From 4b9c4d3d2696be4a64254458e07fead44e9a386d Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期一, 28 一月 2019 16:12:28 +0800 Subject: [PATCH] 5924 诛仙Boss血量通知增大精度 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py index bf9d933..addf56a 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py @@ -502,7 +502,7 @@ remainHP = GetBossRemainHP(tick) totalHP = __GetBossTotalHP() hpReduceSpeed = curSpeed * 10000 / totalHP if totalHP else 0 - remainHPPer = min(100, remainHP * 100 / totalHP) if totalHP else 0 + remainHPPer = min(1000000, remainHP * 1000000 / totalHP) if totalHP else 0 fbLevel = gameFB.GetGameFBDictByKey(FBDict_Level) fbHelpDict = {FBCommon.Help_wheel:fbLevel, FBCommon.Help_grade:star, 'hpReduceSpeed':hpReduceSpeed, 'remainHPPer':remainHPPer, 'isReduceing':isReduceing} GameWorld.DebugLog("DoFBHelp: %s" % fbHelpDict, curPlayer.GetPlayerID()) -- Gitblit v1.8.0