From 4e890dcf6ca7a885ad6d4f8e654599d8c08261ea Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 30 四月 2019 13:34:05 +0800
Subject: [PATCH] 1 修复本服妖王设置寻访状态bug
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFairyDomain.py | 316 +++++++++++++++++++++++++++++++++++++++++++++------
1 files changed, 275 insertions(+), 41 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFairyDomain.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFairyDomain.py
index 3142c2f..40c6617 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFairyDomain.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFairyDomain.py
@@ -21,31 +21,76 @@
import NetPackCommon
import ShareDefine
import GameWorld
+import GameLogic_CrossGrassland
import PlayerControl
import IpyGameDataPY
import PlayerActivity
+import ItemControler
+import PyGameData
+import EventShell
import copy
+import random
+import FBCommon
#0-奇遇 1-宝藏 2-仙草 3-妖王 4-灵草
(
FDEventType0,
FDEventType1,
-FDEventType2,
+FDEventType_GrasslandXian,
FDEventType3,
-FDEventType4,
+FDEventType_GrasslandLing,
) = range(5)
(
-FDEventState_No, #不可拜访0
-FDEventState_CanVisit, #可拜访1
-FDEventState_Visiting, #拜访中2
-FDEventState_Visited, #已拜访3
+FDEventState_No, #不可拜访0
+FDEventState_CanVisit, #可拜访1
+FDEventState_Visiting, #拜访中2
+FDEventState_Visited, #已拜访3
) = range(4)
+
+#1-等级奇遇 2-境界奇遇 3-战力奇遇 4-气运奇遇
+AdventuresTypeList = (
+AdventuresType1,
+AdventuresType2,
+AdventuresType3,
+AdventuresType4,
+) = range(1, 5)
def OnLogin(curPlayer):
NotifyVisitFairyDomainInfo(curPlayer)
+ NotifyFairyAdventuresInfo(curPlayer)
+ return
+
+
+def OnHour(curPlayer):
+ __ResetFairyDomainCntLimit(curPlayer, 1)
+ return
+
+
+def OnDay(curPlayer):
+ __ResetFairyDomainCntLimit(curPlayer, 2)
+ return
+
+
+def __ResetFairyDomainCntLimit(curPlayer, resetType):
+ ## 重置个人缥缈事件出现次数记录
+ ipyMgr = IpyGameDataPY.IPY_Data()
+ for i in xrange(ipyMgr.GetFairyDomainCount()):
+ ipyData = ipyMgr.GetFairyDomainByIndex(i)
+ eventID = ipyData.GetID()
+ appearCntInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventAppearCnt % eventID)
+ if not appearCntInfo:
+ continue
+ hourAppearCntPri, dayAppearCntPri = appearCntInfo % 1000, appearCntInfo / 1000
+ if resetType == 1:
+ updAppearCntInfo = dayAppearCntPri * 1000
+ elif resetType == 2:
+ updAppearCntInfo = hourAppearCntPri
+ else:
+ return
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventAppearCnt % eventID, updAppearCntInfo)
return
@@ -58,43 +103,41 @@
#};
def OnVisitFairyDomain(index, clientData, tick):
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
- dailyID = ShareDefine.DailyActionID_FairyDomain
- hasOpen = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_DailyActionState % dailyID)
- if not hasOpen:
- GameWorld.DebugLog(" 寻访仙域活动未开启!")
- return
+
otherCntRateList = IpyGameDataPY.GetFuncEvalCfg('ImmortalDomain', 2)
maxEventCnt = max([info[1] for info in otherCntRateList]) + 1 #最大可出现事件个数
-
+ fairyDomainState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainState) #是否寻访中 0未寻访 1寻访中 2任务标记可寻访
if clientData.Type == 1: #结束寻访
- if not curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainState):
+ if fairyDomainState != 1:
GameWorld.DebugLog(" 未开始寻访仙域, 无法结束")
return
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainState, 0)
- for i in xrange(maxEventCnt):
- fdEventID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventID % i)
- if fdEventID:
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventID%i, 0)
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventState%fdEventID, 0)
-
+ EndFairyDomain(curPlayer)
+
NotifyVisitFairyDomainInfo(curPlayer)
return
+ dailyID = ShareDefine.DailyActionID_FairyDomain
+ hasOpen = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_DailyActionState % dailyID)
+ if fairyDomainState != 2 and not hasOpen:
+ GameWorld.DebugLog(" 寻访仙域活动未开启!")
