From 4d05b52d78b592673bd93dd29f1668147cf89039 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 16 十月 2018 15:04:06 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/SnxxServerCode

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py |   72 ++++++++++++++++++++---------------
 1 files changed, 41 insertions(+), 31 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
index 3974428..0d7b24c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -160,6 +160,9 @@
     elif lvStrengthenType == 1:
         strengthenLV = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_NPCStrengthenAverageLV)
         
+    if strengthenIpyData.GetCmpNPCBaseLV():
+        strengthenLV = max(strengthenLV, curNPC.GetLV())
+    
     if lvStrengthenType in [1, 2] and not strengthenLV:
         GameWorld.ErrLog("NPC配置了成长等级类型,但是无法获取到对应的成长等级值!npcID=%s,lvStrengthenType=%s" % (npcID, lvStrengthenType))
         return
@@ -4265,6 +4268,7 @@
         
         self.__AllKillerDict, curTeam, hurtType, hurtID = self.__FindNPCKillerInfo()
         self.__OwnerHurtType, self.__OwnerHurtID = hurtType, hurtID
+        isGameBoss = ChConfig.IsGameBoss(curNPC)
         
         #最后一击处理
         self.__DoLastTimeHurtLogic()
@@ -4299,10 +4303,10 @@
         elif hurtType == ChConfig.Def_NPCHurtTypeFamily:
             self.__KilledByFamilySetPrize(hurtType, hurtID)
             
-        else:
+        elif isGameBoss:
             GameWorld.ErrLog("NPC归属异常:npcID=%s,hurtType=%s,hurtID=%s" % (npcID, hurtType, hurtID))
         
-        if ChConfig.IsGameBoss(curNPC):
+        if isGameBoss:
             dataDict = {"objID":curNPC.GetID(), "bossID":npcID, "mapID":GameWorld.GetMap().GetMapID(),
                         "lineID":GameWorld.GetGameWorld().GetLineID(), "teamID":curTeam.GetTeamID() if curTeam else 0,
                             "killerID":self.__AllKillerDict.keys(), "hurtType":hurtType,"hurtID":hurtID}
@@ -4769,7 +4773,10 @@
             #掉落归属
             if mapFBType != IPY_GameWorld.fbtNull:
                 FBLogic.DoFB_DropOwner(curPlayer , curNPC)
-            
+            else:
+                if curNPC.GetLV()>=curPlayer.GetLV() - IpyGameDataPY.GetFuncCfg('DailyQuestKillMonster'):
+                    PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_KillNPC)
+                
             killBossCntLimitDict = IpyGameDataPY.GetFuncCfg('KillBossCntLimit', 1)
             limitIndex = GameWorld.GetDictValueByKey(killBossCntLimitDict, npcID)
             if limitIndex != None:
@@ -4798,8 +4805,7 @@
                     PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_BOSSHome, 1)
                     PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_BossHome, 1)
             
-            #击杀特定NPC成就
-            PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillSpecificNPC, 1, [npcID])
+            
         return
         
     #---------------------------------------------------------------------
@@ -4821,10 +4827,10 @@
         #不是普通NPC    
         elif npcObjType != IPY_GameWorld.gnotNormal:
             return
-        
+        npcID = curNPC.GetNPCID()
         #GameWorld.DebugLog("__MissionOnKillNPC isFeel=%s" % (isFeel), curPlayer.GetPlayerID())
         killBossCntLimitDict = IpyGameDataPY.GetFuncCfg('KillBossCntLimit', 1)
-        limitIndex = GameWorld.GetDictValueByKey(killBossCntLimitDict, curNPC.GetNPCID())
+        limitIndex = GameWorld.GetDictValueByKey(killBossCntLimitDict, npcID)
         isWorldBoos = limitIndex == 0
         if isFeel:
             #击杀NPC触发摸怪任务事件
@@ -4836,7 +4842,8 @@
             EventShell.EventRespons_OnKillById(curPlayer, curNPC)
             if isWorldBoos:
                 EventShell.EventRespons_KillWorldBoss(curPlayer)
-            
+        #击杀特定NPC成就
+        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillSpecificNPC, 1, [npcID])
         return
         
     def __GetIsLog(self):
@@ -5006,7 +5013,7 @@
     return max(value / pow(10, nlen), 1)
 
 
-Def_CollNPCCfg_Len = 9
+Def_CollNPCCfg_Len = 10
 (
 Def_CollNPCCfg_CanTogether, # 是否允许同时采集
 Def_CollNPCCfg_SysMsgMark, # 不可同时采集提示
@@ -5017,6 +5024,7 @@
 Def_CollNPCCfg_ZhenQi, # 获得的真气/魔魂
 Def_CollNPCCfg_GiveItemModeID, # 获得的物品信息模板编号
 Def_CollNPCCfg_NotCostItemNotify, # 消耗品不足提示
+Def_CollNPCCfg_LimitSysMsgMark, #采集上限提示
 ) = range(Def_CollNPCCfg_Len)
 
