From 4a5de5f9b8f4617bdb7f6d4733fcc0200e458d65 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 22 十一月 2021 17:02:25 +0800
Subject: [PATCH] 9367 【BT5】【主干】战力压制拓展到21亿以上
---
ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py | 31 ++++++++++++++++++++++++++-----
1 files changed, 26 insertions(+), 5 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
index 7c76f53..1a784f9 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
@@ -66,6 +66,8 @@
import AuctionHouse
import PlayerAssist
import PlayerFB
+import PlayerLove
+import PlayerCharm
#---------------------------------------------------------------------
#---------------------------------------------------------------------
@@ -169,8 +171,6 @@
PlayerStore.OnPlayerLogin(curPlayer)
#通知世界boss信息
GameWorldBoss.OnPlayerLogin(curPlayer)
- #家族副本boss状态通知
- PlayerFamilyBoss.OnLogin(curPlayer)
#渡劫
PlayerDuJie.OnPlayerLogin(curPlayer)
#守卫人皇
@@ -199,6 +199,24 @@
else:
#协助
PlayerAssist.OnPlayerLogin(curPlayer, True)
+
+ return
+
+def DoPlayerRealLoginOK(curPlayer, tick):
+ ''' 玩家最终登录成功处理, 由 MapServer DoPlayerRealLoginOK 通知
+ 该函数为地图最终登录成功才会执行到,以后一些功能类的登录处理建议均写到这里
+ 旧的功能先不动( __DoPlayerLoginServer 函数中的功能),如果有登录相关的bug再考虑是否移动到此函数
+ '''
+
+ GameWorld.Log("GameServer->DoPlayerRealLoginOK", curPlayer.GetPlayerID())
+
+ if not PlayerControl.GetIsTJG(curPlayer):
+ #家族副本boss状态通知
+ PlayerFamilyBoss.OnLogin(curPlayer)
+ #魅力
+ PlayerCharm.OnPlayerLogin(curPlayer)
+ #情缘
+ PlayerLove.OnPlayerLogin(curPlayer)
return
@@ -552,6 +570,8 @@
AuctionHouse.OnPlayerLeaveServer(curPlayer)
#协助
PlayerAssist.OnLeaveServer(curPlayer)
+ #红包
+ PlayerFamilyRedPacket.OnLeaveServer(curPlayer)
#------------镖车逻辑
#TruckPlayerDisconnectProcess(curPlayer, tick)
@@ -621,6 +641,7 @@
playerStatePack = IPY_GameServer.IPY_GRefreshPlayerProperty()
packValue = playerStatePack.GetValue()
+ packValueEx = playerStatePack.GetValueEx()
packType = playerStatePack.GetType()
#---特殊逻辑处理---
@@ -647,7 +668,7 @@
return
if packType == IPY_GameServer.CDBPlayerRefresh_FightPower:
- curPlayer.SetFightPower(packValue)
+ curPlayer.SetFightPower(packValue, packValueEx)
return
if packType == IPY_GameServer.CDBPlayerRefresh_ExAttr2:
@@ -667,7 +688,7 @@
elif packType == IPY_GameServer.CDBPlayerRefresh_LV:
curPlayer.SetLV(packValue)
- PlayerSocial.UpdateSocialInfo(curPlayer, packType, packValue)
+ PlayerSocial.UpdateSocialInfo(curPlayer.GetID(), packType, packValue)
#玩家等级记录
playerID = curPlayer.GetID()
if playerID in PyGameData.g_todayPlayerLVDict:
@@ -714,7 +735,7 @@
elif packType == IPY_GameServer.CDBPlayerRefresh_OfficialRank:
curPlayer.SetOfficialRank(packValue)
- PlayerSocial.UpdateSocialInfo(curPlayer, packType, packValue)
+ PlayerSocial.UpdateSocialInfo(curPlayer.GetID(), packType, packValue)
#更新排行榜的境界
PlayerBillboard.UpdateBillboardRealm(curPlayer)
--
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