From 4bf976c6e6af3c7bb6bcb2798544b7f47cd7844d Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 22 三月 2024 15:48:37 +0800
Subject: [PATCH] 10138 内存分析(修复读取活动配置部分属性错误bug)
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py | 100 +++++++++++++++++++++++++++++++++++++++++++++++---
1 files changed, 94 insertions(+), 6 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py
index 23577f7..dce2503 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py
@@ -29,9 +29,13 @@
import GameWorld
import PlayerDBOper
import IPY_GameServer
+import PlayerDBGSEvent
+import CrossChampionship
+import GameWorldMineArea
import IpyGameDataPY
import CrossRealmMsg
import ShareDefine
+import PyGameData
import ChConfig
import types
#---------------------------------------------------------------------
@@ -53,8 +57,17 @@
return
def CrossNotifyCode(serverGroupID, playerID, msgMark, msgParamList=[]):
+ NotifyCodeCross(serverGroupID, playerID, msgMark, msgParamList)
+ return
+
+def NotifyCodeCross(serverGroupID, playerID, msgMark, msgParamList=[]):
crossNotifyList = [{"Type":ShareDefine.CrossNotify_Player, "Params":[playerID, msgMark, msgParamList]}]
CrossNotify([serverGroupID], crossNotifyList)
+ return
+
+def WorldNotifyCross(serverGroupIDList, country, msgMark, msgParamList=[]):
+ crossNotifyList = [GetCrossWorldNotifyInfo(country, msgMark, msgParamList)]
+ CrossNotify(serverGroupIDList, crossNotifyList)
return
def GetCrossWorldNotifyInfo(country, msgMark, msgParamList=[]):
@@ -94,6 +107,13 @@
if notifyType == ShareDefine.CrossNotify_World:
country, msgMark, msgParamList = params
+ openServerDayLimit = IpyGameDataPY.GetFuncCfg("CrossRealmCfg", 1)
+ if msgMark.startswith("CrossBattlefield"):
+ openServerDayLimit = IpyGameDataPY.GetFuncCfg("CrossRealmCfg", 2)
+ openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
+ if openServerDay < openServerDayLimit:
+ GameWorld.DebugLog("开服天不足,不处理该跨服广播! openServerDay=%s < %s" % (openServerDay, openServerDayLimit))
+ continue
WorldNotify(country, msgMark, msgParamList)
elif notifyType == ShareDefine.CrossNotify_CrossAct:
country, msgMark, msgParamList = params
@@ -187,7 +207,22 @@
return NotifyCodeList
+#------------------------------------------------------------------------------
+def LoadDBPlayer():
+ if GameWorld.IsCrossServer():
+ return
+ PlayerDBOper.FindDBOper(PlayerDBOper.Table_DBPlayer, {}, {"PlayerID":1, "AccID":1, "_id":0}, LoadDBPlayerRet)
+ return
+def LoadDBPlayerRet(resultSetList, extendValueList):
+ for resultDict in resultSetList:
+ PyGameData.g_dbPlayerIDMap[resultDict["PlayerID"]] = resultDict["AccID"]
+ GameWorld.Log("启动服务器加载DBPlayer玩家账号ID对应关系! %s, %s" % (len(PyGameData.g_dbPlayerIDMap), PyGameData.g_dbPlayerIDMap))
+ return
+
+def GetDBPlayerAccIDByID(playerID):
+ ## 获取玩家表账号ID - 根据玩家ID, 可用于判断是否本服玩家
+ return PyGameData.g_dbPlayerIDMap.get(playerID, "")
#waring:以下使用的扩展属性字段记录的属性类型必须和MapServer一致
#------------------------------------------------------------------------------
@@ -224,8 +259,8 @@
def GetFBFuncLineID(curPlayer): return curPlayer.GetExAttr3()
##VIP到期时间
-def GetVIPExpireTime(curPlayer): return curPlayer.GetExAttr9()
