From 4cf6e90575a661fca5b78af6253946cdd8e0cdd6 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 26 三月 2019 18:04:47 +0800
Subject: [PATCH] 6373 【后端】【2.0】删除无用功能代码、封包、配置(腾讯相关)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 1271 ++++++++++++++++++++++++++++++++++++++++++++-------------
 1 files changed, 983 insertions(+), 288 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index e6a6941..9f2c741 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -41,18 +41,25 @@
                         ("list", "Skills", 0),
                         ),
 
+                "RolePoint":(
+                        ("BYTE", "AttrID", 1),
+                        ("dict", "AddAttrInfoPerPoint", 0),
+                        ("BYTE", "PointQualityAttrID", 0),
+                        ("list", "PointQualityAttrValueList", 0),
+                        ("list", "PointQualityIntervalList", 0),
+                        ),
+
                 "Realm":(
                         ("WORD", "Lv", 1),
-                        ("BYTE", "IsBigRealm", 0),
-                        ("DWORD", "NeedPoint", 0),
+                        ("DWORD", "NeedLV", 0),
                         ("DWORD", "NeedItemID", 0),
                         ("WORD", "NeedItemCnt", 0),
-                        ("dict", "NeedActiveTreasure", 0),
                         ("list", "AddAttrType", 0),
                         ("list", "AddAttrNum", 0),
                         ("DWORD", "BossID", 0),
-                        ("dict", "SitTime", 0),
-                        ("dict", "TeamAward", 0),
+                        ("DWORD", "BuffID", 0),
+                        ("DWORD", "ExpRate", 0),
+                        ("DWORD", "ExpLimit", 0),
                         ),
 
                 "GodWeapon":(
@@ -113,21 +120,39 @@
 
                 "ItemPlusMax":(
                         ("BYTE", "Type", 1),
-                        ("BYTE", "ItemRank", 1),
-                        ("BYTE", "ItemColor", 1),
+                        ("BYTE", "Star", 1),
                         ("WORD", "LevelMax", 0),
-                        ),
-
-                "ItemPlusSumAttr":(
-                        ("WORD", "PlusCntNeed", 1),
-                        ("list", "AttrType", 0),
-                        ("list", "AttrValue", 0),
                         ),
 
                 "RoleEquipStars":(
                         ("BYTE", "StarsNeed", 1),
                         ("list", "AttrType", 0),
                         ("list", "AttrValue", 0),
+                        ),
+
+                "EquipLegendAttrCount":(
+                        ("BYTE", "ItemType", 1),
+                        ("BYTE", "ItemColor", 1),
+                        ("BYTE", "IsSuit", 1),
+                        ("list", "LegendAttrCountInfo", 0),
+                        ),
+
+                "EquipLegendAttrType":(
+                        ("BYTE", "ItemType", 1),
+                        ("dict", "LegendAttrTypeLib", 0),
+                        ),
+
+                "EquipLegendAttrLib":(
+                        ("BYTE", "LegendAttrID", 1),
+                        ("dict", "LegendAttrLib", 0),
+                        ),
+
+                "EquipLegendAttrValue":(
+                        ("BYTE", "ItemType", 1),
+                        ("BYTE", "ItemClassLV", 1),
+                        ("BYTE", "ItemColor", 1),
+                        ("BYTE", "IsSuit", 1),
+                        ("dict", "LVLegendAttrLibNumInfo", 0),
                         ),
 
                 "Dogz":(
@@ -175,13 +200,6 @@
                         ("DWORD", "CostItemID", 0),
                         ("BYTE", "CostItemCount", 0),
                         ("list", "GoldWashCostList", 0),
-                        ),
-
-                "EquipWashSpec":(
-                        ("BYTE", "WashTypeNeed", 1),
-                        ("BYTE", "WashLVNeed", 1),
-                        ("list", "AddAttrType", 0),
-                        ("list", "AddAttrValue", 0),
                         ),
 
                 "AttrFruit":(
@@ -316,28 +334,12 @@
                         ),
 
                 "EquipSuitAttr":(
-                        ("BYTE", "GroupType", 1),
-                        ("BYTE", "SuiteType", 1),
-                        ("WORD", "SuiteLV", 1),
-                        ("BYTE", "Job", 1),
-                        ("BYTE", "Count1", 0),
-                        ("list", "AttrType1", 0),
-                        ("list", "AttrValue1", 0),
-                        ("BYTE", "Count2", 0),
-                        ("list", "AttrType2", 0),
-                        ("list", "AttrValue2", 0),
-                        ("BYTE", "Count3", 0),
-                        ("list", "AttrType3", 0),
-                        ("list", "AttrValue3", 0),
-                        ),
-
-                "EquipSuitCompound":(
-                        ("BYTE", "SuiteType", 1),
-                        ("BYTE", "EquipPlace", 1),
-                        ("WORD", "SuiteLV", 1),
-                        ("BYTE", "Job", 1),
-                        ("list", "CostItemID", 0),
-                        ("list", "CostItemCnt", 0),
+                        ("WORD", "SuiteID", 1),
+                        ("BYTE", "SuiteCnt", 0),
+                        ("BYTE", "Star", 0),
+                        ("dict", "AttrInfo", 0),
+                        ("DWORD", "SkillID", 0),
+                        ("BYTE", "IsNotify", 0),
                         ),
 
                 "WingRefineAttr":(
@@ -386,6 +388,12 @@
                         ("DWORD", "CftSpeedPer", 0),
                         ("DWORD", "CftAtkPer", 0),
                         ("DWORD", "CftMaxHPPer", 0),
+                        ("DWORD", "CftJobAHurtAddPer", 0),
+                        ("DWORD", "CftJobBHurtAddPer", 0),
+                        ("DWORD", "CftJobCHurtAddPer", 0),
+                        ("DWORD", "CftJobAAtkReducePer", 0),
+                        ("DWORD", "CftJobBAtkReducePer", 0),
+                        ("DWORD", "CftJobCAtkReducePer", 0),
                         ),
 
                 "NPCDropItem":(
@@ -398,10 +406,10 @@
                         ("BYTE", "PieRateDoCnt", 0),
                         ("dict", "IndepRateDrop", 0),
                         ("BYTE", "IndepRateDoCnt", 0),
-                        ("dict", "IndepRateMaxDropCount", 0),
-                        ("dict", "EquipStarInfo", 0),
-                        ("list", "KillCountDropEquipEx", 0),
-                        ("list", "KillCountDropEquipEx2", 0),
+                        ("dict", "EquipColorMaxDropCount", 0),
+                        ("dict", "EquipColorSuitInfo", 0),
+                        ("dict", "EquipPartKeyRateInfo", 0),
+                        ("dict", "KillCountDropEquipPub", 0),
                         ("dict", "ItemIDDropRate", 0),
                         ("dict", "ItemIDMaxDropCount", 0),
                         ("dict", "ItemKeyDropRate", 0),
@@ -411,8 +419,10 @@
                         ("WORD", "DropMoneyRate", 0),
                         ("WORD", "DropMoneyMin", 0),
                         ("WORD", "DropMoneyMax", 0),
-                        ("list", "KillCountDrop", 0),
+                        ("dict", "KillCountDropPub", 0),
+                        ("list", "KillCountDropPri", 0),
                         ("list", "PriItemIDDrop", 0),
+                        ("BYTE", "AucionItemCanSell", 0),
                         ),
 
                 "RuneTower":(
@@ -451,7 +461,6 @@
                         ("DWORD", "MapID", 0),
                         ("WORD", "LVLimitMin", 0),
                         ("WORD", "LVLimitMax", 0),
-                        ("BYTE", "JobRankLimit", 0),
                         ("DWORD", "TicketID", 0),
                         ("list", "TicketCostCnt", 0),
                         ("WORD", "TicketPrice", 0),
@@ -526,6 +535,20 @@
                         ("DWORD", "SkillAtkRateReduceC", 0),
                         ("DWORD", "HitC", 0),
                         ("DWORD", "MissC", 0),
+                        ("DWORD", "SkillAddPer1C", 0),
+                        ("DWORD", "SkillAddPer2C", 0),
+                        ("DWORD", "SkillAddPer3C", 0),
+                        ("DWORD", "SkillAddPer4C", 0),
+                        ("DWORD", "SkillAddPer5C", 0),
+                        ("DWORD", "SkillAddPer6C", 0),
+                        ("DWORD", "SkillAddPer7C", 0),
+                        ("DWORD", "SkillReducePer1C", 0),
+                        ("DWORD", "SkillReducePer2C", 0),
+                        ("DWORD", "SkillReducePer3C", 0),
+                        ("DWORD", "SkillReducePer4C", 0),
+                        ("DWORD", "SkillReducePer5C", 0),
+                        ("DWORD", "SkillReducePer6C", 0),
+                        ("DWORD", "SkillReducePer7C", 0),
                         ),
 
                 "Success":(
@@ -565,26 +588,6 @@
                         ("DWORD", "PowerEx", 0),
                         ),
 
-                "TreasurePrivilege":(
-                        ("DWORD", "PrivilegeID", 1),
-                        ("eval", "EffectValue", 0),
-                        ("DWORD", "SingleValue", 0),
-                        ("DWORD", "MaxValue", 0),
-                        ("dict", "AddAttr", 0),
-                        ("list", "ItemAward", 0),
-                        ("list", "SuccessList", 0),
-                        ),
-
-                "TreasureSkill":(
-                        ("BYTE", "SkillUpType", 1),
-                        ("BYTE", "SkillLV", 1),
-                        ("DWORD", "NeedPoint", 0),
-                        ("WORD", "InitRate", 0),
-                        ("list", "NeedItemID", 0),
-                        ("list", "NeedItemCnt", 0),
-                        ("list", "MaxRate", 0),
-                        ),
-
                 "ContineSignAward":(
                         ("BYTE", "ContineDay", 1),
                         ("list", "ItemID", 0),
@@ -617,6 +620,10 @@
                         ("list", "LegendAttrValue", 0),
                         ("list", "OutOfPrintAttr", 0),
                         ("list", "OutOfPrintAttrValue", 0),
+                        ),
+
+                "AuctionItem":(
+                        ("DWORD", "AuctionItemID", 1),
                         ),
 
                 "VipPrivilege":(
@@ -671,7 +678,7 @@
                         ("WORD", "AdvanceMinutes", 0),
                         ("WORD", "LVLimit", 0),
                         ("BYTE", "IsDayReset", 0),
-                        ("list", "ShopTypeList", 0),
+                        ("dict", "ShopTypeList", 0),
                         ("char", "MailKey", 0),
                         ("list", "MailItemPrize", 0),
                         ),
@@ -768,6 +775,11 @@
                         ("BYTE", "PacketCnt", 0),
                         ),
 
+                "ActFeastRedPacketSucc":(
+                        ("BYTE", "FeastDay", 1),
+                        ("list", "FeastSuccIDList", 0),
+                        ),
+
                 "NPCShow":(
                         ("DWORD", "NPCID", 1),
                         ("DWORD", "MapID", 1),
@@ -806,6 +818,15 @@
                         ("DWORD", "CostCopper", 0),
                         ("dict", "CopperReward", 0),
                         ("list", "JobItemList", 0),
+                        ),
+
+                "CollectNPC":(
+                        ("DWORD", "NPCID", 1),
+                        ("BYTE", "PrepareTime", 0),
+                        ("list", "LostHPPer", 0),
+                        ("BYTE", "MaxCollectCount", 0),
+                        ("char", "CollectCountLimitNotify", 0),
+                        ("list", "CollectAward", 0),
                         ),
 
