From 4a5b10c5ca95f49cf3700619e1033da645c9de89 Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期五, 23 十一月 2018 11:37:37 +0800 Subject: [PATCH] 4969 上古战场退出副本清除buff --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 142 ++++++++++++++++++++++++++++++++++++++--------- 1 files changed, 114 insertions(+), 28 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py index 89a8f5d..ef41edc 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py @@ -83,6 +83,7 @@ import PlayerFamilyTech import PlayerCostRebate import PlayerFairyCeremony +import FunctionNPCCommon import ChNetSendPack import PlayerState import QuestCommon @@ -1316,15 +1317,17 @@ def GetPlayerLeaveServerTick(playerID): # 获取玩家从本地图中离线时的tick, 最大支持1小时, 如果有需要大于1小时的请调整超时限制 - # 注: 返回值为None时,只能代表玩家不是在本地图离线1小时内,并不能代表玩家当前是否在线状态,可能在其他地图 + # 注: 返回值为0时,只能代表玩家不是在本地图离线1小时内,并不能代表玩家当前是否在线状态,可能在其他地图 if playerID not in PyGameData.g_disconnectPlayer: - return + return 0 return PyGameData.g_disconnectPlayer[playerID][0] def GetPlayerLeaveServerPos(playerID): # 获取玩家从本地图中离线时的坐标 + # 注:使用本函数时,一定要先使用函数 GetPlayerLeaveServerTick 确保是从本地图中离线的才可使用 + # @return: posX, posY if playerID not in PyGameData.g_disconnectPlayer: - return + return 0, 0 return PyGameData.g_disconnectPlayer[playerID][1:3] def RemoveTimeoutLeaveServerPlayerInfo(tick): @@ -1451,6 +1454,24 @@ # summonIndex += 1 + # 更新最后一次离开的非中立常规地图, 从中立地图退出时需要回到该地方,必须在 DoResetWorldPosAndClear 之前更新 + if GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.fbtNull and curPlayer.GetMapID() not in IpyGameDataPY.GetFuncEvalCfg("MapLine", 4): + mapID = curPlayer.GetMapID() + posX = curPlayer.GetPosX() + posY = curPlayer.GetPosY() + lineID = curPlayer.GetClientLineID() + NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FromMapID, mapID) + NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FromPosX, posX) + NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FromPosY, posY) + NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FromLineID, lineID) + GameWorld.DebugLog("最后一次离开的非中立常规地图更新!mapID=%s,lineID=%s,Pos(%s,%s)" % (mapID, lineID, posX, posY)) + else: + mapID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FromMapID) + posX = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FromPosX) + posY = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FromPosY) + lineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FromLineID) + GameWorld.DebugLog("最后一次离开的非中立常规地图不变!mapID=%s,lineID=%s,Pos(%s,%s)" % (mapID, lineID, posX, posY)) + #2. 调用切换地图接口 curPlayer.DoResetWorldPosAndClear() @@ -1477,12 +1498,33 @@ #RouteServer未初始化不允许切换地图, 缓存处理 GameServerRefresh.Set_PlayerRouteServerInitOK_OnLeaveFB(curPlayer, 1) return - + + #中立地图回到上一次非中立常规地图 + if curPlayer.GetMapID() in IpyGameDataPY.GetFuncEvalCfg("MapLine", 4): + mapID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FromMapID) + posX = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FromPosX) + posY = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FromPosY) + lineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FromLineID) + # 老号支持,本来就在中立地图的,返回新手村 + if not mapID: + # {职业:[dataMapID,posX,posY], ...