 
@@ -5091,7 +5099,8 @@
         GameWorld.DebugLog("    maxTime=%s,todayTime=%s" % (limitMaxTime, todayCollTime))
         
     if limitMaxTime > 0 and todayCollTime >= limitMaxTime:
-        PlayerControl.NotifyCode(curPlayer, "GeRen_liubo_807125")
+        
+        PlayerControl.NotifyCode(curPlayer, collectNPCInfo[Def_CollNPCCfg_LimitSysMsgMark], [limitMaxTime])
         return True
     
     # 采集消耗
@@ -5131,7 +5140,7 @@
 
     PlayerControl.Sync_PrepareBegin(curPlayer, prepareTime, IPY_GameWorld.pstMissionCollecting, \
                                     prepareID=curNPC.GetID())
-    
+    FBLogic.OnBeginCollect(curPlayer, curNPC)
     ##添加这个NPC的伤血列表,用于判断可否同时采集,改为字典判断
     AttackCommon.AddHurtValue(curNPC, curPlayer.GetPlayerID(), ChConfig.Def_NPCHurtTypePlayer, 1)
     return
@@ -5383,7 +5392,8 @@
             PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CollNpcIDCollTime % npcID, updCollTime)
             SyncCollNPCTime(curPlayer, npcIDList=[npcID])
         GameWorld.DebugLog("        增加当日采集次数: todayCollTime=%s,updCollTime=%s" % (todayCollTime, updCollTime))
-        
+        #采集成就
+        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Collect, successCnt, [npcID])
     SyncCollectionItemInfo(curPlayer, addExp, addMoney, addZhenQi, giveItemInfoList, npcID)
     #DataRecordPack.DR_CollectNPCOK(curPlayer, npcID, addMoney, addExp, addZhenQi, giveItemInfoList)
     return True
@@ -5442,38 +5452,38 @@
     GameWorld.DebugLog("    最终可得到物品giveItemInfoList=%s" % giveItemInfoList)
     
     syncItemInfoList = [] # 同步的采集到的物品信息列表
-    for itemType, itemID, itemCnt, isBind in giveItemInfoList:
+    for itemID, itemCnt, isBind in giveItemInfoList:
         if not ItemCommon.CheckPackHasSpace(curPlayer, IPY_GameWorld.rptItem):
             break
         
         isBind = setBind or isBind
-        if itemType == 0:
-            getItemObj = ItemControler.GetOutPutItemObj(itemID)
-        elif itemType == 1:
-            itemDictData = ItemControler.GetAppointItemDictData(itemID, isBind)
-            getItemObj = ItemControler.GetItemByData(itemDictData)
-        elif itemType == 2:
-            quality = ItemCommon.GetRandEquipQualityByTable(itemID, "CollectEquipRandQuality")
-            if quality == 0:
-                isBroadcast = False
-                getItemObj = ItemCommon.RandNormalEquip(curPlayer, itemID, isBind, "CollectNormalEquip")
-            else:
-                getItemObj, isBroadcast = ItemCommon.RandGreateEquip(curPlayer, itemID, isBind, "CollectGreateEquip", quality)
-            if getItemObj == None:
-                continue
-            
-            itemID = getItemObj.GetItemTypeID()
+        
+        getItemObj = ItemControler.GetOutPutItemObj(itemID)
+#        elif itemType == 1:
+#            itemDictData = ItemControler.GetAppointItemDictData(itemID, isBind)
+#            getItemObj = ItemControler.GetItemByData(itemDictData)
+#        elif itemType == 2:
+#            quality = ItemCommon.GetRandEquipQualityByTable(itemID, "CollectEquipRandQuality")
+#            if quality == 0:
+#                isBroadcast = False
+#                getItemObj = ItemCommon.RandNormalEquip(curPlayer, itemID, isBind, "CollectNormalEquip")
+#            else:
+#                getItemObj, isBroadcast = ItemCommon.RandGreateEquip(curPlayer, itemID, isBind, "CollectGreateEquip", quality)
+#            if getItemObj == None:
+#                continue
+#            
+#            itemID = getItemObj.GetItemTypeID()
         userData = getItemObj.GetUserData()
         getItemObj.SetCount(itemCnt)
         getItemObj.SetIsBind(isBind)
         ItemCommon.NotifyItemDropByKill(curPlayer, getItemObj, npcID)
             
-        SendGameServerGoodItemRecord(mapID, npcID, curPlayer.GetPlayerName(), curPlayer.GetPlayerID(), itemID)
+        #SendGameServerGoodItemRecord(mapID, npcID, curPlayer.GetPlayerName(), curPlayer.GetPlayerID(), itemID)
         #可以放入背包
         if not ItemControler.DoLogic_PutItemInPack(curPlayer, getItemObj, True, True,
                                                    event=["CollectNPC", False, {"npcID":npcID}]):
             break
-        syncItemInfoList.append([itemType, itemID, itemCnt, isBind, userData])
+        syncItemInfoList.append([itemID, itemCnt, isBind, userData])
     return syncItemInfoList
 
 ## 采集结果同步

--
Gitblit v1.8.0