From 4b4e5f3f7ea1e59f70d53fd11efe1ecb366cd3f8 Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期五, 19 四月 2019 17:16:00 +0800 Subject: [PATCH] 6457 【后端】【2.0】缥缈仙域开发单(宝藏流程调整) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FairyTreasure.py | 28 ++++++++++++++++++++-------- 1 files changed, 20 insertions(+), 8 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FairyTreasure.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FairyTreasure.py index aaee95e..55f1568 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FairyTreasure.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FairyTreasure.py @@ -34,6 +34,7 @@ FBPlayerDict_CurStep = 'FBPlayerDict_CurStep' # 当前阶段 +FBPlayerDict_StepState = 'FBPlayerDict_StepState' # 阶段状态 # 副本通用配置 ( Def_PrepareTime, # 准备时间,秒 @@ -41,7 +42,8 @@ Def_LeaveTime, # 退出时间, 秒 Def_CollectTime, # 采集时间, 秒 Def_RefreshBossMark, # 刷怪标识点 -) = range(5) +Def_RefreshBossMark1, # 刷怪标识点 +) = range(6) #当前副本地图的状态 @@ -119,7 +121,10 @@ if fbStep < FB_Step_Prepare: FBCommon.SetFBStep(FB_Step_Prepare, tick) - + boxIDList = FBCommon.GetFBLineRefreshNPC(mapID, lineID)[1:] + npcCnt = len(boxIDList) + NPCCustomRefresh.SetNPCRefresh(__GetFBTimeCfg()[Def_RefreshBossMark1], boxIDList, npcCnt, npcCnt) + FBCommon.SyncDynamicBarrierState(IpyGameDataPY.GetFuncEvalCfg('HazyTreasure'), 1, curPlayer) # 准备期间有动态障碍点 if fbStep <= FB_Step_Prepare: notify_tick = __GetFBTimeCfg(lineID)[Def_PrepareTime] * 1000 - (tick - GameWorld.GetGameFB().GetFBStepTick()) curPlayer.Sync_TimeTick(IPY_GameWorld.tttWaitStart, 0, max(notify_tick, 0), True) @@ -168,7 +173,7 @@ gameFB = GameWorld.GetGameFB() curStep = gameFB.GetGameFBDictByKey(FBPlayerDict_CurStep) + 1 - helpDict = {FBCommon.Help_step:curStep} + helpDict = {FBCommon.Help_step:curStep, FBCommon.Help_npcTotal:gameFB.GetGameFBDictByKey(FBPlayerDict_StepState)} GameWorld.DebugLog("DoFBHelp %s" % str(helpDict)) FBCommon.Notify_FBHelp(curPlayer, helpDict) return @@ -263,14 +268,19 @@ def DoFB_Player_KillNPC(curPlayer, curNPC, tick): mapID = GameWorld.GetMap().GetMapID() lineID = FBCommon.GetFBPropertyMark() - bossID, boxID = FBCommon.GetFBLineRefreshNPC(mapID, lineID) + bossID = FBCommon.GetFBLineRefreshNPC(mapID, lineID)[0] if bossID != curNPC.GetNPCID(): return #刷宝箱进入采集阶段 GameWorld.GetGameFB().SetGameFBDict(FBPlayerDict_CurStep, 1) + DoFBHelp(curPlayer, tick) + FBCommon.SyncDynamicBarrierState(IpyGameDataPY.GetFuncEvalCfg('HazyTreasure'), 0, curPlayer) + #特效NPC消失 + FBCommon.ClearFBNPCEx(FBCommon.GetFBLineRefreshNPC(mapID, lineID)[2:]) + #FBCommon.SetFBStep(FB_Step_Collect, tick) - NPCCustomRefresh.SetNPCRefresh(__GetFBTimeCfg()[Def_RefreshBossMark], [boxID]) + #NPCCustomRefresh.SetNPCRefresh(__GetFBTimeCfg()[Def_RefreshBossMark], [boxID]) return ## 检查是否可攻击, 主判定不可攻击的情况,其他逻辑由外层决定 @@ -291,7 +301,9 @@ # @return 无意义 # @remarks def OnCanCollect(curPlayer, curNPC, tick): - return True + gameFB = GameWorld.GetGameFB() + curStep = gameFB.GetGameFBDictByKey(FBPlayerDict_CurStep) + return curStep == 1 ##副本中,采集物需要Loading时间. @@ -323,8 +335,8 @@ ChNPC.OnCollectEnd(curPlayer, curNPC) GameWorld.DebugLog(' 采集成功!', playerID) - - #DoFBHelp(curPlayer, 0) + GameWorld.GetGameFB().SetGameFBDict(FBPlayerDict_StepState, 1) + DoFBHelp(curPlayer, 0) #掉落给奖励 DoFairyTreasureOver(curPlayer, tick, dropPosX, dropPosY) -- Gitblit v1.8.0