From 4f48659ed51c0e087e55da91ec76cbcdd7a87486 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 15 十一月 2018 17:40:58 +0800
Subject: [PATCH] 4788 【后端】【1.3】洗炼必增由消耗仙玉改为消耗道具
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py | 38 ++++++++++++++++++++++++++++++++++----
1 files changed, 34 insertions(+), 4 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
index ac35418..aff2794 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
@@ -355,6 +355,16 @@
return
+def DoFBOnNPCKill_Player(curNPC, curPlayer, tick):
+ ## 副本内NPC杀人
+ do_FBLogic_ID = __GetFBLogic_MapID(GameWorld.GetMap().GetMapID())
+
+ callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "DoFBOnNPCKill_Player"))
+
+ if callFunc:
+ #GameWorld.Log("副本逻辑不可使用 GameLogic_%d"%(mapID))
+ return callFunc(curNPC, curPlayer, tick)
+ return
#---------------------------------------------------------------------
## 任务专用,触发事件(副本内攻击人)
# @param curPlayer 攻击者
@@ -862,6 +872,18 @@
callFunc(tick)
return
+## 开始采集
+# @param curPlayer 当前玩家
+# @param curNPC 当前NPC
+# @return None or False
+# @remarks 函数详细说明.
+def OnBeginCollect(curPlayer, curNPC):
+ do_FBLogic_ID = __GetFBLogic_MapID(GameWorld.GetMap().GetMapID())
+ callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnBeginCollect"))
+ if callFunc:
+ callFunc(curPlayer, curNPC)
+ return
+
## 收集中(家族战副本中的棋和塔)
# @param curPlayer 当前玩家
# @param tick 当前时间
@@ -879,7 +901,7 @@
# @param tick 当前时间
# @return None or False
# @remarks 函数详细说明.
-def OnCollectOK(curPlayer, tick):
+def OnCollectOK(curPlayer, npcID, tick):
do_FBLogic_ID = __GetFBLogic_MapID(GameWorld.GetMap().GetMapID())
callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnCollectOK"))
@@ -889,7 +911,7 @@
return False
#执行副本逻辑
- callFunc(curPlayer, tick)
+ callFunc(curPlayer, npcID, tick)
return
## 玩家离开副本
@@ -1885,14 +1907,14 @@
# @param mapID 玩家
# @param tick 当前时间
# @return None-未找到,线路id - 0~N
-def GetFBLineMaxPlayerCount(mapID):
+def GetFBLineMaxPlayerCount(mapID, lineID):
do_FBLogic_ID = __GetFBLogic_MapID(mapID)
callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "GetFBLineMaxPlayerCount"))
if callFunc:
- return callFunc()
+ return callFunc(lineID)
return 0
@@ -2097,3 +2119,11 @@
return callFunc(curPlayer, tick)
+def OnPlayerLVUp(curPlayer):
+ ## 玩家升级
+ do_FBLogic_ID = __GetFBLogic_MapID(GameWorld.GetMap().GetMapID())
+ callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnPlayerLVUp"))
+ if callFunc == None:
+ return False
+ return callFunc(curPlayer)
+
\ No newline at end of file
--
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