From 4a6eb7cd7e2ce7c978b468b59fc0b7ccf17189d4 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期六, 10 十一月 2018 14:38:39 +0800 Subject: [PATCH] 4695 【后端】【1.2】新增首充赠送仙玉(老号上线重置已重置次数); 4399 【后端】【1.2.0】聊天新增支持气泡框选择功能(已购买对应VIP礼包的玩家上线默认激活对应气泡框) --- ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py | 235 +++++++++++++++++++++++++++++++++++++++++++++++----------- 1 files changed, 188 insertions(+), 47 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py index dd7e024..848c439 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py @@ -36,6 +36,7 @@ import ChPyNetSendPack import PlayerDBGSEvent import PlayerUniversalGameRec +import PlayerCompensation import IpyGameDataPY import MergePlayer import PyGameDataStruct @@ -44,6 +45,8 @@ import CommFunc import PyGameData import PlayerGeTui +import IPY_GameServer + import time @@ -109,8 +112,8 @@ isMapNeedShunt = IsMapNeedBossShunt(mapID) isAlive = __GetIsAlive(bossID) - GameWorld.DebugLog("击杀世界boss DoGameWorldBossOnKilled...bossID=%s,hurtValue=%s,mapID=%s,tick=%s,isMapNeedShunt=%s,isAlive=%s" - % (bossID, hurtValue, mapID, tick, isMapNeedShunt, isAlive)) + GameWorld.Log("击杀世界boss DoGameWorldBossOnKilled...bossID=%s,hurtValue=%s,mapID=%s,tick=%s,isMapNeedShunt=%s,isAlive=%s" + % (bossID, hurtValue, mapID, tick, isMapNeedShunt, isAlive)) if isMapNeedShunt and not isAlive: GameWorld.DebugLog("需要分流的地图boss被击杀,但是当前boss全局状态为死亡状态,不再更新boss击杀信息!") return @@ -131,7 +134,10 @@ # 全服广播世界boss变更信息 Sync_BossInfo(None, [bossID]) SendMapServerBossKilledCnt(bossID) - + + horsePetRobBossIDList = IpyGameDataPY.GetFuncEvalCfg("FairyGrabBossID", 1) + if bossID in horsePetRobBossIDList: + OnFamilyKillHorsePetRobBoss(killPlayerName) return def __UpdateBossRefreshList(bossID, killedTime=0, refreshTime=0): @@ -147,11 +153,8 @@ GameWorld.DebugLog(' PyGameData.g_sortBOSSRefreshList=%s'%PyGameData.g_sortBOSSRefreshList) return -## 世界boss重生 -# @param msgList 信息列表 -# @param tick 时间戳 -# @return None -def DoGameWorldBossOnReborn(msgList, tick): +def OnGameWorldBossStateChange(msgList, tick): + ## 世界boss状态变更 if len(msgList) <= 0: return @@ -159,17 +162,19 @@ isAlive = msgList[1] mapID = msgList[2] if len(msgList) > 2 else None lineID = msgList[3] if len(msgList) > 3 else None - GameWorld.DebugLog("世界boss DoGameWorldBossOnReborn...mapID=%s,lineID=%s,bossID=%s,state=%s,tick=%s" % (mapID, lineID, bossID, isAlive, tick)) + GameWorld.Log("世界boss状态变更: mapID=%s,lineID=%s,bossID=%s,state=%s,tick=%s" % (mapID, lineID, bossID, isAlive, tick)) if bossID <= 0: return + bossShuntMapIDList = IpyGameDataPY.GetFuncEvalCfg("BossShunt") + isBossShuntMap = mapID in bossShuntMapIDList isMapNeedShunt = IsMapNeedBossShunt(mapID) if not isAlive: DoRemoveBossShuntPlayerByNPCID(mapID, lineID, bossID) - if isMapNeedShunt: - __UpdBossLineState(bossID, lineID, isAlive) + if isBossShuntMap: + __UpdBossLineState(bossID, lineID, isAlive, isMapNeedShunt) #__GetBossRecDataByID(bossID) # 检查是否有该boss记录,没有的话创建新纪录 if isAlive != __GetIsAlive(bossID): @@ -178,30 +183,26 @@ Sync_BossInfo(None, [bossID]) # 仙盟归属boss的重置 - if bossID in PyGameData.g_familyOwnerBossInfo: + if isAlive and bossID in PyGameData.g_familyOwnerBossInfo: