From 4dcb18d0e7848effd25e0d5970e9c84808da957c Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期一, 10 六月 2019 14:12:34 +0800
Subject: [PATCH] 7155 【后端】【2.0】新增仙盟创建规则

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SummonNPC.py |   22 ++++++----------------
 1 files changed, 6 insertions(+), 16 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SummonNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SummonNPC.py
index d37ba58..635c596 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SummonNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SummonNPC.py
@@ -16,7 +16,7 @@
 import ChConfig
 import GameWorld
 import NPCCommon
-import PlayerFB
+import ShareDefine
 
 #
 #逻辑实现
@@ -29,7 +29,7 @@
     #输入命令格式错误
     if not paramList:
         GameWorld.DebugAnswer(curPlayer, "SummonNPC npcID 个数")
-        GameWorld.DebugAnswer(curPlayer, "SummonNPC npcID 个数 前端场景ID lineID")
+        GameWorld.DebugAnswer(curPlayer, "SummonNPC npcID 个数  血量")
         return
     
     #NPC对象ID
@@ -42,20 +42,10 @@
     
     npcType = npcData.GetType()
     if npcType in [ChConfig.ntPriWoodPilePVE, ChConfig.ntPriWoodPilePVP]:
-        mapID = paramList[2] if len(paramList) > 2 else 0
-        lineID = paramList[3] if len(paramList) > 3 else 0
-        if not mapID:
-            GameWorld.DebugAnswer(curPlayer, "木桩怪必须指定地图ID才能召唤!")
-            return
-        
-        sceneMapID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomSceneMapID)
-        sceneLineID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomSceneLineID)
-        if mapID != sceneMapID or lineID != sceneLineID:
-            if sceneMapID:
-                PlayerFB.DoExitCustomScene(curPlayer)
-            tick = GameWorld.GetGameWorld().GetTick()
-            PlayerFB.DoEnterCustomScene(curPlayer, mapID, lineID, tick)
-        NPCCommon.SummonPriWoodPile(curPlayer, npcID, npcCount)
+        setHP = paramList[2] if len(paramList) > 2 else 0
+        hp = setHP % ShareDefine.Def_PerPointValue
+        hpEx = setHP / ShareDefine.Def_PerPointValue
+        NPCCommon.SummonPriWoodPile(curPlayer, npcID, npcCount, hp, hpEx)
         return
     
     for _ in range(npcCount):

--
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