From 4a6eb7cd7e2ce7c978b468b59fc0b7ccf17189d4 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 10 十一月 2018 14:38:39 +0800
Subject: [PATCH] 4695 【后端】【1.2】新增首充赠送仙玉(老号上线重置已重置次数); 4399 【后端】【1.2.0】聊天新增支持气泡框选择功能(已购买对应VIP礼包的玩家上线默认激活对应气泡框)

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py |  235 +++++++++++++++++++++++++++++++++++++++++++++++-----------
 1 files changed, 188 insertions(+), 47 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
index dd7e024..848c439 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
@@ -36,6 +36,7 @@
 import ChPyNetSendPack
 import PlayerDBGSEvent
 import PlayerUniversalGameRec
+import PlayerCompensation
 import IpyGameDataPY
 import MergePlayer
 import PyGameDataStruct
@@ -44,6 +45,8 @@
 import CommFunc
 import PyGameData
 import PlayerGeTui
+import IPY_GameServer
+
 import time
 
 
@@ -109,8 +112,8 @@
     isMapNeedShunt = IsMapNeedBossShunt(mapID)
     isAlive = __GetIsAlive(bossID)
     
-    GameWorld.DebugLog("击杀世界boss DoGameWorldBossOnKilled...bossID=%s,hurtValue=%s,mapID=%s,tick=%s,isMapNeedShunt=%s,isAlive=%s" 
-                       % (bossID, hurtValue, mapID, tick, isMapNeedShunt, isAlive))
+    GameWorld.Log("击杀世界boss DoGameWorldBossOnKilled...bossID=%s,hurtValue=%s,mapID=%s,tick=%s,isMapNeedShunt=%s,isAlive=%s" 
+                  % (bossID, hurtValue, mapID, tick, isMapNeedShunt, isAlive))
     if isMapNeedShunt and not isAlive:
         GameWorld.DebugLog("需要分流的地图boss被击杀,但是当前boss全局状态为死亡状态,不再更新boss击杀信息!")
         return
@@ -131,7 +134,10 @@
         # 全服广播世界boss变更信息
         Sync_BossInfo(None, [bossID])
         SendMapServerBossKilledCnt(bossID)
-
+        
+    horsePetRobBossIDList = IpyGameDataPY.GetFuncEvalCfg("FairyGrabBossID", 1)
+    if bossID in horsePetRobBossIDList:
+        OnFamilyKillHorsePetRobBoss(killPlayerName)
     return
 
 def __UpdateBossRefreshList(bossID, killedTime=0, refreshTime=0):
@@ -147,11 +153,8 @@
     GameWorld.DebugLog('    PyGameData.g_sortBOSSRefreshList=%s'%PyGameData.g_sortBOSSRefreshList)
     return
 
-## 世界boss重生
-#  @param msgList 信息列表
-#  @param tick 时间戳
-#  @return None
-def DoGameWorldBossOnReborn(msgList, tick):
+def OnGameWorldBossStateChange(msgList, tick):
+    ## 世界boss状态变更
     if len(msgList) <= 0:
         return
 
@@ -159,17 +162,19 @@
     isAlive = msgList[1]
     mapID = msgList[2] if len(msgList) > 2 else None
     lineID = msgList[3] if len(msgList) > 3 else None
-    GameWorld.DebugLog("世界boss DoGameWorldBossOnReborn...mapID=%s,lineID=%s,bossID=%s,state=%s,tick=%s" % (mapID, lineID, bossID, isAlive, tick))
+    GameWorld.Log("世界boss状态变更: mapID=%s,lineID=%s,bossID=%s,state=%s,tick=%s" % (mapID, lineID, bossID, isAlive, tick))
     
     if bossID <= 0:
         return
     
+    bossShuntMapIDList = IpyGameDataPY.GetFuncEvalCfg("BossShunt")
+    isBossShuntMap = mapID in bossShuntMapIDList
     isMapNeedShunt = IsMapNeedBossShunt(mapID)
     if not isAlive:
         DoRemoveBossShuntPlayerByNPCID(mapID, lineID, bossID)
         
-    if isMapNeedShunt:
-        __UpdBossLineState(bossID, lineID, isAlive)
+    if isBossShuntMap:
+        __UpdBossLineState(bossID, lineID, isAlive, isMapNeedShunt)
     
     #__GetBossRecDataByID(bossID) # 检查是否有该boss记录,没有的话创建新纪录
     if isAlive != __GetIsAlive(bossID):
@@ -178,30 +183,26 @@
         Sync_BossInfo(None, [bossID])
         