                 "Chests":(
@@ -948,7 +969,7 @@
                         ("WORD", "AdvanceMinutes", 0),
                         ("WORD", "LVLimit", 0),
                         ("BYTE", "IsDayReset", 0),
-                        ("list", "GiftbagTypeList", 0),
+                        ("dict", "GiftbagTypeList", 0),
                         ("char", "MailKey", 0),
                         ("list", "MailItemPrize", 0),
                         ),
@@ -982,7 +1003,7 @@
                         ("DWORD", "TemplateID", 1),
                         ("DWORD", "NeedCostGold", 0),
                         ("BYTE", "AwardIndex", 0),
-                        ("list", "AwardItemList", 0),
+                        ("dict", "AwardItemList", 0),
                         ("char", "NotifyKey", 0),
                         ),
 
@@ -1000,7 +1021,7 @@
                         ("BYTE", "ID", 1),
                         ("DWORD", "TotalTimes", 0),
                         ("WORD", "SingleTimes", 0),
-                        ("list", "Reward", 0),
+                        ("dict", "Reward", 0),
                         ),
 
                 "ActRealmPoint":(
@@ -1125,23 +1146,33 @@
                         ("list", "ItemList", 0),
                         ),
 
-                "GodWeaponEffect":(
-                        ("BYTE", "GWType", 0),
-                        ("WORD", "Level", 0),
-                        ("char", "NotifyCode", 0),
-                        ("DWORD", "FightPower", 0),
-                        ("dict", "Attr", 0),
+                "CrossRealmPKDan":(
+                        ("BYTE", "DanLV", 1),
+                        ("WORD", "LVUpScore", 0),
                         ),
 
-                "CrossRealmPKDan":(
+                "CrossRealmPKDanAward":(
+                        ("char", "CrossZoneName", 1),
+                        ("BYTE", "SeasonID", 1),
                         ("BYTE", "DanLV", 1),
                         ("list", "DanLVAwardList", 0),
                         ("list", "SeasonDanLVAwardList", 0),
                         ),
 
-                "CrossPenglaiZone":(
-                        ("BYTE", "ZoneID", 0),
+                "CrossRealmPKOrderAward":(
+                        ("char", "CrossZoneName", 1),
+                        ("BYTE", "SeasonID", 1),
+                        ("dict", "OrderAwardInfo", 0),
+                        ),
+
+                "CrossZoneComm":(
+                        ("char", "CrossZoneName", 1),
+                        ("BYTE", "ZoneID", 1),
                         ("list", "ServerGroupIDList", 0),
+                        ),
+
+                "CrossPenglaiZoneMap":(
+                        ("BYTE", "ZoneID", 0),
                         ("DWORD", "MapID", 1),
                         ("DWORD", "DataMapID", 1),
                         ("BYTE", "CopyMapID", 1),
@@ -1213,6 +1244,165 @@
                         ("list", "Reward", 0),
                         ("WORD", "Point", 0),
                         ),
+
+                "ActLoginAward":(
+                        ("DWORD", "CfgID", 1),
+                        ("char", "StartDate", 0),
+                        ("char", "EndDate", 0),
+                        ("WORD", "AdvanceMinutes", 0),
+                        ("BYTE", "IsDayReset", 0),
+                        ("BYTE", "ResetType", 0),
+                        ("WORD", "LVLimit", 0),
+                        ("list", "TemplateID", 0),
+                        ),
+
+                "LoginAward":(
+                        ("BYTE", "TemplateID", 1),
+                        ("BYTE", "ActionType", 0),
+                        ("DWORD", "TotalTimes", 0),
+                        ("WORD", "SingleTimes", 0),
+                        ("char", "Reward", 0),
+                        ),
+
+                "ZhuXianSuitAttr":(
+                        ("BYTE", "SuitType", 1),
+                        ("BYTE", "SuitLV", 1),
+                        ("list", "SuitAttrIDList", 0),
+                        ("list", "SuitAttrValueList", 0),
+                        ),
+
+                "ZhuXianBoss":(
+                        ("DWORD", "NPCID", 0),
+                        ("BYTE", "LineID", 1),
+                        ("WORD", "KillTime", 0),
+                        ("WORD", "RealmLV", 0),
+                        ("DWORD", "ZhuXianScore", 0),
+                        ),
+
+                "ZhuXianTower":(
+                        ("DWORD", "ID", 1),
+                        ("DWORD", "NPCID", 0),
+                        ("list", "FirstAward", 0),
+                        ("dict", "GradeAward", 0),
+                        ("WORD", "UnLockEquipPlace", 0),
+                        ("DWORD", "NeedPower", 0),
+                        ),
+
+                "ZhuXianEquipDecompose":(
+                        ("BYTE", "ClassLV", 1),
+                        ("dict", "DecomposeInfo", 0),
+                        ),
+
+                "ActFeastWeekParty":(
+                        ("DWORD", "CfgID", 1),
+                        ("char", "StartDate", 0),
+                        ("char", "EndDate", 0),
+                        ("WORD", "AdvanceMinutes", 0),
+                        ("BYTE", "IsDayReset", 0),
+                        ("BYTE", "ResetType", 0),
+                        ("WORD", "LVLimit", 0),
+                        ("list", "TemplateID", 0),
+                        ("dict", "PointAward", 0),
+                        ),
+
+                "FeastWeekParty":(
+                        ("BYTE", "TemplateID", 1),
+                        ("BYTE", "ActionType", 0),
+                        ("DWORD", "TotalTimes", 0),
+                        ("WORD", "SingleTimes", 0),
+                        ("list", "Reward", 0),
+                        ("WORD", "Point", 0),
+                        ),
+
+                "NewAllPeopleParty":(
+                        ("BYTE", "ID", 1),
+                        ("WORD", "TotalTimes", 0),
+                        ("WORD", "AddPoint", 0),
+                        ),
+
+                "NewAllPeoplePartyAward":(
+                        ("BYTE", "WorldLvNum", 1),
+                        ("DWORD", "Index", 1),
+                        ("DWORD", "NeedPoint", 0),
+                        ("dict", "Award", 0),
+                        ),
+
+                "ZhuXianStoneAttr":(
+                        ("BYTE", "SuitType", 1),
+                        ("BYTE", "ShareSoneLV", 1),
+                        ("list", "AttrIDList", 0),
+                        ("list", "AttrValueList", 0),
+                        ),
+
+                "ActLuckyTreasure":(
+                        ("DWORD", "CfgID", 1),
+                        ("char", "StartDate", 0),
+                        ("char", "EndDate", 0),
+                        ("BYTE", "ResetType", 0),
+                        ("WORD", "LVLimit", 0),
+                        ("BYTE", "TemplateID", 0),
+                        ("WORD", "LuckyPoint", 0),
+                        ),
+
+                "LuckyTreasureTemplate":(
+                        ("BYTE", "TemplateID", 1),
+                        ("list", "WorldLVLimit", 0),
+                        ("DWORD", "ItemID", 0),
+                        ("WORD", "ItemCnt", 0),
+                        ("BYTE", "IsBind", 0),
+                        ("DWORD", "Weight", 0),
+                        ),
+
+                "MysteryShop":(
+                        ("list", "LVRange", 0),
+                        ("DWORD", "GoodsID", 0),
+                        ),
+
+                "EquipPlaceIndexMap":(
+                        ("DWORD", "GridIndex", 0),
+                        ("DWORD", "ClassLV", 1),
+                        ("DWORD", "EquipPlace", 1),
+                        ),
+
+                "EquipStarUp":(
+                        ("BYTE", "ClassLV", 1),
+                        ("BYTE", "EquipPlace", 1),
+                        ("BYTE", "Star", 1),
+                        ("list", "CostEquipPlace", 0),
+                        ("list", "CostEquipColor", 0),
+                        ("BYTE", "CostEquipCnt", 0),
+                        ("BYTE", "SuitTotalRate", 0),
+                        ("dict", "CostItemDict", 0),
+                        ("dict", "StarAttrInfo", 0),
+                        ("dict", "BaseAttrInfo", 0),
+                        ),
+
+                "EquipPlusEvolve":(
+                        ("BYTE", "EquipPlace", 1),
+                        ("BYTE", "EvolveLV", 1),
+                        ("WORD", "NeedPlusLV", 0),
+                        ("dict", "CostItem", 0),
+                        ("dict", "Attr", 0),
+                        ),
+
+                "FamilyBossAward":(
+                        ("list", "WorldLV", 0),
+                        ("list", "Rank", 0),
+                        ("list", "Award", 0),
+                        ),
+
+                "ItemWashMax":(
+                        ("BYTE", "Type", 1),
+                        ("BYTE", "Star", 1),
+                        ("WORD", "LevelMax", 0),
+                        ),
+
+                "HorsePetBossAward":(
+                        ("BYTE", "LineID", 1),
+                        ("list", "WorldLV", 0),
+                        ("list", "Rank", 0),
+                        ("list", "Award", 0),
+                        ),
                 }
 
 
@@ -1235,34 +1425,49 @@
     def GetLightAttribute(self): return self.LightAttribute # 点亮属性值
     def GetSkills(self): return self.Skills # 被动技能
 
+# 灵根表
+class IPY_RolePoint():
+    
+    def __init__(self):
+        self.AttrID = 0
+        self.AddAttrInfoPerPoint = {}
+        self.PointQualityAttrID = 0
+        self.PointQualityAttrValueList = []
+        self.PointQualityIntervalList = []
+        return
+        
+    def GetAttrID(self): return self.AttrID # 属性ID
+    def GetAddAttrInfoPerPoint(self): return self.AddAttrInfoPerPoint # 每点增加属性信息
+    def GetPointQualityAttrID(self): return self.PointQualityAttrID # 点数品质进阶增加属性ID
+    def GetPointQualityAttrValueList(self): return self.PointQualityAttrValueList # 点数品质进阶增加属性值列表
+    def GetPointQualityIntervalList(self): return self.PointQualityIntervalList # 点数品质进阶属性点区间列表
+
 # 境界表
 class IPY_Realm():
     
     def __init__(self):
         self.Lv = 0
-        self.IsBigRealm = 0
-        self.NeedPoint = 0
+        self.NeedLV = 0
         self.NeedItemID = 0
         self.NeedItemCnt = 0
-        self.NeedActiveTreasure = {}
         self.AddAttrType = []
         self.AddAttrNum = []
         self.BossID = 0
-        self.SitTime = {}
-        self.TeamAward = {}
+        self.BuffID = 0
+        self.ExpRate = 0
+        self.ExpLimit = 0
         return
         
     def GetLv(self): return self.Lv # 境界等级
-    def GetIsBigRealm(self): return self.IsBigRealm # 是否大境界
-    def GetNeedPoint(self): return self.NeedPoint # 开启渡劫需要修炼点
-    def GetNeedItemID(self): return self.NeedItemID # 开启渡劫需要道具ID
-    def GetNeedItemCnt(self): return self.NeedItemCnt # 开启渡劫消耗的道具数量
-    def GetNeedActiveTreasure(self): return self.NeedActiveTreasure # 开启渡劫需要激活法宝条件
+    def GetNeedLV(self): return self.NeedLV # 需要等级
+    def GetNeedItemID(self): return self.NeedItemID # 需要道具ID
+    def GetNeedItemCnt(self): return self.NeedItemCnt # 消耗的道具数量
     def GetAddAttrType(self): return self.AddAttrType # 境界加成属性类型
     def GetAddAttrNum(self): return self.AddAttrNum # 境界加成属性值
     def GetBossID(self): return self.BossID # 渡劫bossid
-    def GetSitTime(self): return self.SitTime # 打坐时间
-    def GetTeamAward(self): return self.TeamAward # 组队帮打的人的奖励
+    def GetBuffID(self): return self.BuffID # 给全服在线玩家增加buff
+    def GetExpRate(self): return self.ExpRate # 修为池经验速率
+    def GetExpLimit(self): return self.ExpLimit # 修为池经验上限
 
