From 4e890dcf6ca7a885ad6d4f8e654599d8c08261ea Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 30 四月 2019 13:34:05 +0800
Subject: [PATCH] 1 修复本服妖王设置寻访状态bug
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFairyDomain.py | 165 +++++++++++++++++++++++++++++++++++++++++++-----------
1 files changed, 131 insertions(+), 34 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFairyDomain.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFairyDomain.py
index dcfd19e..40c6617 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFairyDomain.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFairyDomain.py
@@ -21,10 +21,12 @@
import NetPackCommon
import ShareDefine
import GameWorld
+import GameLogic_CrossGrassland
import PlayerControl
import IpyGameDataPY
import PlayerActivity
import ItemControler
+import PyGameData
import EventShell
import copy
@@ -35,9 +37,9 @@
(
FDEventType0,
FDEventType1,
-FDEventType2,
+FDEventType_GrasslandXian,
FDEventType3,
-FDEventType4,
+FDEventType_GrasslandLing,
) = range(5)
(
@@ -47,10 +49,48 @@
FDEventState_Visited, #已拜访3
) = range(4)
+#1-等级奇遇 2-境界奇遇 3-战力奇遇 4-气运奇遇
+AdventuresTypeList = (
+AdventuresType1,
+AdventuresType2,
+AdventuresType3,
+AdventuresType4,
+) = range(1, 5)
+
def OnLogin(curPlayer):
NotifyVisitFairyDomainInfo(curPlayer)
NotifyFairyAdventuresInfo(curPlayer)
+ return
+
+
+def OnHour(curPlayer):
+ __ResetFairyDomainCntLimit(curPlayer, 1)
+ return
+
+
+def OnDay(curPlayer):
+ __ResetFairyDomainCntLimit(curPlayer, 2)
+ return
+
+
+def __ResetFairyDomainCntLimit(curPlayer, resetType):
+ ## 重置个人缥缈事件出现次数记录
+ ipyMgr = IpyGameDataPY.IPY_Data()
+ for i in xrange(ipyMgr.GetFairyDomainCount()):
+ ipyData = ipyMgr.GetFairyDomainByIndex(i)
+ eventID = ipyData.GetID()
+ appearCntInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventAppearCnt % eventID)
+ if not appearCntInfo:
+ continue
+ hourAppearCntPri, dayAppearCntPri = appearCntInfo % 1000, appearCntInfo / 1000
+ if resetType == 1:
+ updAppearCntInfo = dayAppearCntPri * 1000
+ elif resetType == 2:
+ updAppearCntInfo = hourAppearCntPri
+ else:
+ return
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventAppearCnt % eventID, updAppearCntInfo)
return
@@ -66,20 +106,13 @@
otherCntRateList = IpyGameDataPY.GetFuncEvalCfg('ImmortalDomain', 2)
maxEventCnt = max([info[1] for info in otherCntRateList]) + 1 #最大可出现事件个数
- fairyDomainState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainState) #是否寻访中 0未寻访 1寻访中 2任务标记可寻访
+ fairyDomainState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainState) #是否寻访中 0未寻访 1寻访中 2任务标记可寻访
if clientData.Type == 1: #结束寻访
if fairyDomainState != 1:
GameWorld.DebugLog(" 未开始寻访仙域, 无法结束")
return
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainState, 0)
-
- for i in xrange(maxEventCnt):
- fdEventID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventID % i)
- if fdEventID:
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventID % i, 0)
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventState % fdEventID, 0)
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyAdventuresData % fdEventID, 0)
-
+ EndFairyDomain(curPlayer)
+
NotifyVisitFairyDomainInfo(curPlayer)
return
@@ -100,7 +133,7 @@
#随机事件 重置事件状态
visitCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainVisitCnt)
- appointIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog('FairyDomainAppoint', visitCnt+1)
+ appointIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog('FairyDomainAppoint', visitCnt + 1)
if appointIpyDataList:
fdEventIDList = []
for appointIpyData in appointIpyDataList:
@@ -133,10 +166,20 @@
if not randomList:
continue
fdEventIDList += randomList
-
+ #更新个人出现次数
+ for fdEventID in fdEventIDList:
+ appearCntInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventAppearCnt % fdEventID)
+ hourAppearCntPri, dayAppearCntPri = appearCntInfo % 1000, appearCntInfo / 1000
+ updAppearCntInfo = (dayAppearCntPri + 1) * 1000 + (hourAppearCntPri + 1)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventAppearCnt % fdEventID, updAppearCntInfo)
+ #更新全服出现次数
+ msgStr = str(fdEventIDList)
+ GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'AddFairyDomainEvent', msgStr, len(msgStr))
#奇遇事件 随机档位数据
openServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay) + 1
for fdEventID in fdEventIDList:
+ if fdEventID not in AdventuresTypeList:
+ continue
ipyData = IpyGameDataPY.InterpolationSearch('FairyAdventures', 'OpenServerDay', openServerDay, {'EventID':fdEventID})
if not ipyData:
#GameWorld.ErrLog('寻访仙域, 奇遇事件没有随机出对应档位 randomList=%s,openServerDay=%s' % (randomList, openServerDay))
@@ -148,7 +191,6 @@
condition = random.choice(conditionList)
index = conditionList.index(condition)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyAdventuresData % fdEventID, ipyData.GetID() * 100 + index)
-
if not fdEventIDList:
GameWorld.Log('寻访仙域, 没有随机出事件!!')