     # 仙盟归属boss的重置
-    if bossID in PyGameData.g_familyOwnerBossInfo:
+    if isAlive and bossID in PyGameData.g_familyOwnerBossInfo:
         PyGameData.g_familyOwnerBossInfo.pop(bossID)
     return
 
-
-def __UpdBossLineState(bossID, lineID, isAlive):
+def __UpdBossLineState(bossID, lineID, isAlive, isMapNeedShunt):
     if lineID == None:
         return
-    bossDeadLineList = PyGameData.g_bossShuntDeadLine.get(bossID, [])
-    if isAlive and lineID in bossDeadLineList:
-        bossDeadLineList.remove(lineID)
-    elif not isAlive and lineID not in bossDeadLineList:
-        bossDeadLineList.append(lineID)
-    else:
+    bossLineStateDict = PyGameData.g_bossShuntLineState.get(bossID, {})
+    if bossLineStateDict.get(lineID) == isAlive:
+        return
+    bossLineStateDict[lineID] = isAlive
+    PyGameData.g_bossShuntLineState[bossID] = bossLineStateDict
+    # 为方便内网清除开服天测试,状态都更新
+    
+    if not isMapNeedShunt:
         return
     
-    PyGameData.g_bossShuntDeadLine[bossID] = bossDeadLineList
-    if not bossDeadLineList:
-        PyGameData.g_bossShuntDeadLine.pop(bossID)
-        
-    if bossID not in PyGameData.g_bossShuntDeadLineChangeBoss:
-        PyGameData.g_bossShuntDeadLineChangeBoss.append(bossID)
-    #GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntDeadLine, PyGameData.g_bossShuntDeadLine)
-    GameWorld.DebugLog("    boss已死亡线路变更: %s" % PyGameData.g_bossShuntDeadLine)
+    if bossID not in PyGameData.g_bossShuntStateChangeBoss:
+        PyGameData.g_bossShuntStateChangeBoss.append(bossID)
+    GameWorld.Log("    分流Boss线路状态变更: %s" % PyGameData.g_bossShuntLineState)
     return
 
 
@@ -333,6 +334,7 @@
         killedTime = universalRecData.GetValue2() 
         refreshTime = __GetBossRefreshTime(bossInfoObj.BossID)
         bossInfoObj.RefreshSecond = max(0, refreshTime - (curTime - killedTime))
+        bossInfoObj.RefreshCD = refreshTime
         #bossInfoObj.KilledCnt = __GetKilledCnt(universalRecData)
             
         bossInfo.BossInfoList.append(bossInfoObj)
@@ -465,6 +467,7 @@
     state = gameWorld.GetDictByKey(ChConfig.Def_WorldKey_OperationActionState % ShareDefine.OperationActionName_BossReborn)
     if state:
         Sync_BossRebornPoint(curPlayer)
+    Sync_DogzNPCRefreshTime(curPlayer)
     return
 
 ## 地图启动ok通知
@@ -475,11 +478,15 @@
     __SendMapServerAliveBoss()
     if IsMapNeedBossShunt(0):
         GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntPlayer, PyGameData.g_bossShuntPlayerInfo)
-        GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntDeadLine, PyGameData.g_bossShuntDeadLine)
+        GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntLineState, PyGameData.g_bossShuntLineState)
     #通知一个参数
     bossID = IpyGameDataPY.GetFuncCfg('DogzFBRefreshCfg', 2)
     onlineCnt = __GetBossOnlineHeroCnt(bossID)[0]
     GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_BossOnlineHeroCnt % bossID, onlineCnt)
+    
+    #仙盟击杀骑宠boss数
+    if PyGameData.g_familyKillHorsePetRobBossCntDict:
+        GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FamilyKillHorsePetRobBossCnt, PyGameData.g_familyKillHorsePetRobBossCntDict)
     return
 