 # 神兵表
 class IPY_GodWeapon():
@@ -1386,28 +1591,13 @@
     
     def __init__(self):
         self.Type = 0
-        self.ItemRank = 0
-        self.ItemColor = 0
+        self.Star = 0
         self.LevelMax = 0
         return
         
     def GetType(self): return self.Type # 按装备位对应类型查找
-    def GetItemRank(self): return self.ItemRank #  装备阶数
-    def GetItemColor(self): return self.ItemColor # 装备颜色 如橙装
+    def GetStar(self): return self.Star #  装备星数
     def GetLevelMax(self): return self.LevelMax # 强化等级上限
-
-# 装备全身强化属性
-class IPY_ItemPlusSumAttr():
-    
-    def __init__(self):
-        self.PlusCntNeed = 0
-        self.AttrType = []
-        self.AttrValue = []
-        return
-        
-    def GetPlusCntNeed(self): return self.PlusCntNeed # 全身强化等级
-    def GetAttrType(self): return self.AttrType # 全身强化激活属性类型
-    def GetAttrValue(self): return self.AttrValue # 全身强化激活属性值
 
 # 装备全身星数属性
 class IPY_RoleEquipStars():
@@ -1421,6 +1611,60 @@
     def GetStarsNeed(self): return self.StarsNeed # 全身星数
     def GetAttrType(self): return self.AttrType # 属性类型
     def GetAttrValue(self): return self.AttrValue # 属性值
+
+# 装备传奇属性条数表
+class IPY_EquipLegendAttrCount():
+    
+    def __init__(self):
+        self.ItemType = 0
+        self.ItemColor = 0
+        self.IsSuit = 0
+        self.LegendAttrCountInfo = []
+        return
+        
+    def GetItemType(self): return self.ItemType # 物品类型
+    def GetItemColor(self): return self.ItemColor # 物品颜色
+    def GetIsSuit(self): return self.IsSuit # 是否套装
+    def GetLegendAttrCountInfo(self): return self.LegendAttrCountInfo # 传奇属性条数信息 [[条数, [属性类型库编号, ...]], ...]
+
+# 装备传奇属性类型表
+class IPY_EquipLegendAttrType():
+    
+    def __init__(self):
+        self.ItemType = 0
+        self.LegendAttrTypeLib = {}
+        return
+        
+    def GetItemType(self): return self.ItemType # 物品类型
+    def GetLegendAttrTypeLib(self): return self.LegendAttrTypeLib # 传奇属性类型库 {属性类型库编号:[属性ID,...], ...}
+
+# 装备传奇属性值库表
+class IPY_EquipLegendAttrLib():
+    
+    def __init__(self):
+        self.LegendAttrID = 0
+        self.LegendAttrLib = {}
+        return
+        
+    def GetLegendAttrID(self): return self.LegendAttrID # 传奇属性ID
+    def GetLegendAttrLib(self): return self.LegendAttrLib # 属性库信息 {库编号:[随机数值, ...], ...}
+
+# 装备传奇属性等级数值表
+class IPY_EquipLegendAttrValue():
+    
+    def __init__(self):
+        self.ItemType = 0
+        self.ItemClassLV = 0
+        self.ItemColor = 0
+        self.IsSuit = 0
+        self.LVLegendAttrLibNumInfo = {}
+        return
+        
+    def GetItemType(self): return self.ItemType # 物品类型
+    def GetItemClassLV(self): return self.ItemClassLV # 物品阶级
+    def GetItemColor(self): return self.ItemColor # 物品颜色
+    def GetIsSuit(self): return self.IsSuit # 是否套装
+    def GetLVLegendAttrLibNumInfo(self): return self.LVLegendAttrLibNumInfo # 属性ID等级段对应数值库编号 {属性ID:{等级:库编号, ...}}
 
 # 神兽表
 class IPY_Dogz():
@@ -1519,21 +1763,6 @@
     def GetCostItemID(self): return self.CostItemID #  固定消耗物品ID
     def GetCostItemCount(self): return self.CostItemCount #  固定消耗物品个数
     def GetGoldWashCostList(self): return self.GoldWashCostList #  仙玉洗练条数对应消耗
-
-# 洗练特殊属性表
-class IPY_EquipWashSpec():
-    
-    def __init__(self):
-        self.WashTypeNeed = 0
-        self.WashLVNeed = 0
-        self.AddAttrType = []
-        self.AddAttrValue = []
-        return
-        
-    def GetWashTypeNeed(self): return self.WashTypeNeed #  所需装备归组类型
-    def GetWashLVNeed(self): return self.WashLVNeed #  所需洗练等级
-    def GetAddAttrType(self): return self.AddAttrType # 激活加成属性类型
-    def GetAddAttrValue(self): return self.AddAttrValue # 激活加成属性值
 
 # 属性果实表
 class IPY_AttrFruit():
@@ -1811,53 +2040,20 @@
 class IPY_EquipSuitAttr():
     
     def __init__(self):
-        self.GroupType = 0
-        self.SuiteType = 0
-        self.SuiteLV = 0
-        self.Job = 0
-        self.Count1 = 0
-        self.AttrType1 = []
-        self.AttrValue1 = []
-        self.Count2 = 0
-        self.AttrType2 = []
-        self.AttrValue2 = []
-        self.Count3 = 0
-        self.AttrType3 = []
-        self.AttrValue3 = []
+        self.SuiteID = 0
+        self.SuiteCnt = 0
+        self.Star = 0
+        self.AttrInfo = {}
+        self.SkillID = 0
+        self.IsNotify = 0
         return
         
-    def GetGroupType(self): return self.GroupType # 套装组合类型
-    def GetSuiteType(self): return self.SuiteType # 套装类型
-    def GetSuiteLV(self): return self.SuiteLV # 套装等级
-    def GetJob(self): return self.Job # 职业
-    def GetCount1(self): return self.Count1 # 阶段1所需数量
-    def GetAttrType1(self): return self.AttrType1 # 阶段1属性类型
-    def GetAttrValue1(self): return self.AttrValue1 # 阶段1属性值
-    def GetCount2(self): return self.Count2 # 阶段2所需数量
-    def GetAttrType2(self): return self.AttrType2 # 阶段2属性类型
-    def GetAttrValue2(self): return self.AttrValue2 # 阶段2属性值
-    def GetCount3(self): return self.Count3 # 阶段2所需数量
-    def GetAttrType3(self): return self.AttrType3 # 阶段2属性类型
-    def GetAttrValue3(self): return self.AttrValue3 # 阶段2属性值
-
-# 套装合成表
-class IPY_EquipSuitCompound():
-    
-    def __init__(self):
-        self.SuiteType = 0
-        self.EquipPlace = 0
-        self.SuiteLV = 0
-        self.Job = 0
-        self.CostItemID = []
-        self.CostItemCnt = []
-        return
-        
-    def GetSuiteType(self): return self.SuiteType # 套装类型
-    def GetEquipPlace(self): return self.EquipPlace # 装备部位
-    def GetSuiteLV(self): return self.SuiteLV # 套装等级
-    def GetJob(self): return self.Job # 职业
-    def GetCostItemID(self): return self.CostItemID # 材料ID
-    def GetCostItemCnt(self): return self.CostItemCnt # 材料数量
+    def GetSuiteID(self): return self.SuiteID # 套装ID
+    def GetSuiteCnt(self): return self.SuiteCnt # 套装件数
+    def GetStar(self): return self.Star # 星数
+    def GetAttrInfo(self): return self.AttrInfo # 属性
+    def GetSkillID(self): return self.SkillID # 技能ID
+    def GetIsNotify(self): return self.IsNotify # 是否广播
 
 # 羽翼精炼属性表
 class IPY_WingRefineAttr():
@@ -1932,7 +2128,13 @@
         self.CftLuckyHit = 0
         self.CftSpeedPer = 0
         self.CftAtkPer = 0
-        self.CftMaxHPPer = 0
+        self.CftMaxHPPer = 0
+        self.CftJobAHurtAddPer = 0
+        self.CftJobBHurtAddPer = 0
+        self.CftJobCHurtAddPer = 0
+        self.CftJobAAtkReducePer = 0
+        self.CftJobBAtkReducePer = 0
+        self.CftJobCAtkReducePer = 0
         return
         
     def GetLV(self): return self.LV # 等级
@@ -1957,7 +2159,13 @@
     def GetCftLuckyHit(self): return self.CftLuckyHit # 会心一击系数
     def GetCftSpeedPer(self): return self.CftSpeedPer # 移动速度百分比系数
     def GetCftAtkPer(self): return self.CftAtkPer # 攻击百分比系数
-    def GetCftMaxHPPer(self): return self.CftMaxHPPer # 生命百分比系数
+    def GetCftMaxHPPer(self): return self.CftMaxHPPer # 生命百分比系数
+    def GetCftJobAHurtAddPer(self): return self.CftJobAHurtAddPer # 对目标战士伤害加成
+    def GetCftJobBHurtAddPer(self): return self.CftJobBHurtAddPer # 对目标法师伤害加成
+    def GetCftJobCHurtAddPer(self): return self.CftJobCHurtAddPer # 对目标弓箭伤害加成
+    def GetCftJobAAtkReducePer(self): return self.CftJobAAtkReducePer # 战士攻击伤害减免
+    def GetCftJobBAtkReducePer(self): return self.CftJobBAtkReducePer # 法师攻击伤害减免
+    def GetCftJobCAtkReducePer(self): return self.CftJobCAtkReducePer # 弓箭攻击伤害减免
 
 # NPC掉落表
 class IPY_NPCDropItem():
@@ -1972,10 +2180,10 @@
         self.PieRateDoCnt = 0
         self.IndepRateDrop = {}
         self.IndepRateDoCnt = 0
-        self.IndepRateMaxDropCount = {}
-        self.EquipStarInfo = {}
-        self.KillCountDropEquipEx = []
-        self.KillCountDropEquipEx2 = []
+        self.EquipColorMaxDropCount = {}
+        self.EquipColorSuitInfo = {}
+        self.EquipPartKeyRateInfo = {}
+        self.KillCountDropEquipPub = {}
         self.ItemIDDropRate = {}
         self.ItemIDMaxDropCount = {}
         self.ItemKeyDropRate = {}
@@ -1985,8 +2193,10 @@
         self.DropMoneyRate = 0
         self.DropMoneyMin = 0
         self.DropMoneyMax = 0
-        self.KillCountDrop = []
-        self.PriItemIDDrop = []
+        self.KillCountDropPub = {}
+        self.KillCountDropPri = []
+        self.PriItemIDDrop = []
+        self.AucionItemCanSell = 0
         return
         
