From 4b411bb19ecb34dacf6792220d5ffb79afb9d022 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 19 四月 2019 17:55:40 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/SnxxServerCode
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py | 15 ++++++++-------
1 files changed, 8 insertions(+), 7 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py
index 81bd7b6..d4700f4 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py
@@ -154,14 +154,14 @@
return
playerIDList = [playerID]
- retInfo = [playerIDList, dataMapID, mapID, copyMapID]
+ retInfo = [playerIDList, dataMapID, mapID, copyMapID, funcLineID]
CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_EnterFBRet, retInfo, [serverGroupID])
return
def CrossServerMsg_EnterFBRet(msgData, tick):
## 收到跨服服务器动态分配的跨服副本进入信息
- playerIDList, dataMapID, mapID, copyMapID = msgData
+ playerIDList, dataMapID, mapID, copyMapID, funcLineID = msgData
dynamicLineMapDict = IpyGameDataPY.GetFuncEvalCfg("CrossDynamicLineMap", 1)
if dataMapID not in dynamicLineMapDict:
@@ -176,7 +176,7 @@
curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
if not curPlayer:
continue
- CrossRealmPlayer.SendCrossRealmReg(curPlayer, dataMapID, mapID, dataMapID, copyMapID, posX, posY)
+ CrossRealmPlayer.SendCrossRealmReg(curPlayer, dataMapID, mapID, dataMapID, copyMapID, posX, posY, lineID=funcLineID)
return
@@ -259,12 +259,12 @@
GameWorld.GetPlayerManager().MapServer_QueryPlayer(0, 0, 0, mapID, "OpenFB", msgInfo, len(msgInfo))
return mapID, copyMapID, openState
-def GetCrossDynamicLineZoneID(dataMapID, mapID, copyMapID):
+def GetCrossDynamicLineZoneID(mapID, realMapID, copyMapID):
## 获取跨服动态分配的虚拟线路对应分区ID
- zoneLineDict = PyGameData.g_crossDynamicLineInfo.get(dataMapID, {})
+ zoneLineDict = PyGameData.g_crossDynamicLineInfo.get(mapID, {})
for key, funcLineObjList in zoneLineDict.items():
for funcLineObj in funcLineObjList:
- if funcLineObj.mapID == mapID and funcLineObj.copyMapID == copyMapID:
+ if funcLineObj.mapID == realMapID and funcLineObj.copyMapID == copyMapID:
zoneID = key[0]
return zoneID
return 0
@@ -277,6 +277,7 @@
return
copyMapObj = PyGameData.g_crossDynamicLineCopyMapInfo[key]
copyMapObj.openState = 1
+ funcLineID = copyMapObj.funcLineID
# 通知子服等待中的玩家可以进入副本
serverPlayerIDListDict = {}
@@ -291,7 +292,7 @@
GameWorld.Log("动态分配虚拟线路启动成功,通知子服等待玩家可进入: dataMapID=%s,mapID=%s,copyMapID=%s,serverPlayerIDListDict=%s"
% (dataMapID, mapID, copyMapID, serverPlayerIDListDict))
for serverGroupID, playerIDList in serverPlayerIDListDict.items():
- retInfo = [playerIDList, dataMapID, mapID, copyMapID]
+ retInfo = [playerIDList, dataMapID, mapID, copyMapID, funcLineID]
CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_EnterFBRet, retInfo, [serverGroupID])
#GameWorld.DebugLog(" PyGameData.g_crossDynamicLineInfo=%s" % PyGameData.g_crossDynamicLineInfo)
--
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