+ return
+
#是否寻访中
- if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainState):
+ if fairyDomainState == 1:
GameWorld.DebugLog(" 正在寻访仙域中!请先退出寻访")
return
- if not PlayerActivity.AddDailyActionFinishCnt(curPlayer, dailyID):
+ if fairyDomainState != 2 and not PlayerActivity.AddDailyActionFinishCnt(curPlayer, dailyID):
GameWorld.DebugLog(" 寻访仙域次数不足!")
return
#随机事件 重置事件状态
visitCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainVisitCnt)
- specialVisitDict = IpyGameDataPY.GetFuncEvalCfg('ImmortalDomain', 5, {})
- maxSpecialCnt = max(specialVisitDict) if specialVisitDict else 0
- if visitCnt + 1 in specialVisitDict:
- fdEventIDList = specialVisitDict[visitCnt + 1]
+ appointIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog('FairyDomainAppoint', visitCnt + 1)
+ if appointIpyDataList:
+ fdEventIDList = []
+ for appointIpyData in appointIpyDataList:
+ fdEventIDList.append(appointIpyData.GetEventID())
else:
fdEventTypeDict = {}
#先随机奇遇事件
@@ -119,18 +162,47 @@
fdEventIDList = []
for eventType, cnt in fdEventTypeDict.items():
- fdEventIDList += __RandomFDEventByType(curPlayer, eventType, cnt)
+ randomList = __RandomFDEventByType(curPlayer, eventType, cnt)
+ if not randomList:
+ continue
+ fdEventIDList += randomList
+ #更新个人出现次数
+ for fdEventID in fdEventIDList:
+ appearCntInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventAppearCnt % fdEventID)
+ hourAppearCntPri, dayAppearCntPri = appearCntInfo % 1000, appearCntInfo / 1000
+ updAppearCntInfo = (dayAppearCntPri + 1) * 1000 + (hourAppearCntPri + 1)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventAppearCnt % fdEventID, updAppearCntInfo)
+ #更新全服出现次数
+ msgStr = str(fdEventIDList)
+ GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'AddFairyDomainEvent', msgStr, len(msgStr))
+ #奇遇事件 随机档位数据
+ openServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay) + 1
+ for fdEventID in fdEventIDList:
+ if fdEventID not in AdventuresTypeList:
+ continue
+ ipyData = IpyGameDataPY.InterpolationSearch('FairyAdventures', 'OpenServerDay', openServerDay, {'EventID':fdEventID})
+ if not ipyData:
+ #GameWorld.ErrLog('寻访仙域, 奇遇事件没有随机出对应档位 randomList=%s,openServerDay=%s' % (randomList, openServerDay))
+ continue
+ conditionList = ipyData.GetCondition()
+ if not conditionList:
+ fdEventIDList.remove(fdEventID)
+ continue
+ condition = random.choice(conditionList)
+ index = conditionList.index(condition)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyAdventuresData % fdEventID, ipyData.GetID() * 100 + index)
+
if not fdEventIDList:
GameWorld.Log('寻访仙域, 没有随机出事件!!')