     def GetNPCID(self): return self.NPCID # NPCID
@@ -1994,14 +2204,14 @@
     def GetMaxDropLV(self): return self.MaxDropLV # 最大可掉落的玩家等级, 不影响世界等级
     def GetCanDropRatePlus(self): return self.CanDropRatePlus # 额外提升掉率的是否有效
     def GetIsDropJobSelf(self): return self.IsDropJobSelf # 是否只掉落本职业
-    def GetPieRateDrop(self): return self.PieRateDrop # 饼图概率掉落信息 [(概率,0),(概率,(阶,颜色,部位集合key)),...]
+    def GetPieRateDrop(self): return self.PieRateDrop # 饼图概率掉落信息 [(概率,0),(概率,(阶,颜色)),...]
     def GetPieRateDoCnt(self): return self.PieRateDoCnt # 饼图概率执行次数
-    def GetIndepRateDrop(self): return self.IndepRateDrop # 独立概率掉落信息 {(阶,颜色,部位集合key):概率,...}
+    def GetIndepRateDrop(self): return self.IndepRateDrop # 独立概率掉落信息 {(阶,颜色):概率,...}
     def GetIndepRateDoCnt(self): return self.IndepRateDoCnt # 独立概率执行次数
-    def GetIndepRateMaxDropCount(self): return self.IndepRateMaxDropCount # 独立概率装备颜色最大掉落物品数 {颜色:上限数量,...}
-    def GetEquipStarInfo(self): return self.EquipStarInfo # 装备颜色对应星级产出规则 {颜色:[(概率, 星级),...], ...}
-    def GetKillCountDropEquipEx(self): return self.KillCountDropEquipEx # 第x次击杀附加必掉装备 [次数,阶,颜色,[(概率,星级),...],部位集合key]
-    def GetKillCountDropEquipEx2(self): return self.KillCountDropEquipEx2 # 前x次击杀附加必掉装备 [次数,阶,颜色,[(概率,星级),...],部位集合key]
+    def GetEquipColorMaxDropCount(self): return self.EquipColorMaxDropCount # 装备颜色最大掉落物品数 {颜色:上限数量,...}
+    def GetEquipColorSuitInfo(self): return self.EquipColorSuitInfo # 装备颜色对应套装概率 {颜色:套装概率, ...}
+    def GetEquipPartKeyRateInfo(self): return self.EquipPartKeyRateInfo # 装备部位集合信息 {(颜色,是否套装):部位集合key, ...}
+    def GetKillCountDropEquipPub(self): return self.KillCountDropEquipPub # 第x次击杀附加必掉装备 {次数:[阶,颜色,是否套装,部位集合key], ...}
     def GetItemIDDropRate(self): return self.ItemIDDropRate # 指定物品ID掉率信息 {物品ID:概率, ...}
     def GetItemIDMaxDropCount(self): return self.ItemIDMaxDropCount # 指定物品ID最大掉落个数,没配默认1次 {物品ID:随机次数,...}
     def GetItemKeyDropRate(self): return self.ItemKeyDropRate # 物品ID集合Key概率, 随机一个, 优先级低 {物品ID集合key:概率, ...}
@@ -2011,8 +2221,10 @@
     def GetDropMoneyRate(self): return self.DropMoneyRate # 掉落金币概率
     def GetDropMoneyMin(self): return self.DropMoneyMin # 掉落金币最小值
     def GetDropMoneyMax(self): return self.DropMoneyMax # 掉落金币最大值
-    def GetKillCountDrop(self): return self.KillCountDrop # 击杀次数必掉,防止版本变更重复掉,只支持一次机会 [击杀次数,是否直接放入背包,[物品ID,...]]
-    def GetPriItemIDDrop(self): return self.PriItemIDDrop # 所有归属者私有掉落物品ID列表,每人一份,默认绑定,没有职业区分[物品ID, ...]
+    def GetKillCountDropPub(self): return self.KillCountDropPub # 击杀次数必掉(公共){击杀次数:[[物品ID, ...], [随机物品ID, ...]], ...}
+    def GetKillCountDropPri(self): return self.KillCountDropPri # 击杀次数必掉(私有)[击杀次数,[物品ID,...],是否直接放入背包]
+    def GetPriItemIDDrop(self): return self.PriItemIDDrop # 所有归属者私有掉落物品ID列表,每人一份,默认绑定,没有职业区分[物品ID, ...]
+    def GetAucionItemCanSell(self): return self.AucionItemCanSell # 掉落拍品可否上架集市
 
 # 符印塔表
 class IPY_RuneTower():
@@ -2085,7 +2297,6 @@
         self.MapID = 0
         self.LVLimitMin = 0
         self.LVLimitMax = 0
-        self.JobRankLimit = 0
         self.TicketID = 0
         self.TicketCostCnt = []
         self.TicketPrice = 0
@@ -2104,7 +2315,6 @@
     def GetMapID(self): return self.MapID # 场景地图ID
     def GetLVLimitMin(self): return self.LVLimitMin # 最低等级限制, 0为不限制
     def GetLVLimitMax(self): return self.LVLimitMax # 最高等级限制, 0为不限制
-    def GetJobRankLimit(self): return self.JobRankLimit # 所需职业阶
     def GetTicketID(self): return self.TicketID # 门票ID
     def GetTicketCostCnt(self): return self.TicketCostCnt # 门票消耗数信息
     def GetTicketPrice(self): return self.TicketPrice # 门票单价(不能用钱抵的配0)
@@ -2215,7 +2425,21 @@
         self.AtkSpeedC = 0
         self.SkillAtkRateReduceC = 0
         self.HitC = 0
-        self.MissC = 0
+        self.MissC = 0
+        self.SkillAddPer1C = 0
+        self.SkillAddPer2C = 0
+        self.SkillAddPer3C = 0
+        self.SkillAddPer4C = 0
+        self.SkillAddPer5C = 0
+        self.SkillAddPer6C = 0
+        self.SkillAddPer7C = 0
+        self.SkillReducePer1C = 0
+        self.SkillReducePer2C = 0
+        self.SkillReducePer3C = 0
+        self.SkillReducePer4C = 0
+        self.SkillReducePer5C = 0
+        self.SkillReducePer6C = 0
+        self.SkillReducePer7C = 0
         return
         
     def GetClassLV(self): return self.ClassLV #  装备阶级
@@ -2245,7 +2469,21 @@
     def GetAtkSpeedC(self): return self.AtkSpeedC #  攻击速度系数
     def GetSkillAtkRateReduceC(self): return self.SkillAtkRateReduceC #  技能减伤百分比系数
     def GetHitC(self): return self.HitC #  命中系数
-    def GetMissC(self): return self.MissC #  闪避系数
+    def GetMissC(self): return self.MissC #  闪避系数
+    def GetSkillAddPer1C(self): return self.SkillAddPer1C #  技能伤害增强1系数
+    def GetSkillAddPer2C(self): return self.SkillAddPer2C #  技能伤害增强2系数
+    def GetSkillAddPer3C(self): return self.SkillAddPer3C #  技能伤害增强3系数
+    def GetSkillAddPer4C(self): return self.SkillAddPer4C #  技能伤害增强4系数
+    def GetSkillAddPer5C(self): return self.SkillAddPer5C #  技能伤害增强5系数
+    def GetSkillAddPer6C(self): return self.SkillAddPer6C #  技能伤害增强6系数
+    def GetSkillAddPer7C(self): return self.SkillAddPer7C #  技能伤害增强7系数
+    def GetSkillReducePer1C(self): return self.SkillReducePer1C #  受到技能伤害减少1系数
+    def GetSkillReducePer2C(self): return self.SkillReducePer2C #  受到技能伤害减少2系数
+    def GetSkillReducePer3C(self): return self.SkillReducePer3C #  受到技能伤害减少3系数
+    def GetSkillReducePer4C(self): return self.SkillReducePer4C #  受到技能伤害减少4系数
+    def GetSkillReducePer5C(self): return self.SkillReducePer5C #  受到技能伤害减少5系数
+    def GetSkillReducePer6C(self): return self.SkillReducePer6C #  受到技能伤害减少6系数
+    def GetSkillReducePer7C(self): return self.SkillReducePer7C #  受到技能伤害减少7系数
 
 # 成就表
 class IPY_Success():
@@ -2324,48 +2562,6 @@
     def GetActiveSoulID(self): return self.ActiveSoulID # 激活魂ID
     def GetPowerEx(self): return self.PowerEx # 额外固定战力
 
-# 法宝特权表
-class IPY_TreasurePrivilege():
-    
-    def __init__(self):
-        self.PrivilegeID = 0
-        self.EffectValue = 0
-        self.SingleValue = 0
-        self.MaxValue = 0
-        self.AddAttr = {}
-        self.ItemAward = []
-        self.SuccessList = []
-        return
-        
-    def GetPrivilegeID(self): return self.PrivilegeID # 特权ID
-    def GetEffectValue(self): return self.EffectValue # 特殊效果
-    def GetSingleValue(self): return self.SingleValue # 进度
-    def GetMaxValue(self): return self.MaxValue # 最大进度
-    def GetAddAttr(self): return self.AddAttr # 属性
-    def GetItemAward(self): return self.ItemAward # 物品奖励
-    def GetSuccessList(self): return self.SuccessList # 需要完成成就
-
-# 法宝技能升级表
-class IPY_TreasureSkill():
-    
-    def __init__(self):
-        self.SkillUpType = 0
-        self.SkillLV = 0
-        self.NeedPoint = 0
-        self.InitRate = 0
-        self.NeedItemID = []
-        self.NeedItemCnt = []
-        self.MaxRate = []
-        return
-        
-    def GetSkillUpType(self): return self.SkillUpType # 技能升级类型
-    def GetSkillLV(self): return self.SkillLV # 技能等级
-    def GetNeedPoint(self): return self.NeedPoint # 升到当前级消耗天石精华
-    def GetInitRate(self): return self.InitRate # 初始概率
-    def GetNeedItemID(self): return self.NeedItemID # 升到当前级溶彩石ID
-    def GetNeedItemCnt(self): return self.NeedItemCnt # 升到当前级溶彩石数量
-    def GetMaxRate(self): return self.MaxRate # 升到当前级概率
-
 # 连续签到奖励表
 class IPY_ContineSignAward():
     
@@ -2437,6 +2633,15 @@
     def GetLegendAttrValue(self): return self.LegendAttrValue # 传奇属性值
     def GetOutOfPrintAttr(self): return self.OutOfPrintAttr # 绝版属性ID
     def GetOutOfPrintAttrValue(self): return self.OutOfPrintAttrValue # 绝版属性最大值
+
+# 拍卖物品表
+class IPY_AuctionItem():
+    
+    def __init__(self):
+        self.AuctionItemID = 0
+        return
+        
+    def GetAuctionItemID(self): return self.AuctionItemID
 
 # VIP特权表
 class IPY_VipPrivilege():
@@ -2538,7 +2743,7 @@
         self.AdvanceMinutes = 0
         self.LVLimit = 0
         self.IsDayReset = 0
-        self.ShopTypeList = []
+        self.ShopTypeList = {}
         self.MailKey = ""
         self.MailItemPrize = []
         return
@@ -2750,6 +2955,17 @@
     def GetMoneyType(self): return self.MoneyType # 金钱类型
     def GetPacketCnt(self): return self.PacketCnt # 红包个数
 
+# 节日红包每日成就表
+class IPY_ActFeastRedPacketSucc():
+    
+    def __init__(self):
+        self.FeastDay = 0
+        self.FeastSuccIDList = []
+        return
+        
+    def GetFeastDay(self): return self.FeastDay # 节日第几天
+    def GetFeastSuccIDList(self): return self.FeastSuccIDList # 节日成就ID列表
+
 # NPC秀表
 class IPY_NPCShow():
     
@@ -2834,6 +3050,25 @@
     def GetCostCopper(self): return self.CostCopper # 铜钱找回铜钱消耗
     def GetCopperReward(self): return self.CopperReward # 铜钱找回奖励
     def GetJobItemList(self): return self.JobItemList # 职业物品列表
+
+# 采集物表
+class IPY_CollectNPC():
+    
+    def __init__(self):
+        self.NPCID = 0
+        self.PrepareTime = 0
+        self.LostHPPer = []
+        self.MaxCollectCount = 0
+        self.CollectCountLimitNotify = ""
+        self.CollectAward = []
+        return
+        
+    def GetNPCID(self): return self.NPCID # ID
+    def GetPrepareTime(self): return self.PrepareTime # 采集耗时,秒
+    def GetLostHPPer(self): return self.LostHPPer # 采集掉血,[每X秒,掉血百分比]
+    def GetMaxCollectCount(self): return self.MaxCollectCount # 每日可采集次数,0限制
+    def GetCollectCountLimitNotify(self): return self.CollectCountLimitNotify # 无采集次数采集提示
+    def GetCollectAward(self): return self.CollectAward # 采集奖励物品, [物品ID,个数,是否绑定]
 
 # 宝箱表开启
 class IPY_Chests():
@@ -3124,7 +3359,7 @@
         self.AdvanceMinutes = 0
         self.LVLimit = 0
         self.IsDayReset = 0
-        self.GiftbagTypeList = []
+        self.GiftbagTypeList = {}
         self.MailKey = ""
         self.MailItemPrize = []
         return
@@ -3201,14 +3436,14 @@
         self.TemplateID = 0
         self.NeedCostGold = 0
         self.AwardIndex = 0
-        self.AwardItemList = []
+        self.AwardItemList = {}
         self.NotifyKey = ""
         return
         
     def GetTemplateID(self): return self.TemplateID # 模板ID
     def GetNeedCostGold(self): return self.NeedCostGold # 需要消费仙玉数
     def GetAwardIndex(self): return self.AwardIndex # 返利奖励索引0~31,同个模板中不重复
-    def GetAwardItemList(self): return self.AwardItemList # 返利物品信息列表 [(物品ID,个数,是否绑定),...]
+    def GetAwardItemList(self): return self.AwardItemList # 返利物品信息列表 {世界等级范围:[({职业:物品ID,..},个数,是否绑定), ...]}
     def GetNotifyKey(self): return self.NotifyKey # 全服广播key,默认两个参数(玩家名, 档位额度)
 
