From 4d0ea0c5ac258cfdaccc46b9d8910b0938f08c5b Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期五, 21 十二月 2018 10:58:12 +0800
Subject: [PATCH] 5540 【后端】【1.4】新增成就类型

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py |    2 ++
 1 files changed, 2 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py
index 11757cc..2465e39 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py
@@ -110,6 +110,8 @@
         return
     
     if GameObj.GetHP(curTagNormalNPC) <= 0:
+        if not ChNPC.OnCheckCanDie(curPlayer, curTagNormalNPC, skill, tick):
+            return
         #执行击杀NPC逻辑
         FBLogic.DoFB_Player_KillNPC(curPlayer , curTagNormalNPC , tick)
         NPCCommon.OnPlayerAttackNPCDie(curTagNormalNPC, curPlayer, skill)

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