PyGameData.g_familyOwnerBossInfo.pop(bossID) return - -def __UpdBossLineState(bossID, lineID, isAlive): +def __UpdBossLineState(bossID, lineID, isAlive, isMapNeedShunt): if lineID == None: return - bossDeadLineList = PyGameData.g_bossShuntDeadLine.get(bossID, []) - if isAlive and lineID in bossDeadLineList: - bossDeadLineList.remove(lineID) - elif not isAlive and lineID not in bossDeadLineList: - bossDeadLineList.append(lineID) - else: + bossLineStateDict = PyGameData.g_bossShuntLineState.get(bossID, {}) + if bossLineStateDict.get(lineID) == isAlive: + return + bossLineStateDict[lineID] = isAlive + PyGameData.g_bossShuntLineState[bossID] = bossLineStateDict + # 为方便内网清除开服天测试,状态都更新 + + if not isMapNeedShunt: return - PyGameData.g_bossShuntDeadLine[bossID] = bossDeadLineList - if not bossDeadLineList: - PyGameData.g_bossShuntDeadLine.pop(bossID) - - if bossID not in PyGameData.g_bossShuntDeadLineChangeBoss: - PyGameData.g_bossShuntDeadLineChangeBoss.append(bossID) - #GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntDeadLine, PyGameData.g_bossShuntDeadLine) - GameWorld.DebugLog(" boss已死亡线路变更: %s" % PyGameData.g_bossShuntDeadLine) + if bossID not in PyGameData.g_bossShuntStateChangeBoss: + PyGameData.g_bossShuntStateChangeBoss.append(bossID) + GameWorld.Log(" 分流Boss线路状态变更: %s" % PyGameData.g_bossShuntLineState) return @@ -333,6 +334,7 @@ killedTime = universalRecData.GetValue2() refreshTime = __GetBossRefreshTime(bossInfoObj.BossID) bossInfoObj.RefreshSecond = max(0, refreshTime - (curTime - killedTime)) + bossInfoObj.RefreshCD = refreshTime #bossInfoObj.KilledCnt = __GetKilledCnt(universalRecData) bossInfo.BossInfoList.append(bossInfoObj) @@ -465,6 +467,7 @@ state = gameWorld.GetDictByKey(ChConfig.Def_WorldKey_OperationActionState % ShareDefine.OperationActionName_BossReborn) if state: Sync_BossRebornPoint(curPlayer) + Sync_DogzNPCRefreshTime(curPlayer) return ## 地图启动ok通知 @@ -475,11 +478,15 @@ __SendMapServerAliveBoss() if IsMapNeedBossShunt(0): GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntPlayer, PyGameData.g_bossShuntPlayerInfo) - GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntDeadLine, PyGameData.g_bossShuntDeadLine) + GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntLineState, PyGameData.g_bossShuntLineState) #通知一个参数 bossID = IpyGameDataPY.GetFuncCfg('DogzFBRefreshCfg', 2) onlineCnt = __GetBossOnlineHeroCnt(bossID)[0] GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_BossOnlineHeroCnt % bossID, onlineCnt) + + #仙盟击杀骑宠boss数 + if PyGameData.g_familyKillHorsePetRobBossCntDict: + GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FamilyKillHorsePetRobBossCnt, PyGameData.g_familyKillHorsePetRobBossCntDict) return @@ -611,10 +618,16 @@ if not ipyData: return onlineCnt = __GetBossOnlineHeroCnt(bossid)[0] + LVLimit = ipyData.GetLVLimit() + openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + if openServerDay != 0 and LVLimit and len(LVLimit) == 2: + yesterdayCnt = len([1 for lv in PyGameData.g_yesterdayPlayerLVDict.values() if LVLimit[0]<=lv <= LVLimit[1]]) #参数昨日活跃人数 + else: + yesterdayCnt = IpyGameDataPY.GetFuncCfg('FirstDayActivePlayerCnt') refreshTime = eval(ipyData.GetRefreshTime()) PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BossRefreshTime % bossid, refreshTime) __UpdateBossRefreshList(bossid, killedTime, refreshTime) - GameWorld.DebugLog(' 设置boss刷新时间 BossID=%s,onlineCnt=%s,refreshTime=%s' % (bossid, onlineCnt, refreshTime)) + GameWorld.DebugLog(' 设置boss刷新时间 BossID=%s,onlineCnt=%s,yesterdayCnt=%s,refreshTime=%s' % (bossid, onlineCnt, yesterdayCnt, refreshTime)) return @@ -799,10 +812,10 @@ def DoCheckWorldBossShuntInfo(curTime, tick): ## 定时检查boss分流信息数据 - if PyGameData.g_bossShuntDeadLineChangeBoss and curTime % 2 == 0: - GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntDeadLine, PyGameData.g_bossShuntDeadLine) - Sync_BossShuntLineInfo(None, PyGameData.g_bossShuntDeadLineChangeBoss) - PyGameData.g_bossShuntDeadLineChangeBoss = [] + if PyGameData.g_bossShuntStateChangeBoss and curTime % 5 == 0: + GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntLineState, PyGameData.g_bossShuntLineState) + Sync_BossShuntLineInfo(None, PyGameData.g_bossShuntStateChangeBoss) + PyGameData.g_bossShuntStateChangeBoss = [] if curTime % 10 != 0: return @@ -857,16 +870,23 @@ def Sync_BossShuntLineInfo(curPlayer=None, syncBOSSIDList=[]): if not syncBOSSIDList: - syncBOSSIDList = PyGameData.g_bossShuntDeadLine.keys() + syncBOSSIDList = PyGameData.g_bossShuntLineState.keys() bossShuntLineInfo = ChPyNetSendPack.tagGCBossShuntLineStateInfo() bossShuntLineInfo.Clear() bossShuntLineInfo.BossLineStateInfo = [] for bossID in syncBOSSIDList: + bossLineStateDict = PyGameData.g_bossShuntLineState.get(bossID, {}) + lineIDList = [] + stateList = [] + for lineID, state in bossLineStateDict.items(): + lineIDList.append(lineID) + stateList.append(state) bossLineState = ChPyNetSendPack.tagGCBossShuntLineState() bossLineState.BossID = bossID - bossLineState.DeadLineList = PyGameData.g_bossShuntDeadLine.get(bossID, []) - bossLineState.DeadLineCount = len(bossLineState.DeadLineList) + bossLineState.LineIDList = lineIDList + bossLineState.StateList = stateList + bossLineState.LineCount = len(bossLineState.LineIDList) bossShuntLineInfo.BossLineStateInfo.append(bossLineState) bossShuntLineInfo.Count = len(bossShuntLineInfo.BossLineStateInfo) @@ -908,10 +928,13 @@ PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BossRebornPoint, updPoint) if curPoint+addPoint >= totalPoint: #重生boss + rebornCnt = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BossRebornCnt) + PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BossRebornCnt, rebornCnt+1) + killBossCntLimitDict = IpyGameDataPY.GetFuncEvalCfg('KillBossCntLimit', 1, {}) canRebornBossIDList = [] for bidlist, bkey in killBossCntLimitDict.items(): - if bkey not in [0, 1]: + if bkey not in [ShareDefine.Def_Boss_Func_World, ShareDefine.Def_Boss_Func_Home]: continue canRebornBossIDList += list(bidlist) @@ -927,8 +950,10 @@ refreshTime = 0 PyGameData.g_sortBOSSRefreshList[i] = [bossID, killedTime, refreshTime] bossIDList.append(bossID) + curTime = int(time.time()) + PyGameData.g_sortBOSSRefreshList.sort(key=lambda asd:max(0, asd[2] - (curTime - asd[1]))) GameWorld.Log(' boss复活活动 重生boss bossIDList=%s'%bossIDList) - g_lastBossRebornTime = int(time.time()) + g_lastBossRebornTime = curTime