 # BOSS复活活动时间表
@@ -3238,7 +3473,7 @@
         self.ID = 0
         self.TotalTimes = 0
         self.SingleTimes = 0
-        self.Reward = []
+        self.Reward = {}
         return
         
     def GetTemplateID(self): return self.TemplateID # 模板ID
@@ -3506,42 +3741,65 @@
     def GetLVLimit(self): return self.LVLimit # 等级范围
     def GetItemList(self): return self.ItemList # 奖励
 
-# 神兵特效表
-class IPY_GodWeaponEffect():
-    
-    def __init__(self):
-        self.GWType = 0
-        self.Level = 0
-        self.NotifyCode = ""
-        self.FightPower = 0
-        self.Attr = {}
-        return
-        
-    def GetGWType(self): return self.GWType # 神兵类型
-    def GetLevel(self): return self.Level # 神兵等级
-    def GetNotifyCode(self): return self.NotifyCode # 广播
-    def GetFightPower(self): return self.FightPower # 增加战力
-    def GetAttr(self): return self.Attr # 属性加成
-
 # 跨服竞技场段位表
 class IPY_CrossRealmPKDan():
     
     def __init__(self):
         self.DanLV = 0
+        self.LVUpScore = 0
+        return
+        
+    def GetDanLV(self): return self.DanLV # 段位等级
+    def GetLVUpScore(self): return self.LVUpScore # 升段位所需积分
+
+# 跨服竞技场段位奖励表
+class IPY_CrossRealmPKDanAward():
+    
+    def __init__(self):
+        self.CrossZoneName = ""
+        self.SeasonID = 0
+        self.DanLV = 0
         self.DanLVAwardList = []
         self.SeasonDanLVAwardList = []
         return
         
+    def GetCrossZoneName(self): return self.CrossZoneName # 跨服分区名
+    def GetSeasonID(self): return self.SeasonID # 赛季ID
     def GetDanLV(self): return self.DanLV # 段位等级
-    def GetDanLVAwardList(self): return self.DanLVAwardList # 段位达标奖励物品列表
-    def GetSeasonDanLVAwardList(self): return self.SeasonDanLVAwardList # 赛季段位奖励物品列表
+    def GetDanLVAwardList(self): return self.DanLVAwardList # 段位达标奖励物品列表 [[奖励物品ID,个数,是否绑定], ...]
+    def GetSeasonDanLVAwardList(self): return self.SeasonDanLVAwardList # 赛季段位奖励物品列表 [[奖励物品ID,个数,是否绑定], ...]
 
-# 跨服Boss蓬莱仙境分区表
-class IPY_CrossPenglaiZone():
+# 跨服竞技场排名奖励表
+class IPY_CrossRealmPKOrderAward():
+    
+    def __init__(self):
+        self.CrossZoneName = ""
+        self.SeasonID = 0
+        self.OrderAwardInfo = {}
+        return
+        
+    def GetCrossZoneName(self): return self.CrossZoneName # 跨服分区名
+    def GetSeasonID(self): return self.SeasonID # 赛季ID
+    def GetOrderAwardInfo(self): return self.OrderAwardInfo # 赛季排名奖励信息 {"排名":[[奖励物品ID,个数,是否绑定], ...], ...}
+
+# 跨服分区表通用
+class IPY_CrossZoneComm():
+    
+    def __init__(self):
+        self.CrossZoneName = ""
+        self.ZoneID = 0
+        self.ServerGroupIDList = []
+        return
+        
+    def GetCrossZoneName(self): return self.CrossZoneName # 跨服分区名
+    def GetZoneID(self): return self.ZoneID # 赛区ID
+    def GetServerGroupIDList(self): return self.ServerGroupIDList # 赛区服务器组ID列表
+
+# 跨服Boss蓬莱仙境分区地图表
+class IPY_CrossPenglaiZoneMap():
     
     def __init__(self):
         self.ZoneID = 0
-        self.ServerGroupIDList = []
         self.MapID = 0
         self.DataMapID = 0
         self.CopyMapID = 0
@@ -3550,7 +3808,6 @@
         return
         
     def GetZoneID(self): return self.ZoneID # 分区ID
-    def GetServerGroupIDList(self): return self.ServerGroupIDList # 服务器组ID列表
     def GetMapID(self): return self.MapID # 场景地图ID
     def GetDataMapID(self): return self.DataMapID # 数据地图ID
     def GetCopyMapID(self): return self.CopyMapID # 虚拟线路ID
@@ -3694,6 +3951,344 @@
     def GetSingleTimes(self): return self.SingleTimes # 单次领奖需要的次数
     def GetReward(self): return self.Reward # 奖励物品
     def GetPoint(self): return self.Point # 积分
+
+# 登录奖励时间表
+class IPY_ActLoginAward():
+    
+    def __init__(self):
+        self.CfgID = 0
+        self.StartDate = ""
+        self.EndDate = ""
+        self.AdvanceMinutes = 0
+        self.IsDayReset = 0
+        self.ResetType = 0
+        self.LVLimit = 0
+        self.TemplateID = []
+        return
+        
+    def GetCfgID(self): return self.CfgID # 配置ID
+    def GetStartDate(self): return self.StartDate # 开启日期
+    def GetEndDate(self): return self.EndDate # 结束日期
+    def GetAdvanceMinutes(self): return self.AdvanceMinutes # 前端提前X分钟展示活动
+    def GetIsDayReset(self): return self.IsDayReset # 是否每天重置
+    def GetResetType(self): return self.ResetType # 重置类型,0-0点重置;1-5点重置
+    def GetLVLimit(self): return self.LVLimit # 限制等级
+    def GetTemplateID(self): return self.TemplateID # 模板编号
+
+# 登录奖励模板表
+class IPY_LoginAward():
+    
+    def __init__(self):
+        self.TemplateID = 0
+        self.ActionType = 0
+        self.TotalTimes = 0
+        self.SingleTimes = 0
+        self.Reward = ""
+        return
+        
+    def GetTemplateID(self): return self.TemplateID # 模板ID
+    def GetActionType(self): return self.ActionType # 活动条目ID
+    def GetTotalTimes(self): return self.TotalTimes # 可完成的总次数,0表示不限次数
+    def GetSingleTimes(self): return self.SingleTimes # 单次领奖需要的次数
+    def GetReward(self): return self.Reward # 奖励物品
+
+# 诛仙装备套装属性表
+class IPY_ZhuXianSuitAttr():
+    
+    def __init__(self):
+        self.SuitType = 0
+        self.SuitLV = 0
+        self.SuitAttrIDList = []
+        self.SuitAttrValueList = []
+        return
+        
+    def GetSuitType(self): return self.SuitType # 套装类型
+    def GetSuitLV(self): return self.SuitLV # 套装等级
+    def GetSuitAttrIDList(self): return self.SuitAttrIDList # 属性ID列表
+    def GetSuitAttrValueList(self): return self.SuitAttrValueList # 属性值列表
+
+# 诛仙BOSS表
+class IPY_ZhuXianBoss():
+    
+    def __init__(self):
+        self.NPCID = 0
+        self.LineID = 0
+        self.KillTime = 0
+        self.RealmLV = 0
+        self.ZhuXianScore = 0
+        return
+        
+    def GetNPCID(self): return self.NPCID # ID
+    def GetLineID(self): return self.LineID
+    def GetKillTime(self): return self.KillTime # 击杀总时间秒
+    def GetRealmLV(self): return self.RealmLV # 需要境界
+    def GetZhuXianScore(self): return self.ZhuXianScore # 需要诛仙总评分
+
+# 诛仙塔表
+class IPY_ZhuXianTower():
+    
+    def __init__(self):
+        self.ID = 0
+        self.NPCID = 0
+        self.FirstAward = []
+        self.GradeAward = {}
+        self.UnLockEquipPlace = 0
+        self.NeedPower = 0
+        return
+        
+    def GetID(self): return self.ID # 塔编号
+    def GetNPCID(self): return self.NPCID # npcid
+    def GetFirstAward(self): return self.FirstAward # 首次S级奖励
+    def GetGradeAward(self): return self.GradeAward # 评级奖励
+    def GetUnLockEquipPlace(self): return self.UnLockEquipPlace # 解锁的装备位
+    def GetNeedPower(self): return self.NeedPower # 推荐战力
+
+# 诛仙装备分解表
+class IPY_ZhuXianEquipDecompose():
+    
+    def __init__(self):
+        self.ClassLV = 0
+        self.DecomposeInfo = {}
+        return
+        
+    def GetClassLV(self): return self.ClassLV # 阶级
+    def GetDecomposeInfo(self): return self.DecomposeInfo # {(产出物品ID,..):饼图,..}
+
+# 节日巡礼活动时间表
+class IPY_ActFeastWeekParty():
+    
+    def __init__(self):
+        self.CfgID = 0
+        self.StartDate = ""
+        self.EndDate = ""
+        self.AdvanceMinutes = 0
+        self.IsDayReset = 0
+        self.ResetType = 0
+        self.LVLimit = 0
+        self.TemplateID = []