 
@@ -611,10 +618,16 @@
     if not ipyData:
         return
     onlineCnt = __GetBossOnlineHeroCnt(bossid)[0]
+    LVLimit = ipyData.GetLVLimit()
+    openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
+    if openServerDay != 0 and LVLimit and len(LVLimit) == 2:
+        yesterdayCnt = len([1 for lv in PyGameData.g_yesterdayPlayerLVDict.values() if LVLimit[0]<=lv <= LVLimit[1]]) #参数昨日活跃人数
+    else:
+        yesterdayCnt = IpyGameDataPY.GetFuncCfg('FirstDayActivePlayerCnt')
     refreshTime = eval(ipyData.GetRefreshTime())
     PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BossRefreshTime % bossid, refreshTime)
     __UpdateBossRefreshList(bossid, killedTime, refreshTime)
-    GameWorld.DebugLog('    设置boss刷新时间 BossID=%s,onlineCnt=%s,refreshTime=%s' % (bossid, onlineCnt, refreshTime))
+    GameWorld.DebugLog('    设置boss刷新时间 BossID=%s,onlineCnt=%s,yesterdayCnt=%s,refreshTime=%s' % (bossid, onlineCnt, yesterdayCnt, refreshTime))
     return
 
 
@@ -799,10 +812,10 @@
 
 def DoCheckWorldBossShuntInfo(curTime, tick):
     ## 定时检查boss分流信息数据
-    if PyGameData.g_bossShuntDeadLineChangeBoss and curTime % 2 == 0:
-        GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntDeadLine, PyGameData.g_bossShuntDeadLine)
-        Sync_BossShuntLineInfo(None, PyGameData.g_bossShuntDeadLineChangeBoss)
-        PyGameData.g_bossShuntDeadLineChangeBoss = []
+    if PyGameData.g_bossShuntStateChangeBoss and curTime % 5 == 0:
+        GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntLineState, PyGameData.g_bossShuntLineState)
+        Sync_BossShuntLineInfo(None, PyGameData.g_bossShuntStateChangeBoss)
+        PyGameData.g_bossShuntStateChangeBoss = []
         
     if curTime % 10 != 0:
         return
@@ -857,16 +870,23 @@
 def Sync_BossShuntLineInfo(curPlayer=None, syncBOSSIDList=[]):
     
     if not syncBOSSIDList:
-        syncBOSSIDList = PyGameData.g_bossShuntDeadLine.keys()
+        syncBOSSIDList = PyGameData.g_bossShuntLineState.keys()
     
     bossShuntLineInfo = ChPyNetSendPack.tagGCBossShuntLineStateInfo()
     bossShuntLineInfo.Clear()
     bossShuntLineInfo.BossLineStateInfo = []
     for bossID in syncBOSSIDList:
+        bossLineStateDict = PyGameData.g_bossShuntLineState.get(bossID, {})
+        lineIDList = []
+        stateList = []
+        for lineID, state in bossLineStateDict.items():
+            lineIDList.append(lineID)
+            stateList.append(state)
         bossLineState = ChPyNetSendPack.tagGCBossShuntLineState()
         bossLineState.BossID = bossID
-        bossLineState.DeadLineList = PyGameData.g_bossShuntDeadLine.get(bossID, [])
-        bossLineState.DeadLineCount = len(bossLineState.DeadLineList)
+        bossLineState.LineIDList = lineIDList
+        bossLineState.StateList = stateList
+        bossLineState.LineCount = len(bossLineState.LineIDList)
         bossShuntLineInfo.BossLineStateInfo.append(bossLineState)
         
     bossShuntLineInfo.Count = len(bossShuntLineInfo.BossLineStateInfo)
@@ -908,10 +928,13 @@
     PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BossRebornPoint, updPoint)
     if curPoint+addPoint >= totalPoint:
         #重生boss
+        rebornCnt = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BossRebornCnt)
+        PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BossRebornCnt, rebornCnt+1)
+        
         killBossCntLimitDict = IpyGameDataPY.GetFuncEvalCfg('KillBossCntLimit', 1, {})
         canRebornBossIDList = []
         for bidlist, bkey in killBossCntLimitDict.items():
-            if bkey not in [0, 1]:
+            if bkey not in [ShareDefine.Def_Boss_Func_World, ShareDefine.Def_Boss_Func_Home]:
                 continue
             canRebornBossIDList += list(bidlist)
         
