From 4d05b52d78b592673bd93dd29f1668147cf89039 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 16 十月 2018 15:04:06 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/SnxxServerCode
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py | 461 +++++++++++++++++++++++++++++++++++++++------------------
1 files changed, 315 insertions(+), 146 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
index 3662c3e..c185620 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
@@ -40,12 +40,16 @@
import PlayerFamilySWRH
import GameWorldBoss
import PlayerFairyCeremony
+import GameWorldProcess
import ChPyNetSendPack
import NetPackCommon
+import PlayerStore
from types import IntType
import time
#---------------------------------------------------------------------
+
+MaxCustomServerDay = 14 # 最大定制开服天数
#年月日时间格式
Time_YmdFormat = ChConfig.TYPE_Time_YmdFormat
@@ -53,7 +57,7 @@
ATTR_CALL_TIME = ['weekday', 'year', 'month', 'day', 'hour', 'minute']
(
-OperationAction_OpenServerDay, # 信息所属开服天
+OperationAction_ReloadSign, # 信息重载标记
OperationAction_TodayInfo, # 当日的活动信息
OperationAction_MapServerInfo, # 同步地图的活动信息
) = range(3)
@@ -100,7 +104,7 @@
dictName = ChConfig.Def_WorldKey_OperationActionState % actName
state = gameWorld.GetDictByKey(dictName)
- sendMapServerMsgDict = mapServerInfoDict.get(actName, {}) if state else {}
+ sendMapServerMsgDict = mapServerInfoDict.get(actName, {})
sendMapServerMsgDict[ShareDefine.ActKey_State] = state
GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_OperationActionInfo % actName, sendMapServerMsgDict)
@@ -112,26 +116,32 @@
key = "OperationActionInfo"
openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
OperationActionInfo = IpyGameDataPY.GetConfigEx(key)
- if OperationActionInfo and OperationActionInfo[OperationAction_OpenServerDay] == openServerDay:
+ serverTime = GameWorld.GetServerTime()
+ curHour = serverTime.hour
+ reloadSignHour = 0 if curHour < 5 else 5
+ reloadSign = "%s_%s" % (openServerDay, reloadSignHour)
+ if OperationActionInfo and OperationActionInfo[OperationAction_ReloadSign] == reloadSign:
#GameWorld.DebugLog("已经加载过本日运营活动处理信息!openServerDay=%s" % openServerDay)
return False, OperationActionInfo
# 因为后面的时间判断都是精确到分的,而处理此逻辑的时候可能不是0秒,所以这里的datetime取当前时间精确到分的
- serverTime = GameWorld.GetServerTime()
curDateTimeStr = "%d-%d-%d %02d:%02d:00" % (serverTime.year, serverTime.month, serverTime.day, serverTime.hour, serverTime.minute)
curDateTime = datetime.datetime.strptime(curDateTimeStr, ChConfig.TYPE_Time_Format)
- GameWorld.Log("加载本日运营活动信息: %s, openServerDay=%s" % (curDateTime, openServerDay))
+ customMaxServerDay = MaxCustomServerDay # 定制运营活动最大开服天
operationActionDict = {}
mapServerOperationActionDict = {}
serverID = GameWorld.GetServerID()
ipyDataMgr = IpyGameDataPY.IPY_Data()
+ GameWorld.Log("===== 加载本日运营活动信息: %s, serverID=%s,openServerDay=%s,customMaxServerDay=%s,reloadSign=%s ====="
+ % (curDateTime, serverID, openServerDay, customMaxServerDay, reloadSign))
+
for actName in ShareDefine.OperationActionNameList:
# 取出本活动所属本服ID的所有配置
curServerActIpyDataList = __GetOperationActionServerIpyDataList(ipyDataMgr, serverID, actName)
-
+ GameWorld.Log("加载运营活动: actName=%s,可处理条数=%s" % (actName, len(curServerActIpyDataList)))
needStartList = [] # [startDateTime, ...]
needEndList = [] # [endDateTime, ...]
needNotifyDict = {} # {notifyDateTime:[notifyKey, [参数]], ...}
@@ -139,8 +149,27 @@
# 注意:每个活动配置会有多个活动时间点,但是有且只能生效一条活动配置,换句话说就是每个活动配置时间不允许交叉
for ipyData in curServerActIpyDataList:
+ cfgID = ipyData.GetCfgID()
startDateStr = ipyData.GetStartDate()
endDateStr = ipyData.GetEndDate()
+ GameWorld.Log(" cfgID=%s,mark=%s,serverIDList=%s,startDateStr=%s,endDateStr=%s,openServerDay=%s,curDateTime=%s"
+ % (cfgID, ipyData.GetActMark(), ipyData.GetServerIDList(), startDateStr, endDateStr, openServerDay, curDateTime))
+ # 按开服天开的
+ if startDateStr.isdigit() and endDateStr.isdigit():
+ startServerDay, endServerDay = int(startDateStr), int(endDateStr)
+ #结束日可能还需要处理广播之类,所以这里需要+1
+ if openServerDay > endServerDay + 1:
+ GameWorld.Log(" 当前开服天超过活动结束开服天,不处理! cfgID=%s,%s ~ %s < openServerDay(%s)" % (cfgID, startDateStr, endDateStr, openServerDay))
+ continue
+ openServerDateTime = curDateTime + datetime.timedelta(days=(startServerDay-openServerDay))
+ endServerDateTime = curDateTime + datetime.timedelta(days=(endServerDay-openServerDay))
+ startDateStr = "%d-%d-%d" % (openServerDateTime.year, openServerDateTime.month, openServerDateTime.day)
