From 4b411bb19ecb34dacf6792220d5ffb79afb9d022 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 19 四月 2019 17:55:40 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/SnxxServerCode

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py |  162 ++++++++++++++++++++++++++++++++++++++---------------
 1 files changed, 116 insertions(+), 46 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py
index de7255d..9750a4f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py
@@ -34,6 +34,10 @@
 import PyGameData
 import EventShell
 import NPCCommon
+import FBHelpBattle
+import PlayerActLogin
+import PlayerPet
+import PlayerHorse
 
 import math
 
@@ -50,7 +54,7 @@
 
 # 副本状态
 (
-FB_Step_Open, #开启
+FB_Step_CallHelp, # 助战召唤
 FB_Step_Prepare, #准备中
 FB_Step_Fight, # 战斗中
 FB_Step_PickItem, # 拾取物品中
@@ -84,8 +88,9 @@
 ##---获得副本刷怪配置---
 #  @param None
 #  @return 配置信息
-def __GetZMSLnpcCfg(lineID):
-    mapID = GameWorld.GetMap().GetMapID()
+def __GetZMSLnpcCfg(lineID, mapID=0):
+    if not mapID:
+        mapID = GameWorld.GetMap().GetMapID()
     return FBCommon.GetFBLineRefreshNPC(mapID, lineID)
 
 def GetMTFBLineStepTime(lineID=-1):
@@ -116,12 +121,16 @@
 #  @param tick 时间戳
 #  @return 布尔值
 def OnEnterFBEvent(curPlayer, mapID, lineID, tick):
-    if lineID == 0:
-        return True
-    historyStar = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID-1, False, [mapID])
-    needStar = IpyGameDataPY.GetFuncCfg('MunekadoLockLimit')
-    if historyStar < needStar:
-        GameWorld.DebugLog('    上一层评级未达到%s,无法挑战本层!' % needStar)
+    if lineID != 0:
+        historyStar = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID-1, False, [mapID])
+        needStar = IpyGameDataPY.GetFuncCfg('MunekadoLockLimit')
+        if historyStar < needStar:
+            GameWorld.DebugLog('    上一层评级未达到%s,无法挑战本层!' % needStar)
+            return False
+    #坐骑与灵宠总等级
+    needSumLV = IpyGameDataPY.GetFuncEvalCfg('MunekadoLockLimit', 2, {}).get(lineID, 0)
+    if PlayerPet.GetTotalPetLV(curPlayer) + PlayerHorse.GetHorseSumLV(curPlayer) < needSumLV:
+        GameWorld.DebugLog('    坐骑与灵宠总等级未达到%s,无法挑战本层!' % needSumLV)
         return False
     return True
 
@@ -157,16 +166,16 @@
     mapID = FBCommon.GetRecordMapID(mapID)
     gameFB = GameWorld.GetGameFB()
     
-    
     # 设置副本公共属性的单独处理,防止队员进入后被修改
     if not FBCommon.GetHadSetFBPropertyMark():
         lineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBFuncLine)
         FBCommon.SetFBPropertyMark(lineID)
-        if gameFB.GetFBStep() == FB_Step_Open:
-            FBCommon.SetFBStep(FB_Step_Prepare, tick)
-            gameFB.SetGameFBDict(ZMSL_FBNextRefreshStep, 0)
-            gameFB.SetGameFBDict(ZMSL_FBNPCCnt, 0)
-            gameFB.SetGameFBDict(ZMSL_FBNPCRefreshCnt, 0)
+#        if gameFB.GetFBStep() == FB_Step_Open:
+#            FBCommon.SetFBStep(FB_Step_Prepare, tick)
+#            gameFB.SetGameFBDict(ZMSL_FBNextRefreshStep, 0)
+#            gameFB.SetGameFBDict(ZMSL_FBNPCCnt, 0)
+#            gameFB.SetGameFBDict(ZMSL_FBNPCRefreshCnt, 0)
+    
     lineID = FBCommon.GetFBPropertyMark()
     GameWorld.DebugLog("ZMSL DoEnterFB lineID=%s!" % lineID, curPlayer.GetID())
     # 进入消耗处理
@@ -174,12 +183,15 @@
         FBCommon.SetHadDelTicket(curPlayer)
         PyGameData.g_fbPickUpItemDict.pop(curPlayer.GetPlayerID(), 0)
         curPlayer.SetDict(ChConfig.Def_PlayerKey_IsInFBOnDay, 0)
-        isHelpFight = False
-        if FBCommon.SetIsHelpFight(curPlayer):
-            isHelpFight = True
-            GameWorld.DebugLog("ZMSL 助战进入副本!", curPlayer.GetID())
-        joinType = FBCommon.GetFBJoinType(curPlayer, isHelpFight)
-        EventReport.WriteEvent_FB(curPlayer, mapID, lineID, ChConfig.CME_Log_Start, joinType)
+#        isHelpFight = False
+#        if FBCommon.SetIsHelpFight(curPlayer):
+#            isHelpFight = True
+#            GameWorld.DebugLog("ZMSL 助战进入副本!", curPlayer.GetID())
+#        joinType = FBCommon.GetFBJoinType(curPlayer, isHelpFight)
+#        EventReport.WriteEvent_FB(curPlayer, mapID, lineID, ChConfig.CME_Log_Start, joinType)
+    if gameFB.GetFBStep() == FB_Step_CallHelp:
+        FBHelpBattle.SendGameServer_RefreshHelpBattlePlayer(curPlayer, mapID, lineID)
+        return
     ZMSLCfg = GetMTFBLineStepTime()
     fbStep = gameFB.GetFBStep()
     if fbStep <= FB_Step_Prepare:
@@ -193,6 +205,16 @@
         
