From 4d05b52d78b592673bd93dd29f1668147cf89039 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 16 十月 2018 15:04:06 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/SnxxServerCode
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py | 173 ++++++++++++++++++++++++++++++++++++++++++---------------
1 files changed, 127 insertions(+), 46 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
index 50b7182..848c439 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
@@ -112,8 +112,8 @@
isMapNeedShunt = IsMapNeedBossShunt(mapID)
isAlive = __GetIsAlive(bossID)
- GameWorld.DebugLog("击杀世界boss DoGameWorldBossOnKilled...bossID=%s,hurtValue=%s,mapID=%s,tick=%s,isMapNeedShunt=%s,isAlive=%s"
- % (bossID, hurtValue, mapID, tick, isMapNeedShunt, isAlive))
+ GameWorld.Log("击杀世界boss DoGameWorldBossOnKilled...bossID=%s,hurtValue=%s,mapID=%s,tick=%s,isMapNeedShunt=%s,isAlive=%s"
+ % (bossID, hurtValue, mapID, tick, isMapNeedShunt, isAlive))
if isMapNeedShunt and not isAlive:
GameWorld.DebugLog("需要分流的地图boss被击杀,但是当前boss全局状态为死亡状态,不再更新boss击杀信息!")
return
@@ -134,7 +134,10 @@
# 全服广播世界boss变更信息
Sync_BossInfo(None, [bossID])
SendMapServerBossKilledCnt(bossID)
-
+
+ horsePetRobBossIDList = IpyGameDataPY.GetFuncEvalCfg("FairyGrabBossID", 1)
+ if bossID in horsePetRobBossIDList:
+ OnFamilyKillHorsePetRobBoss(killPlayerName)
return
def __UpdateBossRefreshList(bossID, killedTime=0, refreshTime=0):
@@ -150,11 +153,8 @@
GameWorld.DebugLog(' PyGameData.g_sortBOSSRefreshList=%s'%PyGameData.g_sortBOSSRefreshList)
return
-## 世界boss重生
-# @param msgList 信息列表
-# @param tick 时间戳
-# @return None
-def DoGameWorldBossOnReborn(msgList, tick):
+def OnGameWorldBossStateChange(msgList, tick):
+ ## 世界boss状态变更
if len(msgList) <= 0:
return
@@ -162,17 +162,19 @@
isAlive = msgList[1]
mapID = msgList[2] if len(msgList) > 2 else None
lineID = msgList[3] if len(msgList) > 3 else None
- GameWorld.DebugLog("世界boss DoGameWorldBossOnReborn...mapID=%s,lineID=%s,bossID=%s,state=%s,tick=%s" % (mapID, lineID, bossID, isAlive, tick))
+ GameWorld.Log("世界boss状态变更: mapID=%s,lineID=%s,bossID=%s,state=%s,tick=%s" % (mapID, lineID, bossID, isAlive, tick))
if bossID <= 0:
return
+ bossShuntMapIDList = IpyGameDataPY.GetFuncEvalCfg("BossShunt")
+ isBossShuntMap = mapID in bossShuntMapIDList
isMapNeedShunt = IsMapNeedBossShunt(mapID)
if not isAlive:
DoRemoveBossShuntPlayerByNPCID(mapID, lineID, bossID)
- if isMapNeedShunt:
- __UpdBossLineState(bossID, lineID, isAlive)
+ if isBossShuntMap:
+ __UpdBossLineState(bossID, lineID, isAlive, isMapNeedShunt)
#__GetBossRecDataByID(bossID) # 检查是否有该boss记录,没有的话创建新纪录
if isAlive != __GetIsAlive(bossID):
@@ -185,26 +187,22 @@
PyGameData.g_familyOwnerBossInfo.pop(bossID)
return
-
-def __UpdBossLineState(bossID, lineID, isAlive):
+def __UpdBossLineState(bossID, lineID, isAlive, isMapNeedShunt):
if lineID == None:
return
- bossDeadLineList = PyGameData.g_bossShuntDeadLine.get(bossID, [])
- if isAlive and lineID in bossDeadLineList:
- bossDeadLineList.remove(lineID)
- elif not isAlive and lineID not in bossDeadLineList:
- bossDeadLineList.append(lineID)
- else:
+ bossLineStateDict = PyGameData.g_bossShuntLineState.get(bossID, {})
+ if bossLineStateDict.get(lineID) == isAlive:
+ return
+ bossLineStateDict[lineID] = isAlive
+ PyGameData.g_bossShuntLineState[bossID] = bossLineStateDict