+ endDateStr = "%d-%d-%d" % (endServerDateTime.year, endServerDateTime.month, endServerDateTime.day)
+ GameWorld.Log(" 开服天转化为日期: %s ~ %s" % (startDateStr, endDateStr))
+
+ elif openServerDay <= customMaxServerDay:
+ GameWorld.Log(" 按日期开的在开服定制限制天内,不处理! cfgID=%s,%s ~ %s,openServerDay=%s" % (cfgID, startDateStr, endDateStr, openServerDay))
+ continue
if hasattr(ipyData, "GetStartTimeList") and hasattr(ipyData, "GetEndTimeList"):
startHMStrList = ipyData.GetStartTimeList()
@@ -151,33 +180,52 @@
notifyInfoDictStart = ipyData.GetNotifyInfoStart() if hasattr(ipyData, "GetNotifyInfoStart") else {}
notifyInfoDictEnd = ipyData.GetNotifyInfoEnd() if hasattr(ipyData, "GetNotifyInfoEnd") else {}
+ notifyInfoLoopInfo = ipyData.GetNotifyInfoLoop() if hasattr(ipyData, "GetNotifyInfoLoop") else {} # [循环分钟, 广播key, [广播参数列表可选]]
if len(startHMStrList) != len(endHMStrList):
- GameWorld.ErrLog("活动配置开始及结束时间个数不匹配! actName=%s,cfgID=%s" % (actName, ipyData.GetCfgID()))
+ GameWorld.ErrLog(" 活动配置开始及结束时间个数不匹配! actName=%s,cfgID=%s,startHMStrList=%s,endHMStrList=%s"
+ % (actName, cfgID, startHMStrList, endHMStrList))
continue
+
+ resetType = 0 if not hasattr(ipyData, "GetResetType") else ipyData.GetResetType() # 重置类型,0-0点重置;1-5点重置
+ if resetType == 1:
+ startDayDate = datetime.datetime.strptime("%s 05:00:00" % (startDateStr), ChConfig.TYPE_Time_Format)
+ endDayDate = datetime.datetime.strptime("%s 05:00:00" % (endDateStr), ChConfig.TYPE_Time_Format) # 结束日期5点
+ else:
+ startDayDate = datetime.datetime.strptime("%s 00:00:00" % (startDateStr), ChConfig.TYPE_Time_Format)
+ endDayDate = datetime.datetime.strptime("%s 00:00:00" % (endDateStr), ChConfig.TYPE_Time_Format) + datetime.timedelta(days=1) # 结束日期隔天0点
+
+ advanceMinutes = 0 if not hasattr(ipyData, "GetAdvanceMinutes") else ipyData.GetAdvanceMinutes() # 提前通知时间,分钟,暂只支持按天的
+ GameWorld.Log(" resetType=%s,startDayDate=%s,endDayDate=%s,startHMStrList=%s,endHMStrList=%s,advanceMinutes=%s"
+ % (resetType, startDayDate, endDayDate, startHMStrList, endHMStrList, advanceMinutes))
startList = [] # [startDateTime, ...]
endList = [] # [endDateTime, ...]
+ startNotifyDict = {} # {notifyDateTime:notifyInfo, ...}
+ endNotifyDict = {} # {notifyDateTime:notifyInfo, ...}
+ loopNotifyDict = {} # {notifyDateTime:notifyInfo, ...}
isActivity = False # 有需要处理开关时间的(开始、结束)
isNotify = False
+ isAdvanceNotice = False
+ isEnd = False
# 没配置时分的代表全天, 只要开始或结束时分没配都算
if not startHMStrList or not endHMStrList:
- startDayDate = datetime.datetime.strptime("%s 00:00:00" % (startDateStr), ChConfig.TYPE_Time_Format) # 开始天0点
- endDayDate = datetime.datetime.strptime("%s 00:00:00" % (endDateStr), ChConfig.TYPE_Time_Format) + datetime.timedelta(days=1) # 结束天隔天0点
startDateTime = startDayDate
endDateTime = endDayDate
startList.append(startDateTime)
endList.append(endDateTime)
+ # 同一个活动类型是不允许时间上配置有重叠的,所以一个活动类型满足活动中的时间的有且仅有一条配置
+ # 策划可能同时配置多个时间,但是活动中的有且仅有一条配置
if startDayDate <= curDateTime <= endDayDate:
needStartList.append(startDateTime)
needEndList.append(endDateTime)
isActivity = True
+ isEnd = (curDateTime == endDayDate)
# 每天按时段开启的,支持多时段
else:
- startDayDate = datetime.datetime.strptime("%s 00:00:00" % (startDateStr), ChConfig.TYPE_Time_Format) # 开始天0点
- endDayDate = datetime.datetime.strptime("%s 23:59:59" % (endDateStr), ChConfig.TYPE_Time_Format) # 结束天23点59分59秒
if startDayDate <= curDateTime <= endDayDate:
+ isEnd = (curDateTime == endDayDate)
for hmIndex, startHMStr in enumerate(startHMStrList):
endHMStr = endHMStrList[hmIndex]
# 每天开的, 实际开关时间只取今天的日期; 这里有个问题,全服广播的时间不是今天的, 暂不做支持,之后真有这种需求再说
@@ -193,42 +241,94 @@
needEndList.append(endDateTime)
isActivity = True
+ if advanceMinutes and startDayDate:
+ advanceNoticeDateTime = startDayDate + datetime.timedelta(minutes=-advanceMinutes)
+ if advanceNoticeDateTime.year == curDateTime.year and advanceNoticeDateTime.month == curDateTime.month and advanceNoticeDateTime.day == curDateTime.day:
+ isAdvanceNotice = True
+ GameWorld.Log(" advanceNoticeDateTime=%s,isAdvanceNotice=%s" % (advanceNoticeDateTime, isAdvanceNotice))
+ GameWorld.Log(" startList=%s" % (startList))
+ GameWorld.Log(" end List=%s" % (endList))
+ GameWorld.Log(" needStartList=%s" % (needStartList))
+ GameWorld.Log(" need EndList=%s" % (needEndList))
+
for dtIndex, startDateTime in enumerate(startList):
endDateTime = endList[dtIndex]
# 广播 - 相对实际开始时间
for notifyMinute, notifyInfo in notifyInfoDictStart.items():
notifyDateTime = startDateTime + datetime.timedelta(minutes=notifyMinute)
if notifyDateTime.year == curDateTime.year and notifyDateTime.month == curDateTime.month and notifyDateTime.day == curDateTime.day:
