From 4f48659ed51c0e087e55da91ec76cbcdd7a87486 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 15 十一月 2018 17:40:58 +0800
Subject: [PATCH] 4788 【后端】【1.3】洗炼必增由消耗仙玉改为消耗道具
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipWash.py | 24 +++++++++++++++++++++---
1 files changed, 21 insertions(+), 3 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipWash.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipWash.py
index dcf14f5..18af030 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipWash.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipWash.py
@@ -157,8 +157,8 @@
% (costItemID, costItemCount, bindCnt, unBindCnt), playerID)
return
- goldWashCostList = washData.GetGoldWashCostList()
- if not goldWashCostList or len(goldWashCostList) != Def_EquipWashMaxAttrCount:
+ goldWashCostItemCountList = washData.GetGoldWashCostList() # 洗练必增条数消耗必增道具个数
+ if not goldWashCostItemCountList or len(goldWashCostItemCountList) != Def_EquipWashMaxAttrCount:
return
randAttrDict = {} # 随机变更值字典 {属性编号:随机值, ...}
@@ -193,7 +193,22 @@
fixMaxValueDict[attrNum] = randValueMax
checkUseGoldCnt = len(useGoldAttrNumList)
- needGold = 0 if checkUseGoldCnt <= 0 else goldWashCostList[checkUseGoldCnt - 1]
+ needGold = 0
+ needMustID = IpyGameDataPY.GetFuncCfg("EquipWashMustID", 1)
+ needMustIDCount = 0 if checkUseGoldCnt <= 0 else goldWashCostItemCountList[checkUseGoldCnt - 1]
+ delMustIDCount = needMustIDCount
+ mustItemIndexList, mustBindCnt, mustUnBindCnt = [], 0, 0
+ if needMustIDCount:
+ mustItemIndexList, mustBindCnt, mustUnBindCnt = ItemCommon.GetPackItemBindStateIndexInfo(curPlayer, needMustID, needMustIDCount)
+ mustItemLackCount = max(0, needMustIDCount - (mustBindCnt + mustUnBindCnt))
+ if mustItemLackCount > 0:
+ needGold = ItemCommon.GetAutoBuyItemNeedGold({needMustID:mustItemLackCount})
+ if needGold <= 0:
+ GameWorld.ErrLog("自动购买必增道具所需仙玉异常!needMustID=%s,mustItemLackCount=%s,needGold=%s"
+ % (needMustID, mustItemLackCount, needGold), playerID)
+ return
+ delMustIDCount = needMustIDCount - mustItemLackCount
+
if needGold and not PlayerControl.HaveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, needGold):
GameWorld.DebugLog("仙玉不足,无法洗练!checkUseGoldCnt=%s,needGold=%s" % (checkUseGoldCnt, needGold), playerID)
return
@@ -207,6 +222,9 @@
# 扣除消耗
ItemCommon.DelCostItemByBind(curPlayer, costItemIndexList, bindCnt, unBindCnt, costItemCount, "EquipWash")
+ if delMustIDCount:
+ ItemCommon.DelCostItemByBind(curPlayer, mustItemIndexList, mustBindCnt, mustUnBindCnt, delMustIDCount, "EquipWash")
+
if needGold:
infoDict = {"EquipPlace":equipPlace, "WashType":washType, "WashLV":washLV, "CheckUseGoldCnt":checkUseGoldCnt}
PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, needGold, ChConfig.Def_Cost_EquipWash, infoDict)
--
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