+        self.PointAward = {}
+        return
+        
+    def GetCfgID(self): return self.CfgID # 配置ID
+    def GetStartDate(self): return self.StartDate # 开启日期
+    def GetEndDate(self): return self.EndDate # 结束日期
+    def GetAdvanceMinutes(self): return self.AdvanceMinutes # 前端提前X分钟展示活动
+    def GetIsDayReset(self): return self.IsDayReset # 是否每天重置
+    def GetResetType(self): return self.ResetType # 重置类型,0-0点重置;1-5点重置
+    def GetLVLimit(self): return self.LVLimit # 限制等级
+    def GetTemplateID(self): return self.TemplateID # 模板编号
+    def GetPointAward(self): return self.PointAward # 总积分奖励
+
+# 节日巡礼模板表
+class IPY_FeastWeekParty():
+    
+    def __init__(self):
+        self.TemplateID = 0
+        self.ActionType = 0
+        self.TotalTimes = 0
+        self.SingleTimes = 0
+        self.Reward = []
+        self.Point = 0
+        return
+        
+    def GetTemplateID(self): return self.TemplateID # 模板ID
+    def GetActionType(self): return self.ActionType # 活动条目ID
+    def GetTotalTimes(self): return self.TotalTimes # 可完成的总次数,0表示不限次数
+    def GetSingleTimes(self): return self.SingleTimes # 单次领奖需要的次数
+    def GetReward(self): return self.Reward # 奖励物品
+    def GetPoint(self): return self.Point # 积分
+
+# 新仙界盛典-全民来嗨表
+class IPY_NewAllPeopleParty():
+    
+    def __init__(self):
+        self.ID = 0
+        self.TotalTimes = 0
+        self.AddPoint = 0
+        return
+        
+    def GetID(self): return self.ID # ID
+    def GetTotalTimes(self): return self.TotalTimes # 总次数
+    def GetAddPoint(self): return self.AddPoint # 每完成次数获得嗨点
+
+# 新仙界盛典-全民来嗨奖励表
+class IPY_NewAllPeoplePartyAward():
+    
+    def __init__(self):
+        self.WorldLvNum = 0
+        self.Index = 0
+        self.NeedPoint = 0
+        self.Award = {}
+        return
+        
+    def GetWorldLvNum(self): return self.WorldLvNum # 世界等级档
+    def GetIndex(self): return self.Index # 索引
+    def GetNeedPoint(self): return self.NeedPoint # 需要点数
+    def GetAward(self): return self.Award # 奖励 {"职业":[[物品ID,个数,是否绑定],...], ...}
+
+# 诛仙宝石共鸣属性表
+class IPY_ZhuXianStoneAttr():
+    
+    def __init__(self):
+        self.SuitType = 0
+        self.ShareSoneLV = 0
+        self.AttrIDList = []
+        self.AttrValueList = []
+        return
+        
+    def GetSuitType(self): return self.SuitType # 套装类型
+    def GetShareSoneLV(self): return self.ShareSoneLV # 共鸣等级
+    def GetAttrIDList(self): return self.AttrIDList # 属性ID列表
+    def GetAttrValueList(self): return self.AttrValueList # 属性值列表
+
+# 幸运鉴宝活动时间表
+class IPY_ActLuckyTreasure():
+    
+    def __init__(self):
+        self.CfgID = 0
+        self.StartDate = ""
+        self.EndDate = ""
+        self.ResetType = 0
+        self.LVLimit = 0
+        self.TemplateID = 0
+        self.LuckyPoint = 0
+        return
+        
+    def GetCfgID(self): return self.CfgID # 配置ID
+    def GetStartDate(self): return self.StartDate # 开启日期
+    def GetEndDate(self): return self.EndDate # 结束日期
+    def GetResetType(self): return self.ResetType # 重置类型,0-0点重置;1-5点重置
+    def GetLVLimit(self): return self.LVLimit # 限制等级
+    def GetTemplateID(self): return self.TemplateID # 模板编号
+    def GetLuckyPoint(self): return self.LuckyPoint # 总幸运值
+
+# 幸运鉴宝库模板表
+class IPY_LuckyTreasureTemplate():
+    
+    def __init__(self):
+        self.TemplateID = 0
+        self.WorldLVLimit = []
+        self.ItemID = 0
+        self.ItemCnt = 0
+        self.IsBind = 0
+        self.Weight = 0
+        return
+        
+    def GetTemplateID(self): return self.TemplateID # 模板ID
+    def GetWorldLVLimit(self): return self.WorldLVLimit # 世界等级范围
+    def GetItemID(self): return self.ItemID # 物品ID
+    def GetItemCnt(self): return self.ItemCnt # 物品数量
+    def GetIsBind(self): return self.IsBind # 是否绑定
+    def GetWeight(self): return self.Weight # 权重
+
+# 神秘商店表
+class IPY_MysteryShop():
+    
+    def __init__(self):
+        self.LVRange = []
+        self.GoodsID = 0
+        return
+        
+    def GetLVRange(self): return self.LVRange # 等级范围
+    def GetGoodsID(self): return self.GoodsID # 商城表ID
+
+# 装备位背包索引映射表
+class IPY_EquipPlaceIndexMap():
+    
+    def __init__(self):
+        self.GridIndex = 0
+        self.ClassLV = 0
+        self.EquipPlace = 0
+        return
+        
+    def GetGridIndex(self): return self.GridIndex # 背包格子索引
+    def GetClassLV(self): return self.ClassLV # 阶级(物品表LV字段)
+    def GetEquipPlace(self): return self.EquipPlace # 装备位(物品表EquipPlace字段)
+
+# 装备升星表
+class IPY_EquipStarUp():
+    
+    def __init__(self):
+        self.ClassLV = 0
+        self.EquipPlace = 0
+        self.Star = 0
+        self.CostEquipPlace = []
+        self.CostEquipColor = []
+        self.CostEquipCnt = 0
+        self.SuitTotalRate = 0
+        self.CostItemDict = {}
+        self.StarAttrInfo = {}
+        self.BaseAttrInfo = {}
+        return
+        
+    def GetClassLV(self): return self.ClassLV # 阶级
+    def GetEquipPlace(self): return self.EquipPlace # 装备位
+    def GetStar(self): return self.Star # 星数
+    def GetCostEquipPlace(self): return self.CostEquipPlace # 可用装备部位
+    def GetCostEquipColor(self): return self.CostEquipColor # 可用装备品质
+    def GetCostEquipCnt(self): return self.CostEquipCnt # 装备数量
+    def GetSuitTotalRate(self): return self.SuitTotalRate # 全套装加成概率(非套50%)
+    def GetCostItemDict(self): return self.CostItemDict # 特殊材料
+    def GetStarAttrInfo(self): return self.StarAttrInfo # 星级属性
+    def GetBaseAttrInfo(self): return self.BaseAttrInfo # 基础属性增加
+
+# 装备强化进化表
+class IPY_EquipPlusEvolve():
+    
+    def __init__(self):
+        self.EquipPlace = 0
+        self.EvolveLV = 0
+        self.NeedPlusLV = 0
+        self.CostItem = {}
+        self.Attr = {}
+        return
+        
+    def GetEquipPlace(self): return self.EquipPlace # 装备位
+    def GetEvolveLV(self): return self.EvolveLV # 进化等级
+    def GetNeedPlusLV(self): return self.NeedPlusLV # 需要强化等级
+    def GetCostItem(self): return self.CostItem # 消耗材料
+    def GetAttr(self): return self.Attr # 属性
+
+# 仙盟Boss奖励表
+class IPY_FamilyBossAward():
+    
+    def __init__(self):
+        self.WorldLV = []
+        self.Rank = []
+        self.Award = []
+        return
+        
+    def GetWorldLV(self): return self.WorldLV # 世界等级
+    def GetRank(self): return self.Rank # 排名
+    def GetAward(self): return self.Award # 奖励 [[独立概率万分率,[物品ID,数量,是否拍品]],..]
+
+# 装备洗练等级上限
+class IPY_ItemWashMax():
+    
+    def __init__(self):
+        self.Type = 0
+        self.Star = 0
+        self.LevelMax = 0
+        return
+        
+    def GetType(self): return self.Type # 按装备位对应类型查找
+    def GetStar(self): return self.Star #  装备星数
+    def GetLevelMax(self): return self.LevelMax # 洗练等级上限
+
+# 骑宠Boss奖励表
+class IPY_HorsePetBossAward():
+    
+    def __init__(self):
+        self.LineID = 0
+        self.WorldLV = []
+        self.Rank = []
+        self.Award = []
+        return
+        
+    def GetLineID(self): return self.LineID #  线路ID
+    def GetWorldLV(self): return self.WorldLV # 世界等级
+    def GetRank(self): return self.Rank # 排名
+    def GetAward(self): return self.Award # 奖励 [[独立概率万分率,[物品ID,数量,是否拍品]],..]
 