- needNotifyDict[notifyDateTime] = notifyInfo
+ startNotifyDict[notifyDateTime] = notifyInfo
isNotify = True
# 广播 - 相对实际结束时间
for notifyMinute, notifyInfo in notifyInfoDictEnd.items():
notifyDateTime = endDateTime + datetime.timedelta(minutes=notifyMinute)
if notifyDateTime.year == curDateTime.year and notifyDateTime.month == curDateTime.month and notifyDateTime.day == curDateTime.day:
- needNotifyDict[notifyDateTime] = notifyInfo
+ endNotifyDict[notifyDateTime] = notifyInfo
isNotify = True
-
- if not isActivity and not isNotify:
+
+ # 广播 - 循环广播
+ if notifyInfoLoopInfo and len(notifyInfoLoopInfo) >= 2:
+ loopMinutes, loopNotifyKey = notifyInfoLoopInfo[:2]
+ loopNotifyParamList = notifyInfoLoopInfo[2] if len(notifyInfoLoopInfo) > 2 else []
+ notifyInfo = [loopNotifyKey, loopNotifyParamList] # 循环广播的默认无参数
+ loopCount, loopMaxCount = 0, 100
+ while loopMinutes and loopNotifyKey and loopCount < loopMaxCount:
+ loopCount += 1
+ notifyDateTime = startDateTime + datetime.timedelta(minutes=loopMinutes*loopCount)
+ if notifyDateTime >= endDateTime:
+ break
+ if notifyDateTime.year == curDateTime.year and notifyDateTime.month == curDateTime.month and notifyDateTime.day == curDateTime.day:
+ loopNotifyDict[notifyDateTime] = notifyInfo
+ isNotify = True
+
+ if startNotifyDict or endNotifyDict or loopNotifyDict:
+ GameWorld.Log(" startNotifyDict: minutes=%s, %s" % (notifyInfoDictStart.keys(), startNotifyDict))
+ GameWorld.Log(" end NotifyDict: minutes=%s, %s" % (notifyInfoDictEnd.keys(), endNotifyDict))
+ GameWorld.Log(" loop NotifyDict: lopInfo=%s, %s" % (notifyInfoLoopInfo, loopNotifyDict.keys()))
+ needNotifyDict.update(startNotifyDict)
+ needNotifyDict.update(endNotifyDict)
+ needNotifyDict.update(loopNotifyDict)
+
+ if not isActivity and not isNotify and not isAdvanceNotice:
continue
- GameWorld.Log(" 本日需要处理的运营活动信息: actName=%s,cfgID=%s,actMark=%s" % (actName, ipyData.GetCfgID(), ipyData.GetActMark()))
- if isActivity:
- if not activityIpyData or activityIpyData.GetStartDate() < ipyData.GetStartDate():
+ GameWorld.Log(" 需要处理的运营活动信息: cfgID=%s,isAdvanceNotice=%s,isActivity=%s,isEnd=%s,isNotify=%s" % (cfgID, isAdvanceNotice, isActivity, isEnd, isNotify))
+ # 当天有需要激活活动或者提前预告活动的取非结束的为准,如果有多个非结束的一般就是策划在活动时间上配置交叉,这种是不允许的
+ if isActivity or isAdvanceNotice:
+ if not activityIpyData or (isActivity and not isEnd):
activityIpyData = ipyData
+ activityInfoDict = {ShareDefine.ActKey_CfgID:cfgID}
+
+ if startDayDate <= curDateTime < endDayDate:
+ dayIndex = 0
+ actIDDateTime = startDayDate
+ isDayRest = 0 if not hasattr(ipyData, "GetIsDayReset") else ipyData.GetIsDayReset()
+ # 按时段开的默认每天重置
+ if isDayRest or (startHMStrList and endHMStrList):
+ dayIndex = (curDateTime - startDayDate).days
+ actIDDateTime += datetime.timedelta(days=dayIndex)
+ actID = int(time.mktime(actIDDateTime.timetuple())) # 默认取开始时间点的time值作为活动ID
+ activityInfoDict[ShareDefine.ActKey_DayIndex] = dayIndex
+ activityInfoDict[ShareDefine.ActKey_ID] = actID
+ GameWorld.Log(" isDayRest=%s,actIDDateTime=%s,actID=%s" % (isDayRest, actIDDateTime, actID))
+
+ needStartList.sort()
+ needEndList.sort()
+
+ mapServerOperationActionDict[actName] = activityInfoDict
+ GameWorld.Log(" activityInfoDict=%s" % (activityInfoDict))
if activityIpyData or needStartList or needEndList or needNotifyDict:
# activityIpyData 可能为None
operationActionDict[actName] = [activityIpyData, needStartList, needEndList, needNotifyDict]
- # 新增运营活动只要在此处添加同步MapServer所需要的数据字典即可,其他逻辑均为公共逻辑
- mapServerOperationActionDict[actName] = __GetOperationActionMapServerInfoDict(curDateTime, actName, activityIpyData)
- OperationActionInfo = IpyGameDataPY.SetConfigEx(key, [openServerDay, operationActionDict, mapServerOperationActionDict])
+ OperationActionInfo = IpyGameDataPY.SetConfigEx(key, [reloadSign, operationActionDict, mapServerOperationActionDict])
- GameWorld.Log("本日运营活动信息加载完毕!isRefreshState=%s" % isRefreshState)
+ GameWorld.Log("本日运营活动信息加载完毕!reloadSign=%s,isRefreshState=%s" % (reloadSign, isRefreshState))
GameWorld.Log(" operationActionDict=%s" % operationActionDict)
GameWorld.Log(" mapServerOperationActionDict=%s" % mapServerOperationActionDict)
-
+ GameWorld.Log("=============================================================")
if isRefreshState:
Dispose_OperationActionState(True)
@@ -270,81 +370,6 @@
if isGeneral:
curServerActIpyDataList += generalIpyDataList
return curServerActIpyDataList
-
-def __GetOperationActionMapServerInfoDict(curDateTime, actName, ipyData):
