From 4c115be5ce3f4be8766b2e10d1982807b787f132 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 18 七月 2024 17:46:34 +0800 Subject: [PATCH] 10223 【越南】【砍树】【主干】【港台】秘境寻宝(仙匣秘境层支持配置物品数、支持消耗道具寻宝;增加本服榜;增加跨服活动榜;任务活动支持仙匣秘境寻宝x次、x层任务类型;充值购买次数礼包活动支持配置额外的活动商城类型,支持配置每日重置的购买次数奖励;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActTask.py | 37 +++++++++++++++++++++++++++++++++++++ 1 files changed, 37 insertions(+), 0 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActTask.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActTask.py index 7599b0b..27088cf 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActTask.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActTask.py @@ -111,6 +111,43 @@ return taskIDMax / 31 return defKeyNum +def UpdActTaskValue(curPlayer, taskType, updValue): + ## 更新任务活动进度值 + + playerID = curPlayer.GetPlayerID() + for actInfo in PyGameData.g_operationActionDict.get(ShareDefine.OperationActionName_ActTask, {}).values(): + actNum = actInfo.get(ShareDefine.ActKey_ActNum, 0) + if not actInfo.get(ShareDefine.ActKey_State): + continue + + cfgID = actInfo.get(ShareDefine.ActKey_CfgID) + ipyData = IpyGameDataPY.GetIpyGameData("ActTask", cfgID) + if not ipyData: + continue + templateID = ipyData.GetTemplateID() + + taskIpyDataList = IpyGameDataPY.GetIpyGameDataList("ActTaskTemp", templateID) + if not taskIpyDataList: + continue + + needValueMax = 0 + for taskIpyData in taskIpyDataList: + if taskIpyData.GetTaskType() != taskType: + continue + needValue = taskIpyData.GetNeedValue() + if needValue > needValueMax: + needValueMax = needValue + + curValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ActTaskValue % (actNum, taskType)) + if updValue == curValue or needValueMax <= 0: + continue + + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ActTaskValue % (actNum, taskType), updValue) + GameWorld.DebugLog("更新任务活动任务进度值: actNum=%s,taskType=%s,updValue=%s" % (actNum, taskType, updValue), playerID) + Sync_ActTaskPlayerValueInfo(curPlayer, actNum, [taskType]) + + return + def AddActTaskValue(curPlayer, taskType, addValue): ## 增加任务活动进度值 -- Gitblit v1.8.0