From 4df232daf6817c19f410e3187b7be7c33c74d9b0 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 04 六月 2019 11:31:31 +0800
Subject: [PATCH] 6501 修改任务类型
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py | 67 ++++++++-------------------------
1 files changed, 17 insertions(+), 50 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
index 3e80fe5..6010012 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
@@ -32,7 +32,7 @@
import GameFuncComm
import SkillCommon
import BuffSkill
-import ItemControler
+import PlayerWeekParty
#import EventReport
import IpyGameDataPY
import PassiveBuffEffMng
@@ -53,50 +53,26 @@
return
Sync_GodWeaponLVInfo(curPlayer)
- #老号相关神兵场景特效等级同步支持
- if curPlayer.GetExAttr15() == 0:
- playerID = curPlayer.GetPlayerID()
- ipyDataMgr = IpyGameDataPY.IPY_Data()
- maxType = ipyDataMgr.GetGodWeaponByIndex(ipyDataMgr.GetGodWeaponCount()-1).GetType()
- for setWeaponType in xrange(1, maxType + 1):
- setLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % setWeaponType)
- if not setLV:
- continue
- SetGodWeaponLV(curPlayer, setWeaponType, setLV)
-
- giveSkillList = []
- for attrLV in xrange(1, setLV + 1):
- godWeaponData = IpyGameDataPY.GetIpyGameData('GodWeapon', setWeaponType, attrLV)
- if godWeaponData:
- giveSkillID = GodWeaponLVUP(curPlayer, godWeaponData, attrLV)
- if giveSkillID:
- giveSkillList.append(giveSkillID)
- GameWorld.Log("老号设置神兵场景等级: setWeaponType=%s,setLV=%s, giveSkillList=%s" % (setWeaponType, setLV, giveSkillList), playerID)
-
return
def SetGodWeaponLV(curPlayer, weaponType, lv):
## 设置神兵等级,同步设置场景神兵等级
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GodWeaponLV % weaponType, lv)
- sceneEffectsDict = {Def_GodWeaponType_HP:[lambda curObj, value:curObj.SetExAttr15(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_1],
- Def_GodWeaponType_Atk:[lambda curObj, value:curObj.SetExAttr16(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_2],
- Def_GodWeaponType_SuperHit:[lambda curObj, value:curObj.SetExAttr17(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_3],
- Def_GodWeaponType_Def:[lambda curObj, value:curObj.SetExAttr18(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_4],
- }
- if weaponType in sceneEffectsDict:
- setFunc, notifyType = sceneEffectsDict[weaponType]
- setFunc(curPlayer, lv)
- curPlayer.SendPropertyRefresh(notifyType, lv, False)
-
+
+ totalLV = GetGodWeaponTotalLV(curPlayer)
+ # 开服活动数据
+ OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_GodWeaponLV, totalLV)
+ PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_GodWeapon, totalLV, False, True)
+ return
+
+def GetGodWeaponTotalLV(curPlayer):
+ ##获取神兵总等级
totalLV = 0
ipyDataMgr = IpyGameDataPY.IPY_Data()
maxType = ipyDataMgr.GetGodWeaponByIndex(ipyDataMgr.GetGodWeaponCount()-1).GetType()
for gwType in xrange(1, maxType + 1):
totalLV += curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % gwType)
-
- # 开服活动数据
- OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_GodWeaponLV, totalLV)
- return
+ return totalLV
## 神器开启
# @return: 是否激活成功
@@ -143,12 +119,6 @@
PlayerControl.CalcAttrDict_Type(attrID, attrValueList[i], allAttrList)
fightPowerEx += IpyGameDataPY.GetFuncEvalCfg('MagicExterior').get(str(gwType), 0)
- #特效等级属性战力
- godWeaponEffectData = IpyGameDataPY.InterpolationSearch("GodWeaponEffect", "Level", attrLV, {"GWType":gwType})
- if godWeaponEffectData:
- for attrID, attrValue in godWeaponEffectData.GetAttr().items():
- PlayerControl.CalcAttrDict_Type(attrID, attrValue, allAttrList)
- fightPowerEx += godWeaponEffectData.GetFightPower()
# 附加战力
@@ -233,9 +203,9 @@
#1.判断表中有没此类型,2.是否满级,3.判断是否有物品
attrLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % weaponType)
- if not attrLV and Def_GodWeaponType_SuperHit != weaponType:
- GameWorld.DebugLog("神兵未解锁,无法升级!weaponType=%s,attrLV=%s" % (weaponType, attrLV))
- return
+ # if not attrLV and Def_GodWeaponType_SuperHit != weaponType:
+ # GameWorld.DebugLog("神兵未解锁,无法升级!weaponType=%s,attrLV=%s" % (weaponType, attrLV))
+ # return 由配置表决定等级0是否可升级
beforeAttrLV = attrLV # 用于提示
godWeaponData = IpyGameDataPY.GetIpyGameData('GodWeapon', weaponType, attrLV)
@@ -328,6 +298,7 @@
RefreshGodWeaponAttr(curPlayer)
#x神器达到X级成就
PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_GodWeapon, attrLV, [weaponType])
+ EventShell.EventRespons_GodWeaponUp(curPlayer, weaponType, attrLV)
if beforeAttrLV == 0:
# 解封通知
sysMark = IpyGameDataPY.GetFuncEvalCfg('GodWeaponSys', 1, {}).get(weaponType, 'GetGodWeapon')
@@ -342,17 +313,13 @@
# PlayerControl.WorldNotify(0, 'GodWeaponLv', [curPlayer.GetName(), weaponType, notifyLV])
#=======================================================================
- # 神兵特效激活广播
- godWeaponEffectData = IpyGameDataPY.GetIpyGameDataByCondition('GodWeaponEffect', {'GWType':weaponType, "Level":attrLV}, False, False)
- if godWeaponEffectData:
- PlayerControl.WorldNotify(0, godWeaponEffectData.GetNotifyCode(), [curPlayer.GetName(), attrLV])
-
+
totalExp = godWeaponData.GetExp()
Sync_GodWeaponLVInfo(curPlayer, weaponType)
#任务
- EventShell.EventRespons_PlusGodWeapon(curPlayer)
+ EventShell.EventRespons_PlusGodWeapon(curPlayer, weaponType)
return
#神兵升级触发其他功能:技能
--
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