From 4a164d050b796d093e6a202cd0a4f763ae7eafb2 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 26 三月 2019 14:11:47 +0800 Subject: [PATCH] 6373 【后端】【2.0】删除无用功能代码、封包、配置(诛仙一击报错) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py | 11 +++++------ 1 files changed, 5 insertions(+), 6 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py index df86aeb..863f851 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py @@ -1320,7 +1320,7 @@ ChConfig.Def_HurtType_LuckyHit:lambda aObj, dObj, hState:__HurtTypeHappen_LuckyHit(aObj, dObj, hState), ChConfig.Def_HurtType_SuperHit:lambda aObj, dObj, hState:__HurtTypeHappen_SuperHit(aObj, dObj, hState), ChConfig.Def_HurtType_Parry:lambda aObj, dObj, hState:__HurtTypeHappen_Parry(aObj, dObj, hState), - ChConfig.Def_HurtType_Zhuxian:lambda aObj, dObj, hState:__HurtTypeHappen_Zhuxian(aObj, dObj, hState), + #ChConfig.Def_HurtType_Zhuxian:lambda aObj, dObj, hState:__HurtTypeHappen_Zhuxian(aObj, dObj, hState), } hadCheckList = [] # 已经处理过的伤害类型列表 @@ -1328,7 +1328,7 @@ for mutexHurtTypeList in mutexList: curMHHappen = False # 当前互斥列表是否有触发的 for hType in mutexHurtTypeList: - if hType not in calcTypeList: + if hType not in calcTypeList or hType not in happenFunc: continue if hType in hadCheckList: continue @@ -1344,7 +1344,7 @@ # 再算优先级列表里 for hType in priorityList: - if hType not in calcTypeList: + if hType not in calcTypeList or hType not in happenFunc: continue if hType not in hadCheckList: hadCheckList.append(hType) @@ -1407,9 +1407,8 @@ return True, 0, chanceDefPer return -def __HurtTypeHappen_Zhuxian(atkObj, defObj, happenState): - """诛仙一击""" - return +#def __HurtTypeHappen_Zhuxian(atkObj, defObj, happenState): +# """诛仙一击""" # rate = PlayerControl.GetZhuXianRate(atkObj) # if not rate: # return -- Gitblit v1.8.0