.Log(" 服务器还未启动好,暂不处理! 等服务器启动好后再处理!")
return
@@ -190,8 +437,12 @@
return
def OnGameServerInitOK():
- ## 子服启动成功
+ ## 服务器启动成功
+
+ tick = GameWorld.GetGameWorld().GetTick()
+
if GameWorld.IsCrossServer():
+ Sync_CrossServerInitDataToClientServer(tick, serverGroupID=0) # 这里设置为0,广播所有子服务器组
return
serverGroupID = GameWorld.GetServerGroupID()
--
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