From 4b857588a060f62383b85ee501ff7555e7d2edc6 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 16 七月 2019 18:37:48 +0800
Subject: [PATCH] 8008 【2.0.300】【开发】升星功能调整

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1033.py |   46 ++++++++++++----------------------------------
 1 files changed, 12 insertions(+), 34 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1033.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1033.py
index 18ebcb4..b1f9b17 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1033.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1033.py
@@ -40,9 +40,6 @@
     layer = max(curBuff.GetLayer(), 1)
     #单次伤害, 毒有层级的情况
     singleDecHP = curBuff.GetValue()*layer
-    #hurtPer = FindBuffPer(defender, curBuff)    # 找到另外一个buff对中毒的伤害加成
-    
-    #singleDecHP = int((hurtPer + ChConfig.Def_MaxRateValue)*1.0/ChConfig.Def_MaxRateValue*singleDecHP)
     #GameWorld.DebugLog("1033---------%s-%s-%s-%s"%(curBuff.GetValue(), layer, hurtPer, singleDecHP ) )
     #buff拥有者
     buffOwner = SkillCommon.GetBuffOwner(curBuff)
@@ -70,12 +67,19 @@
     hurtValue, hurtType = AttackCommon.CalcHurtHP(attacker, defender, curSkill, 
                             skillEnhance, skillPer, GameWorld.GetGameWorld().GetTick(), 
                             ChConfig.Def_Skill_HappenState_HitOn)
-    addTime = PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(attacker, None, curSkill, ChConfig.TriggerType_BuffTime)
-    buffTick = SkillShell.GetProcessBuffTick(curSkill, attacker)
-    
-    # 单次伤害值,伤害类型,次数(配合效果ID9999的间隔)
-    return [hurtValue, hurtType, int(addTime/buffTick + curEffect.GetEffectValue(2))]
 
+    
+    # 单次伤害值,伤害类型
+    return [hurtValue, hurtType]
+
+# 次数(配合效果ID9999的间隔)
+def DoAddBuffOver(curObj, curBuff, curEffect, tick, buffOwner):
+    if not buffOwner:
+        return
+    buffTick = SkillShell.GetProcessBuffTick(curBuff.GetSkill(), buffOwner)
+    
+    curBuff.SetValue2(curBuff.GetRemainTime()/buffTick)
+    return
 
 # 消失前如有未执行次数则补上
 #  @param defender 承受者
@@ -120,32 +124,6 @@
     return
 
 
-
-# 找到对应加成伤害的毒
-def FindBuffPer(curObj, curBuff):
-    ownerID = curBuff.GetOwnerID()
-    ownerType = curBuff.GetOwnerType()
-    
-    if not ownerType:
-        return 0
-    
-    buffManager = curObj.GetDeBuffState()
-    curEffect, plusValue, skillID = BuffSkill.FindBuffEffectByOwnertID(buffManager, ChConfig.Def_Skill_Effect_ProBloodPer, ownerID, ownerType)
-    if not curEffect:
-        return 0
-    
-    # buff相同归属者的指定buff才有伤害加成
-    for i in range(buffManager.GetBuffCount()):
-        findBuff = buffManager.GetBuff(i)
-        if findBuff.GetBuffID() != skillID:
-            continue
-        if findBuff.GetOwnerID() != ownerID:
-            continue
-        
-        if curEffect.GetEffectValue(1) == curBuff.GetBuffID():
-            return curEffect.GetEffectValue(0)
-
-    return 0
 
     
 

--
Gitblit v1.8.0