     __UpdZMSLFBStar(tick, True, curPlayer)
     DoFBHelp(curPlayer, tick)
+    return
+
+## 召唤助战完成
+def OnCallHelpBattleOK(curPlayer, tick):
+    ZMSLCfg = GetMTFBLineStepTime()
+    FBCommon.SetFBStep(FB_Step_Prepare, tick)
+    notify_tick = ZMSLCfg[Def_PrepareTime] * 1000 - (tick - GameWorld.GetGameFB().GetFBStepTick())
+    curPlayer.Sync_TimeTick(IPY_GameWorld.tttWaitStart, 0, max(notify_tick, 0), True)
+    lineID = FBCommon.GetFBPropertyMark()
+    EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_MunekadoTrial, lineID, ChConfig.CME_Log_Start)    
     return
 
 ## 刷怪
@@ -407,27 +429,22 @@
             GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID, star, False, [mapID])
             needSyncFBData = True
         isInFBOnDay = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_IsInFBOnDay)
-        isHelpFight = FBCommon.GetIsHelpFight(curPlayer)
-        
+             
         if star == 5:
-            joinType = FBCommon.GetFBJoinType(curPlayer, isHelpFight)
-            EventShell.EventRespons_FBEvent(curPlayer, "zmsl_%s" % (lineID+1))
-            EventReport.WriteEvent_FB(curPlayer, mapID, lineID, ChConfig.CME_Log_End, joinType, 1)
+            EventReport.WriteEvent_FB(curPlayer, mapID, lineID, ChConfig.CME_Log_End, 0, 1)
+        EventShell.EventRespons_FBEvent(curPlayer, "zmsl_%s_%s" % (lineID, star))
         PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrial, 1, [playerCount, star, lineID+1])
-        
-        #增加助战积分
-        if isHelpFight:
-            FBCommon.AddFBHelpPoint(curPlayer, mapID, 1)
-            overDict.pop(FBCommon.Over_itemInfo, 0)
+        EventShell.EventRespons_FBEvent(curPlayer, "passzmsl")
+        # 如果在副本中过天,则只给物品奖励,不变更过关信息
+        if not isInFBOnDay:
+            FBCommon.AddEnterFBCount(curPlayer, mapID, 1)
+            addXianyuanCoin, reason = FBHelpBattle.DoFBAddXianyuanCoin(curPlayer, mapID, lineID)
+            overDict[FBCommon.Over_xianyuanCoin] = [addXianyuanCoin, reason]
+            needSyncFBData = False
         else:
-            # 如果在副本中过天,则只给物品奖励,不变更过关信息
-            if not isInFBOnDay:
-                FBCommon.AddEnterFBCount(curPlayer, mapID, 1)
-                needSyncFBData = False
-            else:
-                curPlayer.SetDict(ChConfig.Def_PlayerKey_IsInFBOnDay, 0)
-            PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrialEx, 1)
-            
+            curPlayer.SetDict(ChConfig.Def_PlayerKey_IsInFBOnDay, 0)
+        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrialEx, 1)
+        PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_MunekadoTrial, 1)
             #=======================================================================================
             # #给奖励
             # needSpace = len(prizeItemList)
@@ -438,13 +455,13 @@
             #    GameWorld.DebugLog("背包空间不够,发送邮件: mailItemList=%s" % str(prizeItemList), curPlayer.GetPlayerID())
             # else:
             #    for itemID, itemCnt, isBind in prizeItemList:
-            #        ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBind, [IPY_GameWorld.rptItem], event=["MunekadoTrial", False, {}])
+            #        ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [IPY_GameWorld.rptItem], event=["MunekadoTrial", False, {}])
             #overDict[FBCommon.Over_itemInfo] = FBCommon.GetJsonItemList(prizeItemList)
             #=======================================================================================
             
