From 4d0ea0c5ac258cfdaccc46b9d8910b0938f08c5b Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期五, 21 十二月 2018 10:58:12 +0800 Subject: [PATCH] 5540 【后端】【1.4】新增成就类型 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherSoul.py | 28 +++++++++++++++++++++++++++- 1 files changed, 27 insertions(+), 1 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherSoul.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherSoul.py index bb09766..e9eca08 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherSoul.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherSoul.py @@ -27,6 +27,7 @@ import IpyGameDataPY import FormulaControl import DataRecordPack +import PlayerSuccess g_GatherSoulLVExpDict = {} #经验缓存 g_gatherSoulLVAttrDict = {} #属性缓存 @@ -221,6 +222,7 @@ RefreshGatherSoulAttr(curPlayer) PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState() Sync_GatherSoulHoleInfo(curPlayer) + DoGatherSoulSuccessLogic(curPlayer) return True @@ -280,7 +282,7 @@ RefreshGatherSoulAttr(curPlayer) PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState() Sync_GatherSoulHoleInfo(curPlayer) - + DoGatherSoulSuccessLogic(curPlayer) GameWorld.DebugLog("聚魂升级!placeType=%s,placeIndex=%s,GatherSoulData=%s,updGatherSoulData=%s" % (placeType, placeIndex, GatherSoulData, updGatherSoulData), playerID) return @@ -498,6 +500,30 @@ return +def DoGatherSoulSuccessLogic(curPlayer): + #聚魂成就处理 + #清掉#镶嵌X枚X品质聚魂的成就信息 + PlayerSuccess.ResetSuccessByType(curPlayer, ShareDefine.SuccType_InlayGatherSoul) + totalLV = 0 + GatherSoulUnlockDict = IpyGameDataPY.GetFuncEvalCfg("GatherSoulHole", 1, {}) + maxGatherSoulHole = len(GatherSoulUnlockDict) + for holeNum in xrange(maxGatherSoulHole): + GatherSoulData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GatherSoulHoleData % holeNum, 0) + if not GatherSoulData: + continue + GatherSoulItemID = ItemControler.GetGatherSoulItemID(GatherSoulData) + itemData = GameWorld.GetGameData().GetItemByTypeID(GatherSoulItemID) + if not itemData: + continue + if itemData.GetType() == ChConfig.Def_ItemType_GatherSoulCore: + continue + itemColor = itemData.GetItemColor() + GatherSoulItemPlusLV = ItemControler.GetGatherSoulItemPlusLV(GatherSoulData) + 1 #客户端1开始 + totalLV += GatherSoulItemPlusLV + PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_InlayGatherSoul, 1, [itemColor]) + PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_GatherSoulLvUp, totalLV) + return + def RefreshGatherSoulAttr(curPlayer): allAttrList = [{} for _ in range(4)] GatherSoulUnlockDict = IpyGameDataPY.GetFuncEvalCfg("GatherSoulHole", 1, {}) -- Gitblit v1.8.0