From 4f48659ed51c0e087e55da91ec76cbcdd7a87486 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 15 十一月 2018 17:40:58 +0800
Subject: [PATCH] 4788 【后端】【1.3】洗炼必增由消耗仙玉改为消耗道具
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipSuitCompose.py | 14 +++++++++++---
1 files changed, 11 insertions(+), 3 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipSuitCompose.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipSuitCompose.py
index 1b6281f..d64ba82 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipSuitCompose.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipSuitCompose.py
@@ -26,6 +26,7 @@
import PlayerSuccess
import ItemControler
import IpyGameDataPY
+import EventShell
#//A3 17 套装合成#tagCMSuitCompose
@@ -98,7 +99,7 @@
ChEquip.RefreshPlayerEquipAttribute(curPlayer)
PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
- __DoSuiteSuccess(curPlayer)
+ DoSuiteSuccess(curPlayer)
GameWorld.DebugLog(' 套装升级成功 equipPlace=%s,suiteType=%s, tagSuitLV=%s, useItemList=%s'%(equipPlace, suiteType, tagSuitLV, useItemList))
# 合成结果通知
@@ -153,7 +154,7 @@
resetSuiteType = clientData.SuiteType
__DoDecomposeSuite(curPlayer, equipPlace, resetSuiteType, 0)
-
+
return
def __DoDecomposeSuite(curPlayer, equipPlace, resetSuiteType, downByEquip=False):
@@ -207,6 +208,8 @@
#先刷装备BUFF 再计算属性
ChEquip.RefreshPlayerEquipAttribute(curPlayer)
PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
+
+ DoSuiteSuccess(curPlayer)
return
def CheckEquipSuitReduce(curPlayer, equipIndex):
@@ -232,13 +235,18 @@
-def __DoSuiteSuccess(curPlayer):
+def DoSuiteSuccess(curPlayer):
PlayerSuccess.ResetSuccessByType(curPlayer, ShareDefine.SuccType_EquipSuit)
equipSuitTypeDict = IpyGameDataPY.GetFuncEvalCfg('EquipSuitType')
+ groupCnt = 0 #2阶强化防具套装件数
for groupType, equipIndexList in equipSuitTypeDict.items():
for i in equipIndexList:
suiteInfo = ChEquip.GetSuiteInfoByPlace(curPlayer, i)
for suiteType, lv in suiteInfo.items():
+ if lv >= 2 and int(groupType) == 1 and suiteType == 2:
+ groupCnt +=1
for j in xrange(1,lv+1):
PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_EquipSuit, 1, [j, suiteType, int(groupType)])
+ #GameWorld.DebugLog('2阶强化防具套装件数=%s'%groupCnt)
+ EventShell.EventRespons_SuitPlus(curPlayer, groupCnt)
return
\ No newline at end of file
--
Gitblit v1.8.0