+ # 为方便内网清除开服天测试,状态都更新
+
+ if not isMapNeedShunt:
return
- PyGameData.g_bossShuntDeadLine[bossID] = bossDeadLineList
- if not bossDeadLineList:
- PyGameData.g_bossShuntDeadLine.pop(bossID)
-
- if bossID not in PyGameData.g_bossShuntDeadLineChangeBoss:
- PyGameData.g_bossShuntDeadLineChangeBoss.append(bossID)
- #GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntDeadLine, PyGameData.g_bossShuntDeadLine)
- GameWorld.DebugLog(" boss已死亡线路变更: %s" % PyGameData.g_bossShuntDeadLine)
+ if bossID not in PyGameData.g_bossShuntStateChangeBoss:
+ PyGameData.g_bossShuntStateChangeBoss.append(bossID)
+ GameWorld.Log(" 分流Boss线路状态变更: %s" % PyGameData.g_bossShuntLineState)
return
@@ -336,6 +334,7 @@
killedTime = universalRecData.GetValue2()
refreshTime = __GetBossRefreshTime(bossInfoObj.BossID)
bossInfoObj.RefreshSecond = max(0, refreshTime - (curTime - killedTime))
+ bossInfoObj.RefreshCD = refreshTime
#bossInfoObj.KilledCnt = __GetKilledCnt(universalRecData)
bossInfo.BossInfoList.append(bossInfoObj)
@@ -468,6 +467,7 @@
state = gameWorld.GetDictByKey(ChConfig.Def_WorldKey_OperationActionState % ShareDefine.OperationActionName_BossReborn)
if state:
Sync_BossRebornPoint(curPlayer)
+ Sync_DogzNPCRefreshTime(curPlayer)
return
## 地图启动ok通知
@@ -478,11 +478,15 @@
__SendMapServerAliveBoss()
if IsMapNeedBossShunt(0):
GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntPlayer, PyGameData.g_bossShuntPlayerInfo)
- GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntDeadLine, PyGameData.g_bossShuntDeadLine)
+ GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntLineState, PyGameData.g_bossShuntLineState)
#通知一个参数
bossID = IpyGameDataPY.GetFuncCfg('DogzFBRefreshCfg', 2)
onlineCnt = __GetBossOnlineHeroCnt(bossID)[0]
GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_BossOnlineHeroCnt % bossID, onlineCnt)
+
+ #仙盟击杀骑宠boss数
+ if PyGameData.g_familyKillHorsePetRobBossCntDict:
+ GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FamilyKillHorsePetRobBossCnt, PyGameData.g_familyKillHorsePetRobBossCntDict)
return
@@ -614,10 +618,16 @@
if not ipyData:
return
onlineCnt = __GetBossOnlineHeroCnt(bossid)[0]
+ LVLimit = ipyData.GetLVLimit()
+ openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
+ if openServerDay != 0 and LVLimit and len(LVLimit) == 2:
+ yesterdayCnt = len([1 for lv in PyGameData.g_yesterdayPlayerLVDict.values() if LVLimit[0]<=lv <= LVLimit[1]]) #参数昨日活跃人数
+ else:
+ yesterdayCnt = IpyGameDataPY.GetFuncCfg('FirstDayActivePlayerCnt')
refreshTime = eval(ipyData.GetRefreshTime())
PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BossRefreshTime % bossid, refreshTime)
__UpdateBossRefreshList(bossid, killedTime, refreshTime)
- GameWorld.DebugLog(' 设置boss刷新时间 BossID=%s,onlineCnt=%s,refreshTime=%s' % (bossid, onlineCnt, refreshTime))
+ GameWorld.DebugLog(' 设置boss刷新时间 BossID=%s,onlineCnt=%s,yesterdayCnt=%s,refreshTime=%s' % (bossid, onlineCnt, yesterdayCnt, refreshTime))
return
@@ -802,10 +812,10 @@
def DoCheckWorldBossShuntInfo(curTime, tick):
## 定时检查boss分流信息数据
- if PyGameData.g_bossShuntDeadLineChangeBoss and curTime % 2 == 0:
- GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntDeadLine, PyGameData.g_bossShuntDeadLine)
- Sync_BossShuntLineInfo(None, PyGameData.g_bossShuntDeadLineChangeBoss)
- PyGameData.g_bossShuntDeadLineChangeBoss = []
