From 4d05b52d78b592673bd93dd29f1668147cf89039 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 16 十月 2018 15:04:06 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/SnxxServerCode
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py | 97 +++++++++++++++++++++++++++---------------------
1 files changed, 55 insertions(+), 42 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
index 9a89e05..848c439 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
@@ -153,11 +153,8 @@
GameWorld.DebugLog(' PyGameData.g_sortBOSSRefreshList=%s'%PyGameData.g_sortBOSSRefreshList)
return
-## 世界boss重生
-# @param msgList 信息列表
-# @param tick 时间戳
-# @return None
-def DoGameWorldBossOnReborn(msgList, tick):
+def OnGameWorldBossStateChange(msgList, tick):
+ ## 世界boss状态变更
if len(msgList) <= 0:
return
@@ -165,17 +162,19 @@
isAlive = msgList[1]
mapID = msgList[2] if len(msgList) > 2 else None
lineID = msgList[3] if len(msgList) > 3 else None
- GameWorld.DebugLog("世界boss DoGameWorldBossOnReborn...mapID=%s,lineID=%s,bossID=%s,state=%s,tick=%s" % (mapID, lineID, bossID, isAlive, tick))
+ GameWorld.Log("世界boss状态变更: mapID=%s,lineID=%s,bossID=%s,state=%s,tick=%s" % (mapID, lineID, bossID, isAlive, tick))
if bossID <= 0:
return
+ bossShuntMapIDList = IpyGameDataPY.GetFuncEvalCfg("BossShunt")
+ isBossShuntMap = mapID in bossShuntMapIDList
isMapNeedShunt = IsMapNeedBossShunt(mapID)
if not isAlive:
DoRemoveBossShuntPlayerByNPCID(mapID, lineID, bossID)
- if isMapNeedShunt:
- __UpdBossLineState(bossID, lineID, isAlive)
+ if isBossShuntMap:
+ __UpdBossLineState(bossID, lineID, isAlive, isMapNeedShunt)
#__GetBossRecDataByID(bossID) # 检查是否有该boss记录,没有的话创建新纪录
if isAlive != __GetIsAlive(bossID):
@@ -188,26 +187,22 @@
PyGameData.g_familyOwnerBossInfo.pop(bossID)
return
-
-def __UpdBossLineState(bossID, lineID, isAlive):
+def __UpdBossLineState(bossID, lineID, isAlive, isMapNeedShunt):
if lineID == None:
return
- bossDeadLineList = PyGameData.g_bossShuntDeadLine.get(bossID, [])
- if isAlive and lineID in bossDeadLineList:
- bossDeadLineList.remove(lineID)
- elif not isAlive and lineID not in bossDeadLineList:
- bossDeadLineList.append(lineID)
- else:
+ bossLineStateDict = PyGameData.g_bossShuntLineState.get(bossID, {})
+ if bossLineStateDict.get(lineID) == isAlive:
+ return
+ bossLineStateDict[lineID] = isAlive
+ PyGameData.g_bossShuntLineState[bossID] = bossLineStateDict
+ # 为方便内网清除开服天测试,状态都更新
+
+ if not isMapNeedShunt:
return
- PyGameData.g_bossShuntDeadLine[bossID] = bossDeadLineList
- if not bossDeadLineList:
- PyGameData.g_bossShuntDeadLine.pop(bossID)
-
- if bossID not in PyGameData.g_bossShuntDeadLineChangeBoss:
- PyGameData.g_bossShuntDeadLineChangeBoss.append(bossID)
- #GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntDeadLine, PyGameData.g_bossShuntDeadLine)
- GameWorld.DebugLog(" boss已死亡线路变更: %s" % PyGameData.g_bossShuntDeadLine)
+ if bossID not in PyGameData.g_bossShuntStateChangeBoss:
+ PyGameData.g_bossShuntStateChangeBoss.append(bossID)
+ GameWorld.Log(" 分流Boss线路状态变更: %s" % PyGameData.g_bossShuntLineState)
return
@@ -339,6 +334,7 @@
killedTime = universalRecData.GetValue2()
refreshTime = __GetBossRefreshTime(bossInfoObj.BossID)
bossInfoObj.RefreshSecond = max(0, refreshTime - (curTime - killedTime))
+ bossInfoObj.RefreshCD = refreshTime
#bossInfoObj.KilledCnt = __GetKilledCnt(universalRecData)
bossInfo.BossInfoList.append(bossInfoObj)
@@ -471,6 +467,7 @@
state = gameWorld.GetDictByKey(ChConfig.Def_WorldKey_OperationActionState % ShareDefine.OperationActionName_BossReborn)
if state:
Sync_BossRebornPoint(curPlayer)
+ Sync_DogzNPCRefreshTime(curPlayer)
return
## 地图启动ok通知
@@ -481,7 +478,7 @@
__SendMapServerAliveBoss()
if IsMapNeedBossShunt(0):
GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntPlayer, PyGameData.g_bossShuntPlayerInfo)
- GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntDeadLine, PyGameData.g_bossShuntDeadLine)
+ GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntLineState, PyGameData.g_bossShuntLineState)
#通知一个参数
bossID = IpyGameDataPY.GetFuncCfg('DogzFBRefreshCfg', 2)
onlineCnt = __GetBossOnlineHeroCnt(bossID)[0]
@@ -621,10 +618,16 @@
if not ipyData:
return
onlineCnt = __GetBossOnlineHeroCnt(bossid)[0]
+ LVLimit = ipyData.GetLVLimit()
+ openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
+ if openServerDay != 0 and LVLimit and len(LVLimit) == 2:
+ yesterdayCnt = len([1 for lv in PyGameData.g_yesterdayPlayerLVDict.values() if LVLimit[0]<=lv <= LVLimit[1]]) #参数昨日活跃人数
+ else:
+ yesterdayCnt = IpyGameDataPY.GetFuncCfg('FirstDayActivePlayerCnt')
refreshTime = eval(ipyData.GetRefreshTime())
PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BossRefreshTime % bossid, refreshTime)
__UpdateBossRefreshList(bossid, killedTime, refreshTime)
- GameWorld.DebugLog(' 设置boss刷新时间 BossID=%s,onlineCnt=%s,refreshTime=%s' % (bossid, onlineCnt, refreshTime))
+ GameWorld.DebugLog(' 设置boss刷新时间 BossID=%s,onlineCnt=%s,yesterdayCnt=%s,refreshTime=%s' % (bossid, onlineCnt, yesterdayCnt, refreshTime))
return
@@ -809,10 +812,10 @@
def DoCheckWorldBossShuntInfo(curTime, tick):
## 定时检查boss分流信息数据
- if PyGameData.g_bossShuntDeadLineChangeBoss and curTime % 2 == 0:
- GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntDeadLine, PyGameData.g_bossShuntDeadLine)
- Sync_BossShuntLineInfo(None, PyGameData.g_bossShuntDeadLineChangeBoss)
- PyGameData.g_bossShuntDeadLineChangeBoss = []
+ if PyGameData.g_bossShuntStateChangeBoss and curTime % 5 == 0:
+ GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntLineState, PyGameData.g_bossShuntLineState)
+ Sync_BossShuntLineInfo(None, PyGameData.g_bossShuntStateChangeBoss)
+ PyGameData.g_bossShuntStateChangeBoss = []
if curTime % 10 != 0:
return
@@ -867,16 +870,23 @@
def Sync_BossShuntLineInfo(curPlayer=None, syncBOSSIDList=[]):
if not syncBOSSIDList:
- syncBOSSIDList = PyGameData.g_bossShuntDeadLine.keys()
+ syncBOSSIDList = PyGameData.g_bossShuntLineState.keys()
bossShuntLineInfo = ChPyNetSendPack.tagGCBossShuntLineStateInfo()
bossShuntLineInfo.Clear()
bossShuntLineInfo.BossLineStateInfo = []
for bossID in syncBOSSIDList:
+ bossLineStateDict = PyGameData.g_bossShuntLineState.get(bossID, {})
+ lineIDList = []
+ stateList = []
+ for lineID, state in bossLineStateDict.items():
+ lineIDList.append(lineID)
+ stateList.append(state)
bossLineState = ChPyNetSendPack.tagGCBossShuntLineState()
bossLineState.BossID = bossID
- bossLineState.DeadLineList = PyGameData.g_bossShuntDeadLine.get(bossID, [])
- bossLineState.DeadLineCount = len(bossLineState.DeadLineList)
+ bossLineState.LineIDList = lineIDList
+ bossLineState.StateList = stateList
+ bossLineState.LineCount = len(bossLineState.LineIDList)
bossShuntLineInfo.BossLineStateInfo.append(bossLineState)
bossShuntLineInfo.Count = len(bossShuntLineInfo.BossLineStateInfo)
@@ -940,8 +950,10 @@
refreshTime = 0
PyGameData.g_sortBOSSRefreshList[i] = [bossID, killedTime, refreshTime]
bossIDList.append(bossID)
+ curTime = int(time.time())
+ PyGameData.g_sortBOSSRefreshList.sort(key=lambda asd:max(0, asd[2] - (curTime - asd[1])))
GameWorld.Log(' boss复活活动 重生boss bossIDList=%s'%bossIDList)
- g_lastBossRebornTime = int(time.time())
+ g_lastBossRebornTime = curTime
else:
#广播
needNotifyPointPerList = IpyGameDataPY.GetFuncEvalCfg('BossRebornNotify')
@@ -1027,23 +1039,24 @@
NetPackCommon.SendFakePack(curPlayer, packData)
return
-def Sync_DogzNPCRefreshTime(msgList):
+def Sync_DogzNPCRefreshTime(curPlayer=None):
#同步神兽副本NPC刷新时间
- playerID, refreshTimeDict = msgList
- curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID) if playerID else None
- if playerID and not curPlayer:
- return
+ refreshTimeDict = PyGameData.g_dogzNPCRefreshTimeDict
+
if not refreshTimeDict:
return
+ curTime = int(time.time())
packData = ChPyNetSendPack.tagGCDogzNPCRefreshTime()
packData.InfoList=[]
- for npcid, rTime in refreshTimeDict.items():
+ for npcid, timeinfo in refreshTimeDict.items():
+ lastRefreshTime, nextNeedTime = timeinfo
+ remainTime = max(0, nextNeedTime - curTime + lastRefreshTime)
timeInfo = ChPyNetSendPack.tagDogzTimeInfoObj()
timeInfo.NPCID = npcid
- timeInfo.RefreshSecond = rTime
+ timeInfo.RefreshSecond = remainTime
packData.InfoList.append(timeInfo)
packData.Cnt = len(packData.InfoList)
- if not playerID:
+ if not curPlayer:
playerManager = GameWorld.GetPlayerManager()
for i in xrange(playerManager.GetActivePlayerCount()):
curPlayer = playerManager.GetActivePlayerAt(i)
--
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