@@ -927,8 +950,10 @@
             refreshTime = 0
             PyGameData.g_sortBOSSRefreshList[i] = [bossID, killedTime, refreshTime]
             bossIDList.append(bossID)
+        curTime = int(time.time())
+        PyGameData.g_sortBOSSRefreshList.sort(key=lambda asd:max(0, asd[2] - (curTime - asd[1])))
         GameWorld.Log(' boss复活活动 重生boss bossIDList=%s'%bossIDList)
-        g_lastBossRebornTime = int(time.time())
+        g_lastBossRebornTime = curTime
     else:
         #广播
         needNotifyPointPerList = IpyGameDataPY.GetFuncEvalCfg('BossRebornNotify')
@@ -945,6 +970,8 @@
 def ResetBossRebornPoint():
     ## 重置boss复活点
     PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BossRebornPoint, 0)
+    PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BossRebornCnt, 0)
+    
     # 活动开启时设置参数 服务器人数
     lvLimit = IpyGameDataPY.GetFuncCfg('ServerActivePlayerCnt')
     yesterdayPlayerCnt = len([1 for lv in PyGameData.g_yesterdayPlayerLVDict.values() if lv >= lvLimit]) #参数昨日活跃人数
@@ -996,6 +1023,7 @@
     if not totalPoint:
         totalPoint = SetBossRebornNeedPoint()
     packData.TotalPoint = totalPoint
+    packData.RebornCnt = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BossRebornCnt)
     playerManager = GameWorld.GetPlayerManager()
     if not curPlayer:
         for i in xrange(playerManager.GetActivePlayerCount()):
@@ -1011,23 +1039,24 @@
         NetPackCommon.SendFakePack(curPlayer, packData)
     return
 
-def Sync_DogzNPCRefreshTime(msgList):
+def Sync_DogzNPCRefreshTime(curPlayer=None):
     #同步神兽副本NPC刷新时间
-    playerID, refreshTimeDict = msgList
-    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID) if playerID else None
-    if playerID and not curPlayer:
-        return
+    refreshTimeDict = PyGameData.g_dogzNPCRefreshTimeDict
+
     if not refreshTimeDict:
         return
+    curTime = int(time.time())
     packData = ChPyNetSendPack.tagGCDogzNPCRefreshTime()
     packData.InfoList=[]
-    for npcid, rTime in refreshTimeDict.items():
+    for npcid, timeinfo in refreshTimeDict.items():
+        lastRefreshTime, nextNeedTime = timeinfo
+        remainTime = max(0, nextNeedTime - curTime + lastRefreshTime)
         timeInfo = ChPyNetSendPack.tagDogzTimeInfoObj()
         timeInfo.NPCID = npcid
-        timeInfo.RefreshSecond = rTime
+        timeInfo.RefreshSecond = remainTime
         packData.InfoList.append(timeInfo)
     packData.Cnt = len(packData.InfoList)
-    if not playerID:
+    if not curPlayer:
         playerManager = GameWorld.GetPlayerManager()
         for i in xrange(playerManager.GetActivePlayerCount()):
             curPlayer = playerManager.GetActivePlayerAt(i)
@@ -1042,6 +1071,93 @@
         NetPackCommon.SendFakePack(curPlayer, packData)
     return
 
