From 4afde331caca5a3da568977b5517c6a5d564be2b Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期二, 27 十一月 2018 11:17:21 +0800 Subject: [PATCH] 4923 【后端】【1.3】神兵技能 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py | 5 +++++ 1 files changed, 5 insertions(+), 0 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py index eca9caa..a2c7478 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py @@ -339,6 +339,10 @@ 4061:ChConfig.TriggerType_AttackOverPassive, # 攻击(对敌技能)后被动技能被触发在其他被动效果处理后调用,触发顺序原因 4062:ChConfig.TriggerType_AttackAddFinalPer, # 增加最终伤害百分比 59 4063:ChConfig.TriggerType_SummonDie, #自身召唤兽死亡触发技能 60 + 4064:ChConfig.TriggerType_GiftReduceCD, # 天赋减少CD9, #CD + 4065:ChConfig.TriggerType_DamageReducePVP, # PVP减少伤害 + 4066:ChConfig.TriggerType_AddDamagePer, # 提高增加伤害属性值,计算时 3 + 4067:ChConfig.TriggerType_ProDefValue, # 神兵护盾值下降时 62 } return tdict.get(effectID, -1) #=========================================================================== @@ -377,6 +381,7 @@ 4520:ChConfig.TriggerType_AddLayer, # BUFF类: 目标BUFF层级增加时 52 803:ChConfig.TriggerType_BloodShield, # 血盾 806:ChConfig.TriggerType_BloodShield, # 血盾 + 807:ChConfig.TriggerType_BloodShield, # 血盾 808:ChConfig.TriggerType_BloodShield, # 血盾 } return tdict.get(effectID, -1) -- Gitblit v1.8.0