@@ -159,7 +201,8 @@
for i in xrange(maxEventCnt):
fdEventID = fdEventIDList[i] if i < len(fdEventIDList) else 0
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventID % i, fdEventID)
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventState % fdEventID, FDEventState_CanVisit)
+ if fdEventID:
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventState % fdEventID, FDEventState_CanVisit)
#设置寻访中
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainState, 1)
#设置初始体力
@@ -169,6 +212,20 @@
#通知
NotifyVisitFairyDomainInfo(curPlayer, fdEventIDList)
NotifyFairyAdventuresInfo(curPlayer)
+ return
+
+
+def EndFairyDomain(curPlayer):
+ ##结束寻访
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainState, 0)
+ otherCntRateList = IpyGameDataPY.GetFuncEvalCfg('ImmortalDomain', 2)
+ maxEventCnt = max([info[1] for info in otherCntRateList]) + 1 #最大可出现事件个数
+ for i in xrange(maxEventCnt):
+ fdEventID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventID % i)
+ if fdEventID:
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventID % i, 0)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventState % fdEventID, 0)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyAdventuresData % fdEventID, 0)
return
@@ -187,18 +244,50 @@
#丹炉等级不足
continue
lvLimit = ipyData.GetNeedLV()
- if lvLimit and not (lvLimit[0]<=curLV<=lvLimit[1]):
+ if lvLimit and not (lvLimit[0] <= curLV <= lvLimit[1]):
#等级范围不满足
continue
-
+ eventID = ipyData.GetID()
+ appearCntInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventAppearCnt % eventID)
+ hourAppearCntPri, dayAppearCntPri = appearCntInfo % 1000, appearCntInfo / 1000
+ hourCntPriLimit, dayCntPriLimit = ipyData.GetHourCntPriLimit(), ipyData.GetDayCntPriLimit()
+ if hourCntPriLimit and hourAppearCntPri >= hourCntPriLimit:
+ #超过本小时个人可出现次数上限
+ continue
+ if dayCntPriLimit and dayAppearCntPri >= dayCntPriLimit:
+ #超过今日个人可出现次数上限
+ continue
+ if eventID in PyGameData.g_fairyDomainLimit:
+ #超过全服可出现次数
+ continue
rate += ipyData.GetWeight()
randomRateList.append([rate, ipyData.GetID()])
if not randomRateList:
- GameWorld.DebugLog(' 缥缈仙域刷新池 随机库获取错误 !eventType=%s' % eventType, curPlayer.GetID())
+ GameWorld.DebugLog(' 缥缈仙域刷新池 该类型没有符合条件的事件!eventType=%s' % eventType, curPlayer.GetID())
return []
- randomResultList = GameWorld.GetResultByRandomListEx(randomRateList, cnt, [])
-
+ realCnt = min(len(randomRateList), cnt)
+ randomResultList = GameWorld.GetResultByRandomListEx(randomRateList, realCnt, [])
+ GameWorld.DebugLog('eventType=%s, cnt=%s,randomRateList=%s,randomResultList=%s' % (eventType, cnt, randomRateList, randomResultList))
return randomResultList
+
+
+def GetFairyDomainFBEventState(curPlayer, mapID, lineID):
+ ## 获取缥缈相关副本寻访状态
+ ipyData = IpyGameDataPY.GetIpyGameDataByCondition("FairyDomain", {"MapID":mapID, "LineID":lineID})
+ if not ipyData:
+ return FDEventState_No
+ fdeventID = ipyData.GetID()
+ curState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventState % fdeventID)
+ return curState
+
+
+def SetFairyDomainFBEventState(curPlayer, mapID, lineID, state):
+ ## 设置缥缈相关副本寻访状态
+ ipyData = IpyGameDataPY.GetIpyGameDataByCondition("FairyDomain", {"MapID":mapID, "LineID":lineID})
+ if not ipyData:
+ return False
+ fdeventID = ipyData.GetID()
+ return SetFairyDomainEventState(curPlayer, fdeventID, state)
def SetFairyDomainEventState(curPlayer, fdeventID, state):
@@ -226,34 +315,40 @@
GameWorld.Log('缥缈仙域事件状态设置,体力不足!,fdeventID=%s, costEnergy=%s, curEnergy=%s' % (fdeventID, costEnergy, curEnergy))