+## -----------------------------------------------------------------------------------------------
+
+def OnFamilyKillHorsePetRobBoss(killFamilyName):
+    ## 仙盟击杀骑宠boss
+    
+    family = GameWorld.GetFamilyManager().FindFamilyByName(killFamilyName)
+    if not family:
+        GameWorld.ErrLog("找不到该仙盟名: killFamilyName=%s" % killFamilyName)
+        return
+    
+    familyID = family.GetID()
+    PyGameData.g_familyKillHorsePetRobBossCntDict[familyID] = PyGameData.g_familyKillHorsePetRobBossCntDict.get(familyID, 0) + 1
+    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FamilyKillHorsePetRobBossCnt, PyGameData.g_familyKillHorsePetRobBossCntDict)
+    GameWorld.Log("骑宠争夺仙盟击杀Boss数统计: %s" % PyGameData.g_familyKillHorsePetRobBossCntDict)
+    return
+
+def SyncMapServer_HorsePetRobBossPlayerCount():
+    ## 活动开始前,同步有效活动人数到地图,作为Boss属性成长系数用
+    
+    diffWorldLV = int(IpyGameDataPY.GetFuncCfg("FairyGrabBossID", 3))
+    funcLimitLV = PlayerControl.GetFuncLimitLV(ShareDefine.GameFuncID_HorsePetRobBoss)
+    curWorldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
+    minLV = max(funcLimitLV, curWorldLV + diffWorldLV)
+    
+    playerCount = 0
+    playerManager = GameWorld.GetPlayerManager()
+    for i in xrange(playerManager.GetActivePlayerCount()):
+        findPlayer = playerManager.GetActivePlayerAt(i)
+        if findPlayer == None or not findPlayer.GetInitOK():
+            continue
+        
+        if PlayerControl.GetIsTJG(findPlayer):
+            continue
+        
+        if not findPlayer.GetFamilyID():
+            continue
+        
+        if findPlayer.GetLV() < minLV:
+            continue
+        
+        playerCount += 1
+        
+    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_HorsePetRobBossPlayerCount, playerCount)
+    GameWorld.Log("同步骑宠争夺有效参与人数: playerCount=%s,minLV=%s,funcLimitLV=%s,curWorldLV=%s,diffWorldLV=%s" 
+                  % (playerCount, minLV, funcLimitLV, curWorldLV, diffWorldLV))
+    return
+
+def OnHorsePetRobBossActionChange(isOpen):
+    ## 骑宠争夺活动状态变更
+    
+    # 无论开关都重置, 服务器活动中维护暂时不处理
+    PyGameData.g_familyKillHorsePetRobBossCntDict = {}
+    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FamilyKillHorsePetRobBossCnt, PyGameData.g_familyKillHorsePetRobBossCntDict)
+    
+    
+    return
+
+def MapServer_HorsePetRobBossHurtPlayer(msgInfo):
+    ## 骑宠争夺boss伤血玩家同步
+    GameWorld.Log("骑宠争夺boss伤血玩家同步: %s" % str(msgInfo))
+    if not isinstance(msgInfo, list) and len(msgInfo) != 2:
+        return
+    
+    bossID, familyHurtPlayerIDListDict = msgInfo
+    PyGameData.g_horsePetRobBossHurtPlayerIDInfo[bossID] = familyHurtPlayerIDListDict
+    GameWorld.Log("伤血玩家汇总: %s" % PyGameData.g_horsePetRobBossHurtPlayerIDInfo)
+    
+    # 判断是否都同步上来了
+    horsePetRobBossIDList = IpyGameDataPY.GetFuncEvalCfg("FairyGrabBossID", 1)
+    for needBossID in horsePetRobBossIDList:
+        if needBossID not in PyGameData.g_horsePetRobBossHurtPlayerIDInfo:
+            return
+        
+    # 结算活动参与奖励
+    joinAwardItemList = IpyGameDataPY.GetFuncEvalCfg("FairyGrabBossID", 2)
+    joinPlayerIDList = []
+    for familyHurtPlayerIDDict in PyGameData.g_horsePetRobBossHurtPlayerIDInfo.values():
+        for playerIDList in familyHurtPlayerIDDict.values():
+            for playerID in playerIDList:
+                if playerID not in joinPlayerIDList:
+                    joinPlayerIDList.append(playerID)
+                    
+    GameWorld.Log("结算骑宠争夺参与奖玩家: joinPlayerIDList=%s" % joinPlayerIDList)
+    PlayerCompensation.SendMailByKey("FairyGrabBossJoin", joinPlayerIDList, joinAwardItemList)
+    PyGameData.g_horsePetRobBossHurtPlayerIDInfo = {}
+    return
+
 def MapServer_FamilyOwnerBossInfo(msgInfo):
     ## 地图同步仙盟归属boss信息
     
@@ -1050,6 +1166,7 @@
         return
     
     PyGameData.g_familyOwnerBossInfo.update(msgInfo)
+    #GameWorld.DebugLog("    PyGameData.g_familyOwnerBossInfo=%s" % PyGameData.g_familyOwnerBossInfo)
     return
 
 #// AC 04 查询仙盟抢Boss所有Boss当前进度 #tagCGQueryAllFamilyBossHurt
@@ -1079,3 +1196,27 @@
     NetPackCommon.SendFakePack(curPlayer, hurtPack)
     return
 
+#// AC 05 召集仙盟成员打boss #tagCGCallupFamilyMemberToBoss
+#
+#struct    tagCGCallupFamilyMemberToBoss
+#{
+#    tagHead        Head;
+#    DWORD        NPCID;
+#};
+def OnCallupFamilyMemberToBoss(index, clientData, tick):
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    playerID = curPlayer.GetPlayerID()
+    npcID = clientData.NPCID
+    
+    curFamily = curPlayer.GetFamily()
+    if curFamily == None:
+        return
+    curMember = curFamily.FindMember(playerID)
+    if curMember == None:
+        return
+    if curMember.GetFamilyLV() == IPY_GameServer.fmlMember:
+        GameWorld.DebugLog("普通成员无法召集!", playerID)
+        return
+    PlayerControl.FamilyNotify(curFamily.GetID(), "FairyGrabBossHelp", [npcID])
+    return
+

--
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