From 4afde331caca5a3da568977b5517c6a5d564be2b Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 27 十一月 2018 11:17:21 +0800
Subject: [PATCH] 4923 【后端】【1.3】神兵技能
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py | 107 ++++++++++++++++++++++++++++++++++-------------------
1 files changed, 69 insertions(+), 38 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py
index 1fd9bf3..6e5be03 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py
@@ -30,12 +30,14 @@
import PlayerSuccess
import EventShell
import EventReport
+import FBHelpBattle
+
import math
import time
#当前副本地图的状态
(
-FB_Step_Open, # 地图开启
+FB_Step_CallHelp, # 助战召唤
FB_Step_MapPrepare, # 地图准备
FB_Step_Fighting, # 战斗中
FB_Step_LeaveTime, # 自由时间
@@ -57,7 +59,7 @@
def GetRealmFBTimeCfg():
- lineID = FBCommon.GetFBPropertyMark()
+ lineID = 1 if FBCommon.GetFBPropertyMark() else 0
return FBCommon.GetFBLineStepTime(ChConfig.Def_FBMapID_DuJie, lineID)
def GetDuJieBossID():
@@ -123,7 +125,10 @@
# @param lineID 线路id
# @return None
def __CheckEnter(curPlayer, mapID, lineID):
- if lineID == 0 or curPlayer.GetTeamLV() == IPY_GameWorld.tmlLeader:
+ if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Official):
+ GameWorld.DebugLog("爵位境界功能未开启, 无法开启渡劫!curLV=%s" % curPlayer.GetLV())
+ return False
+ if lineID == 0 or curPlayer.GetTeamLV() == IPY_GameWorld.tmlLeader or (lineID == 1 and curPlayer.GetTeamID() == 0):
curRealmLV = curPlayer.GetOfficialRank()
realmIpyData = PlayerPrestigeSys.GetRealmIpyData(curRealmLV)
if not realmIpyData:
@@ -139,9 +144,7 @@
# if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmFBIsOpen) != 1:
# return False
- if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Official):
- GameWorld.DebugLog("爵位境界功能未开启, 无法开启渡劫!curLV=%s" % curPlayer.GetLV())
- return False
+
return True
@@ -172,13 +175,24 @@
# @return 无意义
# @remarks 玩家进入副本
def DoEnterFB(curPlayer, tick):
+ gameFB = GameWorld.GetGameFB()
+ fbStep = gameFB.GetFBStep()
+ if fbStep == FB_Step_LeaveTime:
+ PlayerControl.PlayerLeaveFB(curPlayer)
+ return
+
lineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBFuncLine)
+ if lineID: #小境界0 大境界为境界等级
+ lineID = curPlayer.GetOfficialRank()
if not FBCommon.GetHadSetFBPropertyMark():
FBCommon.SetFBPropertyMark(lineID)
- FBCommon.SetFBStep(FB_Step_MapPrepare, tick)
+ if lineID == 0:
+ FBCommon.SetFBStep(FB_Step_MapPrepare, tick)
+
+
- gameFB = GameWorld.GetGameFB()
+ fbPlayerCnt = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_NPCStrengthenPlayerCnt)
DuJieFBCfg = GetRealmFBTimeCfg()
if not gameFB.GetGameFBDictByKey(DuJieFB_LeaderPlayerID):
#重置属性加成
@@ -187,16 +201,17 @@
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmFBAttrAdd % attrID, 0)
GameWorld.DebugLog('玩家进入副本')
- if lineID == 0 or curPlayer.GetTeamLV() == IPY_GameWorld.tmlLeader:
- __SetFBLeaderPlayer(curPlayer)
- if gameFB.GetFBStep() == FB_Step_Fighting:
- __OnDuJieFBStart(tick)
