From 4d0ea0c5ac258cfdaccc46b9d8910b0938f08c5b Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期五, 21 十二月 2018 10:58:12 +0800
Subject: [PATCH] 5540 【后端】【1.4】新增成就类型

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4500.py |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4500.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4500.py
index 1c706cb..e795937 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4500.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4500.py
@@ -16,13 +16,13 @@
 import SkillCommon
 import BuffSkill
 
-def CheckCanHappen(attacker, defender, passiveEffect, skillID):
+def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
     onlySkillID = passiveEffect.GetEffectValue(2) # 单状态不可重复的BUFFID, 层数决定触发次数
     if onlySkillID:
         if not defender:
             return False
         # 目标身上查找
-        findSkill = GameWorld.GetGameData().GetSkillBySkillID(passiveEffect.GetEffectValue(2))
+        findSkill = GameWorld.GetGameData().GetSkillBySkillID(onlySkillID)
         if not findSkill:
             return False
         

--
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