} + createRoleMapDict = IpyGameDataPY.GetFuncEvalCfg("CreateRoleMap", 1, {}) + if not createRoleMapDict: + return + job = curPlayer.GetJob() + lineID = 0 + if job in createRoleMapDict: + mapID, posX, posY = createRoleMapDict[job] + else: + mapInfoList = createRoleMapDict.values() + mapID, posX, posY = mapInfoList[0] #离开副本 - mapID = curPlayer.GetFromMapID() - posX = curPlayer.GetFromPosX() - posY = curPlayer.GetFromPosY() - + else: + mapID = curPlayer.GetFromMapID() + posX = curPlayer.GetFromPosX() + posY = curPlayer.GetFromPosY() + lineID = curPlayer.GetFromLineID() + if mapID == curPlayer.GetMapID(): # 如果在同一张地图, 取DB重生点, 普通地图下线重上时FromMapID会被设置为本地图 gameMap = GameWorld.GetMap() @@ -1492,7 +1534,7 @@ #copyMapID = curPlayer.GetCopyMapID() GameWorld.Log("PlayerLeaveFB MapID = %d, PosX = %d, PosY = %d" % (mapID, posX, posY), curPlayer.GetPlayerID()) - if GameWorld.GetMap().GetAutoSize() and GameWorld.GetGameWorld().GetMapCopyPlayerManager().GetPlayerCount() == 1: + if GameWorldProcess.IsNoPlayerNeedCloseFB() and GameWorld.GetGameWorld().GetMapCopyPlayerManager().GetPlayerCount() == 1: #如果副本中只有这一个人, 那么把这个副本设置为玩家安全下线, 关闭副本 gameFB = GameWorld.GetGameFB() gameFB.SetIsSafeClose(1) @@ -1505,7 +1547,7 @@ # ChangePlayerAction(curPlayer, IPY_GameWorld.paNull) #=============================================================================================== - PlayerResetWorldPosFB(curPlayer, mapID, posX, posY, False, curPlayer.GetFromLineID()) + PlayerResetWorldPosFB(curPlayer, mapID, posX, posY, False, lineID) #在空闲或者移动状态下,才能锁死玩家 if curPlayer.GetPlayerAction() in [IPY_GameWorld.paNull] or curPlayer.IsMoving(): @@ -3318,18 +3360,33 @@ # @remarks 获得玩家升级, 获得的属性点 def GetLvUp_AddPoint(curPlayer): curPlayerID = curPlayer.GetID() - curReinCnt = curPlayer.GetReincarnationLv() # 当前转生次数 + curLV = curPlayer.GetLV() # 当前等级 - addPointList = IpyGameDataPY.GetFuncEvalCfg("LVUPAddPoint", 1) - - addPoint = addPointList[-1] if curReinCnt >= len(addPointList) else addPointList[curReinCnt] + addPointDict = IpyGameDataPY.GetFuncEvalCfg("LVUPAddPoint", 1, {}) + addPoint = GameWorld.GetDictValueByRangeKey(addPointDict, curLV, 0) if addPoint == None: - raise Exception('玩家获得升级属性点异常, reincarnationLv = %s PlayerID = %s' % (curReinCnt, curPlayerID)) + raise Exception('玩家获得升级属性点异常, curLV = %s PlayerID = %s' % (curLV, curPlayerID)) return return int(addPoint) +def DoAddPointOpen(curPlayer): + '''加点功能开启 处理给自由属性点及老号处理 + 清除老服玩家未加点的点数(清零),以前加的加点属性不清除,属性不变,战力不减, 根据最新的加点开启等级和老服玩家的当前等级,相差的差值给予玩家对应的加点点数''' + beforeFreePoint = curPlayer.GetFreePoint() + addPointDict = IpyGameDataPY.GetFuncEvalCfg("LVUPAddPoint", 1, {}) + initFreePoint = IpyGameDataPY.GetFuncCfg("LVUPAddPoint", 2) + openLV = GameFuncComm.GetFuncLimitLV(ShareDefine.GameFuncID_AddPoint) + setFreePoint = initFreePoint + curLV = curPlayer.GetLV() + for lv in xrange(openLV, curLV+1): + setFreePoint += GameWorld.GetDictValueByRangeKey(addPointDict, lv, 0) + addDataDict = {'beforeFreePoint':beforeFreePoint} + DataRecordPack.DR_Freepoint(curPlayer, "AddPointOpen", setFreePoint, addDataDict) + curPlayer.SetFreePoint(setFreePoint) + GameWorld.DebugLog(' 加点功能开启处理 beforeFreePoint=%s,curLV=%s, setFreePoint=%s'%(beforeFreePoint, curLV, setFreePoint), curPlayer.GetID()) + return #--------------------------------------------------------------------- ## 功能模块战斗力类 @@ -3447,7 +3504,7 @@ #其他需作为公式参数的系数 AtkSpeedParameter = fpParam.GetCftAtkSpeed() LuckyHitParameter = fpParam.GetCftLuckyHit() - + #获取策划配置的表格 FightpowerFormula = IpyGameDataPY.GetFuncCfg("FightpowerFormula") totalFightPower = eval(FormulaControl.GetCompileFormula("FightpowerFormula", FightpowerFormula)) @@ -3865,10 +3922,12 @@ curPlayer.SetHP(curPlayer.GetMaxHP()) if curPlayer.GetMaxMP() > 0: curPlayer.SetMP(curPlayer.GetMaxMP()) - + + FBLogic.OnPlayerLVUp(curPlayer) # 记录开服活动冲级数据 OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_LV, curPlayer.GetLV()) - + #神秘限购 + FunctionNPCCommon.MysticalShopOpen(curPlayer, befLV, aftLV) #不需要做升级任务, 设置玩家经验 SetPlayerTotalExp(curPlayer, curTotalExp) return @@ -5041,6 +5100,7 @@ index = 0 buffSkillIDList = [] + passiveEff = PassiveBuffEffMng.GetPassiveEffManager().GetPassiveEff(curPlayer) while index < buffState.GetBuffCount(): curBuff = buffState.GetBuff(index) #异常 @@ -5055,10 +5115,16 @@ continue #BuffSkill.DoBuffDisApper(curPlayer, curBuff, tick) - buffSkillIDList.append([curBuff.GetSkill().GetSkillID(), curBuff.GetOwnerID(), curBuff.GetOwnerType()]) + #buffSkillIDList.append([curBuff.GetSkill().GetSkillID(), curBuff.GetOwnerID(), curBuff.GetOwnerType()]) + buffSkillIDList.append(curBuff.GetSkill().GetSkillID()) + #GameWorld.DebugLog("死亡清理-----%s"%curBuff.GetSkill().GetSkillID()) + if passiveEff: + passiveEff.DelBuffInfo(curBuff.GetSkill()) + #删除这个buff buffState.DeleteBuffByIndex(index) - + + SkillShell.ClearBuffEffectBySkillIDList(curPlayer, buffState, buffSkillIDList) return @@ -5565,6 +5631,9 @@ # SetExAttr1 ~ SetExAttr14(DWORD uiExAttr10, bool bNotifyAll = false, bool bNotifyGameServer = false) # @param bNotifyAll: 是否广播所周围玩家,默认false,只会发给自己 # @param bNotifyGameServer: 是否同步GameServer,默认false +# SetExAttr15 ~ SetExAttr20(DWORD uiExAttr15) +# 15~20扩展属性同步封包:0309 选角登录简短信息、0434 周围玩家出现、0102 登录地图玩家信息; +# 同步前端及GameServer需要自己写通知,设置函数自身不带通知参数 # # 发送0418包 # SendPropertyRefresh(int inputType, int inputValue, bool boardCast, bool includeSelf = true) @@ -5572,6 +5641,8 @@ # # 通知GsmeServer; # SendGameServerRefreshState(int inputType, int inputValue) + +# SetExAttr15 ~ 18 对应神兵类型等级,场景特效用 # 禁言 通知gameServer def SetGMForbidenTalk(curPlayer, value): @@ -5610,6 +5681,10 @@ ##VIP到期时间, 需要同步GameServer def GetVIPExpireTime(curPlayer): return curPlayer.GetExAttr9() def SetVIPExpireTime(curPlayer, expireTime): return curPlayer.SetExAttr9(expireTime, False, True) + +##聊天气泡框 +def GetChatBubbleBox(curPlayer): return curPlayer.GetExAttr10() +def SetChatBubbleBox(curPlayer, value): return curPlayer.SetExAttr10(value, False, True) ##获得玩家威望值 def GetPrestige(curPlayer): return 0 @@ -5806,7 +5881,6 @@ # @param value: 威望值 # @return: def SetMergeWarRank(curPlayer, value): - curPlayer.SetExAttr10(value, True, True) return @@ -5814,7 +5888,7 @@ # @param curPlayer: 玩家实例 # @return: 威望值 def GetMergeWarRank(curPlayer): - return curPlayer.GetExAttr10() + return 0 ## 设置玩家官爵星级 @@ -6583,12 +6657,24 @@ def GetCalcAttrListValue(curPlayer, funcIndex): ## 获取功能点预先计算的所加属性值 attrList = [{} for _ in range(4)] - for attrIndex, attrDict in enumerate(attrList): - for i in xrange(Def_MaxAddAttrTypeCnt): - attrType = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CalcAddAttrType % (funcIndex, attrIndex, i)) - if attrType == 0: - break - attrDict[attrType] = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CalcAddAttrValue % (funcIndex, attrIndex, i)) + if isinstance(funcIndex, int): + funcIndexList = [funcIndex] + elif isinstance(funcIndex, list): + funcIndexList = funcIndex + else: + return attrList + + for funcIndex in funcIndexList: + for attrIndex, attrDict in enumerate(attrList): + for i in xrange(Def_MaxAddAttrTypeCnt): + attrType = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CalcAddAttrType % (funcIndex, attrIndex, i)) + if attrType == 0: + break + attrValue = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CalcAddAttrValue % (funcIndex, attrIndex, i)) + if attrType in attrDict: + attrDict[attrType] = attrValue + attrDict[attrType] + else: + attrDict[attrType] = attrValue return attrList ## 刷属性时累加功能事先计算好的属性值 -- Gitblit v1.8.0