 
 def Log(msg, playerID=0, par=0):
@@ -3721,6 +4316,8 @@
         self.ipyConfigEx = {}
         self.ipyDienstgradCache = self.__LoadFileData("Dienstgrad", IPY_Dienstgrad)
         self.ipyDienstgradLen = len(self.ipyDienstgradCache)
+        self.ipyRolePointCache = self.__LoadFileData("RolePoint", IPY_RolePoint)
+        self.ipyRolePointLen = len(self.ipyRolePointCache)
         self.ipyRealmCache = self.__LoadFileData("Realm", IPY_Realm)
         self.ipyRealmLen = len(self.ipyRealmCache)
         self.ipyGodWeaponCache = self.__LoadFileData("GodWeapon", IPY_GodWeapon)
@@ -3735,10 +4332,16 @@
         self.ipyItemPlusLen = len(self.ipyItemPlusCache)
         self.ipyItemPlusMaxCache = self.__LoadFileData("ItemPlusMax", IPY_ItemPlusMax)
         self.ipyItemPlusMaxLen = len(self.ipyItemPlusMaxCache)
-        self.ipyItemPlusSumAttrCache = self.__LoadFileData("ItemPlusSumAttr", IPY_ItemPlusSumAttr)
-        self.ipyItemPlusSumAttrLen = len(self.ipyItemPlusSumAttrCache)
         self.ipyRoleEquipStarsCache = self.__LoadFileData("RoleEquipStars", IPY_RoleEquipStars)
         self.ipyRoleEquipStarsLen = len(self.ipyRoleEquipStarsCache)
+        self.ipyEquipLegendAttrCountCache = self.__LoadFileData("EquipLegendAttrCount", IPY_EquipLegendAttrCount)
+        self.ipyEquipLegendAttrCountLen = len(self.ipyEquipLegendAttrCountCache)
+        self.ipyEquipLegendAttrTypeCache = self.__LoadFileData("EquipLegendAttrType", IPY_EquipLegendAttrType)
+        self.ipyEquipLegendAttrTypeLen = len(self.ipyEquipLegendAttrTypeCache)
+        self.ipyEquipLegendAttrLibCache = self.__LoadFileData("EquipLegendAttrLib", IPY_EquipLegendAttrLib)
+        self.ipyEquipLegendAttrLibLen = len(self.ipyEquipLegendAttrLibCache)
+        self.ipyEquipLegendAttrValueCache = self.__LoadFileData("EquipLegendAttrValue", IPY_EquipLegendAttrValue)
+        self.ipyEquipLegendAttrValueLen = len(self.ipyEquipLegendAttrValueCache)
         self.ipyDogzCache = self.__LoadFileData("Dogz", IPY_Dogz)
         self.ipyDogzLen = len(self.ipyDogzCache)
         self.ipyDogzEquipPlusCache = self.__LoadFileData("DogzEquipPlus", IPY_DogzEquipPlus)
@@ -3747,8 +4350,6 @@
         self.ipyRuneLen = len(self.ipyRuneCache)
         self.ipyEquipWashCache = self.__LoadFileData("EquipWash", IPY_EquipWash)
         self.ipyEquipWashLen = len(self.ipyEquipWashCache)
-        self.ipyEquipWashSpecCache = self.__LoadFileData("EquipWashSpec", IPY_EquipWashSpec)
-        self.ipyEquipWashSpecLen = len(self.ipyEquipWashSpecCache)
         self.ipyAttrFruitCache = self.__LoadFileData("AttrFruit", IPY_AttrFruit)
         self.ipyAttrFruitLen = len(self.ipyAttrFruitCache)
         self.ipyPetInfoCache = self.__LoadFileData("PetInfo", IPY_PetInfo)
@@ -3771,8 +4372,6 @@
         self.ipyNPCStrengthenLen = len(self.ipyNPCStrengthenCache)
         self.ipyEquipSuitAttrCache = self.__LoadFileData("EquipSuitAttr", IPY_EquipSuitAttr)
         self.ipyEquipSuitAttrLen = len(self.ipyEquipSuitAttrCache)
-        self.ipyEquipSuitCompoundCache = self.__LoadFileData("EquipSuitCompound", IPY_EquipSuitCompound)
-        self.ipyEquipSuitCompoundLen = len(self.ipyEquipSuitCompoundCache)
         self.ipyWingRefineAttrCache = self.__LoadFileData("WingRefineAttr", IPY_WingRefineAttr)
         self.ipyWingRefineAttrLen = len(self.ipyWingRefineAttrCache)
         self.ipyWingRefineExpCache = self.__LoadFileData("WingRefineExp", IPY_WingRefineExp)
@@ -3803,10 +4402,6 @@
         self.ipyTreasureLen = len(self.ipyTreasureCache)
         self.ipyTreasureUpCache = self.__LoadFileData("TreasureUp", IPY_TreasureUp)
         self.ipyTreasureUpLen = len(self.ipyTreasureUpCache)
-        self.ipyTreasurePrivilegeCache = self.__LoadFileData("TreasurePrivilege", IPY_TreasurePrivilege)
-        self.ipyTreasurePrivilegeLen = len(self.ipyTreasurePrivilegeCache)
-        self.ipyTreasureSkillCache = self.__LoadFileData("TreasureSkill", IPY_TreasureSkill)
-        self.ipyTreasureSkillLen = len(self.ipyTreasureSkillCache)
         self.ipyContineSignAwardCache = self.__LoadFileData("ContineSignAward", IPY_ContineSignAward)
         self.ipyContineSignAwardLen = len(self.ipyContineSignAwardCache)
         self.ipySignAwardCache = self.__LoadFileData("SignAward", IPY_SignAward)
@@ -3815,6 +4410,8 @@
         self.ipyVIPAwardLen = len(self.ipyVIPAwardCache)
         self.ipyAppointItemCache = self.__LoadFileData("AppointItem", IPY_AppointItem)
         self.ipyAppointItemLen = len(self.ipyAppointItemCache)
+        self.ipyAuctionItemCache = self.__LoadFileData("AuctionItem", IPY_AuctionItem)
+        self.ipyAuctionItemLen = len(self.ipyAuctionItemCache)
         self.ipyVipPrivilegeCache = self.__LoadFileData("VipPrivilege", IPY_VipPrivilege)
         self.ipyVipPrivilegeLen = len(self.ipyVipPrivilegeCache)
         self.ipyStoreCache = self.__LoadFileData("Store", IPY_Store)
@@ -3843,6 +4440,8 @@
         self.ipyFamilyActivityLen = len(self.ipyFamilyActivityCache)
         self.ipyFamilyRedPackCache = self.__LoadFileData("FamilyRedPack", IPY_FamilyRedPack)
         self.ipyFamilyRedPackLen = len(self.ipyFamilyRedPackCache)
+        self.ipyActFeastRedPacketSuccCache = self.__LoadFileData("ActFeastRedPacketSucc", IPY_ActFeastRedPacketSucc)
+        self.ipyActFeastRedPacketSuccLen = len(self.ipyActFeastRedPacketSuccCache)
         self.ipyNPCShowCache = self.__LoadFileData("NPCShow", IPY_NPCShow)
         self.ipyNPCShowLen = len(self.ipyNPCShowCache)
         self.ipySealDemonCache = self.__LoadFileData("SealDemon", IPY_SealDemon)
@@ -3853,6 +4452,8 @@
         self.ipyRuneCompoundLen = len(self.ipyRuneCompoundCache)
         self.ipyResourcesBackCache = self.__LoadFileData("ResourcesBack", IPY_ResourcesBack)
         self.ipyResourcesBackLen = len(self.ipyResourcesBackCache)
+        self.ipyCollectNPCCache = self.__LoadFileData("CollectNPC", IPY_CollectNPC)
+        self.ipyCollectNPCLen = len(self.ipyCollectNPCCache)
         self.ipyChestsCache = self.__LoadFileData("Chests", IPY_Chests)
         self.ipyChestsLen = len(self.ipyChestsCache)
         self.ipyChestsAwardCache = self.__LoadFileData("ChestsAward", IPY_ChestsAward)
@@ -3927,12 +4528,16 @@
         self.ipyMagicWeaponFBLen = len(self.ipyMagicWeaponFBCache)
         self.ipyIceLodeStarAwardCache = self.__LoadFileData("IceLodeStarAward", IPY_IceLodeStarAward)
         self.ipyIceLodeStarAwardLen = len(self.ipyIceLodeStarAwardCache)
-        self.ipyGodWeaponEffectCache = self.__LoadFileData("GodWeaponEffect", IPY_GodWeaponEffect)
-        self.ipyGodWeaponEffectLen = len(self.ipyGodWeaponEffectCache)
         self.ipyCrossRealmPKDanCache = self.__LoadFileData("CrossRealmPKDan", IPY_CrossRealmPKDan)
         self.ipyCrossRealmPKDanLen = len(self.ipyCrossRealmPKDanCache)
-        self.ipyCrossPenglaiZoneCache = self.__LoadFileData("CrossPenglaiZone", IPY_CrossPenglaiZone)
-        self.ipyCrossPenglaiZoneLen = len(self.ipyCrossPenglaiZoneCache)
+        self.ipyCrossRealmPKDanAwardCache = self.__LoadFileData("CrossRealmPKDanAward", IPY_CrossRealmPKDanAward)
+        self.ipyCrossRealmPKDanAwardLen = len(self.ipyCrossRealmPKDanAwardCache)
+        self.ipyCrossRealmPKOrderAwardCache = self.__LoadFileData("CrossRealmPKOrderAward", IPY_CrossRealmPKOrderAward)
+        self.ipyCrossRealmPKOrderAwardLen = len(self.ipyCrossRealmPKOrderAwardCache)
+        self.ipyCrossZoneCommCache = self.__LoadFileData("CrossZoneComm", IPY_CrossZoneComm)
+        self.ipyCrossZoneCommLen = len(self.ipyCrossZoneCommCache)
+        self.ipyCrossPenglaiZoneMapCache = self.__LoadFileData("CrossPenglaiZoneMap", IPY_CrossPenglaiZoneMap)
+        self.ipyCrossPenglaiZoneMapLen = len(self.ipyCrossPenglaiZoneMapCache)
         self.ipyGatherSoulCache = self.__LoadFileData("GatherSoul", IPY_GatherSoul)
         self.ipyGatherSoulLen = len(self.ipyGatherSoulCache)
         self.ipyGatherSoulCompoundCache = self.__LoadFileData("GatherSoulCompound", IPY_GatherSoulCompound)
@@ -3949,6 +4554,46 @@
         self.ipyActWeekPartyLen = len(self.ipyActWeekPartyCache)
         self.ipyWeekPartyCache = self.__LoadFileData("WeekParty", IPY_WeekParty)
         self.ipyWeekPartyLen = len(self.ipyWeekPartyCache)
+        self.ipyActLoginAwardCache = self.__LoadFileData("ActLoginAward", IPY_ActLoginAward)
+        self.ipyActLoginAwardLen = len(self.ipyActLoginAwardCache)
+        self.ipyLoginAwardCache = self.__LoadFileData("LoginAward", IPY_LoginAward)
+        self.ipyLoginAwardLen = len(self.ipyLoginAwardCache)
+        self.ipyZhuXianSuitAttrCache = self.__LoadFileData("ZhuXianSuitAttr", IPY_ZhuXianSuitAttr)
+        self.ipyZhuXianSuitAttrLen = len(self.ipyZhuXianSuitAttrCache)
+        self.ipyZhuXianBossCache = self.__LoadFileData("ZhuXianBoss", IPY_ZhuXianBoss)
+        self.ipyZhuXianBossLen = len(self.ipyZhuXianBossCache)
+        self.ipyZhuXianTowerCache = self.__LoadFileData("ZhuXianTower", IPY_ZhuXianTower)
+        self.ipyZhuXianTowerLen = len(self.ipyZhuXianTowerCache)
+        self.ipyZhuXianEquipDecomposeCache = self.__LoadFileData("ZhuXianEquipDecompose", IPY_ZhuXianEquipDecompose)
+        self.ipyZhuXianEquipDecomposeLen = len(self.ipyZhuXianEquipDecomposeCache)
+        self.ipyActFeastWeekPartyCache = self.__LoadFileData("ActFeastWeekParty", IPY_ActFeastWeekParty)
+        self.ipyActFeastWeekPartyLen = len(self.ipyActFeastWeekPartyCache)
+        self.ipyFeastWeekPartyCache = self.__LoadFileData("FeastWeekParty", IPY_FeastWeekParty)
+        self.ipyFeastWeekPartyLen = len(self.ipyFeastWeekPartyCache)
+        self.ipyNewAllPeoplePartyCache = self.__LoadFileData("NewAllPeopleParty", IPY_NewAllPeopleParty)
+        self.ipyNewAllPeoplePartyLen = len(self.ipyNewAllPeoplePartyCache)
+        self.ipyNewAllPeoplePartyAwardCache = self.__LoadFileData("NewAllPeoplePartyAward", IPY_NewAllPeoplePartyAward)
+        self.ipyNewAllPeoplePartyAwardLen = len(self.ipyNewAllPeoplePartyAwardCache)
+        self.ipyZhuXianStoneAttrCache = self.__LoadFileData("ZhuXianStoneAttr", IPY_ZhuXianStoneAttr)
+        self.ipyZhuXianStoneAttrLen = len(self.ipyZhuXianStoneAttrCache)
+        self.ipyActLuckyTreasureCache = self.__LoadFileData("ActLuckyTreasure", IPY_ActLuckyTreasure)
+        self.ipyActLuckyTreasureLen = len(self.ipyActLuckyTreasureCache)
+        self.ipyLuckyTreasureTemplateCache = self.__LoadFileData("LuckyTreasureTemplate", IPY_LuckyTreasureTemplate)
+        self.ipyLuckyTreasureTemplateLen = len(self.ipyLuckyTreasureTemplateCache)
+        self.ipyMysteryShopCache = self.__LoadFileData("MysteryShop", IPY_MysteryShop)
+        self.ipyMysteryShopLen = len(self.ipyMysteryShopCache)
+        self.ipyEquipPlaceIndexMapCache = self.__LoadFileData("EquipPlaceIndexMap", IPY_EquipPlaceIndexMap)
+        self.ipyEquipPlaceIndexMapLen = len(self.ipyEquipPlaceIndexMapCache)
+        self.ipyEquipStarUpCache = self.__LoadFileData("EquipStarUp", IPY_EquipStarUp)
+        self.ipyEquipStarUpLen = len(self.ipyEquipStarUpCache)
+        self.ipyEquipPlusEvolveCache = self.__LoadFileData("EquipPlusEvolve", IPY_EquipPlusEvolve)
+        self.ipyEquipPlusEvolveLen = len(self.ipyEquipPlusEvolveCache)
+        self.ipyFamilyBossAwardCache = self.__LoadFileData("FamilyBossAward", IPY_FamilyBossAward)
+        self.ipyFamilyBossAwardLen = len(self.ipyFamilyBossAwardCache)
+        self.ipyItemWashMaxCache = self.__LoadFileData("ItemWashMax", IPY_ItemWashMax)
+        self.ipyItemWashMaxLen = len(self.ipyItemWashMaxCache)
+        self.ipyHorsePetBossAwardCache = self.__LoadFileData("HorsePetBossAward", IPY_HorsePetBossAward)
+        self.ipyHorsePetBossAwardLen = len(self.ipyHorsePetBossAwardCache)
         Log("IPY_FuncConfig count=%s" % len(self.ipyFuncConfigDict))
         Log("IPY_DataMgr InitOK!")
         return
@@ -4117,6 +4762,8 @@
     