- ## 获取运营活动同步到地图服务器的信息字典
- if not ipyData:
- return {}
-
- startDateStr = ipyData.GetStartDate()
- startDayDate = datetime.datetime.strptime("%s 00:00:00" % (startDateStr), ChConfig.TYPE_Time_Format) # 开始天0点
- dayIndex = (curDateTime - startDayDate).days # 当前日期在活动期间的天索引
- if dayIndex < 0:
- GameWorld.DebugLog(" 不处理运营地图数据: startDateStr=%s,curDateTime=%s,startDayDate=%s,dayIndex=%s"
- % (startDateStr, curDateTime, startDayDate, dayIndex))
- return {}
-
- actID = int(time.mktime(startDayDate.timetuple()))
-
- mapServerInfoDict = {}
- # 多倍经验活动
- if actName == ShareDefine.OperationActionName_ExpRate:
- mapServerInfoDict = {ShareDefine.ActKey_LVLimit:ipyData.GetLVLimit(),
- ShareDefine.ActKey_AddExpRate:ipyData.GetAddExpRate()}
- # 消费返利活动
- elif actName == ShareDefine.OperationActionName_CostRebate:
- isDayReset = ipyData.GetIsDayReset()
- if isDayReset:
- # 每天重置的活动ID取当天的time值
- actIDDateStr = "%d-%d-%d 00:00:00" % (curDateTime.year, curDateTime.month, curDateTime.day)
- actIDDateTime = datetime.datetime.strptime(actIDDateStr, ChConfig.TYPE_Time_Format)
- actID = int(time.mktime(actIDDateTime.timetuple()))
- templateIDList = ipyData.GetTemplateIDList()
- templateID = templateIDList[-1] if dayIndex >= len(templateIDList) else templateIDList[dayIndex]
- mapServerInfoDict = {ShareDefine.ActKey_ID:actID,
- ShareDefine.ActKey_StartDate:ipyData.GetStartDate(),
- ShareDefine.ActKey_EndDate:ipyData.GetEndDate(),
- ShareDefine.ActKey_LVLimit:ipyData.GetLVLimit(),
- ShareDefine.ActKey_IsDayReset:ipyData.GetIsDayReset(),
- ShareDefine.ActKey_TemplateID:templateID,
- ShareDefine.ActKey_TemplateIDList:templateIDList}
- # 限时特惠活动
- elif actName == ShareDefine.OperationActionName_SpringSale:
- isDayReset = ipyData.GetIsDayReset()
- if isDayReset:
- # 每天重置的活动ID取当天的time值
- actIDDateStr = "%d-%d-%d 00:00:00" % (curDateTime.year, curDateTime.month, curDateTime.day)
- actIDDateTime = datetime.datetime.strptime(actIDDateStr, ChConfig.TYPE_Time_Format)
- actID = int(time.mktime(actIDDateTime.timetuple()))
- shopTypeList = ipyData.GetShopTypeList()
- todayShopType = shopTypeList[-1] if dayIndex >= len(shopTypeList) else shopTypeList[dayIndex]
- mapServerInfoDict = {ShareDefine.ActKey_ID:actID,
- ShareDefine.ActKey_CfgID:ipyData.GetCfgID(),
- ShareDefine.ActKey_ShopTypeList:todayShopType}
- # Boss复活活动
- elif actName == ShareDefine.OperationActionName_BossReborn:
- mapServerInfoDict = {ShareDefine.ActKey_ID:actID,ShareDefine.ActKey_TemplateID:ipyData.GetTemplateID()}
- # 限时礼包活动
- elif actName == ShareDefine.OperationActionName_FlashGiftbag:
- isDayReset = ipyData.GetIsDayReset()
- if isDayReset:
- # 每天重置的活动ID取当天的time值
- actIDDateStr = "%d-%d-%d 00:00:00" % (curDateTime.year, curDateTime.month, curDateTime.day)
- actIDDateTime = datetime.datetime.strptime(actIDDateStr, ChConfig.TYPE_Time_Format)
- actID = int(time.mktime(actIDDateTime.timetuple()))
- giftbagTypeList = ipyData.GetGiftbagTypeList()
- todayGiftbag = giftbagTypeList[-1] if dayIndex >= len(giftbagTypeList) else giftbagTypeList[dayIndex]
- mapServerInfoDict = {ShareDefine.ActKey_ID:actID,
- ShareDefine.ActKey_CfgID:ipyData.GetCfgID(),
- ShareDefine.ActKey_GiftbagTypeList:todayGiftbag}
- # 仙界盛典活动
- elif actName == ShareDefine.OperationActionName_FairyCeremony:
- mapServerInfoDict = {ShareDefine.ActKey_ID:actID}
- # 多倍修行点活动
- if actName == ShareDefine.OperationActionName_RealmPoint:
- mapServerInfoDict = {ShareDefine.ActKey_LVLimit:ipyData.GetLVLimit(),
- ShareDefine.ActKey_RealmPointMulti:ipyData.GetMultiple()}
- return mapServerInfoDict
def Dispose_OperationActionState(reloadRefresh=False):
# 运营活动状态处理, 每天0点会强制同步当天的运营活动详情到地图服务器
@@ -399,7 +424,7 @@
continue
#更新字典值
gameWorld.SetDict(dictName, state)
- sendMapServerMsgDict = mapServerInfoDict.get(actName, {}) if state else {}
+ sendMapServerMsgDict = mapServerInfoDict.get(actName, {})
dbOperationActIDKey = PlayerDBGSEvent.Def_OperationActID % actName
curActID = sendMapServerMsgDict.get(ShareDefine.ActKey_ID)
@@ -443,6 +468,11 @@
elif actName == ShareDefine.OperationActionName_RealmPoint:
if isReload and ipyData:
Sync_OperationAction_RealmPoint(ipyData)
+ elif actName == ShareDefine.OperationActionName_FlashSale:
+ if ipyData and preState != state:
+ dayIndex = sendMapServerMsgDict.get(ShareDefine.ActKey_DayIndex, 0)
+ PlayerStore.ResetFlashSaleBuyCnt(ipyData, dayIndex, state)
+
#通知Mapserver,设置字典
#GameWorld.SendMapServerMsgEx(dictName, state) # 运营活动不单独通知活动状态,需与活动信息整合后一起通知
@@ -457,10 +487,11 @@