-            jsonItemList, totalExp, totalMoney = NPCCommon.GiveKillNPCDropPrize(curPlayer, ChConfig.Def_FBMapID_MunekadoTrial, {killNPCID:1})
-            # 通知结果
-            overDict[FBCommon.Over_itemInfo] = jsonItemList
+        jsonItemList, totalExp, totalMoney = NPCCommon.GiveKillNPCDropPrize(curPlayer, ChConfig.Def_FBMapID_MunekadoTrial, {killNPCID:1})
+        # 通知结果
+        overDict[FBCommon.Over_itemInfo] = jsonItemList
             
         if needSyncFBData:
             FBCommon.Sync_FBPlayerFBInfoData(curPlayer, mapID)
@@ -454,6 +471,53 @@
         GameWorld.DebugLog('    overDict=%s'%overDict, curPlayer.GetID())
         FBCommon.Notify_FB_Over(curPlayer, overDict)
     return
+
+## 可否扫荡
+def OnPlayerFBSweepAsk(curPlayer, mapID, lineID, sweepCnt, isFinish, dataEx):
+    if mapID != ChConfig.Def_FBMapID_MunekadoTrial:
+        return
+    # 暂写死,前两层不能扫
+    if lineID < 2:        
+        GameWorld.DebugLog("前两层不能扫荡!")
+        return
+    historyStar = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID, False, [mapID])
+    if historyStar < 5:
+        GameWorld.DebugLog("没有S级不能扫荡!")
+        return
+    
+    return True
+
+## 助战扫荡结果
+def OnPlayerFBHelpBattleSweepResult(curPlayer, mapID, lineID, helpBattlePlayerDict, addXianyuanCoin, reason):
+    #扣门票要在公共逻辑中完成
+    
+    refreshNPCList = __GetZMSLnpcCfg(lineID, mapID)[0]
+    if not refreshNPCList:
+        return
+    lastNPCList = refreshNPCList[-1]
+    if not lastNPCList:
+        return
+    killNPCID = lastNPCList[0][0] # 默认最后一波的NPCID为通关boss奖励ID
+    GameWorld.DebugLog("扫荡宗门试炼: killNPCID=%s,addXianyuanCoin=%s,reason=%s,helpBattlePlayerDict=%s" 
+                       % (killNPCID, addXianyuanCoin, reason, helpBattlePlayerDict))
+    
+    star = 5
+    EventReport.WriteEvent_FB(curPlayer, mapID, lineID, ChConfig.CME_Log_End, 0, 1)
+    
+    EventShell.EventRespons_FBEvent(curPlayer, "zmsl_%s_%s" % (lineID, star))
+    EventShell.EventRespons_FBEvent(curPlayer, "passzmsl")
+    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrialEx, 1)
+    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrial, 1, [1, star, lineID+1])
+    PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_MunekadoTrial, 1)
+    jsonItemList, totalExp, totalMoney = NPCCommon.GiveKillNPCDropPrize(curPlayer, ChConfig.Def_FBMapID_MunekadoTrial, {killNPCID:1}, curGrade=star)
+    
+    # 通知结果
+    overDict = {FBCommon.Over_grade:star,FBCommon.Over_dataMapID:mapID,FBCommon.Over_isPass:1, FBCommon.Over_isSweep:1}
+    overDict[FBCommon.Over_helpPlayer] = helpBattlePlayerDict
+    overDict[FBCommon.Over_xianyuanCoin] = [addXianyuanCoin, reason]
+    overDict[FBCommon.Over_itemInfo] = jsonItemList
+    FBCommon.Notify_FB_Over(curPlayer, overDict)
+    return True
 
 ## 检查是否可攻击, 主判定不可攻击的情况,其他逻辑由外层决定
 #  @param attacker 攻击方
@@ -495,6 +559,10 @@
             npcIDList.append(npcid)
     return npcIDList
 
+def DoFB_Npc_KillNPC(attacker, curNPC, tick):
+    __FBNPCOnKilled(curNPC, tick)
+    return
+
 ##玩家杀死NPC
 # @param curPlayer:玩家实例
 # @param curNPC:当前被杀死的NPC
@@ -502,6 +570,10 @@
 # @return 返回值无意义
 # @remarks 玩家主动离开副本.
 def DoFB_Player_KillNPC(curPlayer, curNPC, tick):
+    __FBNPCOnKilled(curNPC, tick)
+    return
+
+def __FBNPCOnKilled(curNPC, tick):
     if curNPC.GetNPCID() not in __GetAllNPCIDList():
         return
     gameFB = GameWorld.GetGameFB()
@@ -513,8 +585,6 @@
     
     GameWorld.DebugLog("DoFB_Player_KillNPC, npcID=%s,ZMSL_FBNPCCnt=%s,needRefreshCnt=%s" 
                        % (curNPC.GetNPCID(), npcCnt, needRefreshCnt))
-    
-    
     
     if npcCnt <= 0 and needRefreshCnt <= 0:
         GameWorld.DebugLog("本波所有怪物已被击杀!")
@@ -725,7 +795,7 @@
     ItemCommon.DelCostItem(curPlayer, itemPack, delInfoDict)
     
     #给物品
-    ItemControler.GivePlayerItem(curPlayer, exchangeItemID, exchangeItemCount, exchangeItemIsBind, [IPY_GameWorld.rptItem], 
+    ItemControler.GivePlayerItem(curPlayer, exchangeItemID, exchangeItemCount, 0, [IPY_GameWorld.rptItem], 
                                  event=[ChConfig.ItemGive_TrialExchange, False, {}])
     #任务
     EventShell.EventRespons_TrialExchange(curPlayer, costItemID)

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