return
- if visitCnt < maxSpecialCnt:
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainVisitCnt, visitCnt + 1)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainVisitCnt, min(visitCnt + 1, ChConfig.Def_UpperLimit_DWord))
#设置事件
for i in xrange(maxEventCnt):
fdEventID = fdEventIDList[i] if i < len(fdEventIDList) else 0
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventID % i, fdEventID)
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventState % fdEventID, FDEventState_CanVisit)
+ if fdEventID:
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventState % fdEventID, FDEventState_CanVisit)
#设置寻访中
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainState, 1)
#设置初始体力
@@ -139,6 +211,21 @@
GameWorld.DebugLog('寻访仙域 随机结果 fdEventIDList=%s, visitCnt=%s' % (fdEventIDList, visitCnt))
#通知
NotifyVisitFairyDomainInfo(curPlayer, fdEventIDList)
+ NotifyFairyAdventuresInfo(curPlayer)
+ return
+
+
+def EndFairyDomain(curPlayer):
+ ##结束寻访
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainState, 0)
+ otherCntRateList = IpyGameDataPY.GetFuncEvalCfg('ImmortalDomain', 2)
+ maxEventCnt = max([info[1] for info in otherCntRateList]) + 1 #最大可出现事件个数
+ for i in xrange(maxEventCnt):
+ fdEventID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventID % i)
+ if fdEventID:
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventID % i, 0)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventState % fdEventID, 0)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyAdventuresData % fdEventID, 0)
return
@@ -149,20 +236,58 @@
return []
randomRateList = []
rate = 0
+ curAlchemyLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyLV)
+ curLV = curPlayer.GetLV()
for ipyData in ipyDataList:
needAlchemyLV = ipyData.GetNeedAlchemyLV()
- curAlchemyLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyLV)
if curAlchemyLV < needAlchemyLV - 1:
#丹炉等级不足
+ continue
+ lvLimit = ipyData.GetNeedLV()
+ if lvLimit and not (lvLimit[0] <= curLV <= lvLimit[1]):
+ #等级范围不满足
+ continue
+ eventID = ipyData.GetID()
+ appearCntInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventAppearCnt % eventID)
+ hourAppearCntPri, dayAppearCntPri = appearCntInfo % 1000, appearCntInfo / 1000
+ hourCntPriLimit, dayCntPriLimit = ipyData.GetHourCntPriLimit(), ipyData.GetDayCntPriLimit()
+ if hourCntPriLimit and hourAppearCntPri >= hourCntPriLimit:
+ #超过本小时个人可出现次数上限
+ continue
+ if dayCntPriLimit and dayAppearCntPri >= dayCntPriLimit:
+ #超过今日个人可出现次数上限
+ continue
+ if eventID in PyGameData.g_fairyDomainLimit:
+ #超过全服可出现次数
continue
rate += ipyData.GetWeight()
randomRateList.append([rate, ipyData.GetID()])
if not randomRateList:
- GameWorld.DebugLog(' 缥缈仙域刷新池 随机库获取错误 !eventType=%s' % eventType, curPlayer.GetID())
+ GameWorld.DebugLog(' 缥缈仙域刷新池 该类型没有符合条件的事件!eventType=%s' % eventType, curPlayer.GetID())
return []
- randomResultList = GameWorld.GetResultByRandomListEx(randomRateList, cnt, [])
-
+ realCnt = min(len(randomRateList), cnt)
+ randomResultList = GameWorld.GetResultByRandomListEx(randomRateList, realCnt, [])
+ GameWorld.DebugLog('eventType=%s, cnt=%s,randomRateList=%s,randomResultList=%s' % (eventType, cnt, randomRateList, randomResultList))
return randomResultList
+
+
+def GetFairyDomainFBEventState(curPlayer, mapID, lineID):
+ ## 获取缥缈相关副本寻访状态
+ ipyData = IpyGameDataPY.GetIpyGameDataByCondition("FairyDomain", {"MapID":mapID, "LineID":lineID})
+ if not ipyData:
+ return FDEventState_No
