From 4f48659ed51c0e087e55da91ec76cbcdd7a87486 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 15 十一月 2018 17:40:58 +0800
Subject: [PATCH] 4788 【后端】【1.3】洗炼必增由消耗仙玉改为消耗道具

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_Player.py |    3 ++-
 1 files changed, 2 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_Player.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_Player.py
index d7a8a04..2f4abf4 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_Player.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_Player.py
@@ -62,7 +62,8 @@
     
     #人物的召唤兽,不能攻击自己的主人
     if GameWorld.IsSameObj(summonOwner, curTagPlayer) :
-        return ChNPC.OnGetOwnerRelation(curSummonNPC, curTagPlayer)
+        #return ChNPC.OnGetOwnerRelation(curSummonNPC, curTagPlayer)
+        return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_None
     
     #判断主人的攻击模式,判断是否可以攻击这个玩家
     if not AttackCommon.CheckPlayerAttackMode_Player(summonOwner, curTagPlayer):

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