return
if len(ipyData.GetStartTimeList()) != len(ipyData.GetEndTimeList()):
return
+ openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
multiExpRateInfo = ChPyNetSendPack.tagGCMultiExpRateInfo()
multiExpRateInfo.Clear()
- multiExpRateInfo.StartDate = ipyData.GetStartDate()
- multiExpRateInfo.EndtDate = ipyData.GetEndDate()
+ multiExpRateInfo.StartDate = GameWorld.GetOperationActionDateStr(ipyData.GetStartDate(), openServerDay)
+ multiExpRateInfo.EndtDate = GameWorld.GetOperationActionDateStr(ipyData.GetEndDate(), openServerDay)
multiExpRateInfo.ActivityTime = []
for i, startTime in enumerate(ipyData.GetStartTimeList()):
endTime = ipyData.GetEndTimeList()[i]
@@ -489,10 +520,11 @@
##多倍修行点活动信息通知
if not ipyData:
return
+ openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
multiRealmPointInfo = ChPyNetSendPack.tagGCMultiRealmPointInfo()
multiRealmPointInfo.Clear()
- multiRealmPointInfo.StartDate = ipyData.GetStartDate()
- multiRealmPointInfo.EndtDate = ipyData.GetEndDate()
+ multiRealmPointInfo.StartDate = GameWorld.GetOperationActionDateStr(ipyData.GetStartDate(), openServerDay)
+ multiRealmPointInfo.EndtDate = GameWorld.GetOperationActionDateStr(ipyData.GetEndDate(), openServerDay)
multiRealmPointInfo.Multiple = ipyData.GetMultiple()
multiRealmPointInfo.LimitLV = ipyData.GetLVLimit()
if not curPlayer:
@@ -526,32 +558,67 @@
curTime = int(time.time())
curDateStr = GameWorld.ChangeTimeNumToStr(curTime, ChConfig.TYPE_Time_YmdFormat) # 当天日期
- GameWorld.Log("加载本日日常活动信息: %s, weekDay=%s,openServerDay=%s" % (curDateStr, weekDay, openServerDay))
+ openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几
+ curMaxCustomServerDay = MaxCustomServerDay - openServerWeekday + 1 # 最大有效定制开服天
+ GameWorld.Log("===== 加载今天日常活动信息 =====")
+ GameWorld.Log(" 开服是星期%s, 开服第%s天, 当前星期%s" % (openServerWeekday, openServerDay, weekDay))
+ GameWorld.Log(" 最大有效定制开服天: %s" % (curMaxCustomServerDay))
+ customDailyIDList = []
+ dailyTimeInfoList = []
+ # 暂固定前2周定制有效, 为方便GM命令测试,这里用开服天做判断,不用开服周
+ if openServerDay <= curMaxCustomServerDay:
+ customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("DailyActionCustom", openServerWeekday)
+ GameWorld.Log(" 本周定制的日常活动条数: %s" % len(customIpyDataList))
+ customIDList = []
+ todayCustomIDList = []
+ for customIpyData in customIpyDataList:
+ dataID = customIpyData.GetID()
+ dailyID = customIpyData.GetDailyID()
+ if dailyID not in customDailyIDList:
+ customDailyIDList.append(dailyID)
+ customIDList.append(dataID)
+ if customIpyData.GetOpenServerDay() == openServerDay:
+ todayCustomIDList.append(dataID)
+ isCustom = True
+ dailyTimeInfoList.append([isCustom, customIpyData.GetOpenTimeList(), customIpyData])
+ GameWorld.Log(" 增加本日日常活动信息: isCustom=%s,dailyID=%s,dataID=%s" % (isCustom, dailyID, dataID))
+ GameWorld.Log(" 本周定制的日常配置表ID列表: %s" % (customIDList))
+ GameWorld.Log(" 本周定制的日常活动ID列表: %s" % (customDailyIDList))
+ GameWorld.Log(" 今天定制的日常表ID列表=%s" % (todayCustomIDList))
+ else:
+ GameWorld.Log(" 超过最大定制开服天,不定制,走常规日常配置!")
+
+ GameWorld.Log(" 处理常规日常活动配置")
ipyDataMgr = IpyGameDataPY.IPY_Data()
dailyActionCount = ipyDataMgr.GetDailyActionCount()
for i in xrange(dailyActionCount):
dailyIpyData = ipyDataMgr.GetDailyActionByIndex(i)
dailyID = dailyIpyData.GetDailyID()
- openServerDayLimit = dailyIpyData.GetOpenServerDay()
- if openServerDay < openServerDayLimit:
- GameWorld.Log(" 不是日常活动开启天数: dailyID=%s,openServerDayLimit=%s" % (dailyID, openServerDayLimit))
+ # 是当天开服天定制活动的不处理常规活动
+ if dailyID in customDailyIDList:
+ GameWorld.Log(" 常规活动ID配置是今天的定制活动ID,不处理!: dailyID=%s" % dailyID)
continue
- openTimeDict = eval(dailyIpyData.GetOpenTime())
+ openTimeDict = dailyIpyData.GetOpenTimeDict()
# 没有时间控制的,代表永久开放
if not openTimeDict:
todayActionInfo.append([dailyID])
- GameWorld.Log(" 增加本日日常活动信息: dailyID=%s" % dailyID)
+ GameWorld.Log(" 增加本日常开日常活动信息: dailyID=%s" % dailyID)
continue
#如果星期key中存在 "0" 代表每日都开启
if "0" not in openTimeDict and weekDay not in openTimeDict:
GameWorld.Log(" 不是日常活动开启星期: dailyID=%s,openWeekLimit=%s" % (dailyID, openTimeDict.keys()))
continue
+ openTimeList = openTimeDict["0"] if "0" in openTimeDict else openTimeDict[weekDay]
+ dailyTimeInfoList.append([False, openTimeList, dailyIpyData])
- notifyInfoDict = dailyIpyData.GetNotifyInfo()
+ GameWorld.Log(" -----------------------")
+ for isCustom, openTimeList, ipyData in dailyTimeInfoList:
+ dailyID = ipyData.GetDailyID()
+ notifyInfoDict = ipyData.GetNotifyInfo()
openList = [] # [(时,分), ...]
overList = [] # [(时,分), ...]