+ fdeventID = ipyData.GetID()
+ curState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventState % fdeventID)
+ return curState
+
+
+def SetFairyDomainFBEventState(curPlayer, mapID, lineID, state):
+ ## 设置缥缈相关副本寻访状态
+ ipyData = IpyGameDataPY.GetIpyGameDataByCondition("FairyDomain", {"MapID":mapID, "LineID":lineID})
+ if not ipyData:
+ return False
+ fdeventID = ipyData.GetID()
+ return SetFairyDomainEventState(curPlayer, fdeventID, state)
def SetFairyDomainEventState(curPlayer, fdeventID, state):
@@ -171,9 +296,15 @@
GameWorld.Log('缥缈仙域事件状态设置错误,state=%s' % state)
return
curState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventState % fdeventID)
+ if not curState:
+ #没有该事件
+ return
+ if curState == state:
+ return True
+
if state == FDEventState_Visiting:
if curState != FDEventState_CanVisit:
- GameWorld.Log('缥缈仙域事件状态设置错误,fdeventID=%s, state=%s, curState=%s' % (fdeventID, state, curState))
+ GameWorld.DebugLog('缥缈仙域事件状态设置错误,fdeventID=%s, state=%s, curState=%s' % (fdeventID, state, curState))
return
ipyData = IpyGameDataPY.GetIpyGameData('FairyDomain', fdeventID)
if not ipyData:
@@ -184,30 +315,40 @@
GameWorld.Log('缥缈仙域事件状态设置,体力不足!,fdeventID=%s, costEnergy=%s, curEnergy=%s' % (fdeventID, costEnergy, curEnergy))
return
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEnergy, curEnergy - costEnergy)
+
+ # 草园重置
+ if ipyData.GetEventType() in [FDEventType_GrasslandXian, FDEventType_GrasslandLing]:
+ GameLogic_CrossGrassland.DoResetCrossGrassland(curPlayer, ipyData.GetEventType(), fdeventID)
+
elif state == FDEventState_Visited:
if curState != FDEventState_Visiting:
GameWorld.Log('缥缈仙域事件状态设置错误,fdeventID=%s, state=%s, curState=%s' % (fdeventID, state, curState))
return
-
+ EventShell.EventRespons_FairyDomain(curPlayer)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventState % fdeventID, state)
- NotifyVisitFairyDomainInfo(curPlayer, fdeventID)
+ NotifyVisitFairyDomainInfo(curPlayer, [fdeventID], 0)
return True
-def NotifyVisitFairyDomainInfo(curPlayer, fdEventList=[]):
+def NotifyVisitFairyDomainInfo(curPlayer, fdEventList=[], isAll=1):
if not fdEventList:
+ syncFDEventList = []
otherCntRateList = IpyGameDataPY.GetFuncEvalCfg('ImmortalDomain', 2)
maxEventCnt = max([info[1] for info in otherCntRateList]) + 1 #最大可出现事件个数
for i in xrange(maxEventCnt):
fdEventID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventID % i)
if fdEventID:
- fdEventList.append(fdEventID)
-
+ syncFDEventList.append(fdEventID)
+ else:
+ syncFDEventList = fdEventList
+
packData = ChPyNetSendPack.tagMCFairyDomainInfo()
+ packData.IsAll = isAll
packData.State = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainState)
packData.Energy = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEnergy)
+ packData.VisitCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainVisitCnt)
packData.InfoList = []
- for fdeventID in fdEventList:
+ for fdeventID in syncFDEventList:
fdeventData = ChPyNetSendPack.tagMCFairyDomainEvent()
fdeventData.EventID = fdeventID
fdeventData.EventState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventState % fdeventID)
@@ -215,3 +356,96 @@
packData.Count = len(packData.InfoList)
NetPackCommon.SendFakePack(curPlayer, packData)
return
+
+
+###=========================奇遇===============================
+def NotifyFairyAdventuresInfo(curPlayer):
+ ##通知奇遇信息
+ visitCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainVisitCnt)
+
