From 4ad6cadee50d0267dec17876e4b8bce9bebe0bb6 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 28 四月 2021 18:48:24 +0800
Subject: [PATCH] 8912 【主干】【BT2】【后端】跨服PVP逻辑优化(1.X局内无法再次匹配同一玩家 2.优化超时匹配逻辑 3.优化匹配段位差 4.增加连输X局必连续匹配Y局机器人);
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_PriWood.py | 6 +++++-
1 files changed, 5 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_PriWood.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_PriWood.py
index 62be145..d891106 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_PriWood.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_PriWood.py
@@ -19,6 +19,7 @@
import NPCCommon
import GameWorld
import GameMap
+import ChConfig
##AI逻辑处理
@@ -36,7 +37,10 @@
#刷新自己的Buff
npcControl.RefreshBuffState(tick)
- owner = NPCCommon.GetNpcObjOwnerDetail(curNPC)
+ summonPlayerID = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_PriWoodPilePlayerID)
+ if not summonPlayerID:
+ return
+ owner = GameWorld.GetObj(summonPlayerID, IPY_GameWorld.gotPlayer)
if not owner:
return
--
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