From 4f48659ed51c0e087e55da91ec76cbcdd7a87486 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 15 十一月 2018 17:40:58 +0800
Subject: [PATCH] 4788 【后端】【1.3】洗炼必增由消耗仙玉改为消耗道具
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py | 8 ++++++++
1 files changed, 8 insertions(+), 0 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py
index a575402..7a50f53 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py
@@ -90,6 +90,14 @@
# @remarks 函数详细说明.
def OnNPCDie(curNPC,HurtType,HurtID):
PassiveBuffEffMng.GetPassiveEffManager().RemovePassiveEff((curNPC.GetID(), IPY_GameWorld.gotNPC))
+
+ # 召唤NPC死亡触发被动技能
+ owner = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curNPC)
+ if owner:
+ owner.SetDict("summondie", curNPC.GetNPCID())
+ PassiveBuffEffMng.OnPassiveSkillTrigger(owner, None, None, ChConfig.TriggerType_SummonDie,
+ GameWorld.GetGameWorld().GetTick())
+
callFunc = GameWorld.GetExecFunc(NPCAI, "AIType_%d.%s"%(curNPC.GetAIType(), "OnDie"))
if callFunc == None:
return None
--
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