+ if PyGameData.g_bossShuntStateChangeBoss and curTime % 5 == 0:
+ GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntLineState, PyGameData.g_bossShuntLineState)
+ Sync_BossShuntLineInfo(None, PyGameData.g_bossShuntStateChangeBoss)
+ PyGameData.g_bossShuntStateChangeBoss = []
if curTime % 10 != 0:
return
@@ -860,16 +870,23 @@
def Sync_BossShuntLineInfo(curPlayer=None, syncBOSSIDList=[]):
if not syncBOSSIDList:
- syncBOSSIDList = PyGameData.g_bossShuntDeadLine.keys()
+ syncBOSSIDList = PyGameData.g_bossShuntLineState.keys()
bossShuntLineInfo = ChPyNetSendPack.tagGCBossShuntLineStateInfo()
bossShuntLineInfo.Clear()
bossShuntLineInfo.BossLineStateInfo = []
for bossID in syncBOSSIDList:
+ bossLineStateDict = PyGameData.g_bossShuntLineState.get(bossID, {})
+ lineIDList = []
+ stateList = []
+ for lineID, state in bossLineStateDict.items():
+ lineIDList.append(lineID)
+ stateList.append(state)
bossLineState = ChPyNetSendPack.tagGCBossShuntLineState()
bossLineState.BossID = bossID
- bossLineState.DeadLineList = PyGameData.g_bossShuntDeadLine.get(bossID, [])
- bossLineState.DeadLineCount = len(bossLineState.DeadLineList)
+ bossLineState.LineIDList = lineIDList
+ bossLineState.StateList = stateList
+ bossLineState.LineCount = len(bossLineState.LineIDList)
bossShuntLineInfo.BossLineStateInfo.append(bossLineState)
bossShuntLineInfo.Count = len(bossShuntLineInfo.BossLineStateInfo)
@@ -911,10 +928,13 @@
PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BossRebornPoint, updPoint)
if curPoint+addPoint >= totalPoint:
#重生boss
+ rebornCnt = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BossRebornCnt)
+ PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BossRebornCnt, rebornCnt+1)
+
killBossCntLimitDict = IpyGameDataPY.GetFuncEvalCfg('KillBossCntLimit', 1, {})
canRebornBossIDList = []
for bidlist, bkey in killBossCntLimitDict.items():
- if bkey not in [0, 1]:
+ if bkey not in [ShareDefine.Def_Boss_Func_World, ShareDefine.Def_Boss_Func_Home]:
continue
canRebornBossIDList += list(bidlist)
@@ -930,8 +950,10 @@
refreshTime = 0
PyGameData.g_sortBOSSRefreshList[i] = [bossID, killedTime, refreshTime]
bossIDList.append(bossID)
+ curTime = int(time.time())
+ PyGameData.g_sortBOSSRefreshList.sort(key=lambda asd:max(0, asd[2] - (curTime - asd[1])))
GameWorld.Log(' boss复活活动 重生boss bossIDList=%s'%bossIDList)
- g_lastBossRebornTime = int(time.time())
+ g_lastBossRebornTime = curTime
else:
#广播
needNotifyPointPerList = IpyGameDataPY.GetFuncEvalCfg('BossRebornNotify')
@@ -948,6 +970,8 @@
def ResetBossRebornPoint():
## 重置boss复活点
PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BossRebornPoint, 0)
+ PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BossRebornCnt, 0)
+
# 活动开启时设置参数 服务器人数
lvLimit = IpyGameDataPY.GetFuncCfg('ServerActivePlayerCnt')
yesterdayPlayerCnt = len([1 for lv in PyGameData.g_yesterdayPlayerLVDict.values() if lv >= lvLimit]) #参数昨日活跃人数
@@ -999,6 +1023,7 @@
if not totalPoint:
totalPoint = SetBossRebornNeedPoint()
packData.TotalPoint = totalPoint
+ packData.RebornCnt = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BossRebornCnt)
playerManager = GameWorld.GetPlayerManager()
if not curPlayer:
for i in xrange(playerManager.GetActivePlayerCount()):
@@ -1014,23 +1039,24 @@
NetPackCommon.SendFakePack(curPlayer, packData)
return