- isHelpFight = lineID == 1 and curPlayer.GetTeamLV() != IPY_GameWorld.tmlLeader
- joinType = FBCommon.GetFBJoinType(curPlayer, isHelpFight)
- EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_DuJie, lineID, ChConfig.CME_Log_Start, joinType)
-
-
+
+ #if lineID == 0 or fbPlayerCnt == 1 or curPlayer.GetTeamLV() == IPY_GameWorld.tmlLeader:
+ __SetFBLeaderPlayer(curPlayer)
+# if gameFB.GetFBStep() == FB_Step_Fighting:
+# __OnDuJieFBStart(tick)
fbStep = gameFB.GetFBStep()
+
+ if lineID !=0 and fbStep == FB_Step_CallHelp:
+ FBHelpBattle.SendGameServer_RefreshHelpBattlePlayer(curPlayer, ChConfig.Def_FBMapID_DuJie, lineID)
+ return
+
if fbStep == FB_Step_MapPrepare:
#初始化并通知等待倒计时
__EnterFBInPrepare(curPlayer, DuJieFBCfg[Def_Time_MapPrepare] * 1000, gameFB, tick)
@@ -209,6 +224,15 @@
DoFBHelp(curPlayer, tick)
+ return
+
+## 召唤助战完成
+def OnCallHelpBattleOK(curPlayer, tick):
+ lineID = 1 if FBCommon.GetFBPropertyMark() else 0
+ EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_DuJie, lineID, ChConfig.CME_Log_Start, 0)
+ DuJieFBCfg = GetRealmFBTimeCfg()
+ FBCommon.SetFBStep(FB_Step_MapPrepare, tick)
+ __EnterFBInPrepare(curPlayer, DuJieFBCfg[Def_Time_MapPrepare] * 1000, GameWorld.GetGameFB(), tick)
return
def __SetFBLeaderPlayer(curPlayer):
@@ -311,10 +335,11 @@
if tick - GameWorld.GetGameFB().GetFBStepTick() < invadeCfg[Def_Time_Leave] * 1000:
return
# 时间到,踢出还在副本的玩家等...
- FBCommon.DoLogic_FBKickAllPlayer()
+ #FBCommon.DoLogic_FBKickAllPlayer()
return
def __OnDuJieFBStart(tick):
+ lineID = 1 if FBCommon.GetFBPropertyMark() else 0
if not GameWorld.GetGameFB().GetGameFBDictByKey(DuJieFB_LeaderPlayerID):
findLeader = False
playerManager = GameWorld.GetMapCopyPlayerManager()
@@ -322,19 +347,20 @@
curPlayer = playerManager.GetPlayerByIndex(index)
if not curPlayer:
continue
- if curPlayer.GetTeamLV() == IPY_GameWorld.tmlLeader:
+ if curPlayer.GetTeamLV() == IPY_GameWorld.tmlLeader or (lineID == 1 and curPlayer.GetTeamID() == 0):
__SetFBLeaderPlayer(curPlayer)
findLeader = True
break
if not findLeader:
GameWorld.Log(' 准备倒计时已过,队长仍未进入副本!!! ')
+ FBCommon.DoLogic_FBKickAllPlayer()
return
DuJieFBCfg = GetRealmFBTimeCfg()
bossID = GetDuJieBossID()
if not bossID:
return
mapID = GameWorld.GetMap().GetMapID()
- lineID = FBCommon.GetFBPropertyMark()
+
refreshBossMark = FBCommon.GetFBLineRefreshNPC(mapID, lineID)
NPCCustomRefresh.SetNPCRefresh(refreshBossMark, [bossID])
@@ -368,22 +394,23 @@
curStar = gameFB.GetGameFBDictByKey(DuJieFB_Star)
realmLV = gameFB.GetGameFBDictByKey(DuJieFB_RealmLV)
-
- lineID = FBCommon.GetFBPropertyMark()
+ realmIpyData = PlayerPrestigeSys.GetRealmIpyData(realmLV)
+ FBPropertyMark = FBCommon.GetFBPropertyMark()
+ lineID = 1 if FBPropertyMark else 0
leaveTick = invadeCfg[Def_Time_Leave] * 1000
overDict = {FBCommon.Over_costTime:costTime,FBCommon.Over_grade:curStar, FBCommon.Over_leaderID:leaderPlayerID}