@@ -559,7 +626,6 @@
notifyDict = {} # {(时,分):[notifyKey, [参数]], ...}
OpenState = 1 # 定义开启状态为1
- openTimeList = openTimeDict["0"] if "0" in openTimeDict else openTimeDict[weekDay]
for hour, minute in openTimeList:
openTimeStr = "%s %02d:%02d:%02d" % (curDateStr, hour, minute, 0)
@@ -568,7 +634,7 @@
openList.append((openDateTime.hour, openDateTime.minute))
# 精确关闭时间
- overDateTime = openDateTime + datetime.timedelta(minutes=dailyIpyData.GetDuration())
+ overDateTime = openDateTime + datetime.timedelta(minutes=ipyData.GetDuration())
overList.append((overDateTime.hour, overDateTime.minute))
# goon 开启状态
@@ -585,11 +651,12 @@
notifyDict[(notifyDateTime.hour, notifyDateTime.minute)] = notifyInfo
todayActionInfo.append([dailyID, openList, overList, goonStateDict, notifyDict])
- GameWorld.Log(" 增加本日日常活动信息: dailyID=%s,openList=%s,overList=%s,goonStateDict=%s,notifyDict=%s"
- % (dailyID, openList, overList, goonStateDict, notifyDict))
+ GameWorld.Log(" 增加本日日常活动信息: isCustom=%s,dailyID=%s,openList=%s,overList=%s,goonStateDict=%s,notifyDict=%s"
+ % (int(isCustom), dailyID, openList, overList, goonStateDict, notifyDict))
TodayDailyActionInfo = IpyGameDataPY.SetConfigEx(key, [openServerDay, todayActionInfo])
GameWorld.Log("本日日常活动信息加载完毕!")
+ GameWorld.Log("=============================================================")
return TodayDailyActionInfo[1]
def Dispose_DailyActionState():
@@ -641,6 +708,11 @@
#已经是这个状态了
continue
+ if state:
+ # 骑宠争夺活动开始前同步有效人数到地图
+ if dailyActionID == ShareDefine.DailyActionID_FamilyRobBoss:
+ GameWorldBoss.SyncMapServer_HorsePetRobBossPlayerCount()
+
#通知Mapserver,设置字典
GameWorld.SendMapServerMsgEx(dictName, state)
#更新字典值
@@ -669,8 +741,8 @@
## -------------------------------------------------------------------------------------------------
def __GetFBStateEndTimeNotResetIDList():
key = "FBStateEndTimeNotReset" # 结束时间状态不重置为0的数据ID
- FBStateEndTimeNotResetIDList = IpyGameDataPY.GetConfigEx(key)
- if FBStateEndTimeNotResetIDList == None:
+ notResetIDList = IpyGameDataPY.GetConfigEx(key)
+ if notResetIDList == None:
mapStateTimeDict = {}
ipyDataMgr = IpyGameDataPY.IPY_Data()
for i in xrange(ipyDataMgr.GetFBStateTimeCount()):
@@ -678,7 +750,7 @@
dataID = fbStateTimeIpyData.GetID()
dataMapID = fbStateTimeIpyData.GetDataMapID()
startWeekDay, startHour, startMinute = fbStateTimeIpyData.GetStartWeekday(), fbStateTimeIpyData.GetStartHour(), fbStateTimeIpyData.GetStartMinute()
- endWeekDay, endHour, endMinute = fbStateTimeIpyData.GetEndWeekday(), fbStateTimeIpyData.GetEndHour(), fbStateTimeIpyData.GetEndMinute()
+ endWeekDay, endHour, endMinute = startWeekDay, fbStateTimeIpyData.GetEndHour(), fbStateTimeIpyData.GetEndMinute()
startTimeList, endTimeDict = mapStateTimeDict.get(dataMapID, [[], {}])
startTimeList.append([startWeekDay, startHour, startMinute])
endTimeDict[dataID] = [endWeekDay, endHour, endMinute]
@@ -691,42 +763,135 @@
# 结束时间属于某一条的开启时间,则不重置,具体状态由另一条决定
if endTime in startTimeList:
FBStateEndTimeNotResetIDList.append(dataID)
- FBStateEndTimeNotResetIDList = IpyGameDataPY.SetConfigEx(key, FBStateEndTimeNotResetIDList)
- GameWorld.Log("加载副本状态结束时间不需要重置状态值的数据ID列表: %s" % FBStateEndTimeNotResetIDList)
- return FBStateEndTimeNotResetIDList
+ FBStateEndTimeNotResetIDList.sort()
+
+ # 加载定制表
+ customStateTimeDict = {}
+ for i in xrange(ipyDataMgr.GetFBStateTimeCustomCount()):
+ customIpyData = ipyDataMgr.GetFBStateTimeCustomByIndex(i)
+ dataID = customIpyData.GetID()
+ dataMapID = customIpyData.GetDataMapID()
+ openWeek, openDay = customIpyData.GetOpenServerWeek(), customIpyData.GetOpenServerDay()
+ startHour, startMinute = customIpyData.GetStartHour(), customIpyData.GetStartMinute()
+ endHour, endMinute = customIpyData.GetEndHour(), customIpyData.GetEndMinute()
+ startTimeList, endTimeDict = customStateTimeDict.get(dataMapID, [[], {}])
+ startTimeList.append([openWeek, openDay, startHour, startMinute])
+ endTimeDict[dataID] = [openWeek, openDay, endHour, endMinute]
