From 4df232daf6817c19f410e3187b7be7c33c74d9b0 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 04 六月 2019 11:31:31 +0800
Subject: [PATCH] 6501 修改任务类型
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py | 25 ++++++++++++++++++++-----
1 files changed, 20 insertions(+), 5 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
index 1c74150..5697e1b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
@@ -36,6 +36,7 @@
import GameFuncComm
import PlayerTJG
import IpyGameDataPY
+import cPickle
import time
import random
@@ -107,9 +108,11 @@
EventShell.EventResponse_OnFamilyLVUp(curPlayer)
if curPlayer.GetFamilyMemberLV() != refreshPack.GetFamilyMemberLV():
+ # 因为仙盟职位没有存DBPlayer,而跨服后又没有Family信息,所以这里做个存储,用于跨服用
+ curPlayer.SetReceivedSalary(refreshPack.GetFamilyMemberLV())
curPlayer.SetFamilyMemberLV(refreshPack.GetFamilyMemberLV())
#通知周围玩家家族职位刷新
- curPlayer.Notify_FamilyMemberLVRefresh()
+ #curPlayer.Notify_FamilyMemberLVRefresh()
GameLogic_FamilyWar.DoCheckChampionFamilyTitle(curPlayer)
if curPlayer.GetFamilyMoney() != refreshPack.GetFamilyMoney():
@@ -186,7 +189,7 @@
def __OnFamilyLVBuffChange(curPlayer, tick):
return
# 跨服服务器不处理,防止登录跨服服务器后无战盟导致战力下降
- if GameWorld.IsMergeServer():
+ if GameWorld.IsCrossServer():
return
familyLVBuffSkillTypeID = ReadChConfig.GetEvalChConfig("FamilyLVBuff")
@@ -588,7 +591,7 @@
return
#请求记录申请进入家族信息
- sendMsg = str([familyID, curPlayer.GetFightPower()])
+ sendMsg = cPickle.dumps([familyID, curPlayer.GetFightPower()], 2)
curPlayer.GameServer_QueryPlayerByID(ChConfig.queryType_AddFamilyAction,
ShareDefine.Def_ActionType_FamilyAdd, '', sendMsg, len(sendMsg))
@@ -632,6 +635,15 @@
PlayerFamilyTech.Sync_PlayerFamilyTechLV(curPlayer)
SyncFamilyActivityInfo(curPlayer)
Sync_FamilyDayRewardState(curPlayer)
+ return
+
+def FamilyPlayerOnLoginCross(curPlayer):
+ ## 登录跨服服务器
+ crossFamilyMemberLV = curPlayer.GetReceivedSalary()
+ if crossFamilyMemberLV:
+ curPlayer.SetFamilyMemberLV(crossFamilyMemberLV)
+ GameWorld.DebugLog("跨服登录设置仙盟职位等级: %s" % crossFamilyMemberLV, curPlayer.GetPlayerID())
+
return
@@ -734,7 +746,7 @@
## 添加家族事件记录
def AddFamilyEventNote(curPlayer, eventType, valueList):
##同步记录到GameServer, eventType默认为value1
- sendMsg = str([eventType] + valueList)
+ sendMsg = cPickle.dumps([eventType] + valueList, 2)
curPlayer.GameServer_QueryPlayerByID(ChConfig.queryType_AddFamilyAction, ShareDefine.Def_ActionType_FamilyEvent, '', sendMsg, len(sendMsg))
GameWorld.DebugLog("AddFamilyEventNote sendMsg=%s" % sendMsg)
return
@@ -755,6 +767,7 @@
# @param awardIndex
# @return None
def GetFamilyActivityAward(curPlayer, awardIndex):
+ return
familyActiveList = IpyGameDataPY.GetFuncEvalCfg('FamilyActive')
familyActiveAwardList = IpyGameDataPY.GetFuncEvalCfg('FamilyActive', 2)
if awardIndex < 0 or awardIndex >= len(familyActiveList):
@@ -790,6 +803,7 @@
return
def AddFamilyActivity(curPlayer, actionid, addCnt=1):
+ return
ipyData = IpyGameDataPY.GetIpyGameData('FamilyActivity', actionid)
if not ipyData:
return
@@ -817,6 +831,7 @@
return totalPoint
def SyncFamilyActivityInfo(curPlayer, syncActionid=-1):
+ return
#通知活跃领取情况
syncActionIDList = ShareDefine.FamilyActiveIDList if syncActionid==-1 else [syncActionid]
sendPack = ChPyNetSendPack.tagMCFamilyActivityInfo()
@@ -845,7 +860,7 @@
def UpdateFamilyName(index, clientData, tick):
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
- if GameWorld.IsMergeServer():
+ if GameWorld.IsCrossServer():
#itemuse_lzxkoy_0:不可在跨服环境下使用改名功能。
PlayerControl.NotifyCode(curPlayer, "itemuse_lzxkoy_0")
return
--
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