From 4f48659ed51c0e087e55da91ec76cbcdd7a87486 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 15 十一月 2018 17:40:58 +0800
Subject: [PATCH] 4788 【后端】【1.3】洗炼必增由消耗仙玉改为消耗道具
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBourseTube.py | 32 +++++++++++++++++---------------
1 files changed, 17 insertions(+), 15 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBourseTube.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBourseTube.py
index df3e785..bc41323 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBourseTube.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBourseTube.py
@@ -323,35 +323,37 @@
# @return None
def OnGMCheckBuyBourseItemResult(curPackData, tick):
GameWorld.DebugLog("Bourse### GMCheckBuyBourseItemResult in, PlayerID %s"%curPackData.PlayerID)
+
+ playerName = __CheckBuyBourseItemResult(curPackData)
+ #//02 04 玩家确认购买交易所物品#tagMGBuyBourseItemSure
+ sendPack = ChMapToGamePyPack.tagMGBuyBourseItemSure()
+ sendPack.PlayerID = curPackData.PlayerID
+ sendPack.PlayerName = playerName #发空代表购买失败
+ sendPack.ItemGUID = curPackData.ItemGUID
+ NetPackCommon.SendPyPackToGameServer(sendPack)
+ GameWorld.DebugLog("Bourse### GMCheckBuyBourseItemResult out, PriceCount %s"%curPackData.PriceCount)
+ return
+
+def __CheckBuyBourseItemResult(curPackData):
curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(curPackData.PlayerID)
if not curPlayer:
GameWorld.DebugLog("Bourse### GMCheckBuyBourseItemResult , PlayerID %s no found "%curPackData.PlayerID)
- return
+ return ''
if curPackData.PriceCount != 0:
if not PlayerControl.HaveMoney(curPlayer, curPackData.PriceType, curPackData.PriceCount):
GameWorld.DebugLog("Bourse### GMCheckBuyBourseItemResult , ItemGUID %s no enough money %s"%(curPackData.ItemGUID, curPackData.PriceCount))
- return
+ return ''
if curPackData.PriceType == IPY_GameWorld.TYPE_Price_Gold_Money:
if not PlayerControl.HaveMoney(curPlayer, ShareDefine.TYPE_Price_BourseMoney, curPackData.PriceCount):
curBourseMoney = PlayerControl.GetMoney(curPlayer, ShareDefine.TYPE_Price_BourseMoney)
GameWorld.Log("Bourse### GMCheckBuyBourseItemResult , ItemGUID %s no enough bourse money! priceCount=%s,curBourseMoney=%s"
% (curPackData.ItemGUID, curPackData.PriceCount, curBourseMoney), curPlayer.GetPlayerID())
- return
+ return ''
#先付钱再给卖家收益
infoDict = {"ItemGUID":curPackData.ItemGUID}
PlayerControl.PayMoney(curPlayer, curPackData.PriceType, curPackData.PriceCount, ChConfig.Def_Cost_BourseBuy, infoDict)
-
- #//02 04 玩家确认购买交易所物品#tagMGBuyBourseItemSure
- sendPack = ChMapToGamePyPack.tagMGBuyBourseItemSure()
- sendPack.PlayerID = curPackData.PlayerID
- sendPack.PlayerName = curPlayer.GetPlayerName()
- sendPack.ItemGUID = curPackData.ItemGUID
- NetPackCommon.SendPyPackToGameServer(sendPack)
-
- GameWorld.DebugLog("Bourse### GMCheckBuyBourseItemResult out, PriceCount %s"%curPackData.PriceCount)
- return
-
-
+ return curPlayer.GetPlayerName()
+ return ''
--
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