- for i in xrange(copyMapPlayerManager.GetPlayerCount()):
+ playerCnt = copyMapPlayerManager.GetPlayerCount()
+ for i in xrange(playerCnt):
curPlayer = copyMapPlayerManager.GetPlayerByIndex(i)
if curPlayer == None or curPlayer.IsEmpty():
continue
- isHelpFight = lineID == 1 and curPlayer.GetPlayerID() != leaderPlayerID
- joinType = FBCommon.GetFBJoinType(curPlayer, isHelpFight)
- EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_DuJie, lineID, ChConfig.CME_Log_End, joinType, isPass)
+# isHelpFight = lineID == 1 and curPlayer.GetPlayerID() != leaderPlayerID
+# joinType = FBCommon.GetFBJoinType(curPlayer, isHelpFight)
+ EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_DuJie, lineID, ChConfig.CME_Log_End, 0, isPass)
curPlayer.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True)
- FBCommon.NotifyFBOver(curPlayer, ChConfig.Def_FBMapID_DuJie, lineID, isPass, overDict)
if isPass and leaderPlayer:
if curPlayer.GetPlayerID() == leaderPlayerID:
#渡劫通过处理
@@ -391,22 +418,21 @@
#清除CD
FBCommon.SetFBPDictValue(curPlayer, ChConfig.Def_PDict_LastEnterFBTick % ChConfig.Def_FBMapID_DuJie, 0)
FBCommon.SyncFBEnterTick(curPlayer)
- else:
- #帮忙打的给奖励
- __GiveTeamAward(curPlayer, leaderPlayer, realmLV, curStar)
- EventShell.EventRespons_DujieFBHelpPass(curPlayer)
-
- realmIpyData = PlayerPrestigeSys.GetRealmIpyData(realmLV)
+ if lineID:
+ addXianyuanCoin, reason = FBHelpBattle.DoFBAddXianyuanCoin(curPlayer, ChConfig.Def_FBMapID_DuJie, FBPropertyMark)
+ overDict[FBCommon.Over_xianyuanCoin] = [addXianyuanCoin, reason]
+
if realmIpyData and realmIpyData.GetIsBigRealm():
#成就
PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_DujieFBHelpPass, 1)
-
+ if playerCnt > 1: #多人组队渡劫
+ EventShell.EventRespons_FBEvent(curPlayer, 'teamdujie')
+ FBCommon.NotifyFBOver(curPlayer, ChConfig.Def_FBMapID_DuJie, lineID, isPass, overDict)
return
-def __GiveTeamAward(curPlayer, leaderPlayer, realmLV, curStar):
+def __GiveTeamAward(curPlayer, leaderPlayer, realmIpyData, curStar):
#帮忙打的给奖励
- realmIpyData = PlayerPrestigeSys.GetRealmIpyData(realmLV)
if not realmIpyData:
return
teamAwardDict = realmIpyData.GetTeamAward()
@@ -440,6 +466,9 @@
FBCommon.Notify_FBHelp(curPlayer, helpDict)
return
+def DoFB_Npc_KillNPC(attacker, curNPC, tick):
+ __FBNPCOnKilled(curNPC, tick)
+ return
## 执行副本杀怪逻辑
# @param curPlayer 杀怪的人
@@ -447,7 +476,10 @@
# @param tick 当前时间
# @return None
def DoFB_Player_KillNPC(curPlayer, curNPC, tick):
-
+ __FBNPCOnKilled(curNPC, tick)
+ return
+
+def __FBNPCOnKilled(curNPC, tick):
bossID = curNPC.GetNPCID()
if bossID != GetDuJieBossID():
return
@@ -457,7 +489,6 @@
# PlayerControl.WorldNotify(0, "jiazu_liubo_202580", [curPlayer.GetFamilyName(), mapID, bossID])
__DoDoJieFBOver(True, tick)
return
-
## 检查是否可攻击, 主判定不可攻击的情况,其他逻辑由外层决定
# @param attacker 攻击方
# @param defender 防守方
--
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