+ customStateTimeDict[dataMapID] = [startTimeList, endTimeDict]
+
+ FBStateEndTimeNotResetCustomIDList = []
+ for dataMapID, timeInfo in customStateTimeDict.items():
+ startTimeList, endTimeDict = timeInfo
+ for dataID, endTime in endTimeDict.items():
+ # 结束时间属于某一条的开启时间,则不重置,具体状态由另一条决定
+ if endTime in startTimeList:
+ FBStateEndTimeNotResetCustomIDList.append(dataID)
+ FBStateEndTimeNotResetCustomIDList.sort()
+
+ notResetIDList = IpyGameDataPY.SetConfigEx(key, [FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList])
+ GameWorld.Log("加载副本状态结束时间不需要重置状态值的数据ID列表:")
+ GameWorld.Log(" 不需要重置的常规ID: %s" % FBStateEndTimeNotResetIDList)
+ GameWorld.Log(" 不需要重置的定制ID: %s" % FBStateEndTimeNotResetCustomIDList)
+ return notResetIDList
+
+def __GetTodayFBStateTimeInfo():
+ key = "TodayFBStateTimeInfo"
+ openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
+ TodayFBStateTimeInfo = IpyGameDataPY.GetConfigEx(key)
+ if TodayFBStateTimeInfo and TodayFBStateTimeInfo[0] == openServerDay:
+ #GameWorld.DebugLog("已经加载过本日副本状态处理信息!openServerDay=%s" % openServerDay)
+ return TodayFBStateTimeInfo[1]
+
+ openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
+ curDateTime = GameWorld.GetServerTime()
+ curWeekDay, curHour, curMinute = curDateTime.weekday() + 1, curDateTime.hour, curDateTime.minute
+
+ openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几
+ if openServerWeekday <= 0:
+ GameWorld.ErrLog("获取开服是星期几数据错误!openServerWeekday=%s" % openServerWeekday)
+ return []
+
+ curMaxCustomServerDay = MaxCustomServerDay - openServerWeekday + 1 # 最大有效定制开服天
+ GameWorld.Log("===== 加载今天副本状态时间表 =====")
+ GameWorld.Log(" 开服是星期%s, 开服第%s天, 当前星期%s,%s点%s分 !" % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute))
+ GameWorld.Log(" 最大有效定制开服天: %s" % (curMaxCustomServerDay))
+
+ ipyDataMgr = IpyGameDataPY.IPY_Data()
+
+ customMapIDList = [] # 本周有定制的副本数据地图ID列表
+ fbStateTimeInfoList = []
+ # 暂固定前2周定制有效, 为方便GM命令测试,这里用开服天做判断,不用开服周
+ if openServerDay <= curMaxCustomServerDay:
+ customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("FBStateTimeCustom", openServerWeekday)
+ GameWorld.Log(" 本周定制的副本活动条数: %s" % len(customIpyDataList))
+ customIDList = [] # 本周定制的数据表ID
+ todayCustomIDList = [] # 今天定制的数据表ID
+ for customIpyData in customIpyDataList:
+ dataID = customIpyData.GetID()
+ dataMapID = customIpyData.GetDataMapID()
+ if dataMapID not in customMapIDList:
+ customMapIDList.append(dataMapID)
+ customIDList.append(dataID)
+ if customIpyData.GetOpenServerDay() == openServerDay:
+ todayCustomIDList.append(dataID)
+ isCustom, startWeekDay, endWeekDay = True, curWeekDay, curWeekDay
+ fbStateTimeInfoList.append([isCustom, startWeekDay, endWeekDay, customIpyData])
+ GameWorld.Log(" 今天要处理的副本状态配置: 是否定制=%s,dataID=%s" % (isCustom, dataID))
+ GameWorld.Log(" 本周定制的配置表ID列表: %s" % (customIDList))
+ GameWorld.Log(" 本周定制的副本地图列表: %s" % (customMapIDList))
+ GameWorld.Log(" 今天定制的表ID列表=%s" % (todayCustomIDList))
+ else:
+ GameWorld.Log(" 超过最大定制开服天,不定制,走常规副本状态时间!")
+
+ GameWorld.Log(" 处理常规副本状态时间配置")
+ for i in xrange(ipyDataMgr.GetFBStateTimeCount()):
+ fbStateTimeIpyData = ipyDataMgr.GetFBStateTimeByIndex(i)
+ dataID = fbStateTimeIpyData.GetID()
+ dataMapID = fbStateTimeIpyData.GetDataMapID()
+ # 是当天开服天定制活动的不处理常规活动
+ if dataMapID in customMapIDList:
+ GameWorld.Log(" dataID=%s,dataMapID=%s, 在本周定制的副本地图列表里,不处理!" % (dataID, dataMapID))
+ continue
+ # 暂不支持跨天的活动
+ isCustom, startWeekDay, endWeekDay = False, fbStateTimeIpyData.GetStartWeekday(), fbStateTimeIpyData.GetStartWeekday()
+ if curWeekDay != startWeekDay:
+ GameWorld.Log(" dataID=%s,dataMapID=%s, 不是本天的副本活动,不处理!curWeekDay=%s,startWeekDay=%s"
+ % (dataID, dataMapID, curWeekDay, startWeekDay))
+ continue
+ fbStateTimeInfoList.append([isCustom, startWeekDay, endWeekDay, fbStateTimeIpyData])
+ GameWorld.Log(" 今天要处理的副本状态配置: 是否定制=%s,dataID=%s" % (isCustom, dataID))
+
+ TodayFBStateTimeInfo = IpyGameDataPY.SetConfigEx(key, [openServerDay, fbStateTimeInfoList])
+ GameWorld.Log("本日副本活动状态信息加载完毕!")
