From 4b4e5f3f7ea1e59f70d53fd11efe1ecb366cd3f8 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期五, 19 四月 2019 17:16:00 +0800
Subject: [PATCH] 6457 【后端】【2.0】缥缈仙域开发单(宝藏流程调整)

---
 ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py |   66 +++++++++++++++++---------------
 1 files changed, 35 insertions(+), 31 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
index 1fe0aaf..80a1d84 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -312,39 +312,39 @@
 Def_Effect_Fire = 204 # 火
 Def_Effect_Earth = 205 # 土
 #增加%d力量
-Def_Effect_STR = 2 #1006 
+Def_Effect_STR = 2 
 #增加%d真元
-Def_Effect_PNE = 5 #1009
+Def_Effect_PNE = 5 
 #增加%d筋骨
-Def_Effect_PHY = 3 #1007
+Def_Effect_PHY = 3 
 #增加%d体魄
-Def_Effect_CON = 4 #1008
+Def_Effect_CON = 4 
 #增加HP
-Def_Effect_MaxHP = 6 #20000
+Def_Effect_MaxHP = 6 
 #增加%d伤害值(物理和魔法的最大/小),只用到a值
-Def_Effect_Atk = 7 #1087
+Def_Effect_Atk = 7 
 #增加%d防御值
-Def_Effect_Def = 8 #1004
+Def_Effect_Def = 8 
 #命中(A值为具体值)
-Def_Effect_Hit = 9 #20012
+Def_Effect_Hit = 9 
 #闪避(A值为具体值)
-Def_Effect_Miss = 10 #20014
+Def_Effect_Miss = 10 
 #攻击速度(A值为具体值)
-Def_Effect_AtkSpeed = 11 #20019
+Def_Effect_AtkSpeed = 11
 #暴击伤害(a值为固定值,直接加上)
-Def_Effect_SuperHit = 13 #20022
-#暴击伤害减免(暴击伤害抗性) A值为万分率
+Def_Effect_SuperHit = 13 
+#暴击伤害减少固定值
 Def_Effect_SuperHitReduce = 14
 #暴击率(A值为万分率, 永恒为具体数值)
-Def_Effect_SuperHitRate = 12 #20013
-# 幸运一击几率, a值为万分率
+Def_Effect_SuperHitRate = 12 
+# 会心一击概率
 Def_Effect_LuckyHitRate = 15
-# 幸运一击倍数(a值为万分率,直接加上)
-Def_Effect_LuckyHit = 16 #20028
+# 会心一击固定伤害
+Def_Effect_LuckyHit = 16
 # 会心一击抗性(抗概率), a值为万分率
 Def_Effect_LuckyHitRateReduce = 17
 # 技能伤害加成 (用作伤害加成)其中a值为增加的万分率
-Def_Effect_SkillAtkRate = 18 #20032
+Def_Effect_SkillAtkRate = 18 
 # PVP固定伤害
 Def_Effect_DamagePVP = 19
 # PVP固定减伤
@@ -352,7 +352,7 @@
 #生命回复固定值(A值固定值)
 Def_Effect_HPRestore = 21
 #反伤百分比(A值固定值)
-Def_Effect_DamBackPer = 22 #2840
+Def_Effect_DamBackPer = 22 
 #移动速度(A值固定值)
 Def_Effect_Speed = 23
 #宠物攻击(A值固定值)
@@ -360,11 +360,11 @@
 #宠物伤害比例提升(A值万分率)
 Def_Effect_PetDamPer = 25
 #冰攻(A值为具体值) 真实伤害元素攻击, 无视防御, 只有元素防御可以减免伤害, 此项目用冰元素代替
-Def_Effect_IceAtk = 26 #20005
+Def_Effect_IceAtk = 26 
 #冰防(A值为具体值) 真实抵抗元素抵抗, 减免元素攻击造成的伤害, 此项目用冰元素代替
-Def_Effect_IceDef = 27 #20010
+Def_Effect_IceDef = 27 
 #无视防御几率提升
-Def_Effect_IgnoreDefRate = 28 #20021
+Def_Effect_IgnoreDefRate = 28 
 #无视防御抗性, 受击时减少对方的无视防御属性
 Def_Effect_IgnoreDefRateReduce = 29
 #玩家每次被攻击有20%的几率减少伤害比率
@@ -377,13 +377,13 @@
 Def_Effect_FaintRate = 33
 #有几率使即将受到的眩晕效果不生效
 Def_Effect_FaintDefRate = 34
-# 输出伤害, 对目标攻击造成最终伤害后,再加成一定伤害值
+# 附加伤害
 Def_Effect_FinalHurt = 35
-# 减少承受伤害, 减少被攻击受到的最终伤害的部分伤害值
+# 附加减伤
 Def_Effect_FinalHurtReduce = 36
-# 伤害加成 - PVP, 技能百分比外层
+# PVP技能加成 百分比
 Def_Effect_DamagePerPVP = 37
-# 伤害减少 - PVP
+# PVP技能减免 百分比
 Def_Effect_DamagePerPVPReduce = 38
 # 连击几率(默认100%技能伤害)
 Def_Effect_ComboRate = 39
@@ -465,7 +465,7 @@
 Def_Effect_MaxAtk = 68 # 最大攻击
 
 #增加%d防御值(A值填万分率)
-Def_Effect_DefPer = 69 #20024
+Def_Effect_DefPer = 69 
 #暴击伤害倍率(a值为万分率,直接加上)
 Def_Effect_SuperHitPer = 70
 #移动速度百分比(A值万分率)
@@ -538,6 +538,12 @@
 Def_Effect_FabaoHurt = 136 # 法宝技能增伤 
 Def_Effect_FabaoHurtPer = 137 # 法宝技能加成 
 
+Def_Effect_SuperHitRateReduce = 138 # 暴击概率抗性
+Def_Effect_LuckyHitReduce = 139 # 会心一击伤害固定减伤
+Def_Effect_LuckyHitPer = 140 # 会心一击伤害百分比
+Def_Effect_DamagePVE = 141  # PVE固定伤害
+Def_Effect_FinalHurtPer = 142   # 最终伤害万分率
+Def_Effect_FinalHurtReducePer = 143    # 最终伤害减少万分
 
 #增加%d物理伤害值,其中a值为伤害值
 Def_Effect_AddAtk = 1005
@@ -845,12 +851,10 @@
 CDBPlayerRefresh_NormalHurtPer,         # 属性普通攻击加成:普通攻击附加的伤害百分比 207
 CDBPlayerRefresh_FabaoHurt,             # 属性法宝技能增伤:法宝技能攻击附加的固定值伤害 208
 CDBPlayerRefresh_FabaoHurtPer,          # 属性法宝技能加成:法宝技能攻击附加的伤害百分比 209
-CDBPlayerRefresh_SuperHitPer,          # 暴击伤害加成 210
-CDBPlayerRefresh_SuperHitRateReduce,   # 暴击概率抗性 
-CDBPlayerRefresh_LuckyHitPer,          # 会心一击伤害加成 
+CDBPlayerRefresh_SuperHitRateReduce,   # 暴击概率抗性 210
 CDBPlayerRefresh_LuckyHitReduce,        # 会心伤害减免固定值 
-CDBPlayerRefresh_FinalHurtReducePer,   # 最终伤害减少百分比
-) = range(146, 215)
+CDBPlayerRefresh_FinalHurtReducePer,   # 最终伤害减少百分比 
+) = range(146, 213)
 
 TYPE_Price_Gold_Paper_Money = 5    # 金钱类型,(先用礼券,再用金子)
 TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)

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