From 4a5b10c5ca95f49cf3700619e1033da645c9de89 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期五, 23 十一月 2018 11:37:37 +0800
Subject: [PATCH] 4969 上古战场退出副本清除buff

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py |   60 +++++++++++++++++++++++++++++++++++++-----------------------
 1 files changed, 37 insertions(+), 23 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index bb43579..ef41edc 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -83,6 +83,7 @@
 import PlayerFamilyTech
 import PlayerCostRebate
 import PlayerFairyCeremony
+import FunctionNPCCommon
 import ChNetSendPack
 import PlayerState
 import QuestCommon
@@ -3395,8 +3396,7 @@
     
     __AttrName = "%s" # 参数为ChConfig.Def_Calc_AllAttrType_MAX对应所有属性列表索引
     __AttrNameNoline = "Noline_%s" # 参数为ChConfig.Def_Calc_AllAttrType_MAX对应所有属性列表索引
-    __NolineAttrList = [ChConfig.TYPE_Calc_AttrSpeed, ChConfig.TYPE_Calc_AttrATKMin, ChConfig.TYPE_Calc_AttrATKMax, 
-                        ChConfig.TYPE_Calc_AttrMaxHP] # 需要记录的非线性战斗属性
+    __NolineAttrList = [ChConfig.TYPE_Calc_AttrSpeed] # 需要记录的非线性战斗属性
     
     ## 初始化
     #  @param self 类实例
@@ -3504,21 +3504,10 @@
         #其他需作为公式参数的系数
         AtkSpeedParameter = fpParam.GetCftAtkSpeed()
         LuckyHitParameter = fpParam.GetCftLuckyHit()
-        
-        fpEx = 0
-        #装备模块特殊处理
-        if self.mfpType == ShareDefine.Def_MFPType_Equip:
-            AtkPer = getattr(self, self.__AttrNameNoline % ChConfig.TYPE_Calc_AttrATKMax) * fpParam.GetCftAtkPer() # 攻击百分比系数
-            MaxHPPer = getattr(self, self.__AttrNameNoline % ChConfig.TYPE_Calc_AttrMaxHP) * fpParam.GetCftMaxHPPer() # 生命百分比系数
-            fpEx = eval(IpyGameDataPY.GetFuncCompileCfg("FightpowerFormula", 3))
-            GameWorld.DebugLog("装备模块攻击生命百分比传奇属性战力: fpEx=%s" % fpEx)
-        else:
-            AtkPer = 0
-            MaxHPPer = 0
             
         #获取策划配置的表格
         FightpowerFormula = IpyGameDataPY.GetFuncCfg("FightpowerFormula")
-        totalFightPower = eval(FormulaControl.GetCompileFormula("FightpowerFormula", FightpowerFormula)) + fpEx
+        totalFightPower = eval(FormulaControl.GetCompileFormula("FightpowerFormula", FightpowerFormula))
         
         #GameWorld.DebugLog("MfpType=%s,FightPower=%s, %s" % (self.mfpType, totalFightPower, self.GetMFPAttrStr()))
         if totalFightPower > ShareDefine.Def_UpperLimit_DWord:
@@ -3937,7 +3926,8 @@
             FBLogic.OnPlayerLVUp(curPlayer)
             # 记录开服活动冲级数据
             OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_LV, curPlayer.GetLV())
-            
+            #神秘限购
+            FunctionNPCCommon.MysticalShopOpen(curPlayer, befLV, aftLV)
         #不需要做升级任务, 设置玩家经验
         SetPlayerTotalExp(curPlayer, curTotalExp) 
         return
@@ -5110,6 +5100,7 @@
     index = 0
     buffSkillIDList = []
     
+    passiveEff = PassiveBuffEffMng.GetPassiveEffManager().GetPassiveEff(curPlayer)
     while index < buffState.GetBuffCount():
         curBuff = buffState.GetBuff(index)
         #异常
@@ -5124,10 +5115,16 @@
             continue
         
         #BuffSkill.DoBuffDisApper(curPlayer, curBuff, tick)
-        buffSkillIDList.append([curBuff.GetSkill().GetSkillID(), curBuff.GetOwnerID(), curBuff.GetOwnerType()])
+        #buffSkillIDList.append([curBuff.GetSkill().GetSkillID(), curBuff.GetOwnerID(), curBuff.GetOwnerType()])
+        buffSkillIDList.append(curBuff.GetSkill().GetSkillID())
+        #GameWorld.DebugLog("死亡清理-----%s"%curBuff.GetSkill().GetSkillID())
+        if passiveEff:
+            passiveEff.DelBuffInfo(curBuff.GetSkill())
+            
         #删除这个buff
         buffState.DeleteBuffByIndex(index)
-    
+        
+        
     SkillShell.ClearBuffEffectBySkillIDList(curPlayer, buffState, buffSkillIDList)
     return
 
@@ -5634,6 +5631,9 @@
 # SetExAttr1 ~ SetExAttr14(DWORD uiExAttr10, bool bNotifyAll = false, bool bNotifyGameServer = false)
 # @param bNotifyAll: 是否广播所周围玩家,默认false,只会发给自己
 # @param bNotifyGameServer: 是否同步GameServer,默认false
+# SetExAttr15 ~ SetExAttr20(DWORD uiExAttr15) 
+#     15~20扩展属性同步封包:0309 选角登录简短信息、0434 周围玩家出现、0102 登录地图玩家信息;
+#     同步前端及GameServer需要自己写通知,设置函数自身不带通知参数
 #
 # 发送0418包
 # SendPropertyRefresh(int inputType, int inputValue, bool boardCast, bool includeSelf = true)
@@ -5641,6 +5641,8 @@
 #
 # 通知GsmeServer; 
 # SendGameServerRefreshState(int inputType, int inputValue)
+
+# SetExAttr15 ~ 18 对应神兵类型等级,场景特效用
 
 # 禁言 通知gameServer
 def SetGMForbidenTalk(curPlayer, value):
@@ -6655,12 +6657,24 @@
 def GetCalcAttrListValue(curPlayer, funcIndex):
     ## 获取功能点预先计算的所加属性值
     attrList = [{} for _ in range(4)]
-    for attrIndex, attrDict in enumerate(attrList):
-        for i in xrange(Def_MaxAddAttrTypeCnt):
-            attrType = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CalcAddAttrType % (funcIndex, attrIndex, i))
-            if attrType == 0:
-                break
-            attrDict[attrType] = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CalcAddAttrValue % (funcIndex, attrIndex, i))
+    if isinstance(funcIndex, int):
+        funcIndexList = [funcIndex]
+    elif isinstance(funcIndex, list):
+        funcIndexList = funcIndex
+    else:
+        return attrList
+    
+    for funcIndex in funcIndexList:
+        for attrIndex, attrDict in enumerate(attrList):
+            for i in xrange(Def_MaxAddAttrTypeCnt):
+                attrType = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CalcAddAttrType % (funcIndex, attrIndex, i))
+                if attrType == 0:
+                    break
+                attrValue = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CalcAddAttrValue % (funcIndex, attrIndex, i))
+                if attrType in attrDict:
+                    attrDict[attrType] = attrValue + attrDict[attrType]
+                else:
+                    attrDict[attrType] = attrValue                   
     return attrList
 
 ## 刷属性时累加功能事先计算好的属性值

--
Gitblit v1.8.0