From 4b9c4d3d2696be4a64254458e07fead44e9a386d Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期一, 28 一月 2019 16:12:28 +0800 Subject: [PATCH] 5924 诛仙Boss血量通知增大精度 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_SealDemon.py | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_SealDemon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_SealDemon.py index f1aece5..eb36a09 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_SealDemon.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_SealDemon.py @@ -279,7 +279,7 @@ remainHP = GetBossRemainHP(lineID, tick) totalHP = __GetBossTotalHP() hpReduceSpeed = curSpeed * 10000 / totalHP if totalHP else 0 - remainHPPer = min(100, remainHP * 100 / totalHP) if totalHP else 0 + remainHPPer = min(1000000, remainHP * 1000000 / totalHP) if totalHP else 0 fbHelpDict = {FBCommon.Help_lineID:lineID, "hurtInfo":hurtInfo, 'hpReduceSpeed':hpReduceSpeed, 'remainHPPer':remainHPPer} GameWorld.DebugLog("DoFBHelp: %s" % fbHelpDict, curPlayer.GetPlayerID()) FBCommon.Notify_FBHelp(curPlayer, fbHelpDict) -- Gitblit v1.8.0