else: #广播 needNotifyPointPerList = IpyGameDataPY.GetFuncEvalCfg('BossRebornNotify') @@ -945,6 +970,8 @@ def ResetBossRebornPoint(): ## 重置boss复活点 PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BossRebornPoint, 0) + PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BossRebornCnt, 0) + # 活动开启时设置参数 服务器人数 lvLimit = IpyGameDataPY.GetFuncCfg('ServerActivePlayerCnt') yesterdayPlayerCnt = len([1 for lv in PyGameData.g_yesterdayPlayerLVDict.values() if lv >= lvLimit]) #参数昨日活跃人数 @@ -996,6 +1023,7 @@ if not totalPoint: totalPoint = SetBossRebornNeedPoint() packData.TotalPoint = totalPoint + packData.RebornCnt = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BossRebornCnt) playerManager = GameWorld.GetPlayerManager() if not curPlayer: for i in xrange(playerManager.GetActivePlayerCount()): @@ -1011,23 +1039,24 @@ NetPackCommon.SendFakePack(curPlayer, packData) return -def Sync_DogzNPCRefreshTime(msgList): +def Sync_DogzNPCRefreshTime(curPlayer=None): #同步神兽副本NPC刷新时间 - playerID, refreshTimeDict = msgList - curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID) if playerID else None - if playerID and not curPlayer: - return + refreshTimeDict = PyGameData.g_dogzNPCRefreshTimeDict + if not refreshTimeDict: return + curTime = int(time.time()) packData = ChPyNetSendPack.tagGCDogzNPCRefreshTime() packData.InfoList=[] - for npcid, rTime in refreshTimeDict.items(): + for npcid, timeinfo in refreshTimeDict.items(): + lastRefreshTime, nextNeedTime = timeinfo + remainTime = max(0, nextNeedTime - curTime + lastRefreshTime) timeInfo = ChPyNetSendPack.tagDogzTimeInfoObj() timeInfo.NPCID = npcid - timeInfo.RefreshSecond = rTime + timeInfo.RefreshSecond = remainTime packData.InfoList.append(timeInfo) packData.Cnt = len(packData.InfoList) - if not playerID: + if not curPlayer: playerManager = GameWorld.GetPlayerManager() for i in xrange(playerManager.GetActivePlayerCount()): curPlayer = playerManager.GetActivePlayerAt(i) @@ -1042,6 +1071,93 @@ NetPackCommon.SendFakePack(curPlayer, packData) return +## ----------------------------------------------------------------------------------------------- + +def OnFamilyKillHorsePetRobBoss(killFamilyName): + ## 仙盟击杀骑宠boss + + family = GameWorld.GetFamilyManager().FindFamilyByName(killFamilyName) + if not family: + GameWorld.ErrLog("找不到该仙盟名: killFamilyName=%s" % killFamilyName) + return + + familyID = family.GetID() + PyGameData.g_familyKillHorsePetRobBossCntDict[familyID] = PyGameData.g_familyKillHorsePetRobBossCntDict.get(familyID, 0) + 1 + GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FamilyKillHorsePetRobBossCnt, PyGameData.g_familyKillHorsePetRobBossCntDict) + GameWorld.Log("骑宠争夺仙盟击杀Boss数统计: %s" % PyGameData.g_familyKillHorsePetRobBossCntDict) + return + +def SyncMapServer_HorsePetRobBossPlayerCount(): + ## 活动开始前,同步有效活动人数到地图,作为Boss属性成长系数用 + + diffWorldLV = int(IpyGameDataPY.GetFuncCfg("FairyGrabBossID", 3)) + funcLimitLV = PlayerControl.GetFuncLimitLV(ShareDefine.GameFuncID_HorsePetRobBoss) + curWorldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv) + minLV = max(funcLimitLV, curWorldLV + diffWorldLV) + + playerCount = 0 + playerManager = GameWorld.GetPlayerManager() + for