+ packData = ChPyNetSendPack.tagMCFairyAdventuresInfo()
+ packData.InfoList = []
+ otherCntRateList = IpyGameDataPY.GetFuncEvalCfg('ImmortalDomain', 2)
+ maxEventCnt = max([info[1] for info in otherCntRateList]) + 1 #最大可出现事件个数
+ for i in xrange(maxEventCnt):
+ fdEventID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventID % i)
+ if fdEventID not in AdventuresTypeList:
+ continue
+ adventuresdata = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyAdventuresData % fdEventID)
+ if not adventuresdata:
+ continue
+ ipyData = IpyGameDataPY.GetIpyGameDataNotLog('FairyAdventures', adventuresdata / 100)
+ if not ipyData:
+ continue
+ conditionList = ipyData.GetCondition()
+ index = adventuresdata % 100
+ if IpyGameDataPY.GetIpyGameDataByCondition('FairyDomainAppoint', {'Cnt':visitCnt, 'EventID':fdEventID}, False, False):
+ condition = 0 #定制的条件为0
+ else:
+ condition = conditionList[index] if index < len(conditionList) else 0
+ adventuresdata = ChPyNetSendPack.tagMCFairyAdventuresData()
+ adventuresdata.Gear = index + 1
+ adventuresdata.Condition = condition
+ adventuresdata.EventID = fdEventID
+ packData.InfoList.append(adventuresdata)
+ if not packData.InfoList:
+ return
+ packData.Cnt = len(packData.InfoList)
+ NetPackCommon.SendFakePack(curPlayer, packData)
+ return
+
+
+def GetFairyAdventuresAward(curPlayer, fdeventID, state):
+ ##奇遇领取奖励
+ state = GameWorld.ToIntDef(state, 0)
+ if state == FDEventState_Visiting:
+ SetFairyDomainEventState(curPlayer, fdeventID, state)
+ elif state == FDEventState_Visited:
+ SetFairyDomainEventState(curPlayer, fdeventID, state)
+ #给奖励
+ adventuresdata = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyAdventuresData % fdeventID)
+ ipyData = IpyGameDataPY.GetIpyGameDataNotLog('FairyAdventures', adventuresdata / 100)
+ if not ipyData:
+ return
+ conditionList = ipyData.GetCondition()
+ index = adventuresdata % 100
+ condition = conditionList[index] if index < len(conditionList) else 0
+ if fdeventID != ipyData.GetEventID():
+ GameWorld.Log('奇遇领取奖励 事件ID错误!')
+ return
+ giveItemList = GetFairyAppointAward(curPlayer, fdeventID)
+ if not giveItemList:
+ #1-等级奇遇 2-境界奇遇 3-战力奇遇 4-气运奇遇
+ if fdeventID == AdventuresType1:
+ curData = curPlayer.GetLV()
+ elif fdeventID == AdventuresType2:
+ curData = curPlayer.GetOfficialRank()
+ elif fdeventID == AdventuresType3:
+ curData = curPlayer.GetFightPower()
+ elif fdeventID == AdventuresType4:
+ curData = curPlayer.GetLuckValue()
+ else:
+ return
+ if curData >= condition:
+ gearAwardList = ipyData.GetGearAward()
+ if not gearAwardList:
+ return
+ itemRateList = gearAwardList[index] if index < len(gearAwardList) else gearAwardList[-1]
+ giveItemList = [GameWorld.GetResultByWeightList(itemRateList)]
+ else:
+ giveItemList = [ipyData.GetBasicAward()]
+
+ ItemControler.GivePlayerItemOrMail(curPlayer, giveItemList)
+ msgDict = {FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(giveItemList)}
+ FBCommon.Notify_FB_Over(curPlayer, msgDict)
+ GameWorld.DebugLog('缥缈奇遇领奖 msgDict=%s, fdeventID=%s' % (msgDict, fdeventID))
+ return
+
+
+def GetFairyAppointAward(curPlayer, fdEventID):
+ ##获取事件定制奖励, 没有的给正常奖励
+ visitCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainVisitCnt)
+ ipyData = IpyGameDataPY.GetIpyGameDataByCondition('FairyDomainAppoint', {'Cnt':visitCnt, 'EventID':fdEventID}, False, False)
+ if not ipyData:
+ return
+ return ipyData.GetAward()
--
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