-def SetVIPExpireTime(curPlayer, expireTime): return curPlayer.SetExAttr9(expireTime)
+def GetVIPExpireTime(curPlayer): return 0
+def SetVIPExpireTime(curPlayer, expireTime): return
def GetValidVIPLV(curPlayer):
# @return: 返回当前有效的VIP等级
# vipTime = GetVIPExpireTime(curPlayer)
@@ -246,10 +281,6 @@
##聊天气泡框
def GetChatBubbleBox(curPlayer): return curPlayer.GetExAttr10()
def SetChatBubbleBox(curPlayer, value): return curPlayer.SetExAttr10(value)
-
-##伴侣ID
-def GetCoupleID(curPlayer): return curPlayer.GetExAttr11()
-def SetCoupleID(curPlayer, coupleID): return curPlayer.SetExAttr11(coupleID)
##玩家主动退出仙盟时间(<100代表退出次数)
def SetLeaveFamilyTime(curPlayer, value, isSyncMap=True):
@@ -294,6 +325,18 @@
#------------------------------------------------------------------------------
+def MapServer_QueryPlayer_DoLogic(tagPlayer, callName, cmdInfo, srcPlayerID=0, queryType=0):
+ ## 通知目标玩家地图执行 DoLogic
+ tagPlayerID = tagPlayer.GetPlayerID()
+ tagMapID = tagPlayer.GetRealMapID()
+ if tagMapID:
+ cmdStr = str(cmdInfo)
+ GameWorld.Log("MapServer_QueryPlayer_DoLogic: %s, cmdInfo=%s,tagPlayerID=%s,tagMapID=%s"
+ % (callName, cmdInfo, tagPlayerID, tagMapID), srcPlayerID)
+ #MapServer_QueryPlayer(int srcPlayerID, int queryType, int queryID, int mapID, char *callName, char *cmd,WORD cmdLen, int RouteServerIndex)
+ GameWorld.GetPlayerManager().MapServer_QueryPlayer(srcPlayerID, 0, tagPlayerID, tagMapID, callName,
+ cmdStr, len(cmdStr), tagPlayer.GetRouteServerIndex())
+ return
## 增加成就完成进度
# @param curPlayer
@@ -364,3 +407,48 @@
return ipyData.GetLimitLV()
+# 因为MapServer玩家属性变更通知GameServer与功能开启通知触发时机有先后顺序,可能导致判断功能开启不准确,所以暂时记录该信息,临时用
+g_playerOpenFuncInfo = {} # 玩家触发功能开启功能ID信息,{playerID:[funcID, ...], ...}
+## 功能是否可用,该函数并不能确保百分百正确,只能大致判断,仅判断部分条件,如包含未判断的条件则不能确保百分百正确
+def GetFuncCanUse(curPlayer, funcID):
+ playerID = curPlayer.GetPlayerID()
+ if playerID in g_playerOpenFuncInfo:
+ if funcID in g_playerOpenFuncInfo[playerID]:
+ return True
+
+ ipyData = IpyGameDataPY.GetIpyGameData("FuncOpenLV", funcID)
+ if not ipyData:
+ return False
+
+ if ipyData.GetLimitLV() and ipyData.GetLimitLV() > curPlayer.GetLV():
+ return False
+
+ if ipyData.GetLimiRealmLV() and ipyData.GetLimiRealmLV() > curPlayer.GetOfficialRank():
+ return False
+
+ if ipyData.GetLimitVIPLV() and ipyData.GetLimitVIPLV() > curPlayer.GetVIPLv():
+ return False
+
+ return True
+
+def DoFuncOpenLogic(curPlayer, funcIDList):
+ global g_playerOpenFuncInfo
+ if GameWorld.IsCrossServer():
+ return
+ playerID = curPlayer.GetPlayerID()
+ FuncOpenLogicDict = {
+ ShareDefine.GameFuncID_Championship:lambda curObj:CrossChampionship.DoChampionshipOpen(curObj),
+ ShareDefine.GameFuncID_MineArea:lambda curObj:GameWorldMineArea.DoMineAreaFuncOpen(curObj),
+ }
+ for funcID in funcIDList:
+ if funcID in FuncOpenLogicDict:
+ if playerID not in g_playerOpenFuncInfo:
+ g_playerOpenFuncInfo[playerID] = []
+ openFuncIDList = g_playerOpenFuncInfo[playerID]
+ if funcID not in openFuncIDList:
+ openFuncIDList.append(funcID)
+ GameWorld.DebugLog("触发功能开启逻辑! funcID=%s" % funcID, playerID)
+ FuncOpenLogicDict[funcID](curPlayer)
+ return
+
+
--
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