+ GameWorld.Log("=============================================================")
+ return TodayFBStateTimeInfo[1]
def Dispose_FBStateTime():
## 副本状态时间表状态处理, 支持 goon作用,开关服状态不受影响,服务器重新启动会自动变更为所有时间段的状态值
- FBStateEndTimeNotResetIDList = __GetFBStateEndTimeNotResetIDList()
- openServerWeek = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerWeek) + 1
+
+ FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList = __GetFBStateEndTimeNotResetIDList()
openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
curDateTime = GameWorld.GetServerTime()
curWeekDay, curHour, curMinute = curDateTime.weekday() + 1, curDateTime.hour, curDateTime.minute
curTimeWHM = curWeekDay * 10000 + curHour * 100 + curMinute
- GameWorld.DebugLog("副本状态时间表状态处理...openServerWeek=%s,openServerDay=%s,curWeekDay=%s,curHour=%s,curMinute=%s,FBStateEndTimeNotResetIDList=%s"
- % (openServerWeek, openServerDay, curWeekDay, curHour, curMinute, FBStateEndTimeNotResetIDList))
+
+ openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几
+ GameWorld.DebugLog("副本状态时间表状态处理...开服是星期%s, 开服第%s天, 当前星期%s,%s点%s分"
+ % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute))
+ GameWorld.DebugLog(" FBStateEndTimeNotResetIDList=%s" % (FBStateEndTimeNotResetIDList))
+ GameWorld.DebugLog(" FBStateEndTimeNotResetCustomIDList=%s" % (FBStateEndTimeNotResetCustomIDList))
gameWorld = GameWorld.GetGameWorld()
- ipyDataMgr = IpyGameDataPY.IPY_Data()
- for i in xrange(ipyDataMgr.GetFBStateTimeCount()):
- fbStateTimeIpyData = ipyDataMgr.GetFBStateTimeByIndex(i)
- dataID = fbStateTimeIpyData.GetID()
- dataMapID = fbStateTimeIpyData.GetDataMapID()
- openServerWeekLimit = fbStateTimeIpyData.GetOpenServerWeek()
- openServerDayLimit = fbStateTimeIpyData.GetOpenServerDay()
-
- if openServerWeek <= openServerWeekLimit:
- #GameWorld.DebugLog(" 不是副本状态开启周: i=%s,dataMapID=%s,openServerWeekLimit=%s" % (i, dataMapID, openServerWeekLimit))
- continue
-
- if openServerDay <= openServerDayLimit:
- #GameWorld.DebugLog(" 不是副本状态开启天数: i=%s,dataMapID=%s,openServerDayLimit=%s" % (i, dataMapID, openServerDayLimit))
- continue
-
- startWeekDay, startHour, startMinute = fbStateTimeIpyData.GetStartWeekday(), fbStateTimeIpyData.GetStartHour(), fbStateTimeIpyData.GetStartMinute()
- endWeekDay, endHour, endMinute = fbStateTimeIpyData.GetEndWeekday(), fbStateTimeIpyData.GetEndHour(), fbStateTimeIpyData.GetEndMinute()
+ fbStateTimeInfoList = __GetTodayFBStateTimeInfo()
+
+ for isCustom, startWeekDay, endWeekDay, ipyData in fbStateTimeInfoList:
+ dataID = ipyData.GetID()
+ dataMapID = ipyData.GetDataMapID()
+ GameWorld.DebugLog(" isCustom=%s,dataID=%s,dataMapID=%s" % (isCustom, dataID, dataMapID))
+ startHour, startMinute = ipyData.GetStartHour(), ipyData.GetStartMinute()
+ endHour, endMinute = ipyData.GetEndHour(), ipyData.GetEndMinute()
# 星期配置0代表每天
if startWeekDay == 0:
startWeekDay = curWeekDay
@@ -737,7 +902,7 @@
#GameWorld.DebugLog(" ID=%s,dataMapID=%s,curTimeWHM=%s,startTimeWHM=%s,endTimeWHM=%s" % (dataID, dataMapID, curTimeWHM, startTimeWHM, endTimeWHM))
# 全服广播key分钟差值对比时间为开始时间, 支持正负时间差
- notifyInfoDict = fbStateTimeIpyData.GetNotifyInfoDict()
+ notifyInfoDict = ipyData.GetNotifyInfoDict()
if notifyInfoDict:
startDateTime = curDateTime + datetime.timedelta(days=(startWeekDay - curWeekDay))
startDateTime = datetime.datetime(startDateTime.year, startDateTime.month, startDateTime.day, startHour, startMinute, 0)
@@ -757,7 +922,8 @@
#GameWorld.DebugLog(" 当前是开始时间!")
# 是结束时间
elif curTimeWHM == endTimeWHM:
- isReset = dataID not in FBStateEndTimeNotResetIDList
+ if (isCustom and dataID not in FBStateEndTimeNotResetCustomIDList) or (not isCustom and dataID not in FBStateEndTimeNotResetIDList):
+ isReset = True
#GameWorld.DebugLog(" 当前是结束时间! isReset=%s,FBStateEndTimeNotResetIDList=%s" % (isReset, FBStateEndTimeNotResetIDList))
# 结束时间是下周
elif endTimeWHM and endTimeWHM <= startTimeWHM:
@@ -771,8 +937,8 @@
updCanEnter = 0
updStateValue = 0
elif isUpdate:
- updCanEnter = fbStateTimeIpyData.GetCanEnter()
- updStateValue = fbStateTimeIpyData.GetStateValue()
+ updCanEnter = ipyData.GetCanEnter()
+ updStateValue = ipyData.GetStateValue()
else:
#GameWorld.DebugLog(" 当前时间副本状态不变!")
continue
@@ -1058,6 +1224,9 @@
#守卫人皇
elif dictName == ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyInvade:
PlayerFamilySWRH.OnSWRHStateChange(dictName, isOpen)
+ #骑宠争夺
+ elif dictName == ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyRobBoss:
+ GameWorldBoss.OnHorsePetRobBossActionChange(isOpen)
return
#------------------------------------------------------------------------------
--
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