-def Sync_DogzNPCRefreshTime(msgList):
+def Sync_DogzNPCRefreshTime(curPlayer=None):
#同步神兽副本NPC刷新时间
- playerID, refreshTimeDict = msgList
- curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID) if playerID else None
- if playerID and not curPlayer:
- return
+ refreshTimeDict = PyGameData.g_dogzNPCRefreshTimeDict
+
if not refreshTimeDict:
return
+ curTime = int(time.time())
packData = ChPyNetSendPack.tagGCDogzNPCRefreshTime()
packData.InfoList=[]
- for npcid, rTime in refreshTimeDict.items():
+ for npcid, timeinfo in refreshTimeDict.items():
+ lastRefreshTime, nextNeedTime = timeinfo
+ remainTime = max(0, nextNeedTime - curTime + lastRefreshTime)
timeInfo = ChPyNetSendPack.tagDogzTimeInfoObj()
timeInfo.NPCID = npcid
- timeInfo.RefreshSecond = rTime
+ timeInfo.RefreshSecond = remainTime
packData.InfoList.append(timeInfo)
packData.Cnt = len(packData.InfoList)
- if not playerID:
+ if not curPlayer:
playerManager = GameWorld.GetPlayerManager()
for i in xrange(playerManager.GetActivePlayerCount()):
curPlayer = playerManager.GetActivePlayerAt(i)
@@ -1047,6 +1073,61 @@
## -----------------------------------------------------------------------------------------------
+def OnFamilyKillHorsePetRobBoss(killFamilyName):
+ ## 仙盟击杀骑宠boss
+
+ family = GameWorld.GetFamilyManager().FindFamilyByName(killFamilyName)
+ if not family:
+ GameWorld.ErrLog("找不到该仙盟名: killFamilyName=%s" % killFamilyName)
+ return
+
+ familyID = family.GetID()
+ PyGameData.g_familyKillHorsePetRobBossCntDict[familyID] = PyGameData.g_familyKillHorsePetRobBossCntDict.get(familyID, 0) + 1
+ GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FamilyKillHorsePetRobBossCnt, PyGameData.g_familyKillHorsePetRobBossCntDict)
+ GameWorld.Log("骑宠争夺仙盟击杀Boss数统计: %s" % PyGameData.g_familyKillHorsePetRobBossCntDict)
+ return
+
+def SyncMapServer_HorsePetRobBossPlayerCount():
+ ## 活动开始前,同步有效活动人数到地图,作为Boss属性成长系数用
+
+ diffWorldLV = int(IpyGameDataPY.GetFuncCfg("FairyGrabBossID", 3))
+ funcLimitLV = PlayerControl.GetFuncLimitLV(ShareDefine.GameFuncID_HorsePetRobBoss)
+ curWorldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
+ minLV = max(funcLimitLV, curWorldLV + diffWorldLV)
+
+ playerCount = 0
+ playerManager = GameWorld.GetPlayerManager()
+ for i in xrange(playerManager.GetActivePlayerCount()):
+ findPlayer = playerManager.GetActivePlayerAt(i)
+ if findPlayer == None or not findPlayer.GetInitOK():
+ continue
+
+ if PlayerControl.GetIsTJG(findPlayer):
+ continue
+
+ if not findPlayer.GetFamilyID():
+ continue
+
+ if findPlayer.GetLV() < minLV:
+ continue
+
+ playerCount += 1
+
+ GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_HorsePetRobBossPlayerCount, playerCount)
+ GameWorld.Log("同步骑宠争夺有效参与人数: playerCount=%s,minLV=%s,funcLimitLV=%s,curWorldLV=%s,diffWorldLV=%s"
+ % (playerCount, minLV, funcLimitLV, curWorldLV, diffWorldLV))
+ return
+
+def OnHorsePetRobBossActionChange(isOpen):
+ ## 骑宠争夺活动状态变更
+
+ # 无论开关都重置, 服务器活动中维护暂时不处理
+ PyGameData.g_familyKillHorsePetRobBossCntDict = {}
+ GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FamilyKillHorsePetRobBossCnt, PyGameData.g_familyKillHorsePetRobBossCntDict)
+
+
+ return
+
def MapServer_HorsePetRobBossHurtPlayer(msgInfo):
## 骑宠争夺boss伤血玩家同步
GameWorld.Log("骑宠争夺boss伤血玩家同步: %s" % str(msgInfo))
--
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