i in xrange(playerManager.GetActivePlayerCount()): + findPlayer = playerManager.GetActivePlayerAt(i) + if findPlayer == None or not findPlayer.GetInitOK(): + continue + + if PlayerControl.GetIsTJG(findPlayer): + continue + + if not findPlayer.GetFamilyID(): + continue + + if findPlayer.GetLV() < minLV: + continue + + playerCount += 1 + + GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_HorsePetRobBossPlayerCount, playerCount) + GameWorld.Log("同步骑宠争夺有效参与人数: playerCount=%s,minLV=%s,funcLimitLV=%s,curWorldLV=%s,diffWorldLV=%s" + % (playerCount, minLV, funcLimitLV, curWorldLV, diffWorldLV)) + return + +def OnHorsePetRobBossActionChange(isOpen): + ## 骑宠争夺活动状态变更 + + # 无论开关都重置, 服务器活动中维护暂时不处理 + PyGameData.g_familyKillHorsePetRobBossCntDict = {} + GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FamilyKillHorsePetRobBossCnt, PyGameData.g_familyKillHorsePetRobBossCntDict) + + + return + +def MapServer_HorsePetRobBossHurtPlayer(msgInfo): + ## 骑宠争夺boss伤血玩家同步 + GameWorld.Log("骑宠争夺boss伤血玩家同步: %s" % str(msgInfo)) + if not isinstance(msgInfo, list) and len(msgInfo) != 2: + return + + bossID, familyHurtPlayerIDListDict = msgInfo + PyGameData.g_horsePetRobBossHurtPlayerIDInfo[bossID] = familyHurtPlayerIDListDict + GameWorld.Log("伤血玩家汇总: %s" % PyGameData.g_horsePetRobBossHurtPlayerIDInfo) + + # 判断是否都同步上来了 + horsePetRobBossIDList = IpyGameDataPY.GetFuncEvalCfg("FairyGrabBossID", 1) + for needBossID in horsePetRobBossIDList: + if needBossID not in PyGameData.g_horsePetRobBossHurtPlayerIDInfo: + return + + # 结算活动参与奖励 + joinAwardItemList = IpyGameDataPY.GetFuncEvalCfg("FairyGrabBossID", 2) + joinPlayerIDList = [] + for familyHurtPlayerIDDict in PyGameData.g_horsePetRobBossHurtPlayerIDInfo.values(): + for playerIDList in familyHurtPlayerIDDict.values(): + for playerID in playerIDList: + if playerID not in joinPlayerIDList: + joinPlayerIDList.append(playerID) + + GameWorld.Log("结算骑宠争夺参与奖玩家: joinPlayerIDList=%s" % joinPlayerIDList) + PlayerCompensation.SendMailByKey("FairyGrabBossJoin", joinPlayerIDList, joinAwardItemList) + PyGameData.g_horsePetRobBossHurtPlayerIDInfo = {} + return + def MapServer_FamilyOwnerBossInfo(msgInfo): ## 地图同步仙盟归属boss信息 @@ -1050,6 +1166,7 @@ return PyGameData.g_familyOwnerBossInfo.update(msgInfo) + #GameWorld.DebugLog(" PyGameData.g_familyOwnerBossInfo=%s" % PyGameData.g_familyOwnerBossInfo) return #// AC 04 查询仙盟抢Boss所有Boss当前进度 #tagCGQueryAllFamilyBossHurt @@ -1079,3 +1196,27 @@ NetPackCommon.SendFakePack(curPlayer, hurtPack) return +#// AC 05 召集仙盟成员打boss #tagCGCallupFamilyMemberToBoss +# +#struct tagCGCallupFamilyMemberToBoss +#{ +# tagHead Head; +# DWORD NPCID; +#}; +def OnCallupFamilyMemberToBoss(index, clientData, tick): + curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) + playerID = curPlayer.GetPlayerID() + npcID = clientData.NPCID + + curFamily = curPlayer.GetFamily() + if curFamily == None: + return + curMember = curFamily.FindMember(playerID) + if curMember == None: + return + if curMember.GetFamilyLV() == IPY_GameServer.fmlMember: + GameWorld.DebugLog("普通成员无法召集!", playerID) + return + PlayerControl.FamilyNotify(curFamily.GetID(), "FairyGrabBossHelp", [npcID]) + return + -- Gitblit v1.8.0