From 4afde331caca5a3da568977b5517c6a5d564be2b Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 27 十一月 2018 11:17:21 +0800
Subject: [PATCH] 4923 【后端】【1.3】神兵技能

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
index 71b31cb..98f4196 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
@@ -1219,7 +1219,7 @@
     curObjHP_BeforeAttack = GameObj.GetHP(curObj)
     
     if reduceHP :
-        lostValue = AttackCommon.CalcAtkProDef(buffOwner, curObj, lostValue)
+        lostValue = AttackCommon.CalcAtkProDef(buffOwner, curObj, lostValue, curSkill, tick)
         # 血盾 
         lostValue = AttackCommon.CalcBloodShield(buffOwner, curObj, lostValue)
         

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