From 4d48597d9f5f710edd989161d85bfdf0e3c7cb80 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期一, 29 十月 2018 19:20:14 +0800
Subject: [PATCH] 4396 【后端】【1.2.0】仙界盛典新增广播提示
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 63 ++++++++++++++++++++++++++-----
1 files changed, 52 insertions(+), 11 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index 1437f70..0afbe39 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -1316,15 +1316,17 @@
def GetPlayerLeaveServerTick(playerID):
# 获取玩家从本地图中离线时的tick, 最大支持1小时, 如果有需要大于1小时的请调整超时限制
- # 注: 返回值为None时,只能代表玩家不是在本地图离线1小时内,并不能代表玩家当前是否在线状态,可能在其他地图
+ # 注: 返回值为0时,只能代表玩家不是在本地图离线1小时内,并不能代表玩家当前是否在线状态,可能在其他地图
if playerID not in PyGameData.g_disconnectPlayer:
- return
+ return 0
return PyGameData.g_disconnectPlayer[playerID][0]
def GetPlayerLeaveServerPos(playerID):
# 获取玩家从本地图中离线时的坐标
+ # 注:使用本函数时,一定要先使用函数 GetPlayerLeaveServerTick 确保是从本地图中离线的才可使用
+ # @return: posX, posY
if playerID not in PyGameData.g_disconnectPlayer:
- return
+ return 0, 0
return PyGameData.g_disconnectPlayer[playerID][1:3]
def RemoveTimeoutLeaveServerPlayerInfo(tick):
@@ -3318,18 +3320,33 @@
# @remarks 获得玩家升级, 获得的属性点
def GetLvUp_AddPoint(curPlayer):
curPlayerID = curPlayer.GetID()
- curReinCnt = curPlayer.GetReincarnationLv() # 当前转生次数
+ curLV = curPlayer.GetLV() # 当前等级
- addPointList = IpyGameDataPY.GetFuncEvalCfg("LVUPAddPoint", 1)
-
- addPoint = addPointList[-1] if curReinCnt >= len(addPointList) else addPointList[curReinCnt]
+ addPointDict = IpyGameDataPY.GetFuncEvalCfg("LVUPAddPoint", 1, {})
+ addPoint = GameWorld.GetDictValueByRangeKey(addPointDict, curLV, 0)
if addPoint == None:
- raise Exception('玩家获得升级属性点异常, reincarnationLv = %s PlayerID = %s' % (curReinCnt, curPlayerID))
+ raise Exception('玩家获得升级属性点异常, curLV = %s PlayerID = %s' % (curLV, curPlayerID))
return
return int(addPoint)
+def DoAddPointOpen(curPlayer):
+ '''加点功能开启 处理给自由属性点及老号处理
+ 清除老服玩家未加点的点数(清零),以前加的加点属性不清除,属性不变,战力不减, 根据最新的加点开启等级和老服玩家的当前等级,相差的差值给予玩家对应的加点点数'''
+ beforeFreePoint = curPlayer.GetFreePoint()
+ addPointDict = IpyGameDataPY.GetFuncEvalCfg("LVUPAddPoint", 1, {})
+ initFreePoint = IpyGameDataPY.GetFuncCfg("LVUPAddPoint", 2)
+ openLV = GameFuncComm.GetFuncLimitLV(ShareDefine.GameFuncID_AddPoint)
+ setFreePoint = initFreePoint
+ curLV = curPlayer.GetLV()
+ for lv in xrange(openLV, curLV+1):
+ setFreePoint += GameWorld.GetDictValueByRangeKey(addPointDict, lv, 0)
+ addDataDict = {'beforeFreePoint':beforeFreePoint}
+ DataRecordPack.DR_Freepoint(curPlayer, "AddPointOpen", setFreePoint, addDataDict)
+ curPlayer.SetFreePoint(setFreePoint)
+ GameWorld.DebugLog(' 加点功能开启处理 beforeFreePoint=%s,curLV=%s, setFreePoint=%s'%(beforeFreePoint, curLV, setFreePoint), curPlayer.GetID())
+ return
#---------------------------------------------------------------------
## 功能模块战斗力类
@@ -3338,6 +3355,8 @@
class ModuleFightPower():
__AttrName = "%s" # 参数为ChConfig.Def_Calc_AllAttrType_MAX对应所有属性列表索引
+ __AttrNameNoline = "Noline_%s" # 参数为ChConfig.Def_Calc_AllAttrType_MAX对应所有属性列表索引
