From 4afde331caca5a3da568977b5517c6a5d564be2b Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 27 十一月 2018 11:17:21 +0800
Subject: [PATCH] 4923 【后端】【1.3】神兵技能

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py |    5 +++++
 1 files changed, 5 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
index eca9caa..a2c7478 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
@@ -339,6 +339,10 @@
              4061:ChConfig.TriggerType_AttackOverPassive,  # 攻击(对敌技能)后被动技能被触发在其他被动效果处理后调用,触发顺序原因
              4062:ChConfig.TriggerType_AttackAddFinalPer, # 增加最终伤害百分比 59
              4063:ChConfig.TriggerType_SummonDie,   #自身召唤兽死亡触发技能 60
+             4064:ChConfig.TriggerType_GiftReduceCD, # 天赋减少CD9, #CD
+             4065:ChConfig.TriggerType_DamageReducePVP,   # PVP减少伤害
+             4066:ChConfig.TriggerType_AddDamagePer,   # 提高增加伤害属性值,计算时 3
+             4067:ChConfig.TriggerType_ProDefValue, # 神兵护盾值下降时 62
              }
     return tdict.get(effectID, -1) 
     #===========================================================================
@@ -377,6 +381,7 @@
              4520:ChConfig.TriggerType_AddLayer, # BUFF类: 目标BUFF层级增加时 52
              803:ChConfig.TriggerType_BloodShield,  # 血盾
              806:ChConfig.TriggerType_BloodShield,  # 血盾
+             807:ChConfig.TriggerType_BloodShield,  # 血盾
              808:ChConfig.TriggerType_BloodShield,  # 血盾
              }
     return tdict.get(effectID, -1)

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