     def GetDienstgradCount(self): return self.ipyDienstgradLen
     def GetDienstgradByIndex(self, index): return self.ipyDienstgradCache[index]
+    def GetRolePointCount(self): return self.ipyRolePointLen
+    def GetRolePointByIndex(self, index): return self.ipyRolePointCache[index]
     def GetRealmCount(self): return self.ipyRealmLen
     def GetRealmByIndex(self, index): return self.ipyRealmCache[index]
     def GetGodWeaponCount(self): return self.ipyGodWeaponLen
@@ -4131,10 +4778,16 @@
     def GetItemPlusByIndex(self, index): return self.ipyItemPlusCache[index]
     def GetItemPlusMaxCount(self): return self.ipyItemPlusMaxLen
     def GetItemPlusMaxByIndex(self, index): return self.ipyItemPlusMaxCache[index]
-    def GetItemPlusSumAttrCount(self): return self.ipyItemPlusSumAttrLen
-    def GetItemPlusSumAttrByIndex(self, index): return self.ipyItemPlusSumAttrCache[index]
     def GetRoleEquipStarsCount(self): return self.ipyRoleEquipStarsLen
     def GetRoleEquipStarsByIndex(self, index): return self.ipyRoleEquipStarsCache[index]
+    def GetEquipLegendAttrCountCount(self): return self.ipyEquipLegendAttrCountLen
+    def GetEquipLegendAttrCountByIndex(self, index): return self.ipyEquipLegendAttrCountCache[index]
+    def GetEquipLegendAttrTypeCount(self): return self.ipyEquipLegendAttrTypeLen
+    def GetEquipLegendAttrTypeByIndex(self, index): return self.ipyEquipLegendAttrTypeCache[index]
+    def GetEquipLegendAttrLibCount(self): return self.ipyEquipLegendAttrLibLen
+    def GetEquipLegendAttrLibByIndex(self, index): return self.ipyEquipLegendAttrLibCache[index]
+    def GetEquipLegendAttrValueCount(self): return self.ipyEquipLegendAttrValueLen
+    def GetEquipLegendAttrValueByIndex(self, index): return self.ipyEquipLegendAttrValueCache[index]
     def GetDogzCount(self): return self.ipyDogzLen
     def GetDogzByIndex(self, index): return self.ipyDogzCache[index]
     def GetDogzEquipPlusCount(self): return self.ipyDogzEquipPlusLen
@@ -4143,8 +4796,6 @@
     def GetRuneByIndex(self, index): return self.ipyRuneCache[index]
     def GetEquipWashCount(self): return self.ipyEquipWashLen
     def GetEquipWashByIndex(self, index): return self.ipyEquipWashCache[index]
-    def GetEquipWashSpecCount(self): return self.ipyEquipWashSpecLen
-    def GetEquipWashSpecByIndex(self, index): return self.ipyEquipWashSpecCache[index]
     def GetAttrFruitCount(self): return self.ipyAttrFruitLen
     def GetAttrFruitByIndex(self, index): return self.ipyAttrFruitCache[index]
     def GetPetInfoCount(self): return self.ipyPetInfoLen
@@ -4167,8 +4818,6 @@
     def GetNPCStrengthenByIndex(self, index): return self.ipyNPCStrengthenCache[index]
     def GetEquipSuitAttrCount(self): return self.ipyEquipSuitAttrLen
     def GetEquipSuitAttrByIndex(self, index): return self.ipyEquipSuitAttrCache[index]
-    def GetEquipSuitCompoundCount(self): return self.ipyEquipSuitCompoundLen
-    def GetEquipSuitCompoundByIndex(self, index): return self.ipyEquipSuitCompoundCache[index]
     def GetWingRefineAttrCount(self): return self.ipyWingRefineAttrLen
     def GetWingRefineAttrByIndex(self, index): return self.ipyWingRefineAttrCache[index]
     def GetWingRefineExpCount(self): return self.ipyWingRefineExpLen
@@ -4199,10 +4848,6 @@
     def GetTreasureByIndex(self, index): return self.ipyTreasureCache[index]
     def GetTreasureUpCount(self): return self.ipyTreasureUpLen
     def GetTreasureUpByIndex(self, index): return self.ipyTreasureUpCache[index]
-    def GetTreasurePrivilegeCount(self): return self.ipyTreasurePrivilegeLen
-    def GetTreasurePrivilegeByIndex(self, index): return self.ipyTreasurePrivilegeCache[index]
-    def GetTreasureSkillCount(self): return self.ipyTreasureSkillLen
-    def GetTreasureSkillByIndex(self, index): return self.ipyTreasureSkillCache[index]
     def GetContineSignAwardCount(self): return self.ipyContineSignAwardLen
     def GetContineSignAwardByIndex(self, index): return self.ipyContineSignAwardCache[index]
     def GetSignAwardCount(self): return self.ipySignAwardLen
@@ -4211,6 +4856,8 @@
     def GetVIPAwardByIndex(self, index): return self.ipyVIPAwardCache[index]
     def GetAppointItemCount(self): return self.ipyAppointItemLen
     def GetAppointItemByIndex(self, index): return self.ipyAppointItemCache[index]
+    def GetAuctionItemCount(self): return self.ipyAuctionItemLen
+    def GetAuctionItemByIndex(self, index): return self.ipyAuctionItemCache[index]
     def GetVipPrivilegeCount(self): return self.ipyVipPrivilegeLen
     def GetVipPrivilegeByIndex(self, index): return self.ipyVipPrivilegeCache[index]
     def GetStoreCount(self): return self.ipyStoreLen
@@ -4239,6 +4886,8 @@
     def GetFamilyActivityByIndex(self, index): return self.ipyFamilyActivityCache[index]
     def GetFamilyRedPackCount(self): return self.ipyFamilyRedPackLen
     def GetFamilyRedPackByIndex(self, index): return self.ipyFamilyRedPackCache[index]
+    def GetActFeastRedPacketSuccCount(self): return self.ipyActFeastRedPacketSuccLen
+    def GetActFeastRedPacketSuccByIndex(self, index): return self.ipyActFeastRedPacketSuccCache[index]
     def GetNPCShowCount(self): return self.ipyNPCShowLen
     def GetNPCShowByIndex(self, index): return self.ipyNPCShowCache[index]
     def GetSealDemonCount(self): return self.ipySealDemonLen
@@ -4249,6 +4898,8 @@
     def GetRuneCompoundByIndex(self, index): return self.ipyRuneCompoundCache[index]
     def GetResourcesBackCount(self): return self.ipyResourcesBackLen
     def GetResourcesBackByIndex(self, index): return self.ipyResourcesBackCache[index]
+    def GetCollectNPCCount(self): return self.ipyCollectNPCLen
+    def GetCollectNPCByIndex(self, index): return self.ipyCollectNPCCache[index]
     def GetChestsCount(self): return self.ipyChestsLen
     def GetChestsByIndex(self, index): return self.ipyChestsCache[index]
     def GetChestsAwardCount(self): return self.ipyChestsAwardLen
@@ -4323,12 +4974,16 @@
     def GetMagicWeaponFBByIndex(self, index): return self.ipyMagicWeaponFBCache[index]
     def GetIceLodeStarAwardCount(self): return self.ipyIceLodeStarAwardLen
     def GetIceLodeStarAwardByIndex(self, index): return self.ipyIceLodeStarAwardCache[index]
-    def GetGodWeaponEffectCount(self): return self.ipyGodWeaponEffectLen
-    def GetGodWeaponEffectByIndex(self, index): return self.ipyGodWeaponEffectCache[index]
     def GetCrossRealmPKDanCount(self): return self.ipyCrossRealmPKDanLen
     def GetCrossRealmPKDanByIndex(self, index): return self.ipyCrossRealmPKDanCache[index]
-    def GetCrossPenglaiZoneCount(self): return self.ipyCrossPenglaiZoneLen
-    def GetCrossPenglaiZoneByIndex(self, index): return self.ipyCrossPenglaiZoneCache[index]
+    def GetCrossRealmPKDanAwardCount(self): return self.ipyCrossRealmPKDanAwardLen
+    def GetCrossRealmPKDanAwardByIndex(self, index): return self.ipyCrossRealmPKDanAwardCache[index]
+    def GetCrossRealmPKOrderAwardCount(self): return self.ipyCrossRealmPKOrderAwardLen
+    def GetCrossRealmPKOrderAwardByIndex(self, index): return self.ipyCrossRealmPKOrderAwardCache[index]
+    def GetCrossZoneCommCount(self): return self.ipyCrossZoneCommLen
+    def GetCrossZoneCommByIndex(self, index): return self.ipyCrossZoneCommCache[index]
+    def GetCrossPenglaiZoneMapCount(self): return self.ipyCrossPenglaiZoneMapLen
+    def GetCrossPenglaiZoneMapByIndex(self, index): return self.ipyCrossPenglaiZoneMapCache[index]
     def GetGatherSoulCount(self): return self.ipyGatherSoulLen
     def GetGatherSoulByIndex(self, index): return self.ipyGatherSoulCache[index]
     def GetGatherSoulCompoundCount(self): return self.ipyGatherSoulCompoundLen
@@ -4345,6 +5000,46 @@
     def GetActWeekPartyByIndex(self, index): return self.ipyActWeekPartyCache[index]
     def GetWeekPartyCount(self): return self.ipyWeekPartyLen
     def GetWeekPartyByIndex(self, index): return self.ipyWeekPartyCache[index]
+    def GetActLoginAwardCount(self): return self.ipyActLoginAwardLen
+    def GetActLoginAwardByIndex(self, index): return self.ipyActLoginAwardCache[index]
+    def GetLoginAwardCount(self): return self.ipyLoginAwardLen
+    def GetLoginAwardByIndex(self, index): return self.ipyLoginAwardCache[index]
+    def GetZhuXianSuitAttrCount(self): return self.ipyZhuXianSuitAttrLen
+    def GetZhuXianSuitAttrByIndex(self, index): return self.ipyZhuXianSuitAttrCache[index]
+    def GetZhuXianBossCount(self): return self.ipyZhuXianBossLen
+    def GetZhuXianBossByIndex(self, index): return self.ipyZhuXianBossCache[index]
+    def GetZhuXianTowerCount(self): return self.ipyZhuXianTowerLen
+    def GetZhuXianTowerByIndex(self, index): return self.ipyZhuXianTowerCache[index]
+    def GetZhuXianEquipDecomposeCount(self): return self.ipyZhuXianEquipDecomposeLen
+    def GetZhuXianEquipDecomposeByIndex(self, index): return self.ipyZhuXianEquipDecomposeCache[index]
+    def GetActFeastWeekPartyCount(self): return self.ipyActFeastWeekPartyLen
+    def GetActFeastWeekPartyByIndex(self, index): return self.ipyActFeastWeekPartyCache[index]
+    def GetFeastWeekPartyCount(self): return self.ipyFeastWeekPartyLen
+    def GetFeastWeekPartyByIndex(self, index): return self.ipyFeastWeekPartyCache[index]
+    def GetNewAllPeoplePartyCount(self): return self.ipyNewAllPeoplePartyLen
+    def GetNewAllPeoplePartyByIndex(self, index): return self.ipyNewAllPeoplePartyCache[index]
+    def GetNewAllPeoplePartyAwardCount(self): return self.ipyNewAllPeoplePartyAwardLen
+    def GetNewAllPeoplePartyAwardByIndex(self, index): return self.ipyNewAllPeoplePartyAwardCache[index]
+    def GetZhuXianStoneAttrCount(self): return self.ipyZhuXianStoneAttrLen
+    def GetZhuXianStoneAttrByIndex(self, index): return self.ipyZhuXianStoneAttrCache[index]
+    def GetActLuckyTreasureCount(self): return self.ipyActLuckyTreasureLen
+    def GetActLuckyTreasureByIndex(self, index): return self.ipyActLuckyTreasureCache[index]
+    def GetLuckyTreasureTemplateCount(self): return self.ipyLuckyTreasureTemplateLen
+    def GetLuckyTreasureTemplateByIndex(self, index): return self.ipyLuckyTreasureTemplateCache[index]
+    def GetMysteryShopCount(self): return self.ipyMysteryShopLen
+    def GetMysteryShopByIndex(self, index): return self.ipyMysteryShopCache[index]
+    def GetEquipPlaceIndexMapCount(self): return self.ipyEquipPlaceIndexMapLen
+    def GetEquipPlaceIndexMapByIndex(self, index): return self.ipyEquipPlaceIndexMapCache[index]
+    def GetEquipStarUpCount(self): return self.ipyEquipStarUpLen
+    def GetEquipStarUpByIndex(self, index): return self.ipyEquipStarUpCache[index]
+    def GetEquipPlusEvolveCount(self): return self.ipyEquipPlusEvolveLen
+    def GetEquipPlusEvolveByIndex(self, index): return self.ipyEquipPlusEvolveCache[index]
+    def GetFamilyBossAwardCount(self): return self.ipyFamilyBossAwardLen
+    def GetFamilyBossAwardByIndex(self, index): return self.ipyFamilyBossAwardCache[index]
+    def GetItemWashMaxCount(self): return self.ipyItemWashMaxLen
+    def GetItemWashMaxByIndex(self, index): return self.ipyItemWashMaxCache[index]
+    def GetHorsePetBossAwardCount(self): return self.ipyHorsePetBossAwardLen
+    def GetHorsePetBossAwardByIndex(self, index): return self.ipyHorsePetBossAwardCache[index]
 
 IPYData = IPY_DataMgr()
 def IPY_Data(): return IPYData

--
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