+ __NolineAttrList = [ChConfig.TYPE_Calc_AttrSpeed] # 需要记录的非线性战斗属性
## 初始化
# @param self 类实例
@@ -3357,6 +3376,8 @@
# if attrIndex == ChConfig.TYPE_Calc_SuperHit:
# value = ChConfig.Def_SuperHitPercent # 默认最低暴击倍值
setattr(self, self.__AttrName % attrIndex, value)
+ for attrIndex in self.__NolineAttrList:
+ setattr(self, self.__AttrNameNoline % attrIndex, 0)
return
## 根据战斗属性列表设置计算战斗力属性
@@ -3367,6 +3388,12 @@
# 设置本模块增加的线性战斗属性,非线性战斗属性增加的在刷属性时累加上去
for attrIndex, value in battleAttrDict.items():
self.AddCalcMFPAttr(attrIndex, value)
+
+ # 非线性战斗属性仅设置时记录即可
+ battleNolineAttrDict = allAttrList[ChConfig.CalcAttr_BattleNoline]
+ for attrIndex, value in battleNolineAttrDict.items():
+ if attrIndex in self.__NolineAttrList:
+ setattr(self, self.__AttrNameNoline % attrIndex, value)
return
## 设置计算战斗力属性值
@@ -3408,6 +3435,7 @@
HPRestore = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_HPRestorePer) # 自动回复血量,固定值
DamBackPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_DamBackPer) * fpParam.GetCftDamBackPer() # 反伤百分比
SpeedValue = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_AttrSpeed) # 移动速度值
+ SpeedPer = getattr(self, self.__AttrNameNoline % ChConfig.TYPE_Calc_AttrSpeed) * fpParam.GetCftSpeedPer() # 移动速度百分比系数
PetMinAtk = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_PetMinAtk) # 宠物最小攻击
PetMaxAtk = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_PetMaxAtk) # 宠物最大攻击
PetDamPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_PetDamPer) # 宠物伤害百分比提升
@@ -3451,6 +3479,14 @@
attrStr = ""
for attrIndex in xrange(1, ChConfig.Def_Calc_AllAttrType_MAX):
attrName = self.__AttrName % attrIndex
+ attrValue = getattr(self, attrName)
+ if attrValue <= 0:
+ continue
+
+ attrStr += "%s=%s," % (attrName, attrValue)
+
+ for attrIndex in self.__NolineAttrList:
+ attrName = self.__AttrNameNoline % attrIndex
attrValue = getattr(self, attrName)
if attrValue <= 0:
continue
@@ -3740,7 +3776,7 @@
#未达到升级经验
if curTotalExp < lvUpNeedExp:
return
-
+ needSyncTalentPoint = False
playerNeedDoLVUp = False
curLV = curPlayer.GetLV()
maxLV = IpyGameDataPY.GetFuncCfg("PlayerMaxLV", 1)
@@ -3781,7 +3817,10 @@
lvIpyData = GetPlayerLVIpyData(curPlayer.GetLV())
# 大师天赋点
if lvIpyData:
- PlayerGreatMaster.AddGreatMasterSkillPointByLV(curPlayer, lvIpyData.GetTalentPoint())
+ addTalentPoint = lvIpyData.GetTalentPoint()
+ if addTalentPoint:
+ needSyncTalentPoint = True
+ PlayerGreatMaster.AddGreatMasterSkillPointByLV(curPlayer, addTalentPoint)
EventShell.EventResponse_LVUp(curPlayer) # 升级触发事件
@@ -3830,7 +3869,9 @@
# NotifyCode(curPlayer, "GeRen_liubo_127574")
#===================================================================
-
+ # 天赋点通知
+ if needSyncTalentPoint:
+ PlayerGreatMaster.Sync_GreatMasterFreeSkillPoint(curPlayer)
# 升级需要执行的游戏功能处理
GameFuncComm.DoFuncOpenLogic(curPlayer)
ChEquip.CalcEquips_OutOfPrint(curPlayer) # 缓存绝版属性
--
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