return
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEnergy, curEnergy - costEnergy)
+
+ # 草园重置
+ if ipyData.GetEventType() in [FDEventType_GrasslandXian, FDEventType_GrasslandLing]:
+ GameLogic_CrossGrassland.DoResetCrossGrassland(curPlayer, ipyData.GetEventType(), fdeventID)
+
elif state == FDEventState_Visited:
if curState != FDEventState_Visiting:
GameWorld.Log('缥缈仙域事件状态设置错误,fdeventID=%s, state=%s, curState=%s' % (fdeventID, state, curState))
return
EventShell.EventRespons_FairyDomain(curPlayer)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventState % fdeventID, state)
- NotifyVisitFairyDomainInfo(curPlayer, [fdeventID])
+ NotifyVisitFairyDomainInfo(curPlayer, [fdeventID], 0)
return True
-def NotifyVisitFairyDomainInfo(curPlayer, fdEventList=[]):
- isAll = 0
+def NotifyVisitFairyDomainInfo(curPlayer, fdEventList=[], isAll=1):
if not fdEventList:
- isAll = 1
+ syncFDEventList = []
otherCntRateList = IpyGameDataPY.GetFuncEvalCfg('ImmortalDomain', 2)
maxEventCnt = max([info[1] for info in otherCntRateList]) + 1 #最大可出现事件个数
for i in xrange(maxEventCnt):
fdEventID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventID % i)
if fdEventID:
- fdEventList.append(fdEventID)
-
+ syncFDEventList.append(fdEventID)
+ else:
+ syncFDEventList = fdEventList
+
packData = ChPyNetSendPack.tagMCFairyDomainInfo()
packData.IsAll = isAll
packData.State = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainState)
packData.Energy = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEnergy)
packData.VisitCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainVisitCnt)
packData.InfoList = []
- for fdeventID in fdEventList:
+ for fdeventID in syncFDEventList:
fdeventData = ChPyNetSendPack.tagMCFairyDomainEvent()
fdeventData.EventID = fdeventID
fdeventData.EventState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventState % fdeventID)
@@ -274,6 +369,8 @@
maxEventCnt = max([info[1] for info in otherCntRateList]) + 1 #最大可出现事件个数
for i in xrange(maxEventCnt):
fdEventID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventID % i)
+ if fdEventID not in AdventuresTypeList:
+ continue
adventuresdata = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyAdventuresData % fdEventID)
if not adventuresdata:
continue
@@ -283,7 +380,7 @@
conditionList = ipyData.GetCondition()
index = adventuresdata % 100
if IpyGameDataPY.GetIpyGameDataByCondition('FairyDomainAppoint', {'Cnt':visitCnt, 'EventID':fdEventID}, False, False):
- condition = 0 #定制的条件为0
+ condition = 0 #定制的条件为0
else:
condition = conditionList[index] if index < len(conditionList) else 0
adventuresdata = ChPyNetSendPack.tagMCFairyAdventuresData()
@@ -319,13 +416,13 @@
giveItemList = GetFairyAppointAward(curPlayer, fdeventID)
if not giveItemList:
#1-等级奇遇 2-境界奇遇 3-战力奇遇 4-气运奇遇
- if fdeventID == 1:
+ if fdeventID == AdventuresType1:
curData = curPlayer.GetLV()
- elif fdeventID == 2:
+ elif fdeventID == AdventuresType2:
curData = curPlayer.GetOfficialRank()
- elif fdeventID == 3:
+ elif fdeventID == AdventuresType3:
curData = curPlayer.GetFightPower()
- elif fdeventID == 4:
+ elif fdeventID == AdventuresType4:
curData = curPlayer.GetLuckValue()
else:
return
@@ -351,4 +448,4 @@
ipyData = IpyGameDataPY.GetIpyGameDataByCondition('FairyDomainAppoint', {'Cnt':visitCnt, 'EventID':fdEventID}, False, False)
if not ipyData:
return
- return ipyData.GetAward()
\ No newline at end of file
+ return ipyData.GetAward()
--
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